Figment 2: Creed Valley offers tons of new features and mechanics
Gameplay:
- Dusty has gotten better at swinging his sword over the years, he now hits enemies more easily
- Dodge is now directional, meaning you can reposition yourself more easily during combat
- Enemies attach to the beat of the soundtrack, each adding their own musical layer to the fight
- New animations for Dusty and Piper
- Piper is now a controllable character in local co-op or via Steam Remote Play (!!!)
- Chapter Selection Screen is available, if you want to resume specific levels or play specific fights
- Localization in 17+ languages
- Items are color-coded depending on their use
- Switching states of mind allows you to see the universe around you in 2 different ways
- Mind Converters also change NPC dialogue, can open/block puzzles
If you own Figment 1, you get an additional 33% off on Figment 2
On the store page, you can find the "complete the set" bundle. Through which you'll get a heavier discount if you own Figment 1. On top of the initial 15% launch discount https://store.steampowered.com/bundle/31028/Figment_Bundle/
The past week has been crazy to say the least for us over at Bedtime
Making Figment free to keep was a way to give back to the communities that have supported us over the years. Reading your messages, reviews, forum posts have filled us with motivation! Over the past 7 days, Figment has reached new heights in terms of playerbase, I'd like to share some fun stats with you:
- More than 100,000 people got themselves a free copy of the game each day
- At its peak, 47,000 people played Figment the same day
- At its peak, 4200 people played Figment at the same time
I also saw an increase in people buying the soundtrack, which I really appreciate. So thank you! Even though most of you have the game by now, we are putting Figment 90% off for the next week - just in case anyone didn't get the chance to pick it up yet.
An extra 33% off on Figment 2 if you own Figment 1
Today, we are celebrating the launch of Figment 2, and for those of you who own a copy of Figment 1 (whether purchased or gotten for free) we've made a "complete the set" bundle where you can get Figment 2 with an extra 33% discount. On top of the 15% launch discount. https://store.steampowered.com/bundle/31028/Figment_Bundle/ https://store.steampowered.com/app/1085220/Figment_2_Creed_Valley/ Thank you all for playing Figment!
Figment is free to keep right now, until March 9th! That means if you get the game via Steam here, it's yours - forever.
Figment is a surreal action-adventure set in the human mind. Nightmares have taken over The Mind, clouding its judgement and making it stuck. It's up to Dusty and Piper to dive into the deepest corners of the human psyche and figure out why the nightmares have appeared.
Fight the Fears in musical showdowns, solve mind-bending puzzles, and explore rhythmic environments on your travels!
In your adventures, you will also encounter environmental music. Be it cliff trumpets or ticking gears, each element adds its own layer to the soundtrack.
All these different areas that you have seen are part of The Mind - Freedom Isles and Clockwork Town. As you get to the deepest and most vulnerable part of your journey, you will find how damaged the lands really are.
Try the game out when you get the chance, let us know if you liked it! Or let it sit in your Steam backlog, quietly slipping away (which is also ok).
The standalone sequel, Figment 2, is just 7 days away, launching March 9th.
https://store.steampowered.com/app/1085220/Figment_2_Creed_Valley/
Hey everyone, Hans from Bedtime here.
I'd like to make use of the cross posting feature to share some exciting news - we've just released a new game called The Forest Quartet! The Forest Quartet is a puzzle adventure about a gone, but not forgotten, lead singer. It's composed of 3 acts, each representing the bands emotional response to the passing of Nina. Kirk the pianist has been overrun by a crippling fungus, JB the bassist has plunged into darkness, and Sebastian has been engulfed in flames. The original soundtrack, composed by Mads' father, is played by several members of the Danish Radio Big Band - a Copenhagen based jazz ensemble. Nina, Mads' sister voices Nina, the protagonist, in her songs. The Forest Quartet is now available for you, the players... to play! Mads Vadsholt, the creator of the game, has spent the past 6 years working on this sentimental story of life, death, and jazz.
Here's what you can expect:
- Stunning graphics, an original jazz score with an intricate audio design
- Float, fly, and sing your way through the darkened forests
- 1-2 hours of gameplay
Check out The Forest Quartet:
https://store.steampowered.com/app/1620720/The_Forest_Quartet/?curator_clanid=33021788
Hey Figment players, Hans from Bedtime here.
Making use of the cross post feature here on Steam to share a little story with you all As you may know, we've been hard at work on Figment 2 for the past 4 (almost 5) years. On top of that, a little more than a year ago, we took our first baby step into publishing games that we don't develop internally.
This all happened when we met Mads, another Danish developer. For the past 7 years, he's been working on a personal and family-made project called The Forest Quartet. It's an intricate story-driven experience about a jazz quartet who just lost their lead singer. You play as the spirit of the singer, Nina, and must dive into the minds of the other band members to reignite their musical spark. https://store.steampowered.com/app/1620720/The_Forest_Quartet/ Each band member deals with grief differently, whether it be depression, anxiety, or anger. Each musician's mind is a representation of their emotional state. You can expect a wonderful use of sound design and a stunning visual art style to carry you through this title. The Forest Quartet is a family-made project. The original jazz score is composed by Mads' father (Kaspar Vadsholt), Nina is voiced by his sister (Nina Vadsholt, artist name: NV-4), the soundtrack is performed by select musicians from The Danish Radio Big Band based in Copenhagen, Denmark.
