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Minor changes to item stacks

Minor changes to item stacks: - All recipe scrolls now stack to 25 (previously 1) - Firewood now stacks to 10 (previously 5) - Magic Marble now stacks to 25 (previously 10)


[ 2021-02-02 03:48:21 CET ] [ Original post ]

Patch 0.2.10

Hello! I hope you all have been doing alright during this crazy year. First I'd like to apologize for the slow progress on Tale of Toast. I have not been able to spend any time since the last update in April to work on the game until now. Over the past month I have started working on an experimental build of the game that will completely change combat and various other features, hopefully for the better. It's still a ways away from being a fully functioning version of Toast, but progress on it is going ok for now. I feel that the game could be a lot more fun with this new combat style, and I hope to make improvements on the existing features that are going to remain in the game. If you would like to try the new version as I work on it, head over to our Discord server for more information (link at the bottom). Anyway, here's a very small update that fixes a crafting issue and adds a simple change to dual-wielding weapons. Enjoy and stay safe!

Changes


  • General
    • When skipping quest dialogue, the chat box is now filled with the remaining text from the conversation.
    • The City Invasion event is now disabled.
    • Off-hand weapons now attack independently from the main-hand, so dual wielding weapons is now more effective.

Fixes


  • General
    • Crafting an item using Magic Crystals in both slots should now produce the correct result

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2020-12-15 14:46:36 CET ] [ Original post ]

Patch 0.2.9

Changes


  • General
    • Added more loot to Slither (rare mob)
    • Reduced amount of shards given when breaking crystals down via Alchemy
    • /dice no longer follows emote restrictions and can be used at any time
    • Crafting higher quality items will grant more xp (e.g. a blue will grant more xp than a green with similar material costs)
    • Disabled automatic quest window popup
    • Implemented some new quests that continue the main questline in Seven Oaks
    • Every Florin Arena boss is now spawned during the event after the previous boss is killed
    • Adjusted how tombstones are spawned to try to avoid steep slopes, allowing players to reach them if dying on a cliffside (sometimes)
    • After defeating a boss in a dungeon, a graveyard is added as a "checkpoint" to that location
    • Flying mounts are now a thing
    • Added option to toggle disenchantment confirmation (default: off)
    • Added option to toggle attack menu on mobs (default: off)
    • Adjusted the healing values on health and mana potions to make them more useful

Fixes


  • General
    • Fixed a crafting issue when attempting to craft materials with the amount value set to 0
    • Fixed the Fire Shard recipe in Alchemy

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2020-04-08 18:03:03 CET ] [ Original post ]

Patch 0.2.8

Changes


  • General
    • Quests that award items can no longer be completed if the player's inventory is full
    • Hit chance has returned! Equipment items now have a hit rating that increases your chance to land hits when attacking targets
    • Reduced global skill cooldown when swapping weapons down to 1 second (previously 10 seconds)
    • Added new crystal gathering nodes around the world which don't require any tradeskills to collect
    • Added info about losing equipment items on death when reaching the appropriate level and also in the new player guide
    • Mouse Sinew is now stackable
    • Enchanting recipes have been added to mob loots
    • Reduced duration on concussion to 5 seconds at rank 5 (down from 10 seconds)
    • Players can now purchase 6 additional bank tabs with crumbs, making the total up to 12 tabs
    • Increased melee weapon damage bonus on Two-Handed Mastery skill to 40/80/120/160/200 % (up from 20/40/60/80/100 %)
  • Crafting
    • All crafted items can now be made within 3 seconds after hitting the craft button regardless of amount
    • Amount of materials to craft can be manually set
    • The ability to add quality to items while crafting has been removed
    • High quality crafting materials have been removed (your materials will still be there, they will only lose the +number)
    • Crafted items have gained a slight stat boost to make them better than randomly found items
    • Players can no longer craft recipes that are higher level than their current trade skill
    • New crystal items can now be applied when crafting equipment to guarantee certain attributes
    • Equipment items can now have a new crafting attribute applied, which will give you higher chances at crafting equipment with high stat values
  • New Tradeskill: Enchanting
    • New disenchantment scrolls can now be crafted which will allow players to destroy items and turn them into enchanting materials
    • Attempting to enchant equipment has a chance to break the item, requiring repair before the item can be used again
    • Craftable quality enchanting scrolls which can be applied to equipment items has replaced the old method of adding quality to items during crafting
    • Repair scrolls can be crafted to fix items that broke during an enchant attempt
    • Craftable stat enchanting scrolls will increase the stat values of an item when successfully applied
    • Added enchanting trainers to major towns

Fixes


  • General
    • Using self-buff abilities will no longer anger nearby guards
    • Guards should no longer randomly attack you when respawning
    • Phat gathering nodes should now properly give you increased tradeskill XP
    • Fixed the close button for the mailbox UI
    • Fixed an XP farming issue
    • Dead NPCs are no longer visible when entering scope
    • NPCs now properly reset when being unable to reach their target
    • Fixed an issue with being able to endlessly stun a target
    • Fixed a terrain issue in No Man's Land
    • Fixed locations of extra bank tab slot buttons

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2020-03-18 00:42:42 CET ] [ Original post ]

Patch 0.2.7 - Blockchain Integration, Player Rewards and Limited Edition Pet

We have started looking into how Blockchain technology can be utilized in Tale of Toast, and as a way to do offer our players some direct advantages we have collaborated with High Performance Blockchain. High Performance Blockchain has kindly provided Tale of Toast with more than 30 000 HPB (a cryptocurrency) that players can earn in-game by doing the following:

  • Killing Enemies (10% chance to get 0.01 - 0.02 HPB)
  • Gathering Materials (10% chance to get 0.01 - 0.02 HPB)
  • Looting Chests (100% chance to get 0.1 - 0.25 HPB)
  • Killing Bosses (100% chance to get 0.1 - 1 HPB)
This means that by simply playing the game, you are able to obtain cryptocurrency. These coins can then be used as payment for Crumbs, kept or traded on Exchanges against other cryptocurrencies such as Bitcoin or Ethereum. Moving forward we plan to utilize their Hardware Random Number Generator functionality, to for example ensure fully fair loot that players can verify. We are also planning to add "HRC-721 tokens" used for in-game collectibles, along with new use cases for HPB in-game such as players using HPB coins to take part in races and other competitions where the winner receives the pot. To see some of the current integrations, check out this video: [previewyoutube=uWXTUYW2sYI;full][/previewyoutube] There is also a limited edition Pet available for the coming four weeks for all players. To obtain it all you need to do is have a word with Hurder in Brightwyn, near the campfire. The pet is tradable, and you will not drop it on death even if you have PvP enabled.

Changes


  • General
    • Integrated High Performance Blockchain into the game.
    • Added five new quests in Brightwyn.
    • Increased loot distance by 33%.
    • The first seven levels now require 20% less XP.
    • Right clicking on an enemy no longer auto attacks by default, but is available as an option to enable.
    • Enabled Scroll of Rebirth in the Crumbs shop again.
    • Enemies no longer aggro the players if they are 6 levels above the enemy.
    • Seasonal Events are now automatically enabled and disabled.
    • There is now a brief text guide the first time you enter the game.

Fixes


  • General
    • Chests now contain items again
    • Alexa event is now playing correctly on New Year's Eve
    • Fireworks now display correctly on New Year's Eve
    • Players with corrupted coordinates should no longer start in the "void" but at the starting location
    • Pets are working again
    • Fixed issue with dungeons not spawning correctly

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2020-01-10 11:59:04 CET ] [ Original post ]

Patch 0.2.6b

Changes


  • General
    • Event bosses that grant rewards upon killing them will now give the rewards to dead players that were fighting it within a certain range
    • Increased player run speed by 31%
    • Adjusted monster run speeds due to player run speed increase
    • Added some equipment as rewards to quests
    • Clicking to move will now make your character stand up if you are sitting
    • Skill resets now cost gold instead of scrolls
    • Shader Grass has been removed due to incompatibility issues
    • The maximum amount of skill points a player can have has been increased to 48 (up from 32)
    • Players now gain more skill points per level at lower levels and less at higher levels
    • Right-clicking a target will make you move towards it and attack, similar to looting items
    • World events are now announced on our Discord server in the #events channel

Fixes


  • General
    • Pet tooltips should now be working again
    • Crusader armor set pieces from Florin Monastery have been renamed due to a conflict with another dungeon set
    • Killing players in a battleground area should no longer count as a PvP kill
    • Walking now works with click to move

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2019-10-11 22:14:42 CET ] [ Original post ]

The dead are stirring once more

The Halloween events have returned! From 10/10/19 to 11/1/19 you can participate in Halloween themed world events and get special rewards.

  • Find Mrs. Teeth's husband
  • Put the Restless Dead back to sleep
  • Awaken Pumpo
  • Collect Tricky Treat Bags strewn about the towns
  • Collect a bunch of Halloween themed cosmetic items from Rosemary in Brightwyn


[ 2019-10-11 06:31:36 CET ] [ Original post ]

Let The Hunt (for baskets)... Begin!

This weekend (the 19th through the 21st) there will be Egg Baskets strewn across the land. Find and open them up for a chance to collect three different little Egg pets!


[ 2019-04-18 09:00:49 CET ] [ Original post ]

Patch 0.2.6a

Changes


  • General
    • Increased sell price of refined crafting materials (ingots / lumber / powder / etc.)
    • Altered Skywatcher's special ability
    • Added an effect to the Polls button on the minimap that shows when there are active polls you have not yet voted on

Fixes


  • General
    • Guild invitation option on right-click menu is now displayed for the correct ranks

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2019-03-27 23:20:26 CET ] [ Original post ]

Patch 0.2.6

Changes


  • General
    • Tombstones now despawn 1 hour after being opened for the first time (previously despawned only when empty)
    • Rested XP gain now takes 72 hours (3 days) to reach 150% (max) while offline inside a Rest Area (towns), and takes 216 hours (9 days) to reach 150% outside of Rest Areas
    • An icon is displayed under your health while inside a Rest Area
    • 'Cause of Death' has been added to Tombstone tooltips
    • Tombstone icon on world map is now only displayed at the most recent location where you lost items
    • Swapping weapon types will now place all skills on the same cooldown (10 seconds) instead of resetting them to their maximum cooldown
    • Reduced Ranged damage gained from Dexterity
    • Reduced Melee damage gained from Dexterity
    • Status effects are now saved when disconnecting and restored upon logging in
    • If a player dies while flagged for PvP, their tombstone will be 'cursed', flagging or resetting the PvP timer of anyone that opens it
    • 'Cursed' tombstones display a red skull on top of the tombstone and also have text added to the tooltip
    • Added an effect to the entrances of dungeons and raids, to make it more obvious it's a place you can enter (dungeons are white, raids are purple)
    • Added a casting effect to Town Portal
    • Added 'Chest Level' to treasure chest tooltips (informs you of what level the items are inside without opening it)
    • Summoned pets are now automatically re-summoned after taking a flight path
    • Added an in-game voting system, allowing us to ask you questions that you can answer in-game (checkmark icon on the minimap)
    • The Florin Arena bosses now each have their own special ability to make them a little more challenging
    • Reduced max health of elite and rare mobs by about 25%
  • Items
    • More than doubled the stats on two-handed weapons
    • 12 new epic armor items added to Florin Monastery Raid
    • Added Combat Training item to Florin Arena vendor (increases combat xp gain by 25% for 1 hour)
    • Added Crafting Training item to Florin Arena vendor (increases crafting xp gain by 25% for 1 hour)
    • Added new Three-Tailed Wolf mount to Florin Arena vendor
    • Treasure Keys now stack to 25 (up from 15)
  • Crafting
    • Batch crafting now consumes materials at the end of the progress bar instead of the beginning
  • Raids
    • New Raid Dungeon: Florin Monastery (level 15-29 | 30-49 | 50+)
    • Introducing the Raid Chest: A chest that contains loot for every player involved in defeating a Raid boss
  • Skills
    • Poison Arrow now has 5 ranks (previously 3)
    • Silencing Arrow now has 3 ranks (previously 1)
    • Rapid Fire now only has 1 rank (previously 5)
    • Rapid Fire is now a tier 3 spell
    • Arrow Rain is now a tier 2 spell
    • Reduced damage of Rapid Fire
    • Rapid Fire now hits 4 times over 4 seconds (previously 5 times over 5 seconds)
    • Whirlwind range increased
    • Whirlwind is now a tier 2 spell
    • Unholy Blow is now a tier 4 spell
    • Increased damage done from Rive's bleed effect
    • Increased Frost Nova's effect duration to 3 seconds (previously 1 second)
    • Stomp is now powered by Defense rather than Strength
    • All skills now enter a 10 second cooldown when dismounting

Fixes


  • General
    • Players can no longer stand on top of spawned camp fires
    • Guild invitation option on right-click menu is now displayed for the correct ranks
    • XP loss text on death is now displayed correctly
    • Absorbtion amount from status effects are now updated properly
    • NPCs are now affected by stun effects
    • Players will now lose their equipment and ear on death from status effects that were applied by a player
    • Players can now be attacked properly after respawning from death after they attack a target
    • Single-target channel spells are now affected by damage reduction
    • Single-target channel spells are now affected by the PvP reduction
    • Getting killed by a boss spell will now properly create a tombstone for the player
    • Players should now feel less 'ghostly' and will stop falling through objects on spawn
    • Skill tooltips now update properly when increasing / decreasing their rank
    • Stun effects now affect boss abilities
    • Silence effects now affect boss abilities
    • Non-channeling AoE spells no longer cancel your current cast / channel when expiring
    • Stun effects now cancel channeling spells
    • Commander guild rank can now set the MOTD

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2019-03-25 21:36:28 CET ] [ Original post ]

Wyntervale is now shut down, contact us if you wish to migrate to Florin

Wyntervale realm is now shut down, we will now be working to complete the unified database which will allow us to run Channels instead of stand-alone realms. This means you will be able to connect to whatever server you wish to in the future, while always playing with your own character! If your character or crumbs still has not been moved over to Florin and you wish to keep it then you must send an email to support@taleoftoast.com with the name of the character you wish to move, as well as the name of the character you have created on Florin that you wish to overwrite. Please be aware that this is a manual process, so it may take some time for the transfer to take place. The final deadline to have a character transferred from the Wyntervale database to the Florin database is on the 31st of March.


