Hello everybody, I am very sorry that the game could not be played as intended. The servers updated a long time ago and i didnt realize it's not working anymore. The game itself is not maintained anymore, but I can still fix technical issues. That is what I've done now and the game should be playable again. Have Fun Blue
[ 2022-06-14 14:58:14 CET ] [ Original post ]
Orbs has been updated to Version 1.551.0 to fix minor bugs.
[ 2018-07-31 09:17:04 CET ] [ Original post ]
Hello, a small update with a few bug fixes just went live. Have Fun! Blue
[ 2018-04-26 09:29:12 CET ] [ Original post ]
Orbs has had a wonderful year, and in that first year we have made a lot of progress. Having said that though, our work is never done. Orbs will continue to be updated with completely free events and content throughout 2018. We hope to see you all there!
[ 2018-01-03 10:37:07 CET ] [ Original post ]
Orbs has had a wonderful year, and in that first year we have made a lot of progress. Having said that though, our work is never done. Orbs will continue to be updated with completely free events and content throughout 2018. We hope to see you all there!
[ 2018-01-03 10:37:07 CET ] [ Original post ]
The Holiday Event is now live! This event introduces 'Gift' modules that spawn on higher ground within any zone. You can loot them just like normal loot, stack them and prepare yourself. 'Gift' modules can only be activated in the last week of the year. Wish you all a good hunting season!
[ 2017-12-03 14:27:53 CET ] [ Original post ]
The Holiday Event is now live! This event introduces 'Gift' modules that spawn on higher ground within any zone. You can loot them just like normal loot, stack them and prepare yourself. 'Gift' modules can only be activated in the last week of the year. Wish you all a good hunting season!
[ 2017-12-03 14:27:53 CET ] [ Original post ]
Hello all! We are excited to announce the release of the official 'Orbs' demo. Now you can try the many exciting elements of 'Orbs' for FREE! The demo is available on Steam for download NOW, so you have no excuse not to jump in and give it a go. If you enjoy, please purchase the game to support our team so we can provide more content for you.
[ 2017-11-23 18:49:23 CET ] [ Original post ]
Hello all! We are excited to announce the release of the official 'Orbs' demo. Now you can try the many exciting elements of 'Orbs' for FREE! The demo is available on Steam for download NOW, so you have no excuse not to jump in and give it a go. If you enjoy, please purchase the game to support our team so we can provide more content for you.
[ 2017-11-23 18:49:23 CET ] [ Original post ]
Hello, since the launch on Steam a lot has been improved in the game. The game has received more than 11 updates since then. Here is a very short summary of what has changed so far: Agent Power, Daily Sociality, Monitor, Home Zone, Charge Zone, Orb Models, Gravitation Storms, Key Movement, Sphere, Reflection, Multiplicator Display Agents have a little more power with special commands to help out normal players better. They can assist you when in trouble. Whenever you join the game for the first time of the day, you will receive a small Sociality bonus. New monitor screen. It is a replacement for the Benefits screen. The monitor can display a lot more information. Not all of the items are implemented yet. The Home Zone has been visually improved and the Universal Log and Affiliation screens have been removed. Those screen are now part of the new monitor. The Charge zone has been pimped up, it now has animated environment models, special thanks to Mortifero for his awesome work! Orbs now have their own models. Infiltration, Exploration and Gravitation orbs are already implemented and more will follow. Yet another new mechanic made it to the game: Gravitation Storms. Those storms will appear when you are too strong for the level you are in. They will chase and try to catch you. When you touch them, they will drain acceleration from your orb, so be careful! It is a good idea to proceed to the next level when you encounter storms. Players are now able to move their orb with the WASD keys. You can check a setting to switch between both modes. Module activation works a little bit different then. While key movement is set, you can press a module’s hot key, then prepare it by holding down the left mouse button and activate the module by releasing it. A new Energy module can be found now: Sphere. It will shoot out an energy pulse towards the target location and split into lots of smaller ones when colliding. Another new module: Reflection. With Reflection activated, a portion of any incoming damage is reflected to it’s source. Last but not least a new UI area called Multiplicators is now active. It can be compared to active “buffs” you know from other games. It displays all modified multiplicators that are applied to your orb. Be sure to hover over them to learn what they mean and how they work. Of course, tons of bug fixes and optimizations were also applied, increasing your overall gameplay experience. That’s it! Have fun! BlueScreen
[ 2017-10-17 07:35:27 CET ] [ Original post ]
