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Figment is free to keep right now, until March 9th! That means if you get the game via Steam here, it's yours - forever.
Figment is a surreal action-adventure set in the human mind. Nightmares have taken over The Mind, clouding its judgement and making it stuck. It's up to Dusty and Piper to dive into the deepest corners of the human psyche and figure out why the nightmares have appeared.
Fight the Fears in musical showdowns, solve mind-bending puzzles, and explore rhythmic environments on your travels!
In your adventures, you will also encounter environmental music. Be it cliff trumpets or ticking gears, each element adds its own layer to the soundtrack.
All these different areas that you have seen are part of The Mind - Freedom Isles and Clockwork Town. As you get to the deepest and most vulnerable part of your journey, you will find how damaged the lands really are.
Try the game out when you get the chance, let us know if you liked it! Or let it sit in your Steam backlog, quietly slipping away (which is also ok).
Hey hey everyone! A lot of little tweaks have been added to Figment over the years, so if it's been sitting in your wishlist for a while here's a little overview :)
Some of these fixes have come by us working on the sequel, Figment 2 (which will feature new combat systems, enemies and songs).
Our surreal and musical adventure into the human mind has been a passion project for the team. You play as Dusty, the mind's courage and must help the psyche heal from its nightmares.
You'll travel through 4 unique areas, all with a fine-tuned soundtrack and musical boss fights. Prepare your mind as well as your sword-fighting skills to find what caused the mind to plunge into chaos and restore the peace that once was.
You can expect:
Improved player movement, improved sword fighting, and rebalanced enemies in Clockwork Town.
The sequel, Figment 2: Creed Valley is coming out later this year! You can play the prologue for FREE right now:
https://store.steampowered.com/app/1502260/Figment_2_Creed_Valley__Prologue/
Have fun and see you around!
- Bedtime Hans
Our Lead Game Designer and Punk Rock Man will be performing on Twitch today! Expect songs from Figment, Chronology and Figment: Creed Valley. We also got a cool place to stream from so make sure not to miss out! If you're a bit early you can set a reminder to be notified when it goes up.
Welcome to Figment: Creed Valley, a surreal and musical representation of the human mind!
Creed Valley is where your set of morals and opinions come from. In this demo, you will play as Dusty, The Mind's courage.
The peaceful neighborhood of Conviction Lane has succumbed to chaos, a Nightmare is on the loose.
Root out the culprit and chase them through mind-bending puzzles and whimsical enemies. Test your own courage in a musical finale against the nightmare which has its own theme song.
The demo is around 15 minutes to complete, have fun!
Hello from the northern lands of Denmark! Hope you're all safe and sound :) Figment: Creed Valley will have a playable demo during the Steam Games Festival (June 16th to June 22nd). Klaus (CEO) and Niels (Game and Sound Director) will be playing through never before seen levels of the game!
Hello from the beautiful lands of Denmark! We're incredibly excited to finally talk about the main antagonist of Figment: Creed Valley, The Jester.
The jester is the minds short-term planning and urge to seize the day, impulsiveness incarnate. A traumatic event seen in Figment let him free from The Minds grasp. Unlike other Nightmares we have encountered, The Jester spawns from the subconscious natural setting and is needed for The Minds well-being. More information about Creed Valley here:
https://store.steampowered.com/app/1085220/Figment_Creed_Valley/
Unlike the other nightmares in Figment, The Jester is part of The Mind. He once lived in a house in Creed Valley like the other voices, and was kept under control by a more responsible life style. However, due to his impulsive nature and disregard for the consequences, he has broken free and leads a quest of rebellion.
His carnival themed outfit and fighting style is theatrical, musical and eccentric.
As Dusty and The Jester are both essential parts of The Mind, their fights are significant internal battles to restore balance. As we face these situations in our daily lives, courage is needed to undertake new and unusual situations. At the same time, we need a certain freedom of thinking to find new interests and stay stimulated. Their fight symbolizes the internal conflicts that we face, whether we solve them in the blink of an eye or are ongoing processes that challenges our mind set.
Here is the culprit himself!
What are your thoughts on this crazy nightmare?
Were excited to announce that an Encore to Figment in a new self-contained story of is coming Fall 2019! Get ready for a second round of an excessive amount of puns, singing bosses and mind-bending puzzles.