Thanks for taking the time to read through this little post,
I will leave you with the shiny new release date trailer for The Forest Quartet. See you around! - Bedtime Hans [previewyoutube=7hURlmRC1UY;full][/previewyoutube]
Hey hey everyone! A lot of little tweaks have been added to Figment over the years, so if it's been sitting in your wishlist for a while here's a little overview :)
Some of these fixes have come by us working on the sequel, Figment 2 (which will feature new combat systems, enemies and songs).
Our surreal and musical adventure into the human mind has been a passion project for the team. You play as Dusty, the mind's courage and must help the psyche heal from its nightmares.
You'll travel through 4 unique areas, all with a fine-tuned soundtrack and musical boss fights. Prepare your mind as well as your sword-fighting skills to find what caused the mind to plunge into chaos and restore the peace that once was.
You can expect:
Improved player movement, improved sword fighting, and rebalanced enemies in Clockwork Town.
The sequel, Figment 2: Creed Valley is coming out later this year! You can play the prologue for FREE right now:
https://store.steampowered.com/app/1502260/Figment_2_Creed_Valley__Prologue/
Have fun and see you around!
- Bedtime Hans
Music-lovers! Game-enthusiasts!
Our line up tonight is incredibly special Day 3 of Save & Sound, May 29, is hitting your screens tonight at 7pm CEST / 1pm ET
You do not want to miss it, tune in here:
- twitch.tv/bedtimedg
Hey hey wonderful people!
Well, we've been quite busy with Figment 2 these past weeks since the prologue's release back in January. But, good news! We've got some updates that come straight from the oven. Sit back, relax and get ready to play. Let's jump right into it:
5 Extra Minutes have been added!
You may have tried the previous iteration of The Jester's Challenge, and we've seen some of you get pretty far! The main obstacle being some of the puzzles. So we're giving y'all 5 extra minutes to rack your brain and see what lies beyond!
The Fan Bois have been given less power
They now fly lower and are easier to hit! We've taken the decision to make them more of a "cannon-fodder" type enemy. That doesn't mean that they're easy to take care of! Try your best to not get overwhelmed by them.
Slight Cosmetic Changes
Opinion were a bit hard to differentiate so we're giving them a little do-over!
left: A slightly older opinion, right: the opinion on work.
Dusty's Combat Roll
This is the beginning of the multiple combat updates to come! During Dusty's dodge, you'll be able to shift to the left or right, making the combat experience smoother. Try it out and let us know what you think.
Play it here:
https://store.steampowered.com/app/1502260/Figment_2_Creed_Valley__Prologue/ Well that's all we have for now! Come hang out in our Discord! We've got a lovely community ready to welcome you with open arms. Or just come lurk and check out what we've been up to, you decide :) discord.gg/figment Oh and by the way, one of the images above has a hint to something we've hidden in The Jester's Challenge. Happy hunting!
The Figment 2: Creed Valley Prologue is now available! For free!!
https://store.steampowered.com/app/1502260/Figment_2_Creed_Valley__Prologue/
But what does this mean? Well, just read on a bit further down:
More musical Boss Fights!
Piano bridges, dancing plants and singing houses
Regular challenge updates in Conviction Lane!
If you have any questions or things you'd like to share, come hang out in our Discord! https://discord.gg/figment
Helloooooo everyone!
We have a couple of bug fixes for you, nothing major but some nice quality of life updates. Stay safe out there and have fun! - The Bedtime Team <3
Bug Fixes
- Fixed some translations
- Fixed an issue where the camera would sometimes get stuck when picking up the sword in Outer Cerebrum
- Fixed an issue where the Plague would not flee the scene properly after beating him in the end of Freedom Promenade
- Fixed an issue occuring on level start when entering Fulfillment Slope after having defeated the Plague
- Fixed an issue where spider webs' deactivation kept on repeating when completing a spider encounter
- Fixed an issue where a spider web's collider would not get turned off properly in Geometry Square
- Fixed an issue where the rotating bridge leading to the Enigma Box puzzle in Geometry Square was not in the correct position when entering the level after having beaten Clockwork Town
- Fixed an issue where the Train of Thought would sometime get stuck
- Fixed an issue where the "danger" music overlay couldnt be heard playing in Anchorage
- Fixed a visual glitch occuring at the 4-way stone bridge puzzle in Anchorage
- Fixed several issues surrounding the air filters in The Summit
- Darkness walls during a story moment in The Summit is now able to deal damage
Our Lead Game Designer and Punk Rock Man will be performing on Twitch today! Expect songs from Figment, Chronology and Figment: Creed Valley. We also got a cool place to stream from so make sure not to miss out! If you're a bit early you can set a reminder to be notified when it goes up.