[ 2019-02-02 19:39:07 CET ] [ Original post ]

Transfer of characters from Wyntervale to Florin complete

As noted in https://steamcommunity.com/games/taleoftoast/announcements/detail/3397298957522328194 we are going to move to a unified database so we can more easily launch a lot of servers for the official launch, which means that characters on Wyntervale will be lost unless moved to Florin. We have now processed all the requests, and will be shutting down the Wyntervale server on the 31st of January. If your character or crumbs still has not been moved over and you wish to keep it then you must send an email to support@taleoftoast.com with the name of the character you wish to move on Wyntervale, as well as the name of the character you have created on Florin that you wish to overwrite. Please be aware that this is a manual process, so it may take some time for the transfer to take place. Even though the Wyntervale server is down after the 31st of January, we can transfer characters and account data. The final deadline to have a character transferred from the Wyntervale database to the Florin database is on the 31st of March.


[ 2019-01-26 00:48:53 CET ] [ Original post ]

Patch 0.2.5f

Yet another update! This time I've added Rested XP Bonus. From now on whenever you go offline, your character will now be "resting" and gaining a bonus XP value. The max amount of rested XP you can earn is 150% of your current level. It will take a total of 72 hours of being offline to reach the max value, but you can log on anytime before that and use up whatever amount you have earned if you like. Whenever you gain XP through combat or gathering while rested, you will gain additional experience (at the cost of using up your rested bonus). This will essentially double the amount of XP earned while rested. The bonus will show up in your combat logs as a combined value along with the additional rested bonus. "100 xp (+50 rested)" means you earned 50 regular XP and 50 rested XP, and the amount of rested XP consumed will be equal to the total amount of XP earned (100 in this example). You can see how much rested XP you currently have by looking at your experience bar. It will show up as a blue bar underneath the regular orange XP bar. You can also hover over the bar to see the exact amount. Note: You must login to each character at least once after this update to start earning rested experience! Your characters will not be earning rested experience until then.


[ 2019-01-16 08:20:34 CET ] [ Original post ]

Patch 0.2.5e

Just a minor patch that affects movement a little bit. "Rubberbanding" has returned, but it should hopefully be less aggressive this time around. If you rubberband (teleport a short distance) frequently, please let me know on Discord: https://discord.gg/taleoftoast I have also disabled the Ranged support tree skills until they are completed. If you have any points placed in those skills currently, they will be refunded to you automatically.


[ 2019-01-15 22:46:14 CET ] [ Original post ]

Patch 0.2.5d

Winter Festivities Have Ended


The Winter Festival is now over, we hope all that participated had a good time!

Changes


  • General
    • Players no longer drop their items on the ground upon death. Instead, a tombstone is created and the player's items are sealed inside. The items can then be looted in a similar fasion to a Treasure Chest. The tombstone will not be allowed to despawn until all items inside have been taken.
    • The tombstone icon on the World Map no longer has a timer and instead always displays your most recent death location
    • Players no longer have movement control while in the air
    • Swapping weapons that are not of the same class (e.g. Sword to a Wand) will put all of your skills on cooldown
    • Added a falling animation when players are not on the ground
    • Added a 'shield' bar that overlaps the health bar when a player has an absorbtion buff to display how much remaining protection the player has
    • Added new water-type mount: Rubber Ducky (Yellow and Black)
    • Arrows now have a 50% chance to be consumed when auto attacking with a bow
    • Arrows no longer have a 50% chance to get stuck into a monster (drop on death)
    • Players that die while in the water will now float to the surface
    • Players that get resurrected will regain 25% of the xp that they lost on death
    • Added some new spell effects

Fixes


  • General
    • Absorbtion type buffs will now refresh to their full value if they are overwritten before expiring
    • Players now stick to the ground a little better (mainly when running down slopes)
    • Event-spawned bosses will no longer despawn before the event ends
    • Status effect tooltips are now hidden when the status effect is removed
    • Non-boss event mobs no longer gain health from unique threats
    • Fixed Mana Well not restoring the proper amount of mana per tick
    • Absorbtion status effects no longer block drowning and fatigue damage
    • Players can no longer be resurrected in fatigue zones

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2019-01-12 08:48:53 CET ] [ Original post ]

Patch 0.2.5b

Changes


  • General
    • Some very minor adjustments to player movement
    • Removed bonus speed effect that players gain from jumping while mounted (mount no longer becomes 'exhaused' from jumping now)

Fixes


  • General
    • Items can now be deposited into guild banks properly
    • Fixed an issue with passive skills not being applied on login

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2019-01-03 01:14:22 CET ] [ Original post ]

Patch 0.2.5a

Changes


  • General
    • Altered the method of spawning The Crunch

Fixes


  • General
    • Lowered Florin Arena boss hp to accomodate for the recent changes to event boss health
    • Fixed an issue that was preventing untradable items from being placed into personal banks
    • Fixed rotation on certain spawned mobs

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2018-12-27 11:45:50 CET ] [ Original post ]

Patch 0.2.5

Skill Changes


In this update we've worked quite a bit on the spells and abilities players can learn. We still have some more to add, but this should hopefully be a nice starting point and a little more organized and thought out than before. We don't expect them all to be perfectly balanced, but that will come over time. The three skill trees that we had before (Melee, Magic and Ranged) have been split into six trees. There are now three trees for offensive skills and three for supportive skills (one for each discipline). We have also added passive abilities alongside the active ones. These will give your character extra bonuses behind the scenes without needing to cast a spell, like increased Strength or special effects like parrying attacks. With these skill changes we have also cut the amount of skill points a player earns in half. This was done to make it more meaningful as to which skills you choose, as you can no longer have nearly every spell available any longer at higher levels. We'd love your feedback on the changes and new abilities! You can chat with us directly on Discord (link below) or by sending an email to support@toastyleaf.com. Check out the rest of the changes and fixes below.

Winter Festival


We have activated our Winter holiday decorations and events! These will be available until sometime in January due to this update coming a bit later than we planned. There isn't much, but we hope you all enjoy yourselves this holiday season, both in-game and out!

Changes


  • General
    • Cloth Armor items now give a little bit of armor
    • Cloth Magic Reduction amount has been slightly reduced
    • Error messages for consuming items has been moved to combat error text (center of the screen) rather than displaying the errors in the chat box
    • New reindeer mount added
    • New colored winter hats added
    • New antler headgear
    • When selecting spells/skills to learn, there is now an 'Apply' and 'Cancel' button to confirm or reset your selection before making them final
    • Skill points have been cut in half, reducing the amount to one point every two levels
    • Skill trees have been reworked
    • New winter holiday quest and event boss (Wyntervale)
  • Enemies
    • Mamma Mouse now has a particle effect when angry to make it easier to notice when she is buffed
    • Carnivorous Plants now shoot their own custom poison spell at players
    • Increased the attack range of Carnivorous Plants
    • Event boss' health will now scale up to the number of unique players that engage with it

Fixes


  • General
    • Quest items are no longer bankable
    • Fixed some spawn points for treasure chests in Astaria
  • Dungeons
    • Crimson Catacombs
      • Players can no longer climb up onto the walls

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2018-12-25 20:34:25 CET ] [ Original post ]

Moving to a unified database - Wyntervale (EU) users MUST read to keep their character(s)!

Our initial idea when creating Tale of Toast was to have unique databases for each realm. In theory, this is a nice idea because it means each realm has its unique community. In practise we've come to notice that we have problems both scaling up and down realms - something that is necessary as sometimes we will have a lot more players than otherwise (during our full release, large updates, etc. so people don't need to sit in queue and wait). By swapping to using so called "Channels", which means multiple realms are connected to one unified database cluster, we can scale up to 100 realms on one day, and back down to 20 realms another day. This can even be done automatically, so the amount of servers currently active will depend on the amount of players online globally after we do the full launch of the game. For players it means you are able to move across different realms with their characters, so you will no longer be locked to a single realm. We are still evaluating if we need some restrictions in place, but more information will come about that later. The unified database will be the one currently used for Florin (US). Players of Wyntervale (EU) Must take the following action Before 16th of December if they wish to keep their characters: 1. Create a new level 1 character on Florin (US). 2. Login to the Wyntervale character you wish to keep, and create a ticket stating the character name of the level 1 character on Florin (US). 3. You can now continue playing as usual, and we will move the character as soon as we can. FAQ: How soon will my character be moved? We will be moving characters in batches, so we cannot state a specific date for your specific character. What happens to characters on Wyntervale (EU) after the 16th of December? They are deleted. Can I move multiple characters? Yes, but you must then create multiple characters on Florin (US), and create a unique ticket from each character on Wyntervale (EU) you wish to move. Can I move my EU character to a different account on the US database? No. My character name is already taken on the US server, what should I do? Unfortunately, you need to choose a new character name. Will I keep my Crumbs? Yes. Will I keep my stats, inventory, etc? Yes. My character is on Florin (US), do I need to do anything to keep it? No, the new "master" database will be Florin (US), so you do not need to do anything.


[ 2018-11-16 06:52:32 CET ] [ Original post ]

Patch 0.2.4c

Halloween's End The Halloween event has come to and end! Thank you all for participating in the various activities and for your feedback. These were the first automated holiday events, and they won't be the last! You can look forward to more events similar to these for other holidays, we will be working on making some changes to make event bosses a little more balanced in the future.

Changes


  • General
    • Kill counts are now tracked for all players on the enemy's threat list when it dies
    • Click to move now collides with water surfaces
    • Added leaderboards to the starting and finish lines for both race tracks that displays the top five fastest race records
    • Removed temporary range effects from enemies
    • Disabled Halloween event
    • Removed Rider Fatigue when dismounting
    • Added XP loss info to the warning text when enabling PvP
    • Added /showkills emote plus added /showflorinrace and /showblueriverrace emotes to /help.
    • Added more unique music to the various areas of No Man's Land
  • Dungeons
    • Added new dungeon: Patch's House (level 5 - 32)
    • Dungeon chest loot will now match the current level of the dungeon
  • Spells
    • Global spell cooldown removed on Holy Bolt, Regeneration, Holy Barrier and Celestial Knowledge
  • Quests
    • Added a short quest chain to unlock the new dungeon

Fixes


  • General
    • Paginated guild activity logs to avoid client crash
    • Air and Fatigue bars are now synced across the network
    • Fixed some issues with threat list UI
    • Modal window will now scale with the message text
  • Spells
    • Self heals are now reduced with PvP enabled
    • AoE heals are now reduced on PvP targets
  • Quests
    • Fixed text error on 'Search for the Buried Treasure' quest
    • Fix for NPCs dropping quest items even when the player who killed them doesn't have the quest

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2018-11-01 19:12:03 CET ] [ Original post ]

Patch 0.2.4b

Changes


  • General
    • Added Black Cat mount (sold by Rosemary in Brightwyn)
    • Added 85 new cosmetic Halloween items (sold by Rosemary in Brightwyn)
    • Healing threat is now split between all targets
    • Players will no longer lose items on death while participating in a racing event
    • Added a threat overfill bar that will display how much threat you have against the second highest player on the list if you have the highest threat
    • Added prop details to Cave of Shrooms

Fixes


  • General
    • Fixed arrow projectile items
    • Fixed Dexterity Potion buffs
    • World map can now be closed while inside dungeons
    • Fixed an issue with healing threat
    • Fixed collision issue for Phat Bunny's room in Cave of Shrooms
    • Fixed auto spell casting rotation issue

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2018-10-25 07:20:09 CET ] [ Original post ]

Patch 0.2.4a

Changes


  • General
    • Added option to disable combat health bars in the gameplay settings
    • Reduced the fogginess of water
    • Reduced paragraph history in chat to 100 (previously 300)
    • Added a key that will pick up items near your character
  • Quests
    • Altered the Halloween quest text and dialogue to be slightly less vague
    • Adjusted the Level, XP and Gold values for the Halloween quest
  • Spells
    • Any spell that has a cast time will now automatically face your target
    • Reduced threat generated from status effects
  • Dungeons
    • Cave of Shrooms
      • Remodelled the dungeon tiles so they fit together properly, look better and are more performant

Fixes


  • General
    • Fixed Tertiary Action Bar saving issues
    • Fixed an issue with guards attacking PvP players without reason
    • Enemies will now clear debuffs when they reset
    • Enemies are now immune to status effects while returning to their aggro position
    • Fixed issue that would prevent players from getting a kill count achievement if the achievement was added after they had already reached the required kill amount
    • Fixed an issue with changing camera rotation button
    • Moved the casting / fatigue / air UI bars up so they aren't obstructed by the third action bar
  • Spells
    • Fixed Whirlwind and Blade Dance damage
    • Holy Barrier's absorb amount will now properly be refreshed if it is cast on a target that still has the buff active
  • Quests
    • Fixed a text error on 'Defeat the One Eyed Bandit' quest (Ohh.. East? I thought you said Weest!)

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2018-10-23 04:36:01 CET ] [ Original post ]

Patch 0.2.4

In this update, we have reworked player movement, combat and the group system. Movement Rework Player movement should be a bit better while using the keyboard, and players can now fully explore the world! You can now jump over obstacles, swim in water and take falling damage (cliffs no longer prevent you from falling down the side of them). We have also added optional pathfinding to mouse movement so when you click to move while holding Shift, your player will find a path around objects that might be in your way. Combat Rework Combat is no longer turn-based and instead uses an Attack Rate stat. This value is the delay between auto attacks, and is affected by Dexterity (renamed the Ranged stat) and also the weapon you're using. The melee lock mechanic has also been removed, allowing combat to flow better. We have also added a threat system to PvE mobs. This means that mobs will always target the player that has the highest amount of threat on their list, providing a more interesting PvE experience when playing with a group. PvP Adjustments Along with the combat rework, PvP mechanics have been altered slightly. As before, players can enable pvp with the skull button next to the minimap or with the /pvp chat command. PvP will remain enabled until toggled off manually by the player, even across game sessions, but now PvP can also be turned off using the skull button or by typing /pvp. When a player turns PvP off, a timer starts which counts lasts for 20 in-game minutes, and only after this timer reaches 0 PvP is disabled. This PvP timer will only decrease while the player is logged in and in Astaria (paused in dungeons). If a player attacks or heals a PvP player, the timer will reset for the attacker. The PvP timer is also locked in combat, so it will not decrease until you leave combat. Instead of the old system where you'd get a skull when attacking someone, players who have PvP enabled will now always have a skull over their character. Players who have PvP enabled will drop their equipment on death and lose gold. Halloween The Halloween event is active! You will find Halloween themed objects around the world, as well as some special timed events that occur at different times during the day. There are collectible hats and mounts, sold by a limited vendor in Brightwyn, and also a small Halloween themed quest.