The Jester, unlike the other nightmares in the Figment universe, is part of The Mind. He once lived in a house in Creed Valley like the other voices, and was kept under control by a more responsible life style. However, due to his impulsive nature and disregard for the consequences, he has broken the Moral Compass and leads a quest of rebellion.
The Mind is living in a state of internal conflict. As you venture deeper into the surreal and hand-painted world of Creed Valley, you will be able to collect remembranes. These fragments of memories will allow you to peer into what events are troubling the subconscious.
The surreal world of indie game Figment is more colorful than ever thanks to SteelSeries and their GameSense technology! You can now enjoy our musical adventure as a complete sound and light show with your SteelSeries equipment. We hope you'll enjoy it!
Hi everyone! It's been a while, so we're putting out a patch with our cumulative fixes and updates that we've done while working on our other projects and platforms! - Bedtime Digital Games
Hello everyone! Here is a small patch with only a few but critical fixes aiming to make Figment an even more stable experience. We’d also like to welcome all the new players arriving from Humble Monthly. We hope you enjoy the game! - Bedtime Digital Games
Hey everyone! Version 1.1.6 is out now! In this version we’ve mainly looked at various platform specific issues, with a standout feature being that the Windows version now runs quite a bit faster than before. Besides that, there’s also some minor bug fixes and tweaks here and there. Below you can find a more detailed list of changes made to Figment. - Bedtime Digital Games
Hello everyone! Version 1.1.5 is out now! This is a patch with a lot of performance improvements and a ton of small fixes and tweaks everywhere in the game. After having released Figment for the Switch last month, we are now taking all the optimizations made for that platform and applying them to the PC, Mac, and Linux release. Besides better performance across the board, we’ve revamped the level loading system so going between levels should be a lot faster in most situations. Below you can find a more detailed and extensive list of changes made to Figment. - Bedtime Digital Games
Hello everyone,
Today we do not have one, but TWO news to share!
First info: Figment is now part of the "Epic Adventures Bundle"! If you like unique adventure games, you're in luck. This bundle is a collection of quality indie games curated by the Indie MegaBooth, and will offer hours of exploration and fun for a small price.
More info here: https://store.steampowered.com/bundle/7033/Epic_Adventures/
Second news: Figment has been nominated for the Pixel Awards, which are part of the Pixel Heaven Festival in Warsaw (Poland) ! We're very happy to be part of the selection, and wish good luck to the other nominees.
Hey everyone,
we have great news to share with you: Figment won the Best Sound - Music award at AzPlay!
The award changes depending on the way you look at it. How rad is this?
Want a reminder of the awesome work composed by our Sound Designer? Listen to the full soundtrack on Youtube:
https://www.youtube.com/watch?v=BNgeXxydBLk
Cheers!
Hey everyone, we have good news!
If you or your friends would like a little taste of Figment before diving into the adventure fully, you can now find a free Figment demo on Steam!
You can find it on our Steam page, right there:
If your cousin or grandparents don't know what they want for Christmas, share the demo with them and see what they have to say ;)
Hello friends! Version 1.0.0.3 is now out! The issues where some achievements would fail to unlock properly have been fixed for both new and old players, meaning that if you have already completed an achievement but it didn’t unlock, it should now unlock automatically the next time you launch Figment. We’ve also worked on a lot of behind-the-scenes system improvements, which should result in a smoother gameplay experience. - Bedtime Digital Games
Hello everyone,
To end the week on a high note, and upon popular request, we've made Figment soundtrack available on Steam!
You can buy it bundled with the game or, if you already bought Figment, you can buy the soundtrack as a stand-alone DLC.
https://www.youtube.com/watch?v=V6MUDmB7oNQ
Hey all! As mentioned in the previous patch, today’s patch is mainly aimed at fixing the state of the game for those that were affected by bugs that caused their save game to be corrupted. We hope everyone affected will continue on their journey with Piper and Dusty! - The Figment team
Hi everyone! Thank you all so much for the kind words about Figment we have seen around the internet! This patch contains mostly minor bug fixes, with a few big fixes for an unfortunate few players. We are very sorry about any bugs that you may have experienced in the game. We have also seen some discussions about the translations and their quality. We will have further information about this at a later time, but please do not hesitate to give us feedback if you see something. We appreciate it greatly. - The Figment team
Hej everyone,
A week ago, we shared a pretty big news with you on our social networks: Figment will be release on Steam the 22nd of September.