Watch the stream here: https://www.twitch.tv/bedtimehans
See you soon :)
Hey hey all! Bedtime Hans here :)
We've been working on The Jester's boss fight(s) recently and it seems like a good time to share! His carnival themed outfit and style in fighting is similar to that of a circus. It is theatrical, musical and overwhelming. Here's how we structure the fights, coordinating carefully with the music to put the attacks on beat and create a visually pleasing event at the same time. Creating musical boss fights is an essential part of the Figment universe. Their theme songs give little tidbits of information, describing why they are spreading chaos in The Mind.
Stay updated on our progress on Figment: Creed Valley by clicking the link below!
https://store.steampowered.com/app/1085220/Figment_Creed_Valley/
Step 1
Greyboxing stage: prototyping boss mechanics but also exploring general game mechanics, puzzles and enemies.
Step 2
We thought of an interesting stage shape to go alongside the mechanics developed above and put on some temporary textures, models and music to get a feel for the fight as a whole. As the music is essential, getting the timing right was a barrier of its own.
Step 3
Here's one of the animations we implemented into the fight.
And this is the final version of the stage, ready to be placed in-game.
Step 4
Some crisp animations and different fight patterns, it's all coming together.
Step 5
And this is the final result! A cleaner background, some lighting effects and even wildlife (if you can spot it) have been added.
If you want to check out the process with the music, click the video below :)
https://youtu.be/NqFm4SFykcg
Come say hi and hang out with us in our discord https://discord.gg/WEEWBce where we share this type of behind the scenes stuff often :)
Welcome to Figment: Creed Valley, a surreal and musical representation of the human mind!
Creed Valley is where your set of morals and opinions come from. In this demo, you will play as Dusty, The Mind's courage.
The peaceful neighborhood of Conviction Lane has succumbed to chaos, a Nightmare is on the loose.
Root out the culprit and chase them through mind-bending puzzles and whimsical enemies. Test your own courage in a musical finale against the nightmare which has its own theme song.
The demo is around 15 minutes to complete, have fun!
Play here:
https://store.steampowered.com/app/1085220/Figment_Creed_Valley/ Come hang out in our discord! We'll be online to hang out and answer questions :)
Hello from the northern lands of Denmark! Hope you're all safe and sound :) Figment: Creed Valley will have a playable demo during the Steam Games Festival (June 16th to June 22nd). Klaus (CEO) and Niels (Game and Sound Director) will be playing through never before seen levels of the game!
Click here to check out the event
https://steamcommunity.com/games/1085220/announcements/detail/2259065423098815937
What to expect:
New musical boss fights
Behind the scenes
Never before seen levels and enemies
Set a reminder to hang out with us and chat on the event!
https://steamcommunity.com/games/1085220/announcements/detail/2259065423098815937
Cerebrum City has succumbed to darkness, the Black Hog is here...
The once lit-up and vibrant roads are now devoured by darkness. Only the faint remains of what used to be Cerebrum City may guide you to what caused this chaos, The Black Hog.
Dusty, The Minds courage is needed once more to defeat this new nightmare. Restore the balance by shining new light onto the murky obstacles that block your path.
As intimidating as it may seem, the tusk-wielding foe is not new to The Mind. It feeds off stressful situations that may arise when facing new and challenging tasks.
Dusty is confident that it can be defeated: Relax. The Black Hog visits here everytime the mind is under a bit of stress. Let's find a way to light up the mood so I can get a stab at the dark!
This update is for Figment's sequel, Figment: Creed Valley. Check it out here!
https://store.steampowered.com/app/1085220/Figment_Creed_Valley/ We've posted some behind the scenes process and in-game snippets on our Twitter too! Check it out by clicking the Twitter icon below. - The Bedtime Team <3
Hey hey all!
As you might have noticed, Figment is 80% off right now. Our good friends at Indie Mega Booth are having a Going Away (For Now) sale and we'd like to show our love and appreciation for them by streaming Figment for a bit today and tomorrow! Wednesday: Jon and Niels talk boss fights and music Thursday: Jonas and Lasse talk about the creation of Figment and how the surreal art style came about
You can watch the stream on the Figment page:
https://store.steampowered.com/app/493540/Figment/ Come chat with us and join our adventure into the depths of The Mind :)
Hej hej everyone!
It is with great excitement to announce that the Figment Soundtrack is now available on vinyl! You can check it out by following the link below :) Limited edition 12" Blue Vinyl: https://bedtimegames.bandcamp.com/album/figment-original-soundtrack As we're all at home trying our best to stay safe and healthy, Game and Sound Director Niels (aka Stj Snak) has recorded an acoustic version of the Figment theme song from his home with the help of his phone and trusty webcam. [previewyoutube=HyM0TlF6qEs;full][/previewyoutube] Wish you all the best and stay safe out there - The Bedtime team <3
Hello from the beautiful lands of northern Denmark! Its been a while.
