Hej everyone,
A week ago, we shared a pretty big news with you on our social networks: Figment will be release on Steam the 22nd of September.
To celebrate, we also shared a brand new trailer of the game:
https://www.youtube.com/watch?v=4yIIbH0SEmw
For that trailer we teamed with Derek Lieu, an experienced trailer editor who shared on his blog the process behind the creation of this video. You'll find below his input, but you should definitely go on his blog and read about his other works!
[quote=Derek Lieu]I got this project by a referral from Kert Gartner! Figment is an adventure game made by Bedtime Digital Games. I was immediately drawn to it by the mix of hand drawn art and 3D.
I didn't get much direction for the trailer, but since they were confident the art spoke for itself, they wanted to highlight the setting of the game, and the music. Figuring out how to highlight the music was the most difficult part of making this trailer. There are some boss characters in the game that literally sing! Of the game's music cues, very few stuck out to me as good for the trailer.
To help narrow down the music, I sorted them into categories based on the pace and feel of each piece. So much of editing is just a series of processes to eliminate options. I wanted to use at least a small part of a boss' song in the trailer, but I knew it couldn't work for the entire trailer (or at least, I didn't know how to make it work).
The opening of the trailer mostly focuses on darker environments to fit the somber music
For the ending of the trailer I re-used the song in the reveal trailer by Trailer Squad, because nothing felt as climactic as that piece, and it had a very positive reaction in that trailer. But for this trailer I didn't cut to the lyrics until the trailer's climax.
The other idea I had for the trailer was based off of this remix video the composer of Figment put together by cutting together the main character hitting objects in the game. I briefly considered using that as the opening to the trailer, but decided that it wouldn't tell the audience enough about the game, and at worst would feel like I was trying to hide what the game really was by cutting so stylistically.
To help figure out the structure of the trailer I focused on the narrative by cutting together dialogue. The main character Dusty and Piper have quite a bit of banter, and some moments of exposition. The trailer didn't really fully click until I put in exposition from the Mayor character who speaks in verse. I realized that putting him at the beginning of the trailer immediately drew attention, because how many games have dialogue like that?
Certain lines of dialogue have a finality to them that dictate they come at the end of a section, and some sound like they should intro a new one, so I just went with it, and ended up creating a cold open.
I chose this shot for after the logo to contrast with the mostly dark shots of the cold open
For the section after the logo I used a piece of music that had some good energy for the exposition. This is also where I made a section that was similar to the composer's remix video. I thought this coupled with the Mayor's dialogue would make the trailer more interesting. Another happy accident was the rhythm of the Mayor's speech seemed to match the tempo of the music!
I went through one of the boss' songs, found a section I thought stood on its own pretty well, and just tried cutting it after the exposition. Surprise surprise, it sounded pretty good! I'm guessing it's because the cues are of the same or similar tempo. I requested an instrumental version of the boss' song to see if it would match better, but my original choice had better energy.
For the boss' song section I used shots of obstacles and combat because it matched the tone and subject. Piper's "Who the heck was that?" was a great line to follow up the end of the song, and segue to the last third.
The rhythm of the blocks forming on this bridge perfectly matched the music for that section!
Up to this point I'd shown the lyrical quality of the game, the quirky sound design, a couple puzzle-y bits, and the obstacles. The end is where I wanted to show on the somber and sentimental tone. My hope is the change of music, and titles say to the audience: "But wait, there's more!" The end montage focuses on puzzles, cool environments, and some music video-like Mickey Mouse-ing where the movement of the shots match the music.
That's pretty much it! I'm astounded I managed to put all those different pieces of music together, and have it flow together. At least, I HOPE it sounds like that. I didn't have many significant changes to make once I presented my first cut; they were very pleased![/quote]
Figment's release is drawing near ; remember to wishlist it on Steam or subscribe to our newsletter to get a notification!
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Cheers!
Figment
Bedtime Digital Games
Bedtime Digital Games
2017-09-22
Indie Adventure Singleplayer
FREEGame News Posts 38
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1133 reviews)
https://www.figmentgame.com/
https://store.steampowered.com/app/493540 
The Game includes VR Support
Figment Linux x86 Main Depot [7.38 G]
A controller is recommended to play this game.
A musical action-adventure set in the recesses of the human mind... Welcome to the world of Figment. A strange and surreal world; a place filled with our deepest thoughts, urges and memories, populated by the many voices we hear in our heads.
This mind has been quiet and calm for many years. But something has changed. New thoughts have started to emerge - taking the shape of nightmarish creatures who spread fear wherever they go. The only hope is for the grumpy Dusty, the mind's former voice of courage, to get back to his old self and help the mind to face its fears.
Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind, solving puzzles to set things straight, beating back the nightmares and seeking to restore the courage that's been lost.
Experience how traditionally hand-painted brushstrokes come to life in a world filled with surreal art, colorful illustrations and charming characters. Experience the unique artstyles of the joyful Freedom Isles, the radiant Clockwork Town and the ominous Pathways.
Music is an integral part of Figment. Explore a rhythmic environment full of trumpet trees, piano houses and singing enemies and discover how your actions influence this musical universe and its dynamic soundtrack.
Take an emotional journey to face universal human fears and help Dusty bring peace to the mind again. Overcome the Nightmares by using their dirty tricks to your advantage.
Figment offers various challenges for all kind of players. Swing your sword skillfully at the enemies, rack your brain to solve puzzles and combine the two in epic musical boss battles.
- OS: Ubuntu 16.04 (older distros may work)
- Processor: Intel Core i5 4670T @2.3 GHz. AMD FX 8370E @3.3 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 480. Nvidia GeForce GTX 580M. AMD Radeon R7-265 or equivalent
- Storage: 3 GB available spaceAdditional Notes: Screen with support for either 16:9 or 16:10 aspect ratio
- OS: Ubuntu 16.04.3 LTS
- Processor: Intel Core i5 2500 @3.3 GHz. AMD FX 6120 @3.6 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 650 Ti. Nvidia GeForce GT 750M. Radeon HD5850 or equivalent
- Storage: 3 GB available spaceAdditional Notes: Controller Support: Xbox One (requires Windows 10). PlayStation 4. Xbox 360. PlayStation 3. Logitech F710. Logitech F310 and several other controllers
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