Hello, since the launch on Steam a lot has been improved in the game. The game has received more than 11 updates since then. Here is a very short summary of what has changed so far: Agent Power, Daily Sociality, Monitor, Home Zone, Charge Zone, Orb Models, Gravitation Storms, Key Movement, Sphere, Reflection, Multiplicator Display Agents have a little more power with special commands to help out normal players better. They can assist you when in trouble. Whenever you join the game for the first time of the day, you will receive a small Sociality bonus. New monitor screen. It is a replacement for the Benefits screen. The monitor can display a lot more information. Not all of the items are implemented yet. The Home Zone has been visually improved and the Universal Log and Affiliation screens have been removed. Those screen are now part of the new monitor. The Charge zone has been pimped up, it now has animated environment models, special thanks to Mortifero for his awesome work! Orbs now have their own models. Infiltration, Exploration and Gravitation orbs are already implemented and more will follow. Yet another new mechanic made it to the game: Gravitation Storms. Those storms will appear when you are too strong for the level you are in. They will chase and try to catch you. When you touch them, they will drain acceleration from your orb, so be careful! It is a good idea to proceed to the next level when you encounter storms. Players are now able to move their orb with the WASD keys. You can check a setting to switch between both modes. Module activation works a little bit different then. While key movement is set, you can press a modules hot key, then prepare it by holding down the left mouse button and activate the module by releasing it. A new Energy module can be found now: Sphere. It will shoot out an energy pulse towards the target location and split into lots of smaller ones when colliding. Another new module: Reflection. With Reflection activated, a portion of any incoming damage is reflected to its source. Last but not least a new UI area called Multiplicators is now active. It can be compared to active buffs you know from other games. It displays all modified multiplicators that are applied to your orb. Be sure to hover over them to learn what they mean and how they work. Of course, tons of bug fixes and optimizations were also applied, increasing your overall gameplay experience. Thats it! Have fun! BlueScreen
[ 2017-10-17 07:35:27 CET ] [ Original post ]
http://store.steampowered.com/app/660450/Orbs/ The game is now available for purchase and play on Steam! So much work and time has been put into this. This project started in mid 2015, and after over 2 years we have finally released the game on Steam. We never thought this game would see the light of day let alone release on steam. Buying and playing this game means so much to us and we want to say a huge thank you to the people that played in the pre-release and on the original launcher and itch.io. We plan on updating and making this game better in every way possible. We want 100 percent developer honesty and transparency and just know that we care and that were doing everything to try and better the game. If you have feedback, you can go the sub reddit https://www.reddit.com/r/ORBS_the_game/ or the discord https://discordapp.com/invite/wQ9FgC we will be sure to note all feedback and take it into account!
[ 2017-09-18 15:39:12 CET ] [ Original post ]
http://store.steampowered.com/app/660450/Orbs/ The game is now available for purchase and play on Steam! So much work and time has been put into this. This project started in mid 2015, and after over 2 years we have finally released the game on Steam. We never thought this game would see the light of day let alone release on steam. Buying and playing this game means so much to us and we want to say a huge thank you to the people that played in the pre-release and on the original launcher and itch.io. We plan on updating and making this game better in every way possible. We want 100 percent developer honesty and transparency and just know that we care and that were doing everything to try and better the game. If you have feedback, you can go the sub reddit https://www.reddit.com/r/ORBS_the_game/ or the discord https://discordapp.com/invite/wQ9FgC we will be sure to note all feedback and take it into account!
[ 2017-09-18 15:39:12 CET ] [ Original post ]
http://store.steampowered.com/app/660450/Orbs/ The game is now available for purchase and play on Steam! So much work and time has been put into this. This project started in mid 2015, and after over 2 years we have finally released the game on Steam. We never thought this game would see the light of day let alone release on steam. Buying and playing this game means so much to us and we want to say a huge thank you to the people that played in the pre-release and on the original launcher and itch.io. We plan on updating and making this game better in every way possible. We want 100 percent developer honesty and transparency and just know that we care and that were doing everything to try and better the game. If you have feedback, you can go the sub reddit https://www.reddit.com/r/ORBS_the_game/ or the discord https://discordapp.com/invite/wQ9FgC we will be sure to note all feedback and take it into account!