In addition to several bug fixes weve updated the combat system slightly, making the animations, healthbars, effects, and camerawork all feel a bit more juicy! Weve also added a news and community menu where you can follow news, updates, and patch notes within the game itself. With this we hope to feature more behind the scenes content about the making of Figment and our upcoming sequel, Creed Valley. - The Bedtime Team <3
General Changes and Features
- Minor improvements to player movement
- Improved the sword fighting system
- Improved the visuals of enemy health bars
- Rebalanced the difficulty of some enemy encounters in Clockwork Town
- Minor localization updates
Bug Fixes
- Better 4:3 support. CRTs rejoice!
- Fixed an issue where Mayor Relic would often get stuck in his path when he moves around
- Fixed a bug where the Train Man would occasionally get stuck after the Heavy Thought lowering cutscene
- Fixed a bug where the Train Man would be stuck, even though he isnt, after a load
- Fixed an issue where you could keep moving Enigma Boxes once they had been placed on a scale. They now break interaction when placed on one
- Fixed a bug where players could get stuck in the Clock Tower if entering the level after having defeated the Spider Queen
Figment: Creed Valley finally has a teaser!
You can watch it here: [previewyoutube=ViuRtu84vWU;full][/previewyoutube]
Some parts of the description have also been updated, check it out:
https://store.steampowered.com/app/1085220/Figment_Creed_Valley/
Hej hej everyone!
Surreal landscapes, bosses with their own theme songs and a journey deep into the human subconscious. What do you say?
As you venture deeper into the mind, you'll go through the right and left brain to find what has disrupted the balance.
https://store.steampowered.com/app/493540/Figment/ Treat yourself and give Figment a go or gift it to a close friend who might like it! Why not wishlist our new upcoming game, Figment: Creed Valley as well? https://store.steampowered.com/app/1085220/Figment_Creed_Valley/ Got any questions? Ask us here or check out www.bedtime.io
Hello from the beautiful lands of Denmark! We're incredibly excited to finally talk about the main antagonist of Figment: Creed Valley, The Jester.
The jester is the minds short-term planning and urge to seize the day, impulsiveness incarnate. A traumatic event seen in Figment let him free from The Minds grasp. Unlike other Nightmares we have encountered, The Jester spawns from the subconscious natural setting and is needed for The Minds well-being. More information about Creed Valley here:
https://store.steampowered.com/app/1085220/Figment_Creed_Valley/
Unlike the other nightmares in Figment, The Jester is part of The Mind. He once lived in a house in Creed Valley like the other voices, and was kept under control by a more responsible life style. However, due to his impulsive nature and disregard for the consequences, he has broken free and leads a quest of rebellion.
His carnival themed outfit and fighting style is theatrical, musical and eccentric.
As Dusty and The Jester are both essential parts of The Mind, their fights are significant internal battles to restore balance. As we face these situations in our daily lives, courage is needed to undertake new and unusual situations. At the same time, we need a certain freedom of thinking to find new interests and stay stimulated. Their fight symbolizes the internal conflicts that we face, whether we solve them in the blink of an eye or are ongoing processes that challenges our mind set.
Here is the culprit himself!
What are your thoughts on this crazy nightmare?
Here's a little breakdown on what's inside
We have teamed up with Amanita Design, Broken Rules and The Voxel Agents to bring to you one of the most artistically singular bundles yet! Hailing from different countries (Australia, Austria, Czech Republic and Denmark), our love for creating beautiful games has brought us together. Youll find Samorost 3, Old Mans Journey, The Gardens Between and of course Figment in this bundle.
From the bundles description:
The Secret Gardens Bundle is a collection of four games with captivating storytelling accompanied by stunning art styles. Unveil the secrets lying beneath as you explore unique universes with puzzle-adventure elements. Mysterious and surreal worlds await. You can read more about the bundle here:
Samorost 3
Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula. It is Amanita Designs most ambitious experience to date and a loose continuation of the hit indie games Samorost and Samorost 2. Samorost 3 follows a curious space gnome who uses the powers of a magic flute to travel across the cosmos in search of its mysterious origins. Visit nine unique and alien worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music.
Old Man's Journey
- A powerful and emotional narrative told only through imagery
- Gorgeously whimsical landscapes with hand-drawn art and frame-by-frame animations
- Handcrafted, pressure-free puzzles
- Unique delightful landscape-shaping mechanic
- A compact game experience perfect for a wanderlust-evoking escape
- Original and emotionally compelling soundtrack by SCNTFC
- Crisp drawings rendered in native resolution - even on your 4K monitor
The Gardens Between
'
- Vibrant, storybook-inspired art style
- Dreamy tale of adventure, friendship and growing-up
- Gorgeous single player experience with a meaningful personal story
- Bespoke ingenious puzzles require the manipulation of time to solve
- Accessible design; simple controls, and no text, speech, time pressure or complex UI
- Relaxing, ambient soundtrack by feature-artist Tim Shiel
- Play in full detail on your gorgeous 4k screen
Figment
- A gorgeous hand-drawn world to explore and restore
- Fight human fears head-on, as you battle with sinister nightmares
- Use both brawn and brain, solving puzzles and battling enemies
- Enjoy a full score of musical performances, nightmarish and otherwise, which are defined by your exploration of the world
Hej hej everyone!