Changes


  • General
    • Realm selection is now more prominent on the Title screen
    • There is now a confirmation window for learning craft recipes
    • Zombie Mount is now 60% speed
    • You can buy Zombie Mount for Florin Arena Tokens outside the Florin Arena
    • You can buy Spider Mount for Florin Arena Tokens outside the Florin Arena
    • Nameplates for players, enemies and npcs are now color coded a little better (player in group / guild, enemy aggressiveness, etc.)
    • Named the area around Howl Tower to Duskhallow (was previously part of Westmallow)
    • Upcoming and Active Events are now shown on the UI as progress bars instead of being announced constantly
    • Right click targeting is now a toggle in the options menu
    • Added shortcut keys to target party members (default CTRL + F1-F4)
    • Added a new flight path between Clearwolf and Albahr
    • Added a new flight path between Brightwyn and Albahr
    • Stand/Sit tooltip on actionbar will now display both regen bonuses instead of the currently active one
    • Added a new level 20 40% speed mount, Yellow Forest Bat, which can be purchased for 16 Racing Badges from the Florin Fields Race Manager NPC
    • Increased badge cost of Black Boar to 22 (previously 20)
    • Players with PvP enabled now have red nameplates when appropriate instead of showing '[PvP Enabled]' text ('PvP Enabled' is still displayed on player tooltip)
    • Improved loot for all chests in Astaria
    • Added /showrace emote that displays your fastest Florin Fields race time
    • Added a button on the chat window for easy access to emoticons
    • Completely disabled PvP combat inside the Florin Arena due to the event being altered to be more community oriented
    • Removed the auto respawn timer when you die
  • Stats
    • The Ranged stat has been renamed to Dexterity
    • Players, NPCs and enemies now have an Attack Rate stat
    • Dexterity will now slightly increase Melee damage
    • Strength with now slightly increase Ranged damage
  • Items
    • All weapons now have a speed value that affects the player's Attack Rate
    • Added over 400 new weapons to balance out the drop rates between different weapon types and rarities
  • Crafting
    • Increased batch crafting experience to 50% that of normal crafting xp (up from 25%)
    • Increased amount of time batch crafting takes per item to 1 second (up from 0.15 seconds)
  • Player Movement
    • Re-wrote all player movement code to reduce rubberbanding
    • Jumping now actually makes you jump
    • Removed 'invisible' collision restrictions, allowing you to move freely around the world
    • There are now 'Fatigue' zones to prevent players from wandering too far off into undeveloped areas
    • Players will now slide down steep slopes
    • Players will now take falling damage
    • Click to move now uses server pathfinding
    • Players can now swim in water (use Jump (spacebar) to float up and Sit (x) to float down)
  • Combat
    • Re-wrote a lot of the combat code, changing it into time-based combat instead of turn-based
    • Players must manually face their target to attack (target cannot be behind you)
    • Removed melee locking mechanic
    • Players will no longer automatically fight back when being attacked
    • Players must enable auto-attack via the key (default=V), or by right clicking the target
    • Added practice dummies in Brightwyn that cannot be killed
    • Added practice dummies of various strength around Brightwyn Arena that cannot be killed
    • Ranged weapons such as bows / wands can now be used as ranged weapons at all times, even in melee range
    • Some spells (mainly healing spells) now have a buffer distance, that allows the caster to complete the spell if the target runs out of the spell's range, but stays within the buffer range
  • PvE
    • Increased movement speed for Elite, Rare and Boss mobs
    • Some mobs will now attack from a distance (ranged) and can also cast spells
    • Mobs now have a threat system in place, causing them to target the highest player on their threat list
    • Added a boss for the upcoming Finhallow dungeon
  • PvP
    • Skull is now always active for players who enable PvP
    • PvP players will now always drop their inventory and equipment on death
    • Only those with PvP enabled can attack others who have PvP enabled
    • PvP players will lose part of their gold on death
    • PvP players gain 25% more combat experience than normal
    • Guards will no longer attack PvP enabled players without being provoked first (only if you initiate PvP combat near a guard)
    • Removed all single combat zone restrictions
  • Groups
    • Group leader is no longer automatically selected when the leader goes offline
    • If the leader leaves the group, a new leader will be chosen automatically by selecting the next available online member
    • Dungeons can now be entered without being in a group
    • Group member status can now be seen across servers (Dungeons <-> Astaria)
    • Group member status updates are now sent when a change occurs instead of the delayed updates
    • Leaving / getting kicked out of a group while inside a dungeon will instantly return the player to Astaria
    • Group actions (swapping leader, invite, kick) can now be done across servers (Dungeons <-> Astaria)
    • PvP icon is shown on group frames for players that have PvP enabled
  • Dungeons
    • Cave of Shrooms
      • Reduced number of trash mobs per tile
    • Crimson Catacombs
      • Reduced number of trash mobs per tile
    • Brimstone Caverns
      • Temporarily disabled the burning effect players get while inside the dungeon
  • Achievements
    • Some achievements will now track your highest enemy kill counts, allowing us to add achievements for killing X number of specific enemies
    • Added 'Olympic Swimmer' achievement
    • Added 'Super Colossal Chicken' achievement
    • Added 'Florin Arena Champion' achievement (tracked)
    • Added 'Chicken Chaser' achievement (tracked)
    • Added 'Mushroom Masher' achievement (tracked)
    • Added 'Destroyer of Bunnies' achievement (tracked)
    • Added 'Pumpo' achievement
    • Added 'Jeff the Restless' achievement
    • Added 'The Restless Dead' achievement (tracked)
    • Added 'Pumpo's Worshiper's' achievement (tracked)
  • World Events
    • The Florin Arena chest has been replaced by Event Bosses that are spawned when the gates open, and grants a token reward to all players engaged in battle with the boss when it is defeated. The tokens can be redeemed at a vendor just outside the arena
    • Added a second race track, the Blue River Race (created by Zimanta with Patron reward)
    • Added event 'The Awakening' (Only active in October during the Halloween event)
    • Added event 'The Restless Dead' (Only active in October during the Halloween event)
  • Titles
    • Added title 'Mushroom Masher'
    • Added title 'Restless'
    • Added title 'Pumpo's Adversary'

Fixes


  • General
    • Fixed issues with terrain for player footstep sfx
    • Fixed issue with race track borders not slowing player movement properly (client)
    • Grounded some floating lamp posts in Wyntervale
    • You should now hear sfx for all things (except for fires and footsteps) even when zoomed out to the max
    • Dying in the new Duskhallow area will respawn you in Clearwolf (was previously Westmallow and would spawn in Seven Oaks)
    • Fixed inner window models for the Crimson Church in South Highland Moor
    • Fixed collision on windmill at Old Mill
    • Fixed object rotation on windmill and water wheel at Old Mill
    • Logging in with a skull will now force the player to enable PvP
    • Fixed an issue that allowed players to craft items without consuming the required materials
    • Fixed the ability to pull mobs to any point in the world
    • Moved the location of the Purchase Tab button in the bank UI so it no longer conflicts with the tab buttons
    • PvP kills are now counted properly if the player dies from a status effect
    • Purchasing an item from a vendor that requires an item as currency rather than gold will now properly check your inventory for the correct amount
    • There can no longer be two group leaders if a member is inside Astaria and one is inside a dungeon (see group changes above)
    • Fixed some UI issues with Credits and Statue of Heroes
  • Items
    • Added missing runic and meteore dagger recipes
    • Fixed Potion of Ranged II's tier and materials
    • The Florin Race rewards will now be mailed to players that have a full inventory
    • Fixed buyback duplication exploit
    • Fixed vanity weapon slots
  • Crafting
    • Fixed exploit allowing players to avoid consuming crafting materials
  • Dungeons
    • General
      • Fixed an issue where monsters would become invisible for some players
    • Brimstone Caverns
      • Mounting is no longer allowed

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2018-10-20 20:19:58 CET ] [ Original post ]

Patch 0.2.3a

Changes


  • General
    • Randomizing your character appearance during creation / redesign will no longer change your character's or fairy's gender
    • Reduced number of elites at the Brimstone Caverns dungeon entrance
    • Added Guild Bank NPCs to Seven Oaks, Nora and Clearwolf
    • Added a few items to General Goods vendors in Clearwolf and Wyntervale
  • UI
    • Added dungeon icon info to World Map help box
    • [strike]UI windows can now be brought to the front of other windows by clicking on them[/strike]
    • Trade Skill nodes now only display 'required' text when you do not meet the requirements
    • Added an option to display your world coordinates on the minimap (Gameplay Settings)
    • Added an option to toggle guild member positions on the world map
  • Effects
    • Electric spell casting effect color is now teal instead of yellow (was too similar to holy spell color)
  • Dungeons
    • Brimstone Caverns
      • Increased spawn chance of Rare Mob and Chest tiles
  • Items
    • Added Reinforced Runic and Meteore Dagger Recipes

Fixes


  • General
    • Canceling the logout timer will now stop the logout timer correctly
    • The Florin Fields Race will now properly save your best time
    • Made some tweaks to combat, specifically when mobs are leaving a fight
    • If an enemy is killed in unwalkable areas (Phat Bunny in the water for example), their loot will be spawned at the enemy's spawn point instead of their death position
    • Enemy mobs are now affected by damage reduction status effects correctly
    • Fixed Mithril Skinning Knife icon and model
  • UI
    • Trade Skill nodes now display requirements again (but only when necessary)
    • Dragon Sight skill tooltip now displays effect description
    • Offline group members are no longer shown on world map
    • Moved Mouse and Keyboard rotatoin speed settings under the Camera header in the options menu (was slightly confusing what those values were controlling otherwise)
    • Fixed some friends list UI issues
  • Audio
    • The audio on Sprinker's projectile effects are now correctly controlled by the sfx volume setting
    • Sfx volume no longer affects Ambience volume

Test Realm Only


  • Added teleport scrolls to test realm vendor
  • Added a few test enemies near Brightwyn (level 10 - 60)


[ 2018-06-13 02:49:39 CET ] [ Original post ]

Patch 0.2.3

Hallo everynyan! Sorry for the lack of updates recently, we've both just been rather busy with things other than Toast. Life just likes to rear its' ugly head sometimes, but we're still doing our best to make updates and improvements to the game! Thank you all for your continued patience and support.

Changes


  • Reduced cast time of Swift Step to 0.5 seconds
  • Slightly increased speed buff of Swift Step
  • Increased damage of Snipe
  • Poison Arrow is now an instant cast and does more damage
  • Increased duration of Celestial Knowledge to 5 minutes
  • Decreased Celestial Knowledge's cooldown to 10 seconds (previously 90 seconds)
  • Holy Barrier now absorbs a percentage of the player's maximum health
  • It's no longer possible to start combat with enemies that are returning to their aggroed position (resetting)
  • Greatly improved Astaria's loading time
  • Brimstone Caverns dungeon minimum level requirement reduced to level 50 (previously 55)
  • Added more fish to Frosty Lake
  • The distance between you and your target is now displayed next to the target's health bar
  • Increased Dragon Sight's buff duration to 1 minute (previously 15 seconds)
  • Increased Dragon Sight's cooldown to 2 minutes (previously 1 minute)
  • Added paths to No Man's Land on the World Map
  • Updated loot tables for rare and boss mobs in No Man's Land
  • Added more mobs to Burnt Plateau
  • Increased Armor gained from Defense points to 12 per point (previously 6)
  • You can now pin a Trade Skill onto the main UI, displaying your XP progress for that skill without opening the Trade Skill window
  • Added an attack button to the action bar
  • Added a sit button to the action bar
  • Reduced the amount of monsters in Brimstone Caverns
  • Players will now respawn in Wyntervale instead of Nora if they die in the level 9+ areas
  • Updated the cooldown sprite animations on the action bar / menu buttons
  • The world map now displays dungeon locations
  • Added vanity slots for weapons (not yet fully functional)
  • Trade Skill and Loot nodes now have a 5% chance to become Phat when they spawn, which makes the give double the amount of items and XP
  • Lowered the max scaling size of the UI so it's a little larger on higher resolution screens

Fixes


  • Celestial Knowledge can now be used alongside Wisdom potions
  • Celestial Knowledge now scales correctly
  • Parry skill is now functional
  • Spawnable objects now work in dungeons (firewood)
  • Fixed a tooltip issue with absorb effects
  • Fixed a chest spawn point near No Man's Land
  • Fixed an issue with being unable to heal players that are trying to flee in combat
  • Fixed an issue with mail on some Linux machines
  • Fixed an issue with the action bar not being loaded correctly on some machines
  • Fixed dungeon loading issues on some machines
  • Fixed world map position icons on some machines
  • Added missing Runic & Meteore skinning knife recipes
  • It's no longer possible to equip Trade Skill tools in the vanity slots
  • Idle enemies now face the correct direction after returning from a fight
  • Fixed Recipe: Health Potion VII
  • Added missing Potion of Health VIII recipe
  • Human enemies are no longer immune to slowing effects
  • Fixed some spell positions on the spell tree UI

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast

Patch notes for the changes and fixes leading up to this patch (v0.2.2 - v0.2.3)


https://steamcommunity.com/games/taleoftoast/announcements/detail/1675777065198305360 https://steamcommunity.com/games/taleoftoast/announcements/detail/1674651708336173106 https://steamcommunity.com/games/taleoftoast/announcements/detail/1674651708347635865 https://steamcommunity.com/games/taleoftoast/announcements/detail/1674651708349917212 https://steamcommunity.com/games/taleoftoast/announcements/detail/1674652341330353861 https://steamcommunity.com/games/taleoftoast/announcements/detail/2631667440834341859 https://steamcommunity.com/games/taleoftoast/announcements/detail/2631667440836852543 https://steamcommunity.com/games/taleoftoast/announcements/detail/2631667440865748702 https://steamcommunity.com/games/taleoftoast/announcements/detail/1674653610435770187


[ 2018-06-11 00:43:24 CET ] [ Original post ]

Patch 0.2.2k

We have added some new skills! Please give them a try and provide feedback. We have many more in store that we're working on. Changes

  • Created Celestial Knowledge skill
  • Created Snipe skill
  • Created Dragon Sight skill
  • Created Swift Step skill
  • Created Parry skill
  • Created Guardian skill
  • Created Shields Up skill
  • Created Blade Dance skill
  • Created Pain Barrier skill
  • Created Thrust skill
Bug fixes
  • Healing while in PvP is now 50% instead of 25%.