[ 2017-09-18 15:39:12 CET ] [ Original post ]
http://store.steampowered.com/app/660450/Orbs/ The game is now available for purchase and play on Steam! So much work and time has been put into this. This project started in mid 2015, and after over 2 years we have finally released the game on Steam. We never thought this game would see the light of day let alone release on steam. Buying and playing this game means so much to us and we want to say a huge thank you to the people that played in the pre-release and on the original launcher and itch.io. We plan on updating and making this game better in every way possible. We want 100 percent developer honesty and transparency and just know that we care and that were doing everything to try and better the game. If you have feedback, you can go the sub reddit https://www.reddit.com/r/ORBS_the_game/ or the discord https://discordapp.com/invite/wQ9FgC we will be sure to note all feedback and take it into account!
[ 2017-09-18 15:39:12 CET ] [ Original post ]
Today we've looked into fixing some bugs and have cleaned out a few ones causing some issues, as well as adding some more things to the balancing. To start, new players using the infiltration orb (the starting orb), will not lose their modules when they are killed, meaning new players wont be reset every time they are killed. We also fixed an instance where when an entity conquered a zone the zone event trigger would not save correctly. This should now be fixed. Issues with acceleration physics have also been addressed, mostly to do with mass and acceleration improperly calculating the speed of the orb. On top of these, the new spotlight from yesterday should now render without strange artifacts on the screen. Last but not least, we have fixed the UI! There were issues with screen ratio and resolutions meaning that it wouldn't display on the whole screen and parts of it not at all. These should be fixed and the new UI should be working! It can be used with the f1-f4 keys. Thats all for today, expect more updates and patches soon. -Ladykiller_
[ 2017-09-15 18:54:27 CET ] [ Original post ]
Today we've looked into fixing some bugs and have cleaned out a few ones causing some issues, as well as adding some more things to the balancing. To start, new players using the infiltration orb (the starting orb), will not lose their modules when they are killed, meaning new players wont be reset every time they are killed. We also fixed an instance where when an entity conquered a zone the zone event trigger would not save correctly. This should now be fixed. Issues with acceleration physics have also been addressed, mostly to do with mass and acceleration improperly calculating the speed of the orb. On top of these, the new spotlight from yesterday should now render without strange artifacts on the screen. Last but not least, we have fixed the UI! There were issues with screen ratio and resolutions meaning that it wouldn't display on the whole screen and parts of it not at all. These should be fixed and the new UI should be working! It can be used with the f1-f4 keys. Thats all for today, expect more updates and patches soon. -Ladykiller_
[ 2017-09-15 18:54:27 CET ] [ Original post ]
Recently we've been getting a lot of feedback about the lighting and we've addressed this with changes to the way the lighting emits from your orb. These changes essentially change the entire lighting system with a spotlight instead of light just emitting from the orb. This mean a lot better visibility, and less visibility along the rest of the screen. Along with these changes we've shipped a fix regarding quest objective naming. Last of all, were experimenting with changes to the UI, and making it more modular. The early version has shipped to the game and can be tried out with f1 through f4. These buttons will hide or reveal certain areas of the UI. There are known bugs to this and were addressing them. -ladykiller_
[ 2017-09-14 20:22:58 CET ] [ Original post ]
Recently we've been getting a lot of feedback about the lighting and we've addressed this with changes to the way the lighting emits from your orb. These changes essentially change the entire lighting system with a spotlight instead of light just emitting from the orb. This mean a lot better visibility, and less visibility along the rest of the screen. Along with these changes we've shipped a fix regarding quest objective naming. Last of all, were experimenting with changes to the UI, and making it more modular. The early version has shipped to the game and can be tried out with f1 through f4. These buttons will hide or reveal certain areas of the UI. There are known bugs to this and were addressing them. -ladykiller_
[ 2017-09-14 20:22:58 CET ] [ Original post ]
Hi! Im ladykiller_ the new social media manager! Today we released patch 1.509.0, which added new admin tools, meaning admins can now spawn and go into a spectator mode, making a lot of things easier. Agents have also been made editable without having to update the game itself, making for a more streamlined agents system. Planning for release on steam in one week, can't wait! -ladykiller_
[ 2017-09-12 22:36:33 CET ] [ Original post ]
Hi! Im ladykiller_ the new social media manager! Today we released patch 1.509.0, which added new admin tools, meaning admins can now spawn and go into a spectator mode, making a lot of things easier. Agents have also been made editable without having to update the game itself, making for a more streamlined agents system. Planning for release on steam in one week, can't wait! -ladykiller_
[ 2017-09-12 22:36:33 CET ] [ Original post ]
Hello Readers, I SHOW YOU Games recruited it's first Social Agent for Orbs. His name is LadyKiller_ and his job is to keep contact with the community, fans and players. He is also responsible to bring new players to the game. So feel free to contact him, you can find him on our discord server. With the upcoming release on Stream, Orbs receives press inquiries. They plan to review Orbs and publish an article about the game. When there is something to see, ISU will post news about it. Orbs is finally ready for Steam! It has been approved and is only a few clicks away from being launched. ISU plans to launch Orbs mid September, so stay tuned! Blue
[ 2017-09-04 16:28:38 CET ] [ Original post ]
- Orbs Linux [1.11 G]
Players are not only fighting their way through the world, but are also in a permanent conflict and competition against each other.