We're back with a small update, this time with a new in-game element to Figment: Creed Valley. Drum roll please...
It's a piano bridge!
Above is a piano bridge in two different states, which changes after you hit the Mind Converter! The 'switch' lets you adventure through two state of mind, open-minded and closed-minded. Let's get into the design process.
So the rules were the following:
[olist]
Below is an in-game example of the bridge when open. What is important to note in the open-minded state is that it is the moment you let the creative juices flow. Here, you see Dusty stepping on a key. The Mind is open to new ideas and in this case, to new music. In the closed-minded state, speakers block your path and the piano plays it's own music. The Mind is set in its ways and plays the same tune over and over.
If you have any questions on what you've read or seen in this post, comment on the post or @ us on Twitter @Bedtimedg! For more information on Figment: Creed Valley, wishlist it here: https://store.steampowered.com/app/1085220/Figment_Creed_Valley/?beta=0
Were excited to announce that an Encore to Figment in a new self-contained story of is coming Fall 2019! Get ready for a second round of an excessive amount of puns, singing bosses and mind-bending puzzles.
The Jester, unlike the other nightmares in the Figment universe, is part of The Mind. He once lived in a house in Creed Valley like the other voices, and was kept under control by a more responsible life style. However, due to his impulsive nature and disregard for the consequences, he has broken the Moral Compass and leads a quest of rebellion.
The Mind is living in a state of internal conflict. As you venture deeper into the surreal and hand-painted world of Creed Valley, you will be able to collect remembranes. These fragments of memories will allow you to peer into what events are troubling the subconscious.
Creed Valley introduces:
- A fresh chapter of Figment with its own self-contained story
- New singing nightmares with their own original songs and themes
- Discover two sides of the same world with a unique state-changing mechanic
- Whimsical narrative and art style
- Unravel mysteries as you venture into the depths of The Mind
The surreal world of indie game Figment is more colorful than ever thanks to SteelSeries and their GameSense technology! You can now enjoy our musical adventure as a complete sound and light show with your SteelSeries equipment. We hope you'll enjoy it!
Hi everyone! It's been a while, so we're putting out a patch with our cumulative fixes and updates that we've done while working on our other projects and platforms! - Bedtime Digital Games
Bug Fixes
- Added support for Steelseries Engine. Watch as your peripherals react to the world of Figment
- Fixed black screen on startup for anyone with their system language set to Turkish
- Corrected small graphical issues in the Pathways world
- Updated Japanese localization
- Fixed animation issues with the Fear of Loss for some people
- Fixed an issue where the achievement for killing all the tentacles in Pathway could fail to trigger
- Improved the feel of walking on moving platforms and teeth
- Fixed a few small spots where interacting with items or doors could fail
- Fixed a situation where the dancing tree in the Symphonic Lobe might fail to dance after loading a game
- Corrected various collider sizes
- If coming back to old areas, the elevators and platforms should automagically come back to your level so you can't get stuck
- Various small fixes and tweaks
Hello everyone! Here is a small patch with only a few but critical fixes aiming to make Figment an even more stable experience. We’d also like to welcome all the new players arriving from Humble Monthly. We hope you enjoy the game! - Bedtime Digital Games
Bug Fixes
- Fixed a rare collision issue where the player could manage to leave some islands, and venture out into the void.
- Fixed an issue where you could get stuck at the Headbanging Ear Tree in The Symphonic Lobe.
- Fixed an issue where the Kettle Brother in Bright Planes would still tell the player to go check on his two brothers, even after having collected the Remembrane.
- Fixed an issue where dying or quick-loading after recently having resumed the game from the menu, could mess with the gameplay in various ways.
Hey everyone! Version 1.1.6 is out now! In this version we’ve mainly looked at various platform specific issues, with a standout feature being that the Windows version now runs quite a bit faster than before. Besides that, there’s also some minor bug fixes and tweaks here and there. Below you can find a more detailed list of changes made to Figment. - Bedtime Digital Games
General Changes
- Added a link in the menu from where you can find our Discord server and other community related items.
- Better performance on Windows
- Controller vibration support on Mac
- Various platform specific code tweaked
- Tweaked when exactly the game should do an autosave
- Added some fail-safes to elevators, so more elevators should be accessible no matter their previous state when returning to an area after having defeated the nightmare for that world.