[ 2018-04-29 21:12:04 CET ] [ Original post ]

Patch 0.2.2j

While we continue working on the skills for 0.2.3, we figured we'd ship out a patch with some bug fixes:

  • You can now spawn firewood with Crafting. Use Flint to light it on fire, and you can then cook food on them, and those around the fireplaces receives various buffs depending on the tier of the fireplace.
  • Fixed bug where if you entered combat with no weapon on, you get stuck and combat stopped.
  • There is now a visual difference on the icons for the arch angel wings in the Crumbs shop.
  • Removed PvP information when leaving Brightwyn Forest.


[ 2018-04-21 17:31:22 CET ] [ Original post ]

Patch 0.2.2i

Changes

  • Added many more alchemy recipes, made them available at correct tiers and significantly lowered items required from alchemy recipes (from 18 powders to 4 powders).
  • Lowered required fish from 18 to 4 in the previously changed recipes.
Bug Fixes
  • Fixed the "Can not buy crumbs?" button in Crumbs GUI.


[ 2018-04-16 10:03:28 CET ] [ Original post ]

Patch 0.2.2h

Changes

  • Adjusted existing Alchemy recipes so they now no longer require enemy drops, less leaves, and instead more flowers.
  • Adjusted tiers of some Alchemy recipes.
  • Added additional Alchemy recipes.
  • Adjusted so some cooked food requires a lot of fish in order to give xp like the other trade skills.
  • The chest by Loch Bree is now unlocked.
  • Snarltooth, Spindel and Stenman should no longer flee at 5% health.
  • Added Silver Dragon crumb shop item.
  • Created Silver Chariot Mount carpentry recipe.
Bug Fixes
  • Fixed so Social Animator only sparkes when you have a new friend request.
  • Treasure Goblin past Wyntervale now takes longer to respawn.


[ 2018-04-15 23:38:51 CET ] [ Original post ]

Patch 0.2.2g

Changes

  • If you enable World PvP, you now drop all items and equipment outside of No Man's Land if dying (even without skull).
  • Can now lock action bar (settings, gameplay, lock action bar).
  • Wielding a shield does not count as dual wielding (no reduction in accuracy)
  • Arrows now give +1 crit bonus per tier.
  • Combat experience gained from gathering is now 15% instead of 25%.
  • Minimap info text is now updated when enabling World PvP.
  • Menu and Social Menu now sparkles when you have a new friend request.
  • Adjusted PvP level gaps in No Man's Land.
  • Adjusted base experience levels above level 25. We would really appreciate feedback (on Discord for example) on the base experience from players who are above level 25 in combat, crafting or trade skills. The feedback we received before was that it was way to fast to level up, which is why we adjusted the base experience downwards a bit.
Bug Fixes
  • Fixed trees in No Man's Land (can no longer walk into them or hide under them).
  • Walnut Arrow can now be used at level 8.
  • Fixed issue where you got more than +25% experience outside No Man's Land when enabling World PvP.


[ 2018-04-11 19:35:00 CET ] [ Original post ]

Patch 0.2.2f

We have reverted the Experience required for your levels, so everyone should have their levels back now (or higher depending if you gained xp since yesterday). Again, no Experience was lost in any previous changes, we only did some alterations to how levels were calculated but they are now reverted back to their original levels. We'd like to remind everyone that this is an Early Access game. We try different builds all the time in order to find what works the best. A Lot of things are being changed constantly - with some things being majorly changed. A lot of things get reverted after testing them if we see there are issues, or adjusted further, while some stay if we see it's working. It all depend on the feedback we get from our players. You find that a change was bad? Great! Just let us know about it and we will look at changing it if enough players agree with you.


[ 2018-04-09 09:04:37 CET ] [ Original post ]

Patch 0.2.2d (can enable world PvP, level adjustments and NML updates)

World PvP Players who choose to enable World PvP (type /pvp or hit the skull on the mini map) are granted +25% Gathering and Combat XP outside No Man's Land, but also risk their items upon death to others who have enabled World PvP anywhere in the world and not just in No Man's Land. You also get a red glow around your character, a chat tag and a notice on your name tag. Right now, enabling World PvP is the same as the rules in No Man's Land, but we are open to changing this so those who enable it drop all items outside of No Man's Land for example. You disable World PvP by logging out. Adjustments to Levels We have received a lot of feedback regarding issues with the following: Combat Experience: After level 32, XP given per mob was reduced every 8 levels, which made things very confusing and lacklustre (for example getting 1/2 of the XP at level 40 compared to level 39). Combat Group Experience: Due to the XP reductions at higher levels, it made little sense for a level 39 to group with someone at level 40, as they ended up getting less XP compared to grouping with someone who was level 39. Gathering and Crafting Experience: You only got experience based on the node level. That meant if you mined a level 32 node with trade skill level 32, you got full XP. At level 39 however, you got Very little XP, and then at 40 you could move on to the next tier and started getting high XP again. To fix this, we have had to make adjustments: 1. There are no longer any reductions for Combat XP. This solves both single combat and group combat experience issues. 2. When you craft or gather something, you get experience as if the node / craft was on the level you are yourself - as long as your trade skill level is not more than 8 levels above the level of the node, in which case it maxes out at +8. Example How it used to work: Your mining is level 39, and you mine a level 32 node. You would only get XP as if you were mining a level 32 node, which was a very small amount. How it now works: Your mining is level 39, and you mine a level 32 node. You now get XP as if you were mining a level 39 node, which means you get much more XP compared to a level 32 node. If however you're mining level 42, and mine a level 32 node, you only get XP as if the node is a level 40 node. With these adjustments, we had to change the experience required for each level (after level 32), as otherwise it would be Extremely fast for players to reach max level. This change also fixes an issue where it would have been practically impossible to get above level 64, as it would give ~0.0001% per craft with the previous configuration. No experience has been lost or taken away. What's changed is the amount of XP needed for each level after level 32. We understand this is not fun, but it was needed in order to fix these issues. We are sorry if you have lost level(s) due to the increased XP requirements, but hope you can see that this fixes a lot of other things and will make it more accurate, faster and more fun to level going forward. Again, no XP was lost, the XP needed per level was increased but at the same time you will get more XP now compared to before. This change will also allow us to create areas with higher densities of mobs and gathering nodes, such as "sheep farms" or mines containing large supplies of nodes to gather in, which some players will enjoy compared to running around looking for a single node to interact with. No Man's Land Updates We have now started implementing the ideas we have had for No Man's Land. It's still far from done, but this is a step in the right direction. Amongst the changes are more reasons to go into No Man's Land (more concentrated nodes and treasure chests), and also that the further you go in, the less restrictive the PvP rules becomes (at the deepest level you're able to attack someone +/- 99 levels of your own). We are continuing to polish it and add more content. Changes

  • Added ability to enable World PvP (type /pvp or hit the skull button on the mini map).
  • Removed XP reductions after level 32.
  • Increased XP needed per level after level 32.
  • The deeper you venture into No Man's Land, the more relaxed the PvP restrictions become (up to attacking those +/- 99 levels of your own).
  • Added chests to No Man's Land.
  • Moved the gathering clusters in No Man's Land closer together.
  • Added Music to No Man's Land and dungeons that were missing music.
  • Chests out in the world no longer requires a key (they keys are still used for chests in dungeons).
Bug Fixes
  • Port Durville fishing spots now gives the proper fish (Sailfish/Eel).
  • Fixed Wyntervale, Clearwolf and Albahr Town Portals (you could get stuck).
  • Fixed an issue where you could respawn mid air in Clearwolf sometimes after dying.
  • Added missing Admantite Skinning Knife recipe.


[ 2018-04-08 21:52:37 CET ] [ Original post ]

Patch 0.2.2c

In patch 0.2.2, we did some adjustments to batch crafting. The change appeared to divide the player base; some liked it and some disliked it. We have spent time investigating the time it took to level, and saw that crafting and gathering took a bit longer to level compared to Combat. To fix this, we're giving batch crafting 25% XP. If you now batch crafting base material and then manually crafting armor (for example), and we've also increased the XP given from gathering. We are aware that some of the tradeskills need a bit of work. Alchemy, Carpentry and Cooking will for example need some altering to make them more equal to say Blacksmithing in terms of leveling speed. We also added a "Repeat" checkbox to the manual crafting window, allowing you to repeat your previous craft without going through the menus. Changes

  • You now get 25% XP by using batch crafting.
  • There is now a "Repeat" checkbox on the craft window, if this is checked the craft window will reopen itself again.
  • Trade skill XP doesn't get cut down as much after T4 now.
  • Removed Glue requirement from Leather, and removed Glue recipes.
  • Adjusted recipes so armor pieces require the same amount no matter the trade skill.
  • Added more T2 fish nodes at Old Mill.
  • Added T3 fish nodes at Port Durville.
  • Added T4 fish nodes at Florin Lake.
  • Sort button in bank tab now only sorts the current tab.
  • Item information is now shown when hovering over an item on the ground.
  • If a node wasn't looted in X hours, respawn it (to avoid nodes being stuck in places nobody can reach).
  • If you have normal items equipped as cosmetic items, you will now drop both a normal item equipped in a cosmetic slot and a normal slot. This is to fix the issue where you could put trash items in cosmetic slots to lower the chance of dropping your good items.
  • Racing tokens look different from participation tokens.
  • Tooltip is now hidden on click in inventory / equipment slots.
  • Made the terrain around Florin Lake easier to walk on.
  • Removed additional materials needed when doing cooking (such as "Butter").
  • You should now fail less often when using gathering nodes.
  • Added information from your wisp when there's a free reset of your allocated stats/skills.
  • Fixed issue with loot station spawns in Hundred Trees Forest (they sometimes spawned outside map)
  • Fixed issue with some T5 sheep spawning by Old Mill.
  • Added new Achivement as per Aceoftrade's Patronage (as well as an NPC and a weapon name).
  • Enabled town portal in Kinborough again.
  • Made One Eyed Bat pet double in size.
  • Fixed spawn timers for bosses in NML.
Bug Fixes
  • Group XP is calculated correctly again.
  • You can now properly cancel heal/buff requests on players, so you should not get stuck chasing forever.
  • Lock cursor now locks the cursor.
  • If you shoot dire arrow, you no longer get stuck in the casting animation.
  • Minimap zoom level is now saved and loaded correctly.
  • If someone heals you as you take fatal damage in PvE zone, it no longer classes them as the killer and you drop items as if you were in a PvP zone.
  • You should no longer respawn at the wrong graveyards if dying in Spider Peak or Howl Tower.
Some of the stuff we're currently working on
  • Adding additional weapons to the global drops.
  • Adding more things to No Man's Land.
  • Adding more skills.
  • Adding more quests.


[ 2018-04-06 07:52:54 CET ] [ Original post ]

Patch 0.2.2b

A minor update:

  • Made it possible to craft Glass: Gather the new loot object "Sand", then process it at a forge.
  • Made Bunny Teeth and Ear drop more frequently.
  • Fixed blurry World Map.
  • Updated World Map.
  • Removed bridge between Lake Nora and No Man's Land, and added a land mass instead.
  • Added a new bridge to No Man's Land at Westmallow.
We're also looking into the suggestions and feedback we've received in regards to Batch Crafting, thank you!


[ 2018-04-03 13:44:54 CET ] [ Original post ]

Patch 0.2.2 - PvP disabled in regular zones and instead a new enormous PvP Zone (No Man's Land), Level 30-60 content, Craft / Gathering updates, plus much more

Patch 022 Friday March 16, 2018, 00:01 UTC For those looking forward to the Corgi race, sorry - it was our April Fools! ːtoastsmileː Adjustments to Player vs Player We have made alterations to how PvP works in Tale of Toast. We saw that forcing players to take part of PvP didn't work as envisioned, and instead we now have it so players do not need to take part of it all the time but instead can do it on their own terms:

  • There is a brand new dedicated PvP zone that is extremely large compared to other zones - the "No Man's Land". This is the only area with PvP enabled, and is the place where players venture when they want to partake in PvP. Nobody is forced to go into "No-man's land", but there are rewards such as higher concentration of trade skill nodes within this area given the risk of heading out there.
  • All other areas have PvP disabled.
For more information, see our previous Steam Announcement: https://steamcommunity.com/games/taleoftoast/announcements/detail/1675777065181630271 Bridge is open, new max level is to 64 We have now opened the bridge! This means you can discover multiple unique areas such as the snowy plains, the desert and the vulcano. There are also new world bosses to experience and an end game dungeon. The new max level is set to 64 (the soft cap is at level 60, and the hard cap is at level 64) with this new content. Crafting and Gathering updates We have made some QoL changes to crafting and gathering that we hope you will enjoy. Gathering:
  • You not only need to click one time to keep gathering a node.
  • Added Green Vines loot object (used to craft strings)
Crafting:
  • Increased XP gained from crafting end products.
  • Batch crafting is a lot faster.
  • Removed secondary refined materials.
  • Sort recipes a bit better in trade skill window.
  • Increased required base materials to compensate for removal of secondary materials.
  • Removed XP from Batch Crafting.
Easter event! Easter is upon us. There are multiple egg pets available for you to find until the 4th of April. Will you find the rarest one? There will also be a few invasions of Brightwyn happening at completely random times these days for those who are online at the time. Player misbehaving in chat? We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue. Patch 0.2.3 The plan for Patch 0.2.3 is to add more content, skills and balancing.

