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Patch 0.1.41

2017-09-09 This weekend, the biggest change is that we have reimplemented the Dungeon System, with new features. Unique Dungeons Dungeons have their layout and features generated in a unique way each time you run the dungeon, so no run will be the same. Enemy levels in the dungeon are adjusted to match the group, and the dungeons are safe zones to encourage cooperation. Bosses/Chests/Elites drop recipes and crafting materials for high end items. Different types of Dungeons Raids - all players on the server will enter the same dungeon where they work together throughout levels to finish off the bosses) Instances - each Group gets its own unique instance assigned to them. Cave of Shrooms (Instanced) over by Old Mill is the first one a group of players will run into, and it requires you to be at least level 10 to enter. See the full list of new features, adjustments and bug fixes below.

Changes


  • Dungeon System reimplemented. Each dungeon run gets a unique layout generated, so no run will be the same. Enemy levels in the dungeon are adjusted to match the group, and the dungeons are safe zones. Bosses/Chests/Elites drop recipes and crafting materials for items. Two types of Dungeons exist; Raids (all players on the server will enter the same dungeon where they work together throughout levels to finish off the bosses) and Instances (each Group gets its own unique instance). Cave of Shrooms (Instanced) by Old Mill is the first one to try out, and it requires you to be at least level 10 to enter.
  • Bows can now use any type of arrow, and different arrows give different damage. The different arrows are made through carpentry.
  • When crafted, items to be consumed are only used on first durability loss, rather than when opening the window.
  • Crafting Changes: Increasing quality will decrease current progress by 50% instead of decreasing durability. Added a finalize button for items that are allowed to have quality. For each 10% progress consumed by quality, you gain 1 quality point. If your trade skill level is greater than or equal to the recipe level, your progress rate will be affected by your bonus gained from the tool. Reduced Progress chance to a max of 90% success. Reduce Quality chance to a max of 75% success. Reduced Batch craft chance to a max of 90% success.
  • You will now get a warning message if you try to exit the game while in combat (previously this was only given when you tried to logout).
  • Removed a campfire from Brightwyn Forest that was not a trade skill station.
  • Changed vanity tails to use the Trinket slot instead of the Back slot.
  • Added timestamps to Guild Activity.
  • Changed color of text for skill names in tooltips.
  • Removed XP gain bonus you previously gained while in groups.
  • Value of player crafted items is now scale according to how well it was crafted. A +5 item is now worth more than +2.
  • Trade tools now require the player to be the correct level in the trade skill to use it (iron pickaxe -> level 8 mining, etc).
  • You can now see the teleport cooldown when hovering over it.
  • Bosses are now immune to DoTs.
  • Added Batch Crafting for consumables.
  • It is now shown in chat what loot your group members pick up.
  • Ranged and Line of Sight is now also checked just before completing the spell cast.
  • If you follow somebody and cast a spell/melee attack something, you will now stop following and cast the spell/melee attack.
  • There is now a Sell Junk button at vendors that auto sells all grey items that aren't crafting materials.
  • Guild leaders now only see the "Buy Guild Bank" button when speaking to a guild bank vendor, while non-guild leaders only see the text that the guild leader must purchase it.
  • Increased enemy chase distance and timeout by 1.5.
  • Added enemy camps at each rare/boss enemy.
  • Fixed some Palm Trees which had red line in the leaves.
  • Added a cat pet.
  • Added a dog pet.
  • You can now see stats and level and item will have when looking at the recipe.
  • You can now see the level of your friends in your friends list.
  • You can now swap weapons in combat, but all melee buffs on your are removed when doing so.
  • There is now an animation when you are looting a chest.
  • Added more enemy camps (and Rares) to Amir Desert and Burnt Plateau.
  • Updated Terms of Use to mention Crumbs instead of Diamonds.
  • Added chickens and roosters throughout the world.
  • Added countdown timer to the casting bar.
  • Players will no longer get attacked by mobs when respawning in a graveyard.
  • Added some more fish to Florin Lake and One Fish Lake.
  • The graveyard by the arena no longer have guards, in case someone with a skull is forcefully disconnected by the arena (as they would then spawn by the graveyard and get killed by the guards).
  • Spell icons have a different color when you don't have enough mana to cast the spell
  • Added different color font for damage done to the player, damage done to their target, and damage done by other players.
  • Added new swords, bows, staves and maces.
  • Added new Epic Leather Armor set.
  • Added new Smile mask.
  • Added effects for some status effects (such as Adrenaline Rush).
  • Added new spell: Frost Nova
  • instant AoE at player position that debuffs everything around them with Frozen effect.
  • Groups are now stored and kept between play sessions.
  • Added voice over for NPCs (Vendors, Bankers, Flight Masters, etc).
  • Fireweave sheep are now red, and Suncloth sheep are now yellow.
  • The immediate area around the arena is now a safe zone, to prevent people killing others before the arena starts.
  • You will now get a guild announcement when somebody in your guild dies to a player, or if they kill another player.
  • Cooked food now provide Health and Mana, but will no longer give buffs.
  • Cooldown time was doubled for consumable food.
  • If you sit down to eat, cooldown time is cut in half for consumable food.
  • Potions can give be used in combat, and give buffs.
  • Added Rested Mind buff: Regenerates 5% of your max mana every 10 seconds for a 5 minute duration.
  • Added crit info to combat log (added during last alpha test).
  • Increased Holy Barrier cooldown to 30 seconds (added during last alpha test).
  • Increased Crafting Material stacks to 50 (added during last alpha test).
  • Added weapon damage values to spells (added during last alpha test).
  • Reverted SP per Magic point back up to 1.65 (added during last alpha test).
  • Reduced Armor per Defense point to 6 (down from 16) (added during last alpha test).
  • Reduced Magic Reist per Magic point to 6 (down from 8) (added during last alpha test).
  • Added Guild Banker to Albahr (added during last alpha test).
  • All consumables now stack to 25 (added during last alpha test).
  • Removed weapon damage bonus for AoE spells (added during last alpha test).
  • Reduced normal enemy health (added during last alpha test).
  • Increased Rare / Elite / Boss health (added during last alpha test).
  • Snarltooth is no longer part of the Rare queue (added during last alpha test).
  • Snarltooth is now just a Boss (added during last alpha test).
  • Slightly adjusted weather effects (added during last alpha test).
  • Characters now move their eyes around randomly (added during last alpha test).
  • Darkened the roads in Amir Desert (added during last alpha test).
  • Increased height of NPC colliders to make it easier to target them while other players are standing near / on top of them (added during last alpha test).
  • Updated some terrain textures (added during last alpha test).
  • Reduced the cost of Empty Bottle, Butter and Seasoning to 3G (down from 20G) (added during last alpha test).
  • Removed Strength from possible leather equipment stats (added during last alpha test).
  • Lowered prices for the trade skill items and the recipes for the first two tiers.