Bug Fixes
- Fixed controller button icons sometimes showing the wrong icons on Linux and Mac
- Fixed missing meshes in Clockwork Town for some players on Mac
- Make sure that the Fear of Loss doesn’t throw his bombs off target sometimes
- Fixed an occasional clipping issue with the Fear of Loss
- Corrected various spellign and localization errors
- Fixed collision issues with the giant tentacle in Freedom Isles
Hello everyone! Version 1.1.5 is out now! This is a patch with a lot of performance improvements and a ton of small fixes and tweaks everywhere in the game. After having released Figment for the Switch last month, we are now taking all the optimizations made for that platform and applying them to the PC, Mac, and Linux release. Besides better performance across the board, we’ve revamped the level loading system so going between levels should be a lot faster in most situations. Below you can find a more detailed and extensive list of changes made to Figment. - Bedtime Digital Games
General Changes
- Many performance optimizations
- Controller Vibration overhaul. Vibrations are now a lot more prominent in the game. There’s a slider in the Gameplay options menu which controls the intensity of the vibrations. Note that you can also turn them off completely
- Improved loading time
- Reduced stutter when traveling on moving platforms
- Added an option for controlling video overscan
- Improved Chinese localizations
Bug Fixes
- Adjusted various colliders on gas clouds to be more forgiving before hurting the player.
- Fixed an issue where Spitting Plants in The Symphonic Lobe would stop shooting if Dusty was hit by them
- Fixed a bug where you could sometimes take damage from the Tentacle Plant in the Garden of Creativity even when out of its range
- Fixed a bug where you could respawn the Tentacle Plant in the Garden of Creativity prematurely if you walked out if its area and then back in
- Fixed a bug where a platform would not rotate to the correct position when returning to the area after completing the game
- Refined the save point for the last Plague fight in Freedom Promenade, so you don’t respawn in the middle of his dialogue after dying
- Made the animation when Dusty is fired from the Catapults a lot smoother
- Made the start of the animation when Dusty is sliding down the Snake Tails a lot smoother
- Fixed an issue where it was possible to activate four of the organ's keys at once in Composition Row
- Fixed an issue where new objectives didn’t show up between exiting Outer Cerebrum and entering Clockwork Town
- Refined when and where you can interact with Enigma Boxes in Clockwork Town
- Fixed an bug where you could start the second Spider Queen encounter twice, breaking the cutscene and sometimes your progress
- Simplified the third-last boss encounter towards the end of the game
- Various navigation and collider tweaks
- Tweaked a bunch of problematic checkpoints
- Many other small tweaks and fixes
Hello everyone,
Today we do not have one, but TWO news to share!
First info: Figment is now part of the "Epic Adventures Bundle"! If you like unique adventure games, you're in luck. This bundle is a collection of quality indie games curated by the Indie MegaBooth, and will offer hours of exploration and fun for a small price.
More info here: https://store.steampowered.com/bundle/7033/Epic_Adventures/
Second news: Figment has been nominated for the Pixel Awards, which are part of the Pixel Heaven Festival in Warsaw (Poland) ! We're very happy to be part of the selection, and wish good luck to the other nominees.
Hey everyone,
we have great news to share with you: Figment won the Best Sound - Music award at AzPlay!
The award changes depending on the way you look at it. How rad is this?
Want a reminder of the awesome work composed by our Sound Designer? Listen to the full soundtrack on Youtube:
https://www.youtube.com/watch?v=BNgeXxydBLk
Cheers!
Hey everyone, we have good news!
If you or your friends would like a little taste of Figment before diving into the adventure fully, you can now find a free Figment demo on Steam!
You can find it on our Steam page, right there:
If your cousin or grandparents don't know what they want for Christmas, share the demo with them and see what they have to say ;)
Hello friends! Version 1.0.0.3 is now out! The issues where some achievements would fail to unlock properly have been fixed for both new and old players, meaning that if you have already completed an achievement but it didn’t unlock, it should now unlock automatically the next time you launch Figment. We’ve also worked on a lot of behind-the-scenes system improvements, which should result in a smoother gameplay experience. - Bedtime Digital Games
Severe Issues Fixed
- Fixed an issue where the two Kettle houses in The Bright Planes and Gardens of Creativity would not increment the progress of the Seeking Inspiration achievement
- Fixed an issue where two rats in Gardens of Creativity would not increment the progress of the Exterminator achievement when killed
- Fixed an issue where some Remembranes would not correctly increment the progress of certain achievements related to them
General Changes
- Updated many internal systems with bug fixes and performance improvements
- Fixed an issue where it was possible to get off any elevator while it was traveling, trapping you since the elevator was stuck in the other position
- Fixed several issues where the camera would make sudden jerks instead of being smooth
- Fixed an issue where one of the Spider Queen’s boss mechanics would activate when entering The Clock Tower
- Fixed an issue where gas walls were still present when entering The Bright Planes again after having defeated the Plague
- Fixed a bug that could occur at the Brass Bridge in Overpass of Originality where it would not accept any trumpet pistons after the first one
Hello everyone,
To end the week on a high note, and upon popular request, we've made Figment soundtrack available on Steam!