Changes


  • Added No Man's Land, a vast land with PvP enabled and that got incentives for players to visit without forcing them to if they only want to experience PvE.
  • Disabled PvP in all zones other than No Man's Land.
  • Opened up the level 30-60 part of the world (take the bridge from Blue River Crossing to experience it).
  • Incrased max level to 64 (60 soft cap, 64 hard cap).
  • Gathering update: You not only need to click one time to keep gathering a node.
  • Crafting Updates: Removed XP from Batch Crafting. Batch crafting is a lot faster. Removed secondary refined materials. Increased required base materials to compensate for removal of secondary materials. Sort recipes a bit better in trade skill window. Increased XP gained from crafting end products.
  • Added Green Vines loot object (used to craft strings)
  • If you swap chat tab, your current chat target is also swapped.
  • Added World Chat Tab.
  • Snail pet is now twice its old size.
  • Easter is upon us. There are multiple egg pets available for you to find until the 4th of April. Will you find the rarest one?
  • Adjusted tradeskill node fail rates, so it's always worth it to upgrade your tools.
  • New dragon pet (a miniature version of the dragon GMs ride).
  • Killing an enemy with AoE now gives less XP to counter the fact that you can kill a lot within a short time frame.
  • Adjustments to equipment stats: Leather now gives: Vitality / Magic (reduced) / Ranged. Mail now gives: Vitality / Strength / Defense (reduced)
  • If you have a monster targetted and use a healing skill, you heal yourself automatically.
  • Added line of sight to AoE spell casting.
  • Buffs of the same type no longer stack.
  • Made some debuffs (Rider's, Battle) immune to cleanse.
  • If you left click on an enemy, you will now always only select the enemy rather than attack it.
  • Increased AFK timer.
  • Added Brightwyn Arena, an arena open 24/7 with no rewards but where you can go train your PvP skills risk free.
  • Reduced Mana gained from Wisdom by 25% (same as Magic).
  • Healing someone involved in PvP now only gives 50% of the heal.
  • Can now attack guild members inside the Brightwyn Arena.
  • Added more droppable Bows of all tiers to the game.
  • Added a white outline to the trade skill minimap icons, as they were sometimes hard to see.
  • Improvements to network code
  • Enabled Location Triggers again. This means each areas got its old PvP rules again and the map icons are now accurate with Mineral Ruins being Multi Combat for example.
  • Enabled Florin Arena again. This is a location where you can fight with zero risks involved while fighting for special mounts and such. In the arena you don't get a skull, and you never drop any items, gold or xp when dying in there).
  • 1vs1 areas are now true 1vs1 areas again, you can no longer attack skulled players with multiple people.
  • When dismounting, you have "Rider Fatigue" for 15 seconds, during which time you cannot attack another player. The reason for this was that using mounts in PvP was very over powered, and with 60% mounts you'd be able to ride up to players without them even having a chance to react to you coming towards them.
  • Low level players were mistakingly attacking high level players, so we changed so that the PvP level limitations are now also upwards instead of only downwards.
  • AoEs no longer damage players in towns.
  • Reduced mana gained from Magic by 25%.
  • Moved some tradeskill NPCs apart in Nora.
  • Added a few extra guards to Nora.
  • Removed Magic from Maces
  • If you right click something, it also targets it.
  • If you try to heal a player who is attacking you, you will heal yourself instead.
  • Added a dock to Old Mill.
  • Added outer wall guards to Florin City.
  • Removed Teleport at Kinborough as it was too much of an advantage to have teleport there.
  • Blue River Crossing Bridge now got guards.
  • All basic tradeskill recipes are now auto-learned up to T4 (lumber recipes, cloth recipes / etc).
  • Crumbs are now sold with Bonus crumbs instead of Discounts.
  • Increased prices of Tier 4 recipes and above.

Fixes


  • Added Crimson Gloves to loot tables of enemies.
  • Can no longer cast AoE spells and hit people while under Rider fatigue.
  • You now lose gold when skulled and get killed by a guard.
  • You can now ignore players by clicking in the chat box again.
  • Removed traps/enchanted arrows from vendors.
  • Character redesign could sometimes give "invalid parameter".
  • Fixed particle issues around One Fish Lake.
  • Fixed issue with ranged-type effects from enemies stayed on the ground.
  • No longer lose XP when dying in Arenas.
  • Guild positions are now cleared when logging out of a character.
  • Tabby tail now cost 20 crumbs like the other tails.
  • Holding shift to auto attack and clicking on a target will no longer bring up the right click menu.
  • You can now cancel a stuck request.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2018-04-02 11:19:00 CET ] [ Original post ]

New playable race in Patch 0.2.2

We are happy to announce that we will be releasing a new race to play as - no longer can you only play as a human! Meet the Corgi race!
Known for their enchanted herding skills, the Corgis provides a strong buff to those around them doing skinning and shearing. With the launch of the Corgis, a new Agility track is also added where only those playing as the Corgi race can compete in clearing the track as fast as possible with as few errors as possible. There will also be a new trade skill known as "tracking" that is unique to the Corgi race, which allows a players to track enemies nearby. To counter balance this powerful skill, the Corgi will randomly run towards enemies while barking their battle cry, and those playing as humans with wands as their weapon of choice will from now on be able to throw away their wand as a counter ability when faced against a Corgi player, which causes the Corgi player to rush in the direction of the thrown wand - allowing the human player to escape.


[ 2018-04-01 08:31:07 CET ] [ Original post ]

We have heard you: We will Not be splitting the player base (plus No Man's Land information)

When we announced that we would create a hardcore PvP server, the reason was to support those of our current players who were into hardcore PvP rules. We have spoken with a lot of our players since then, as well as the PvP guilds, and the consensus from the vast majority has been that we should not split up the game into a third hardcore PvP server, but instead focus on the two current ones with the updated rules (No Man's Land) and keep adding content instead of complicating things with a server with another rule set. We have also received less than 10 requests to transfer to the hardcore PvP server. Because of this, we have come to the decision to Not launch the hardcore PvP server. We are however open to revisiting this at a later point if we end up getting a larger player base that would want to play on this type of server, but for the near future we will not do that given the feedback we've received. Tale of Toast was always designed around PvP, and in our minds this has not changed whatsoever. The game is still focused around PvP, but now within No Man's Land instead of the entire world. During the three years we've been developing this game we gone from absolutely zero rules (level 100s could attack level 1s in Brightwyn), to making adding PvP level caps, to making areas up to Seven Oaks safe zones, to making areas up to the bridge be 1vs1, and now by adding No Man's Land. We have not done these changes to be mean or because we have wanted to cater to players who are into PvE, but rather because we have found that the concepts we thought would be fun didn't end up being as fun as we had envisioned, so we had to alter or implement rules to keep the game fun in the long term. We understand that there are people who are unhappy with the No Man's Land changes, but our goal is to give you the ability to create and enjoy your own personal and memorable stories when playing Tale of Toast, and we believe that by launching the No Man's Land we will make PvP more enjoyable and satisfying for Everyone playing. This includes players who only want to focus on PvP, players who are happy to do a bit of PvP and PvE content, and also players who are only into PvE content. Some of the issues with the rules prior to No Man's Land were:

  • Players were killed over and over again, to the point they did not venture outside of cities. This meant that for those into PvP, they had nothing to do as they only stood outside the cities waiting for people to come out which they never did.
  • There was an extreme amount of bad behaviour on the chats, caused by both players who were frustrated there was nobody to PvP, as well as players who were stuck in cities because they were unable to venture outside without being killed.
  • Players were unable to gear up as they could not gather items, leading them to end up without anything. This meant that for each kill, the people who were into PvP got it easier and easier to kill other players, to the point where the feedback we got from PvPers was that it was too easy to kill others.
We hope that the issues above and more will be fixed with the implementation of No Man's Land as players will be able to gear up outside No Man's Land, and venture into it when they feel they are ready and wishes to do so. This means that nobody should be surprised to get killed inside No Man's Land, and it also means that the PvP:ers will get some proper competition as they will be facing players who are prepared and with proper gear. We also believe that by implementing No Man's Land, players who were perhaps not previously interested in PvP will actually try out PvP as they can do so on their own terms. No Man's Land will have extremely good incentives for players to venture into, as described in previous posts, with things such as larger quantities of gathering nodes compared to the rest of the map, special nodes for PvP specific items that are only usable for PvP, world bosses, plenty of other unique content. The main point is that players can go somewhere for some breathing room after dying and restock on gear rather than dying over and over again without any way to come back. To get an idea about the Initial size of No Man's Land (No Man's Land Will continue to grow), have a look at the map:
There are bridges from north of Nora, as well as to the west of Burnt Plateau. The deeper you venture into No Man's Land, the harsher it becomes. Initially, this translates to higher PvP level caps, but we will add some subareas within No Man's Land where you drop all items no matter skulled or not. So, the deeper you go, the more you risk, but at the same time the more you can also gain. At launch of 0.2.2, the entire No Man's Land will be multi combat. Also worth noting is that you cannot use your town portal from No Man's Land, so players are not able to go into the deeper part and then simply return home without going through the areas. We hope you can keep an open mind and give No Man's Land a chance, no matter your play style.


[ 2018-03-30 21:43:35 CET ] [ Original post ]

Current servers are turned to PvE, those wanting to move their account to the new PvP server MUST read this.

We will be converting the current servers into a new rule set. The short version is that the main map will be non-pvp zones, with a "no-man's land" area added outside the current map where people can take part in PvP, should they choose to (it is not a requirement for PvE content). More information can be found here: https://steamcommunity.com/games/taleoftoast/announcements/detail/1676902239559283111 We will also open a new server, fully dedicated to open world PvP. If you want to move your Account to the PvP server, then you must create an in-game ticket (F1 while in-game) on a character on your account where you say that you want to move your account over to the new PvP server. Also mention which Realm you want your account migrated from. The deadline for submitting this ticket is at 00:01 (AM) UTC on the 2nd of April (see more time zones below). On the day of patch, we will shut down the game, and migrate the accounts for those who asked us to do so. Once this is done, the servers will come back up. FAQ: Can I just move one character over to the PvP server? No. Can I move back to the original server if I change my mind? No, this is a one time transfer. Can I move my account to the PvP server at a later time? No. Will I have my crumbs, breadbox items and active characters on the account on the PvP server if I move? Yes. What is the deadline for making the ticket? 05:01 PM PST on the 1st of April 08:01 PM ET on the 1st of April 00:01 (AM) UTC on the 2nd of April 02:01 (AM) CEST on the 2nd of April


[ 2018-03-27 23:42:21 CET ] [ Original post ]

PvE server rules

When we started creating Tale of Toast, we set off with the mind that it would be possible to have a no-rule open world PvP MMORPG. We've made a lot of changes during our three years of alpha testing (initially it was no limit PvP right off the bat with no guards, for example). From feedback, testing and such we have come to the conclusion that while this concept is great in theory, it didn't (for us) turn out as good in practise. Having conducted exit interviews, we have come to the understanding that a lot of the players leaving the game really love the game and love playing it, but they don't want to play with constant risk of dying to another player. Because of this, we will be implementing some new rules when Patch 0.2.2 hits:

  • All zones have PvP disabled by default.
  • There will be a dedicated PvP area of great size (a brand new vast area), a "No-man's land", where players can venture if they want to partake in PvP on the PvE server. There will be no requirements whatsoever to go to "No-man's land", but there will be small rewards such as higher concentration of trade skill nodes within this area given the risk of heading out there.
  • There will be functionality to duel against other players with both players agreeing and deciding what to stake before entering the duel.
  • Battle Arenas with the same no risk PvP as on the PvP server.
We also know that a lot of players do enjoy the constant risk of being killed as well as the open world PvP aspects of the game, and we are more than willing to embrace and continuing to support this (potentially with an even harsher PvP environment with zero rules or guards, for example). How we do this is up to you. We want your feedback. The two options are: 1. Change current PvP servers to this new ruleset and add a new PvP server. We will do a one time server transfer for those who want to play on the PvP server, so you will not lose your progress or crumbs. This means that everyone interested in PvP will gather on a single server rather than being split up. 2. Keep the current PvP servers, and create a new empty PvE server.


[ 2018-03-26 21:55:27 CET ] [ Original post ]

World Chat is now reopened!

We've reopened World Chat, restart Steam to get the last update with it enabled. We are adding some in-game moderators to assist with keeping the chat in good standard. Thank you for your understanding!


[ 2018-03-25 22:08:14 CET ] [ Original post ]

Changes to World Chat (disabled)

We have removed World Chat due to the excessive amount of insults, harassments, hate speech, raging arguments, etc happening there. If you're having issues with any other channels, restart Steam to get the latest client update that will correct that issue.


[ 2018-03-24 23:17:48 CET ] [ Original post ]

Patch 0.2.1c

This is a fairly minor patch, but we've had a lot of players requesting these two features so we're patching those out so you can enjoy it during the weekend!

Changes


  • Added a 24/7 open Arena to Brightwyn Forest with a graveyard directly next to it. In this Arena you can practise PvP in a risk free environment (no death penalties or skull).
  • You can now get two additional bank tabs.
Thank you for your support! ːlovetoastː

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or the two developers Austin and Fredrik: https://discord.gg/taleoftoast


[ 2018-03-17 18:42:35 CET ] [ Original post ]

Patch 0.2.1b

We have made some adjustments in regards to PvP to fix some of the issues that we saw the past few days, and we have also enabled the location triggers which means some zones now have multi combat and it also allowed us to reopen the Arena. In the Arena you battle with no risks, and the winner gets to loot the chest that contain things such as the Spider or Zombie mount, equipment and other things. With the location trigger changes, the race track is back to being a non-combat zone, so you can race without the risk of being killed.