To celebrate, we also shared a brand new trailer of the game:
https://www.youtube.com/watch?v=4yIIbH0SEmw
For that trailer we teamed with Derek Lieu, an experienced trailer editor who shared on his blog the process behind the creation of this video. You'll find below his input, but you should definitely go on his blog and read about his other works!
[quote=Derek Lieu]I got this project by a referral from Kert Gartner! Figment is an adventure game made by Bedtime Digital Games. I was immediately drawn to it by the mix of hand drawn art and 3D.
I didn't get much direction for the trailer, but since they were confident the art spoke for itself, they wanted to highlight the setting of the game, and the music. Figuring out how to highlight the music was the most difficult part of making this trailer. There are some boss characters in the game that literally sing! Of the game's music cues, very few stuck out to me as good for the trailer.
To help narrow down the music, I sorted them into categories based on the pace and feel of each piece. So much of editing is just a series of processes to eliminate options. I wanted to use at least a small part of a boss' song in the trailer, but I knew it couldn't work for the entire trailer (or at least, I didn't know how to make it work).
The opening of the trailer mostly focuses on darker environments to fit the somber music
For the ending of the trailer I re-used the song in the reveal trailer by Trailer Squad, because nothing felt as climactic as that piece, and it had a very positive reaction in that trailer. But for this trailer I didn't cut to the lyrics until the trailer's climax.
The other idea I had for the trailer was based off of this remix video the composer of Figment put together by cutting together the main character hitting objects in the game. I briefly considered using that as the opening to the trailer, but decided that it wouldn't tell the audience enough about the game, and at worst would feel like I was trying to hide what the game really was by cutting so stylistically.
To help figure out the structure of the trailer I focused on the narrative by cutting together dialogue. The main character Dusty and Piper have quite a bit of banter, and some moments of exposition. The trailer didn't really fully click until I put in exposition from the Mayor character who speaks in verse. I realized that putting him at the beginning of the trailer immediately drew attention, because how many games have dialogue like that?
Certain lines of dialogue have a finality to them that dictate they come at the end of a section, and some sound like they should intro a new one, so I just went with it, and ended up creating a cold open.
I chose this shot for after the logo to contrast with the mostly dark shots of the cold open
For the section after the logo I used a piece of music that had some good energy for the exposition. This is also where I made a section that was similar to the composer's remix video. I thought this coupled with the Mayor's dialogue would make the trailer more interesting. Another happy accident was the rhythm of the Mayor's speech seemed to match the tempo of the music!
I went through one of the boss' songs, found a section I thought stood on its own pretty well, and just tried cutting it after the exposition. Surprise surprise, it sounded pretty good! I'm guessing it's because the cues are of the same or similar tempo. I requested an instrumental version of the boss' song to see if it would match better, but my original choice had better energy.
For the boss' song section I used shots of obstacles and combat because it matched the tone and subject. Piper's "Who the heck was that?" was a great line to follow up the end of the song, and segue to the last third.
The rhythm of the blocks forming on this bridge perfectly matched the music for that section!
Up to this point I'd shown the lyrical quality of the game, the quirky sound design, a couple puzzle-y bits, and the obstacles. The end is where I wanted to show on the somber and sentimental tone. My hope is the change of music, and titles say to the audience: "But wait, there's more!" The end montage focuses on puzzles, cool environments, and some music video-like Mickey Mouse-ing where the movement of the shots match the music.
That's pretty much it! I'm astounded I managed to put all those different pieces of music together, and have it flow together. At least, I HOPE it sounds like that. I didn't have many significant changes to make once I presented my first cut; they were very pleased![/quote]
Figment's release is drawing near ; remember to wishlist it on Steam or subscribe to our newsletter to get a notification!
You can also, as usual, follow us on Facebook, Twitter or Instagram.
Cheers!
Hello everyone! The weather is currently pretty bad in Denmark, but Figment's development is progressing well. Thanks to that, we can announce that Figment will be released in September 2017! The closer we'll get to the release, the more announcement and behind-the-scene article we'll share, so keep a close eye to Figment's steam page. We are also happy to present you one of the game's Nightmare, the Plague, in a music video featuring our game and sound designer, Stöj Snak! https://www.youtube.com/watch?v=V6MUDmB7oNQ We hope you'll enjoy this live performance (with sneak peeks of new areas of the game!). We'll see you soon for more Figment related news!
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