You can buy it bundled with the game or, if you already bought Figment, you can buy the soundtrack as a stand-alone DLC.
https://www.youtube.com/watch?v=V6MUDmB7oNQ
Hey all! As mentioned in the previous patch, today’s patch is mainly aimed at fixing the state of the game for those that were affected by bugs that caused their save game to be corrupted. We hope everyone affected will continue on their journey with Piper and Dusty! - The Figment team
Severe Issues Fixed
- The "Brass Bridge" will now accept your trumpet pistons, even if you had encountered this bug before patch 1.0.0.1
- Corrupted save games are converted to working save games. Some players with previously corrupted save games will face a slight setback, however, all Remembranes are retained and can be viewed in the hub
General Bug Fixes
- Fixed an issue where Piper would do a small stutter in her animation every time she started and stopped talking
- Fixed an issue where you would not always hear the audio from a Remembrane
- Reduced some stutter in one of Dusty's animations
- Tweaked the travel-cutscenes between Freedom Promenade and Cerebrum City
- Fixed an issue where the handle in the tree in The Bright Planes was a bit too hard to hit
- Fixed a bug where you could activate buttons on the flying books in Ascension and Anchorage even if they were already pressed
- Fixed a collider in The Summit
- Improved the way English song subtitles are displayed to avoid typographic orphans
- Fixed various instances of visual glitches and flickering shadows
Known Issues
- After downloading the patch, “Restart Level” will be unavailable from the menu until you have entered another level once
- The camera can move incorrectly when revisiting the Clock Tower after having defeated the Spider Queen
Hi everyone! Thank you all so much for the kind words about Figment we have seen around the internet! This patch contains mostly minor bug fixes, with a few big fixes for an unfortunate few players. We are very sorry about any bugs that you may have experienced in the game. We have also seen some discussions about the translations and their quality. We will have further information about this at a later time, but please do not hesitate to give us feedback if you see something. We appreciate it greatly. - The Figment team
Severe Issues Fixed
- Fixed an issue where restarting a level could result in save data corruption. After updating, the bug will still be triggerable until leaving your current level
- Fixed a bug that could occur at the Brass Bridge in Overpass of Originality where it would not accept any trumpet pistons after the first one
General Bug Fixes
- More reliable achievements
- Fixed level exits sometimes not triggering correctly
- Fixed an issue where the camera could end up being locked in the Spider Queen's Clock Tower
- Fixed an issue where Dusty would occasionally end up in a bad place when quickloading in the early parts of some levels
- Fixed an issue in Anchorage where a shell creature could get stuck mid-travel
- Fixed an issue where the camera in Geometry Square would pan to the elevator and get stuck
- Fixed an audio issue in Geometry Square where you could hear things you should not yet be able to hear
- Fixed a bug in Anchorage where a handle near the end of the Spider Gauntlet was at such an angle that Dusty could walk up on it and into weird places
- Fixed a bug in Ascension where the rain would freeze in the air after having completed the game
- Fixed various instances of visual glitches and flickering shadows
- Fixed a situation where gas walls were still present when entering The Bright Planes again after having defeated the Plague
- Fixed a crash for some hardware setups when taking a screenshot while in high resolutions
- Fixed a localization error that resulted in the word "Yes" being gibberish in most non-English languages
- Better vertical spacing for Korean subtitles
Hej everyone,
A week ago, we shared a pretty big news with you on our social networks: Figment will be release on Steam the 22nd of September.
To celebrate, we also shared a brand new trailer of the game:
https://www.youtube.com/watch?v=4yIIbH0SEmw
For that trailer we teamed with Derek Lieu, an experienced trailer editor who shared on his blog the process behind the creation of this video. You'll find below his input, but you should definitely go on his blog and read about his other works!
[quote=Derek Lieu]I got this project by a referral from Kert Gartner! Figment is an adventure game made by Bedtime Digital Games. I was immediately drawn to it by the mix of hand drawn art and 3D.
I didn't get much direction for the trailer, but since they were confident the art spoke for itself, they wanted to highlight the setting of the game, and the music. Figuring out how to highlight the music was the most difficult part of making this trailer. There are some boss characters in the game that literally sing! Of the game's music cues, very few stuck out to me as good for the trailer.
To help narrow down the music, I sorted them into categories based on the pace and feel of each piece. So much of editing is just a series of processes to eliminate options. I wanted to use at least a small part of a boss' song in the trailer, but I knew it couldn't work for the entire trailer (or at least, I didn't know how to make it work).
The opening of the trailer mostly focuses on darker environments to fit the somber music
For the ending of the trailer I re-used the song in the reveal trailer by Trailer Squad, because nothing felt as climactic as that piece, and it had a very positive reaction in that trailer. But for this trailer I didn't cut to the lyrics until the trailer's climax.
The other idea I had for the trailer was based off of this remix video the composer of Figment put together by cutting together the main character hitting objects in the game. I briefly considered using that as the opening to the trailer, but decided that it wouldn't tell the audience enough about the game, and at worst would feel like I was trying to hide what the game really was by cutting so stylistically.