Changes


  • Improvements to network code.
  • Enabled Location Triggers again. This means each areas got its old PvP rules again and the map icons are now accurate with Mineral Ruins being Multi Combat for example.
  • Enabled Florin Arena again. This is a location where you can fight with zero risks involved while fighting for special mounts and such. In the arena you don't get a skull, and you never drop any items, gold or xp when dying in there).
  • 1vs1 areas are now true 1vs1 areas again, you can no longer attack skulled players with multiple people.
  • When dismounting, you have "Rider Fatigue" for 15 seconds, during which time you cannot attack another player. The reason for this was that using mounts in PvP was very over powered, and with 60% mounts you'd be able to ride up to players without them even having a chance to react to you coming towards them.
  • Low level players were mistakingly attacking high level players, so we changed so that the PvP level limitations are now also upwards instead of only downwards.
  • AoEs no longer damage players in towns.
  • Reduced mana gained from Magic by 25%.
  • Moved some tradeskill NPCs apart in Nora.
  • Added a few extra guards to Nora.
  • Removed Magic from Maces.
  • If you right click something, it will now also target it.
  • If you mistakingly attempt to heal a player who is attacking you in melee, you will heal yourself instead.
  • Added a dock to Old Mill.
  • Added outer wall guards to Florin City.
  • Removed Teleport at Kinborough as it was too much of an advantage to have teleport there.
  • Blue River Crossing Bridge now got guards.
  • All basic tradeskill recipes are now auto learnt (lumber recipes, cloth recipes, etc).
  • Crumbs are now sold with Bonus crumbs instead of Discounts.
  • Increased prices of Tier 4 recipes and above.

Fixes


  • Guild positions are now cleared when logging out of a character.
  • Tabby tail now cost 20 crumbs like the other tails.
  • Holding shift to auto attack and clicking on a target will no longer bring up the right click menu.
  • You can now cancel a stuck request.

Support


    If you feel like supporting our work you can do one of the following:
  • Purchase Crumbs in-game.
  • Support us on Patreon: https://patreon.com/taleoftoast
  • Purchase Merchandise (US ony): https://www.amazon.com/s/ref=w_bl_sl_s_ap_web_7141123011?ie=UTF8&node=7141123011&field-brandtextbin=Tale+of+Toast

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players: https://discord.gg/taleoftoast


[ 2018-03-16 10:24:58 CET ] [ Original post ]

Server Patch with PvP updates

We have released a server side patch that does the following:

  • If you got a skull, multiple people can now attack you (multi combat works that only one melee can be locked, but other rangers/mages can assist).
  • If you attack a player, you are unable to attack the other player for 3 seconds after the combat is disengaged.
  • Lowered spawn rates of Treasure Goblin.


[ 2018-03-11 13:43:06 CET ] [ Original post ]

Patch 0.2.1

We've got quite a few changes and fixes in 0.2.1 (some minor ones may have been missed as well). Hopefully the network improvements means we can raise the player caps quite a bit on the servers. Given the balance changes, we've reset everyone's skill and stat point allocations, so there is no need to purchase a Scroll of Rebirth to reset your stat and skill allocations. The servers have been stable for quite some time now, so if everything goes according to plan with this patch we plan on opening up the level 30 - 60 areas some time next weekend. We also have some ideas for changes related to PvP, with the goal to make higher end PvP more competitive, and to ease players into PvP a bit smoother than it currently is. The current idea is as follows (we'd be more than happy to hear your thoughts on it either here or on Discord): Skull = drop all items and equipment. Green (until seven oaks) = PvP disabled. Yellow (seven oaks -> nora (excluding specific red zones)) = Single combat PvP, but if you don’t have a skull you don’t drop anything. Red (mineral ruins, abandoned fortress, grendal cemetery) = Single combat PvP, if you dont have a skull you drop inventory and 1 random equipped item. Purple (westmallow -> burnt plateau) = Multi combat PvP, if you don’t have a skull you drop inventory and 1 random equipped item. Black (smaller zones with high rewards) = Multi combat pvp, you always drop all inventory and equipment with or without skull.

Changes


  • Crumbs can now be traded again (through trade screen instead of needing Crumbs Bonds).
  • Accuracy stat has been replaced with Wisdom
  • Wisdom increases Mana and Magic Resist
  • Enabled Vulkan API as priority for Linux
  • Reduced Mana gained from Magic by 50% (to equal Mana gained from Wisdom)
  • Reduced Magic Resist gained from Magic by 50% (to equal Magic Resist gained from Wisdom)
  • All items that had Accuracy on them now have Wisdom (previously named True Hawk, now named Insightful Oracle)
  • Items that can gain Wisdom are: Cloth, Plate, Wands, Maces, Staves, Shields
  • All items that previously had Accuracy on them but do not meet the new Wisdom requirements will have that stat removed
  • Hit and Evade chances are now calculated by the target level compared to your own (no longer be affected by stats)
  • Crit chance is now set to 5% at all times, and crit damage is always double that of normal damage (no longer affected by stats)
  • Spells that deal damage or healing are now powered by specific stat types (Fireball powered by Magic, Holy Bolt powered by Wisdom, etc.)
  • Reduced the healing power of Holy Bolt
  • Reduced the healing power of Regeneration
  • Reduced Regeneration's buff tick down to 2 seconds (previously 3)
  • Reduced duration of Regeneration's buff to 14 seconds (previously 20)
  • Increased amount healed by Regeneration's buff tick
  • Increased amount of Hickory so it got the same amount of nodes as the other T3 nodes.
  • Purify is now instant
  • Crafting 'used X item' text moved to crafting tab
  • Lowered money generated at grendal cemetery, mineral ruins and abandoned fortress
  • Herds are now spread out more
  • Reduced Bloodlust, Powerstrike, Tendon and Whirlwind
  • Rangers can now use skills without items
  • Added a SpellDamageType to spells (Physical / Magical) for damage reduction purposes
  • You are now unattackable for 3 minutes if you die
  • Disabled the ability to attack players who have attacked a group member even if the player is outside your pvp level range
  • Plain Toast is no longer available in the Crumbs Shop as per the Early Access announcement
  • Added two more purchasable Bank tabs
  • Equipment craft bonus now only affects the main stat on the item (to balance out two-stat and double-stat items)
  • Lowered item drop rates on Forest Bunnies
  • Added combat log messages for getting skulled
  • Players can no longer damage guards with AoE spells
  • 1v1 fights now lock the two players to each other for 30 seconds when starting a fight (cannot be attacked by anyone else, even out of combat, during this time)
  • Increased the chance for Rare and Chest tiles to spawn inside Cave of Shrooms / Crimson Catacombs to 75% (up from 25%)
  • Enchanted Arrows are now craftable
  • Enchanted Arrows can no longer be sold to vendors
  • Increased the damage and scaling of Poison Arrow's debuff
  • Added attacker speed debuff to try and mitigate a bug where players could re-catch players over and over again
  • Vegetables from the forests no longer have high sell prices.
  • Decreased Frost Nova time to 3 seconds.
  • Increased Snare cooldown to 45 seconds.
  • Increased Adrenaline Rush to 10 seconds.(edited)
  • Improved Port Durvill and Old Mill fishing spots.
  • Added more Florin City Guards.
  • Added more Seven Oak Guards
  • Craftable item String no longer adds your name when crafted.
  • Ice Bolt Damage Reduced
  • Decreased AFK timer while we are working on improving the amount of players each server can hold
  • Players who log out are now fully disconnected
  • All leather strips now cost 1G each
  • You can now reset appearance up to level 10 for free (up from level 9)
  • Sticks are now sellable again
  • Removed /who
  • Silver Ore is now "uncommon".
  • Removed Tier 5 nodes until we open up level 30+ areas.
  • Thread, Rings and Sticks now become 2 instead of 3 or 4 when crafted
  • Thread and rings are now sellable again
  • Players at level 10 or below can now redesign their character's appearance for free
  • Added craftable 1-handed maces (blacksmithing)

Fixes


  • Made improvements to network culling
  • Made improvements to server side objects
  • Made improvement to server side networking
  • Fixed post processing settings in options
  • Made it less likely to get caught near doors and fences
  • Fixed missing Show Grass button in options for DirectX11 and DirectX12 users
  • Adjusted some save mechanisms
  • You can now see other player spells again
  • You can no longer gain extra healing time by sitting down when an enemy is about to attack you
  • You can no longer eat food in combat by deselecting your target
  • If you destroy an item you are wearing, it will no longer destroy an item in your inventory instead
  • Non-combat NPCs can no longer be killed or attacked
  • Can no longer get stuck in building at Port Durville
  • You can now correctly change hair color and eye color with the scroll of vanity.
  • Fixed various server exceptions
  • 1v1 PvP no longer allows multiple players to attack a single target at range
  • Healing a player that attacked you no longer gives you a skull
  • Fixed some buildings where players could get stuck in the wall
  • Added a potential fix for the UI sometimes getting stuck on character select after entering the world
  • Fixed issue with changing eye color when using Scroll of Vanity.

Support


If you feel like supporting our work you can do one of the following:
  • Purchase Crumbs in-game.
  • Support us on Patreon: https://patreon.com/taleoftoast
  • Purchase Merchandise (US ony): https://www.amazon.com/s/ref=w_bl_sl_s_ap_web_7141123011?ie=UTF8&node=7141123011&field-brandtextbin=Tale+of+Toast

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players: https://discord.gg/taleoftoast


[ 2018-03-11 01:00:26 CET ] [ Original post ]

Server update (NA appears stable, character issues fixed) 2018-03-07 08:00 UTC

We are extremely happy to announce the following: 1. NA appears to be stable. The short story is that Shuu and Flam who are Tale of Toast players wanted to help out and be heroes outside the game as well, and with their extremely valuable suggestions we managed to (it appears) fix the NA crashes. The longer story is that the crashes was related to a bug in Mono, that we had to work-around on the NA server. This work-around had already been done on EU, which is why it didn't crash there, so it's likely we did this change there at once point (the EU server is > 1 year old) to fix it and simply forgot about it. 2. Hopefully, the issue with the small amount of corrupted characters on EU should be solved. If this would still happen to you for some unknown reason then just send Fredrik a private message on Discord ( https://discord.gg/taleoftoast ) and it will get sorted for you. 3. We have made improvements to the network code which has lead to less stress on the servers. We are currently working on improving the network culling code to be less taxing on the server, and once that is done we hope to be able to raise the amount of players per server.


[ 2018-03-07 08:27:24 CET ] [ Original post ]

Server update 2018-03-01 23:00 UTC

We are still experiencing capacity issues, but we are noticing improvements from launch day. Right now the focus is on optimizing the servers to allow for more people to join each server. We are also investigating why NA server stops responding from time to time, and fixing character issues for players. During the weekend, we will most likely not be pushing out any major experimental optimization fixes, as we want to keep the servers somewhat okay. On top of this we are pushing our Server patches and Client updates quite regularly. Once things calm down a bit more we will be posting these patch notes on Steam, but for now you can follow the information in our #announcement channel on Discord: https://discord.gg/taleoftoast Thank you for your support, it really means a lot!


[ 2018-03-02 23:07:24 CET ] [ Original post ]

Server update 2018-03-01 13:40 UTC

We are doing a SERVER and CLIENT patch (requires Steam update). We hope this will add a lot of improvements to both network code and reduced server load. ETA: 1-2 hours. We've also done the following changes: Improved Port Durvill and Old Mill fishing spots. Added more Florin City Guards. Fixed issue with changing eye color when using Scroll of Vanity. Craftable item String no longer adds your name when crafted. Temporary disabled the purchase and trade of Crumbs Bonds while we're working on an issue related to Plain Toast.


[ 2018-03-01 13:51:27 CET ] [ Original post ]

Server update 2018-02-27 00:30

We have cleaned out a lot of taxing database queries, and am working on optimizing the network code. We are also working on making the characters have as little impact on the server itself. We have another patch upcoming soon, both client and server side, that will hopefully alleviate some of the problems. We are continuing to investigate and improve things as quickly as we can.


[ 2018-02-27 01:15:25 CET ] [ Original post ]

Server update 2018-02-25 15:30

We have deployed a new patch to help with debugging, and from the initial looks the load may have to do with some queries to our database clusters. We will keep you updated as things progress. At the same time we are continuing to look at setting up multiple Channels for each region, but it will take longer than expected as we need to work with solving some potential dupe issues first that could arise when we implement Channels. We are continuing to investigate and improve things as quickly as we can. Thank you for your support!


[ 2018-02-25 15:40:32 CET ] [ Original post ]

Server update 2018-02-24 13:40 (UTC)

Now that we have the queue system working, we're looking into making further improvements that will allow us to make the queue move faster and raise the player cap per Channel. We're also looking at setting up 5 new servers that each run a "Channel" for NA and EU. That means we will have 5 new Channels for EU and 5 new channels for USA. What is a Channel? A Channel means that it is a separate machine hosting the game server, but instead of having its own dedicated database it means that it shares the same database cluster. This means that progress you make on Channel 1 in a region will also be available when you login to Channel 2 on the same region.


[ 2018-02-24 13:41:33 CET ] [ Original post ]

Server update 2018-02-24 12:25

We have had a queue system in place for the past few hours, so now when you log in you will be put in a queue. This is to make it less stressful for the backend servers and avoid them receiving too many connections at once.If the server is full, the queue will be paused until a slot opens up on the server. We are continuing to make improvements to raise the cap of the servers, as well as making the queues run quicker. We're sorry about the issues, but are very thankful for your support and understanding!


[ 2018-02-24 12:27:39 CET ] [ Original post ]

Server update 2018-02-24 00:35

The current status is the following: With the current cap of 100 players per server, the load is now at near 0% (the lower the better, 100% means the CPU is completely locked up). This is really great as it appears that the servers can, as planned, handle a lot of players. The bad news is that whenever a new player logs in, it adds a bit of CPU overhead, which means that the CPU must work extra hard for a while (it collects information about the character from the database clusters and instantiates the character on the server). This was not noticed during the Alpha Test, because we did not have hundreds of players trying to login at the same time. It was also not noticed during our performance tests because in those cases we had thousands of "player bots" already created on the server when we logged in. So, basically what happened was that each time we restarted the server and told everyone it was back up, hundreds of people tried to login at the very same second, causing the CPU to lock up more and more, until eventually the server froze. What we're working on to fix this is to implement a queue system. This system will mean that players will be in a queue before they are logged on, which means that the CPU overhead caused by the loading process will not cause issues. This is not a five minute task, it will take some hours to complete this, but we hope it will solve the situation and therefore be worth the extra wait time.