Bugfixes


  • You should no longer be able to shoot multiple arrows at the same time in certain conditions.
  • Soldiers at Soldier Outpost are now at a proper level.
  • Fixed collider of the skull in Amir Desert so you don't appear to float when standing on top of it.
  • Creepy Arms are no longer stuck in shadehallow cemetery.
  • Fixed so Mana Potion now makes the proper drink sound.
  • Fixed some hollow trees in Westmallow.
  • Weaponsmith in Wyntervale is no longer standing inside a table.
  • Two guards in Albahr no longer spawn inside each other.
  • Crumbs now have a proper icon in the Crumbs Shop.
  • Rare mobs should no longer spawn inside the Crystal in Mineral Ruins.
  • Fixed issue where you could not heal a person who was in melee lock and clicking away to try and flee from the fight before it was possible to flee.
  • Fixed issue where if you melee attacked a mob, then another player does the same but runs after thee turns, then the mob will break combat with the first player and run after the second player.
  • You can no longer start mounting while looting something.
  • Combat text width will now increase to fit the text correctly.
  • In some conditions you could end up with the wrong item when buying from a vendor, this should now be fixed.
  • Grass should no longer grow in the snow.
  • Mahogany logs should no longer spawn inside each other in Florin Forest.
  • Player will now get attack priority when engaging and enemy that then spotted the player and started chasing it as the player ran towards the enemy.
  • Fixed issue where Adamantite Plate had the wrong quality.
  • Fixed issue where If you disconnect from the lobby (timeout while loading) and return to your character list (logout), it would be blank.
  • Fixed issue where some mobs and craft nodes spawned in the new lakes.
  • Opening the map while in a group should not make your group disappear for a second.
  • Cooked Lizardfish and Tarpon should now have proper icons.
  • You can no longer use spells and town portals when you are starting to stand up from sitting down.
  • Armor and Magic Resist does not gain item stat bonuses (fixed during last alpha test).
  • Fixed craft stations that had the wrong sound on them (fixed during last alpha test).
  • Fixed so its possible to right click craft stations and doors again (fixed during last alpha test).
  • Fixed some fish spawning on land by the frosty lake (fixed during last alpha test).
  • Guild bankers are now in Florin City and Wyntervale (fixed during last alpha test).
  • Fixed resolution settings (fixed during last alpha test).
  • Fixed Turtle mount idle animation (fixed during last alpha test).
  • Item linking can no longer be spoofed (fixed during last alpha test).
  • Fixed disappearing fence issue near Florin Watchtower (fixed during last alpha test).
  • Fixed issue with mailboxes not lighting up when they contain unread mail (fixed during last alpha test).
  • Fixed scrollbar issues in social menu (fixed during last alpha test).
  • Should no longer be able to roll negative numbers with /dice command (fixed during last alpha test).