To help figure out the structure of the trailer I focused on the narrative by cutting together dialogue. The main character Dusty and Piper have quite a bit of banter, and some moments of exposition. The trailer didn't really fully click until I put in exposition from the Mayor character who speaks in verse. I realized that putting him at the beginning of the trailer immediately drew attention, because how many games have dialogue like that?
Certain lines of dialogue have a finality to them that dictate they come at the end of a section, and some sound like they should intro a new one, so I just went with it, and ended up creating a cold open.
I chose this shot for after the logo to contrast with the mostly dark shots of the cold open
For the section after the logo I used a piece of music that had some good energy for the exposition. This is also where I made a section that was similar to the composer's remix video. I thought this coupled with the Mayor's dialogue would make the trailer more interesting. Another happy accident was the rhythm of the Mayor's speech seemed to match the tempo of the music!
I went through one of the boss' songs, found a section I thought stood on its own pretty well, and just tried cutting it after the exposition. Surprise surprise, it sounded pretty good! I'm guessing it's because the cues are of the same or similar tempo. I requested an instrumental version of the boss' song to see if it would match better, but my original choice had better energy.
For the boss' song section I used shots of obstacles and combat because it matched the tone and subject. Piper's "Who the heck was that?" was a great line to follow up the end of the song, and segue to the last third.
The rhythm of the blocks forming on this bridge perfectly matched the music for that section!
Up to this point I'd shown the lyrical quality of the game, the quirky sound design, a couple puzzle-y bits, and the obstacles. The end is where I wanted to show on the somber and sentimental tone. My hope is the change of music, and titles say to the audience: "But wait, there's more!" The end montage focuses on puzzles, cool environments, and some music video-like Mickey Mouse-ing where the movement of the shots match the music.
That's pretty much it! I'm astounded I managed to put all those different pieces of music together, and have it flow together. At least, I HOPE it sounds like that. I didn't have many significant changes to make once I presented my first cut; they were very pleased![/quote]
Figment's release is drawing near ; remember to wishlist it on Steam or subscribe to our newsletter to get a notification!
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Cheers!
Hello everyone! The weather is currently pretty bad in Denmark, but Figment's development is progressing well. Thanks to that, we can announce that Figment will be released in September 2017! The closer we'll get to the release, the more announcement and behind-the-scene article we'll share, so keep a close eye to Figment's steam page. We are also happy to present you one of the game's Nightmare, the Plague, in a music video featuring our game and sound designer, Stöj Snak! https://www.youtube.com/watch?v=V6MUDmB7oNQ We hope you'll enjoy this live performance (with sneak peeks of new areas of the game!). We'll see you soon for more Figment related news!
Figment
Bedtime Digital Games
Bedtime Digital Games
2017-09-22
Indie Adventure Singleplayer
FREEGame News Posts 38
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1133 reviews)
https://www.figmentgame.com/
https://store.steampowered.com/app/493540 
The Game includes VR Support
Figment Linux x86 Main Depot [7.38 G]
A controller is recommended to play this game.
A musical action-adventure set in the recesses of the human mind... Welcome to the world of Figment. A strange and surreal world; a place filled with our deepest thoughts, urges and memories, populated by the many voices we hear in our heads.
This mind has been quiet and calm for many years. But something has changed. New thoughts have started to emerge - taking the shape of nightmarish creatures who spread fear wherever they go. The only hope is for the grumpy Dusty, the mind's former voice of courage, to get back to his old self and help the mind to face its fears.
Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind, solving puzzles to set things straight, beating back the nightmares and seeking to restore the courage that's been lost.
Experience how traditionally hand-painted brushstrokes come to life in a world filled with surreal art, colorful illustrations and charming characters. Experience the unique artstyles of the joyful Freedom Isles, the radiant Clockwork Town and the ominous Pathways.
Music is an integral part of Figment. Explore a rhythmic environment full of trumpet trees, piano houses and singing enemies and discover how your actions influence this musical universe and its dynamic soundtrack.
Take an emotional journey to face universal human fears and help Dusty bring peace to the mind again. Overcome the Nightmares by using their dirty tricks to your advantage.
Figment offers various challenges for all kind of players. Swing your sword skillfully at the enemies, rack your brain to solve puzzles and combine the two in epic musical boss battles.
- OS: Ubuntu 16.04 (older distros may work)
- Processor: Intel Core i5 4670T @2.3 GHz. AMD FX 8370E @3.3 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 480. Nvidia GeForce GTX 580M. AMD Radeon R7-265 or equivalent
- Storage: 3 GB available spaceAdditional Notes: Screen with support for either 16:9 or 16:10 aspect ratio
- OS: Ubuntu 16.04.3 LTS
- Processor: Intel Core i5 2500 @3.3 GHz. AMD FX 6120 @3.6 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 650 Ti. Nvidia GeForce GT 750M. Radeon HD5850 or equivalent
- Storage: 3 GB available spaceAdditional Notes: Controller Support: Xbox One (requires Windows 10). PlayStation 4. Xbox 360. PlayStation 3. Logitech F710. Logitech F310 and several other controllers
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