[ 2018-02-24 00:36:20 CET ] [ Original post ]

Server issues update

Austin and I have been working on the server issues. With the help of our great community we have been able to find multiple bottle necks that we did not detect during our Alpha Test stage. We have done updates to the client (you now need to select which server to connect to first rather than auto select US server) and a lot of adjustments on the server to improve performance. Unfortunately, we are regretfully not fully there yet when it comes to having hundreds or even thousands of people online. We are continuing to work on this issue, but for now we have put a temporary "fix" in that will allow players to play. In order to allow the servers to be up, we have put limitations on the server population. If the server is full, you will get an error message that says "Oh no! We are currently doing maintenance, please try again soon.". We are aware that this isn't the most informative message, but the fix is temporary so we did not want to put too much time into fixing it. We will keep you updated on the progress. Thank you for your understanding, we're sorry that the Early Access did not go smoother.


[ 2018-02-23 20:34:55 CET ] [ Original post ]

Issues with servers

We had a lot more players than expected to try and get into the game, and due to this the servers got overloaded. We're working on fixing this issue as soon as possible, please remember that there is a reason we launched this as Early Access, and we hope to get the servers back up and running soon.


[ 2018-02-23 09:54:49 CET ] [ Original post ]

Tale of Toast Early Access Launch!

We are extremely happy to officially launch on Early Access. You can now download and play the game! We can't express how happy we are to have such a great community that's been working together to make this Early Access happen! If there is one thing more we can ask of you is to please help us spreading the word about Tale of Toast in the coming days! :) For launch, we have set up two servers - one in US (West) and one in Europe (Germany).

Bounty Program


As you know, the items in the Crumbs shop will now start costing actual money. We understand that not everyone have the ability to purchase Crumbs, so we have introduced a Bounty Program! This program allows you to earn Crumbs by promoting Tale of Toast. Each participant can earn a minimum 1 crumb and maximum 500 crumbs per category:
  • Social Media (Reddit, Twitter, Facebook, Instagram, etc)
  • Videos (Youtube, etc)
  • Stream (Twitch, etc)
  • Blog Post/Article
  • Other (anything really goes here, have a Tale of Toast event at school, add posters at your local mall, etc.)
The decision as to how many crumbs are awarded per category to each will be based on total amount of views, shares, upvotes, etc. This means you are free to make multiple blog posts, multiple instagram posts, etc. The goal of this program is to bring awareness of Toast, but be very careful to follow best practises on each platform so you do not spam or break any other rules! You can also improve your chances by doing multiple streams, multiple Instagram posts, etc. On top of awarding crumbs to each participant, we will also be giving a special unique title and in-game pet (designed per your wishes, subject to approval) for your account only to the one gaining most crumbs. Example what a user could do: Creates a reddit post explaining Tale of Toast. The post gets 200 upvotes and comments. Posts a tweet about the launch of the game with a link to the steam page that is then retweeted and receives some comments. Posts an instagram picture with a screenshot of the game and receives likes. Does a twitch stream with 10 viewers. Does a Facebook post that they are playing Tale of Toast. You have until Friday the 3rd of March at 00:01 (AM) UTC to do as much as possible. Once you have done the things you wanted to do, email hello@taleoftoast.com with the following:
  • Links to your posts/comments/videos/etc.
  • Screenshots where links are not possible.
The weekend after that, we will be announcing the winners and send out the Crumbs Rewards to all the participants. Austin and Fredrik will be making the final decision on how many crumbs each participants get and who the winner is, and the decisions are final.

Limited Edition Crumbs Item



The "Plain Toast" cosmetic item will Only be for sale during the first week of launch (it will be removed from the Crumbs Shop on the 3rd of March 2018 at 00:01 (AM) UTC. After that, the only way for someone to obtain this specific (and most likely ultra rare) item is to trade it with other players for Crumbs Bonds (it is not tradable for anything else) in an amount that is completely up to the player selling the "Plain Toast" item. While the item is in the shop, you cannot trade it, but after it is removed from the crumbs shop you will be able to trade it with other players.

Changes


For the past three weeks, we have done hundreds of changes. They are far too many to be listed here, and we want to give you the pleasure of discovering the changes on your own, but some the highlights are:
  • Increased movement speed.
  • You are no longer locked for 3 turns during PvE combat (PvP combat is still like this until we have added a melee rooting skill)
  • Part of the main quest chain has been implemented.
  • A temporary level cap has been set to Level 30 (even though we have content to level 60). The reason for this is that we want to ensure there are no major issues for the first two weeks that cause problems with leveling or such. For the same reason, the bridge at Blue River Crossing has fallen into the water.
  • Lots of updates related to balancing (skills, damage, stats, etc.).

Thank you for Alpha testing!


The feedback and bug reports we've received during the alpha testing has been extremely important to us, thank you for all your effort and dedication to making this a great game! As a very small token of appreciation, we have given those who took part of Alpha testing a unique title (can be enabled under the "Social Menu") only given to those who took part of alpha testing, and it is bound to their account name. We're still working on being able to give each alpha tester a unique crumbs item, but as we do not yet have that functionality we will need to give that to you later. Of course, the testing does not end because we've entered Early Access. We will continue to improve the game during Early Access, the main difference being that the game is now accessible 24/7. We hope you will enjoy playing Tale of Toast, and as always we appreciate your feedback and bug reports so we can continue improving the game! :)

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players: https://discord.gg/taleoftoast


[ 2018-02-23 08:45:27 CET ] [ Original post ]

Characters will NOT get wiped after we enter Early Access

As we've been getting some questions about this we figured it was best to make a post to clear up what will happen to characters after we enter Early Access: - Everyone will be starting with empty accounts once Early Access goes live, so any progress made during Alpha testing is cleared (actually the Alpha databases are already wiped) to ensure everyone starts on equal terms on the 23rd of February. - Once we enter Early Access (on the 23rd of February 2018) there will not be a character wipe happening during or after Early Access. That means you will always be keeping your progress from the 23rd of February 2018, including when the game goes from Early Access -> Full Release.


[ 2018-02-02 22:21:18 CET ] [ Original post ]

Patch 0.1.51

Quests We have implemented a few placeholder quests just to try out the functionality of the quest system. We would love your feedback on how quests are found and presented (wisp / NPC interaction), not so much the quest content at this point as they are just generic placeholders. We hope you will enjoy testing Tale of Toast, and as always we appreciate your feedback and bug reports! :)

Changes


  • Raw Meat is now a global drop for level 1-10 mobs.
  • Can send/receive party, guild, private, trade and world messages from inside dungeons.
  • Added armor categories to Crumbs shop to sort items.
  • Added crumbs armor sets as a possible purchasing option for a discount (instead of buying them one by one).
  • Can buy stacks of specific crumb shop items (instead of 1x per purchase, so 10x fireworks for example).
  • Can buy a character rename scroll.
  • Added new rare quality mail armor set which can be crafted.
  • All settings are now saved locally.
  • Added option to invert mouse y-axis.
  • Added option to disable "move forward by pressing both mouse buttons".
  • Added description to world map that describes what each icon means.
  • Camera sensitivity now has decimal values.
  • Camera sensitivity can no longer be set to 0.
  • Fungibarrow now drops from Evil Mushrooms.
  • Altered Fungibarrow stats to match the level it drops at.
  • Moved Octopus boss to Dry Lake.
  • Some temporary quests are now available (see note at the top).
  • Can no longer enter dungeons while you have a skull.

Bugfixes


  • Roaming quest NPCs will now stop moving when a player is interacting with them.
  • Quest items will no longer drop from mobs that drop the quest item after you have completed the quest.
  • The Skip Dialogue button was moved to the bottom of the screen.
  • Completing a quest and opening the log would not update the quest log properly.
  • Dialogue button no longer covers text in the quest window.
  • Scrolling on quest log is fixed.
  • AoE Healing spells now work again.
  • The roof on the house at Dry Lake did not use a LOD model.
  • If you cancel the "exit game" count down, your client will no longer exit when it would have hit zero.
  • Fixed raycasting issues with fences.
  • Fixed issues with Forest Golems.
  • Fixed an issue with Wisp quest triggers.
  • You can no longer destroy crumb items.
  • Adjusted octopus boss collider and position.
  • Fixed quit game buttons (again).

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the Alpha testers: https://discord.gg/taleoftoast


[ 2018-01-26 05:21:29 CET ] [ Original post ]

Early Access launch details and Birthday!

On January 25th, 2015, the first piece of code was commited to the Tale of Toast project, and thus today is its third birthday! It's been a long journey, and your feedback has been invaluable to us, so we would like to take a moment to say Thank You to all those who have helped out! We are also very happy to finally announce the official Early Access launch date of Tale of Toast! The schedule is as follows:

  • January 26th - January 29th: Alpha test weekend This is a regular alpha test weekend, and all those with an alpha key can play.
  • February 2nd - February 16th: Balance testing The balance testing phase will be done by a focus group of veteran players, and we will also allow our Patreon players (who pledge $3 or above) to take part of the balance testing as a small token of appreciation for their support.
  • February 23rd: Tale of Toast Launch This is the date you've been waiting for - the date when Tale of Toast will be playable each and every day! All databases (including character data) will be wiped so everyone starts with empty accounts. There will be servers in EU and USA. Will you be the first one to max out your character on the live servers? Windows, OSX and Linux is supported.

Patreon


Want to pre-register your character name, name an NPC, weapon or other things and support the continued development of Tale of Toast? You can now become a Patron at https://www.patreon.com/taleoftoast , and for as little as $1 per month, you will be given a special role on Discord as well as your name in the credits in the game If you pledge a little more ($3), you'll gain special access to #patrons on Discord which contains insider information, earlier patch notes etc. Pledge more than that and you'll reap even greater benefits, which can be seen on our Patreon page.

T-Shirts


For those in USA (Amazon only ships to USA) who want to support us, you can purchase Tale of Toast T-Shirts here: https://www.amazon.com/dp/B0797M2T3W https://www.amazon.com/dp/B07996KZY1

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the Alpha testers or Austin and Fredrik, the developers behind Tale of Toast: https://discord.gg/taleoftoast


[ 2018-01-25 19:42:12 CET ] [ Original post ]

Patch 0.1.50

Patreon Want to pre-register your character name, name an NPC, weapon or other things and support the continued development of Tale of Toast? You can now become a Patron at https://wwwpatreoncom/taleoftoast , and for as little as $1 per month, you will be given a special role on Discord as well as your name in the credits in the game If you pledge a little more ($3), you'll gain special access to #patrons which contains insider information, earlier patch notes etc More than that and you'll reap even greater benefits, which can be seen on our Patreon page We hope you will enjoy testing Tale of Toast this weekend (it will be up 2 hours from this post), and as always we appreciate your feedback and bug reports! :) Feel free to head over to our Discord, if you want to have a chat with some of the Alpha testers: https://discordgg/taleoftoast

Changes


  • You can now set the same key on your keyboard to be used for multiple actions.
  • Moved "Stay Behind Target" setting to the Controls Tab in the Settings Menu.
  • Improvements to the quest system, with a very brief preview over at John's Farm.
  • If you hold both left and right mouse button, the character will now run forward.
  • If you have autorun enabled, and rotate the camera, the character will rotate in the direction you are facing.
  • Added a Silver Chariot mount.
  • Added an Octopus world boss.
  • Enabling Grass should now have less FPS impact on your computer than before.
  • Rain should no longer have as large FPS impact on your computer.
  • General speed improvements.
  • Added View Distance slider in Graphics Settings.
  • Designer Patron lists are now shown in credits and on statue of heroes.

Bugfixes


  • Gave a nameless guard in Brightwyn a name.
  • GIF Recorder now records to the proper location.
  • Fixed a bug where if you had a previous character deleted without a breadbox, you could get stuck on Login.
  • The Jealous, Chicken, Show Your Playtime/Gold/Skull emotions no longer use the Insult emotion.
  • Fixed issue with "Exit Game" button.
  • Fixed issues with the Bread GUI.
  • Status effect icons on target info will now show up correctly.
  • You can now use magic spells against the player you are locked in melee combat with in 1vs1 zones.


[ 2018-01-12 06:23:09 CET ] [ Original post ]

Patch 0.1.49

Patreon Want to pre-register your character name, name an NPC, weapon or other things and support the continued development of Tale of Toast? You can now become a Patron at https://wwwpatreoncom/taleoftoast , and for as little as $1 per month, you will be given a special role on Discord as well as your name in the credits in the game If you pledge a little more ($3), you'll gain special access to #patrons which contains insider information, earlier patch notes etc More than that and you'll reap even greater benefits, which can be seen on our Patreon page We hope you will enjoy testing Tale of Toast, and as always we appreciate your feedback and bug reports! :) Feel free to head over to our Discord, if you want to have a chat with some of the Alpha testers: https://discordgg/taleoftoast

Changes


  • An inventory with infinite slots where Crumbs items are placed (Bread Box).
  • There is now a Mushroom Mount.
  • You can now equip the Winter Hat.
  • Added loot boxes and fireworks for new year.
  • Your fastest race time is now stored.
  • The game can now run in background, which means that maximised full screen ( http://help.taleoftoast.com/article/13-borderless-window ) should now work better.
  • GIF recorder now shows where it saved the recording and updated save folder.
  • Increased drop chance of Mushroom Spores, Bunny Ears, Bunny Leather and Bunny Teeth.
  • Default keys for strafe left and right are now A and D, while turning is now Q and E by default.

Bugfixes


  • Mouse Sensitivity option now works again.
  • You can now rebind the Rotate Camera button again.
  • You can now bind multiple mouse buttons to multiple actions again.
  • Splash screen is no longer always shown even if its deselected in options.
  • The second action bar option is now loaded correctly on startup.
  • Fixed issue where you could damage guards with AoE they wouldn't attack back.
  • Fixed issue where if you targeted a player and they took damage the target UI would not update.
  • You can no longer trick the game by swapping weapons mid-attack.