Orbs improves rapidly and is updated almost daily! Orbs is being developed by a single person.
Complete Feature List:
- Modules can be activated and used to combat foes or to support allies, ranging from effective over special modules to passive modules, getting stronger the more you collect
- Complex player progression system granting charge to everyone contributing in a destuction of an orb, no matter if you are a tank, a damage dealer or a supporter
- Various random events like anomalies, light cracks, security orbs, world stealer orbs or enigma holes bringing action to the battle field
- Battery stress system balancing the progress of hardcore and casual players by throttling progress by a fair amount
- Multiplayer features like operating systems, sociality or bundling aiding players who decide to play with others
- Overcharging system granting a massive boost to the one contributing the most in a destruction of a boss orb
- Intro scene showing the infiltration's beginning right before your orb starts it's journey into the unknown
- Combat text indicators displaying all kind of measurable effects, like damage, heal or cooling applied
- Module activation hotkey system giving you quick access to a wide range of abilities at the same time
- Tooltips helping you to understand every detail behind stats, modules and zones management
- Unique non player character behaviour. Aggressive, defensive, supportive or retiringly
- Home zone enabling you to organize all kinds of things and plan your next infiltration
- Loot drop system rewarding you with new and more powerful modules along your adventure
- Leaderboard showing off your achieved score gained by controlling and ruling the world
- Randomized spawning system making combat challenging and diversified at all time
- Safe zones saving your position and progression and heal you back up quickly
- Complex stats mechanics giving you the ability to focus on your play style
- Dropping instant aids to quickly get your orb ready for the next encounter
- Story telling system displaying communication between you and your command
- Transport instruments enabling you to cross the battle field very quickly
- Constructs to capture, rule and upgrade in order establish your own base
- Music fitting the atomsphere and theme of the zone you are currently in
- Store multiple orbs in your arsenal to be prepared for every challenge
- Auto-navigation system lets you travel to previously visited zones
- Drone system constructs computer controlled orbs fighting for you
- Hidden traps will surprise you in the most unsuitable situations
- Friend invitation system speeds up your first time in the world
- Achievements granting game changing benefits after each unlock
- Benefit system granting game changing effects for your account
- Upgradable modules amplifing their powers with variations
- Pick an affiliation to empower your prefered play style
- Sealing system enabling players to seal off their zones
- World map displaying all zones you have already visited
- Themed zones challenging player in many different ways
- Artifact modules empowering orbs in a very special way
- Triggerable events unleashing smart zone wide effects
- Chat system to locally communicate with other players
- Vocal combat announcements (Unreal Tournament Style)
- Futuristic environment to explore and interact with
- Inventory to store unused modules for later matters
- Hidden areas concealing extras for you to discover
- Help system introducing new aspects of the game
- Universal log displaying all major events
- Restarting game world
- First person view
- OS: Debian 9 StableMemory: 8 GB RAMGraphics: OpenGL 4.5 or higherNetwork: Broadband Internet connectionStorage: 2 GB available spaceAdditional Notes: Running Orbs on SteamOS is not guaranteed to work
- Memory: 8 GB RAM
- Graphics: OpenGL 4.5 or higherNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Running Orbs on SteamOS is not guaranteed to work
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