[ 2017-09-19 21:31:58 CET ] [ Original post ]

Tale of Toast
Toasty Leaf AB Developer
Toasty Leaf AB Publisher
2018-02-23 Release
Game News Posts: 71
🎹🖱️Keyboard + Mouse
Mixed (754 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tale of Toast Linux 64 [3.27 G]
Tale of Toast is am open world MMORPG, with its core gameplay being inspired with what made old school MMORPGs endlessly fun and engaging. With its easy to pick up play style, and its high focus on ensuring social aspects, tactical combat, trade skills, procedurally generated dungeons, and quality quests, the game is sure to have something for everyone.

Engaging combat with risks and rewards
Experience battles throughout the world against enemies, bosses, players or by taking part of large scale guild wars. Will you be a villain killing innocent players for their inventory, or will you lead a posse to take out the villains for their equipment and inventory?
The various zones have different restrictions put on them with regards to PvP, and you can always take part in a duel, or fight without risk inside the PvP Arenas.

Classes
Tired of being told what you can and cannot do with your character? In ToT you do not choose a class for your character, you yourself decide what type of character you create. Perhaps you will have a pure melee warrior, or hybrid mage and ranger?

Trade Skills
You may take up a wide range of trade skills such as Mining, Woodcutting, Botany, Fishing, Blacksmithing, Carpentry, Leatherworking, Paring, Cooking, and Alchemy. The number of trade skills you take on is completely up to you. Will you become a generalist or specialise in a specific skill?

Dungeons
With both world dungeons that all players on the realm can enter, as well as instanced group instanced, everyone can do their preferred dungeon. Dungeons scale to the people who are inside, and dungeons are procedurally generated to ensure that each time you enter the same dungeon you will get a unique experience.

Quests
With high focus on quality before quantity, you will not find hundreds of quests that tells you to kill certain monsters, but instead you will find epic quests chains that unlock special features and locations for your character.

World
In the land of Astaria, you will find an open world taking place in a single zone with towns, capitals, forests, fields, summer areas, winter areas, desert areas, volcanoes, mines, and dungeons for you to explore in a dynamic day and night system with weather on top.

Free-to-Play
The game is free-to-play, and offers micro transactions for things such as cosmetic items, pets, guild features, character renames and realm transfers. We hade made a strong point to not have Pay-to-Win features available, so you cannot pay to gain an advantage over somebody in combat.

MINIMAL SETUP
  • OS: Ubuntu 16.04.3 LTS
  • Processor: Intel Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or equivalentNetwork: Broadband Internet connection
  • Storage: 4 GB available spaceAdditional Notes: Requires OpenGL 3.2 or above
RECOMMENDED SETUP
  • OS: Ubuntu 17.10.1
  • Processor: Intel i5 or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750ti. ATI Radeon HD 7850 or betterNetwork: Broadband Internet connection
  • Storage: 4 GB available spaceAdditional Notes: Requires OpenGL 3.2 or above
GAMEBILLET

[ 6045 ]

5.09$ (92%)
8.89$ (11%)
9.10$ (54%)
11.02$ (15%)
3.36$ (83%)
3.29$ (18%)
8.39$ (16%)
13.04$ (13%)
0.70$ (90%)
8.59$ (14%)
16.59$ (17%)
12.74$ (15%)
16.59$ (17%)
13.57$ (15%)
16.79$ (16%)
8.47$ (15%)
41.99$ (16%)
34.79$ (13%)
12.65$ (16%)
21.49$ (14%)
12.72$ (15%)
33.97$ (15%)
8.47$ (15%)
50.39$ (16%)
12.67$ (15%)
4.24$ (15%)
33.99$ (15%)
16.99$ (15%)
16.79$ (16%)
5.94$ (15%)
GAMERSGATE

[ 687 ]

2.25$ (89%)
1.05$ (85%)
10.49$ (30%)
1.5$ (90%)
1.5$ (70%)
0.56$ (81%)
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1.58$ (77%)
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8.28$ (45%)
2.5$ (50%)
1.13$ (77%)
8.0$ (60%)
7.5$ (50%)
8.5$ (66%)
4.0$ (80%)
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0.58$ (92%)
6.5$ (50%)
2.03$ (77%)

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