[ 2017-12-29 03:38:09 CET ] [ Original post ]

Patch 0.1.48

Patreon Want to pre-register your character name and support the continued development of Tale of Toast? You can now become a Patron at https://www.patreon.com/taleoftoast , and for as little as $1 per month, you will be given a special role on Discord as well as your name in the credits in the game If you pledge a little more ($3), you'll gain special access to #patrons which contains insider information, earlier patch notes etc More than that and you'll reap even greater benefits, which can be seen on our Patreon page Winter Festival The Winter Festival has come to Astaria, with Winter Festival bags spawning across the lands containing gifts to the players Father Winter is sure to make an appearance as well, but in this harsh land he may not be as good as you'd expect Second Action Bar As per popular request, we have now added a second action bar to the game. You can enable it in settings. We hope you will enjoy testing Tale of Toast tomorrow (which starts at 00:00 PST / 03:00 EST / 07:00 UTC / 08:00 CET), and as always we appreciate your feedback and bug reports! :) Feel free to head over to our Discord, if you want to have a chat with some of the Alpha testers: https://discord.gg/taleoftoast

Changes


  • Winter Festival is here!
  • Objects can now spawn on specific dates.
  • Implemented Steam trading cards.
  • Added and Removed some loading screen images.
  • Implemented black wings.
  • Removed camera rotation smoothing.
  • Meteor now have additional impact graphics.
  • Added an additional action bar.
  • Oasis and Race Track added to world map.
  • Implemented a new audio mixer.
  • You can now reset all settings by starting game with -reset ( http://help.taleoftoast.com/article/17-reset-settings ).
  • Created a new and improved Settings Manager which updates settings without having to press Apply (excluding resolution changes).
  • Some humanoids now drop Bread, which can be cooked to make Toast.
  • Trade Supplies vendors now sell stacks of 99 Empty Bottles.
  • Guild MOTD text is no longer limited.
  • /who will now also show players level.
  • Added chat command to send and accept friend requests ( /help to see them).
  • A message is now shown in chat when you enable walking (and also how to disable it).
  • Removed fog patches from South Highland Moor.
  • The Required Material counts no longer include high quality materials unless you have the option enabled.
  • Vendor items that are bought with other items now display the required item icon instead of the gold icon next to the price.
  • Lowered price of Iron Spear/Mace recipes.
  • Added /showskull, /jealous and /chicken emotes.
  • Removed MiaMia.
  • You always succeed in gathering food (such as cabbage) as long as you have the required Cooking level.

Bugfixes


  • Mowed the grass at Abandoned Fortress.
  • Guards can attack you after the skull disappears.
  • The game should now always initially start on the correct desktop resolution for new players.
  • If you leave the client open for a long time on the title screen and then hit connect, you got stuck on "Establishing Connection".
  • Bunny, Runic, Enchanted and Medium leather sets did not have any icons.
  • Cooked Savory Meat was missing from tradeskills.
  • Low quality setting causes issues with LOD (roof would not disappear when zoomed out max for example).
  • Settings Manager updates resolution every time you run the game.
  • The Leaf vanity item would wiggle/shake around uncontrollably when moving around.
  • Arrow rain did not show a circle for players when being active.
  • Dead players that respawn would sometimes turn invisible.
  • You were able to sort your inventory while trading or mailing items, causing it to trade or mail the incorrect item (from the senders perspective).
  • You could walk through the walls in a house in Port Durville.
  • You could get stuck behind the door in Johns Farm.
  • Some trees in westmallow were above ground.
  • You could walk to an area you shouldnt be able to from Azraq.
  • You could get stuck by the Florin Cemetery gate.
  • Sometimes when you killed a mob, the target ui wasn't removed.
  • Medium Boars had the old graphics.
  • Fireworks weren't loud enough.
  • Zombie Murderer is no longer blocked in chat filter.


[ 2017-12-15 07:11:42 CET ] [ Original post ]

Patch 0.1.47

Patreon Want to pre-register your character name and support the continued development of Tale of Toast? You can now become a Patron at https://www.patreon.com/taleoftoast , and for as little as $1 per month, you will be given a special role on Discord as well as your name in the credits in the game. If you pledge a little more ($3), you'll gain special access to #patrons which contains insider information, earlier patch notes etc. More than that and you'll reap even greater benefits (support at $10 or above grants 75% of the support in Crumbs), which can be seen on our Patreon page. Race Track We have added a Race Track on the west side of Florin City. The Race Track is a place where you can compete against each other on mounts (max +40% increase) each time the clock hits 12:00(AM) in-game, but be sure to not use any disallowed substances while racing as it will disqualify you. Trying to take shortcuts on the track will also slow you down, and there is a small fee to enter. The winner of each race gets a token as an award, which can be traded in for items! There is also a participation award, and with enough of those you can trade them for a winner token. We will be adding a highscore for the fastest racers in an upcoming patch. We hope you will enjoy testing Tale of Toast tomorrow (which starts at 00:00 PST / 03:00 EST / 07:00 UTC / 08:00 CET), and as always we appreciate your feedback and bug reports! :) Feel free to head over to our Discord, if you want to have a chat with some of the Alpha testers: https://discord.gg/taleoftoast

Changes


  • You can now see and send world chat and trade chat messages from inside instances.
  • Instances will now give warnings when the server is going down for maintenance.
  • Added pig/boar SFX.
  • Added pig/boar mounts.
  • If you left click something, and then left click it again, it will behave like the right click button.
  • AoEs will now give a skull to you if another player runs into the AoE circle.
  • Adjusted the model for pigs/boars used for Skinning.
  • Added mailbox to Albahr
  • You can now fly from Nora to Clearwolf and Wyntervale (and opposite).
  • Increased flight path cost for end game flight paths, and lowered cost for beginner area flight paths.
  • You can rebind the cancel target button.
  • Debuffs are now cleared on death.
  • "Out of Mana" message will now also display as a message on the screen rather than only in chat.
  • Added Craftable Spears and Maces (thanks Kitsune for the models!).
  • Using town portal will now stop your movement-
  • Moved Alchemy trainer and Banker more apart as they caused issues when close together.
  • None of the enemies in Brightwyn Forest will no longer flee at low HP.
  • Added Statue of Heroes that shows Patrons at that tier.
  • Patrons are now shown in in-game Credits.
  • Added Racing Event! Find the starting point to the west of Florin City. It starts whenever the in-game time hits 12:00/12pm.
  • You can now press the Jump key while mounted to give your mount a boost.
  • Increased minimum chance to hit/get hit to 25% (used to be 5%).
  • Added Corgi mount.
  • Increased drop rate to alchemy material drops.
  • Treasure Goblin will now always drop a Treasure Key.
  • Turtle mount now requires you to be level 1 or above.
  • Created Oasis in Amir Desert for fishing.
  • There is now a /showplayed command.
  • You now get a proper error message when trying to create a guild without a Guild Charter.
  • Added effect when a trade skill station is depleted.
  • Adjusted player targeting to keep your current target when moving with the mouse (use ESC or click the target window to deselect current target)
  • Can now move the target UI
  • Chicken mount item is now Rare (blue) quality (up from Common (white))
  • Made some internal server improvements

Bugfixes


  • There is no longer a "Right Click to Sell" tooltip on items that cannot be sold.
  • One of the long hair female hairstyles no longer acts off when moving around.
  • Killing something with an AoE in one hit will now properly grant item drops.
  • Fireworks can no longer be heard from anywhere.
  • You can no longer get stuck in the Albahr fountain.
  • Adjusted some swords which couldn't be sold.
  • Hopefully fixed the issue with instances becoming unavailable after a while.
  • All fireworks will now go off.
  • Using scroll of rebirth will no longer remove debuffs.
  • Some potion recipes were purple, with their output being blue.
  • You can no longer walk down the cliff by Brimstone Caverns to get stuck.
  • Grass in the new fishing area near Nora is no longer in the air.
  • Ores on the path from Brightwyn to Seven Oaks should no longer spawn far down by the water.
  • Magic Cucumber now uses a cucumber model on the ground.
  • Disconnecting while looting a node will no longer break the node.
  • You can no longer mount while sitting.
  • Players should no longer flicker.
  • Moved some trees in Westmallow that were above ground.
  • All buttons in the in-game menu now got SFX when pressing them.
  • Pressing the quest button will now open the empty quest log.
  • Enabled Sheep and Boars in Hundred Trees Forest again.
  • Adjusted Zombie mount growl volume.
  • Some of the torches in Finhallow were below ground.
  • Wyntervale Weaponsmith anvil is no longer floating in the air.
  • Blacksmith in Albahr now sells more Enchanted Arrows and Traps.
  • You can now see Target UI again.
  • You no longer start walking towards the graveyard when you die.
  • Pants icons are now working properly again.
  • Should no longer be able to cast multiple spells at once
  • The "I'm Stuck" feature should now work properly
  • Guards will now attack skulled players once again
  • Fixed an issue with attaching items to letters
  • John's Farm now correctly displays a green shield next to it instead of a yellow skull
  • Fixed some building colliders that were causing players to get stuck in the walls
  • Pets no longer fall through the Florin Arena floor
  • Fixed some player movement issues
  • Fixed /showgold emote
  • Fixed Discord Rich Presence issue


[ 2017-12-01 07:23:33 CET ] [ Original post ]

You can now support Tale of Toast on Patreon

We have just launched a Patreon page for Tale of Toast! If you would like to support Austin and Fredrik for the continued development of Tale of Toast then feel free to head over to https://www.patreon.com/taleoftoast . What do I get for becoming a Patron? For as little as $1 per month, you will be given a special role in our Discord server as well as your name in the credits in the game. If you pledge a little more ($3), you'll gain special access to insider information. More than that and you'll reap even greater benefits, which you can check out in the 'Rewards' section to the right. Why do we need your support? Becoming a Patron (even if it's the lowest amount of $1) will help continue the development of Tale of Toast by allowing us to purchase necessary services and tools required to run and develop the game. Your donations will directly impact the time we can spend to advance our progress and shorten the time to launch the game into Early Access which will allow you to play 24/7/365. Thank you! Thank you all for your continued support (even if you don't become a Patron), it has really helped to keep us pushing forward! You're all shaping the game into something greater that we could never have created by ourselves.


[ 2017-11-21 01:40:52 CET ] [ Original post ]

Screen Resolution issue on first startup

Unfortunately, we didn't fully fix the screen resolution issue on your first startup for everyone, which means when you start the game it may be on a very low resolution. In order to fix this, hit ALT + Enter and then resize the window and then go into settings and select the desired resolution.


[ 2017-11-17 07:57:27 CET ] [ Original post ]

Patch 0.1.46

Discord Rich Presence We have integrated Discord Rich Presence! With this, you can let others see that you're playing Tale of Toast and your character name, character level, and what instance you're currently in. To enable this open Discord and go into User Settings, Games and enable "Display currently running game as a status message".
Chicken Mount The ever so alluring chicken mount have arrived to the world of Astaria! To have a chance of getting it you simply need to kill chickens. The drop chance? Not high. Optimized house models We have optimized the house models across the world, which should hopefully mean you get a bit higher FPS. We are working on other optimizations too though, so stay tuned! Decreasing rubber banding Improvements have been done to decrease rubber banding when going in/out of houses or next to fences. We hope you will enjoy testing Tale of Toast tomorrow (which starts at 00:00 PST / 03:00 EST / 07:00 UTC / 08:00 CET), and as always we appreciate your feedback and bug reports! :) Feel free to head over to our Discord, if you want to have a chat with some of the Alpha testers: https://discord.gg/taleoftoast

Changes


  • You now need to stand still for 10 seconds before you can log out.
  • Created unique color schemes for all cloth and leather tradeskill armor sets.
  • All Tier 1 recipes are now known from the start.
  • Integrated Discord Rich Presence.
  • Created two new fishing areas where the rivers meet at Nora and Blue River Crossing.
  • Moved the old Trade Supplies vendor in Brightwyn to the square, and added two additional Trade Supplies vendors in Brightwyn.
  • All gathering nodes in Brigthwyn Forest will now spawn at random locations.
  • Created unique textures for Linen and Silk sheep.
  • Reduced price for Tortilla and Cheese.
  • You can now attack guild members in the arena (this is temporary for this patch as players wanted to test out PvP against guild members)
  • Added mailbox to Clearwolf.
  • Melee combat no longer forces you to target the enemy that you're in combat with.
  • Melee combat is now slowed down for untargeted players.
  • Improved group frame user interface.
  • Arena kills no longer count towards PvP kills in highscore.
  • Replaced enemy / npc target detection with a better method.
  • Snarltooth will now drop better items more often.
  • Lowered the amount of mobs in Orc Camp.
  • Updated the terrain in Wyntervale.
  • Disabled PvP in John's Farm.
  • Combat XP is no longer shown in general chat window if Combat log is disabled for general chat window.
  • Added /showgold emote
  • Improvements to decrease rubber banding when going in/out of houses or next to fences.
  • Increased HP for bosses
  • There is now only one firework, which shoots a random firework.
  • All bosses now have the same run speed as King Tirion.
  • Increased Aggro range for elites around bosses.
  • Optimized house models.
  • Added Sheep pet.
  • Added Chicken pet.
  • Added Rooster pet.
  • Added audio to Zombie mount.
  • Added audio to Wolf mount.
  • Added audio to Dragon mount.
  • Created Chicken Mount.
  • Removed ability to enable PvP prior to level 5.

Bugfixes


  • Sending mails will now send items based on the item slot, rather than the item id. You should no longer send the wrong item.
  • The Default resolution when starting the game for the first time is no longer 640x480, but the current resolution of your monitor.
  • The target ring for a mob will now disappear if you die, instead of being at the location where the enemy was when it died.
  • You will no longer attack another player if you have them selected and write something in chat that contains the letter "v".
  • Using Tab to switch chat channel will no longer swap your target.
  • Fixed issue where you could get stuck in game.
  • You can no longer use "Stuck" while on a flight path to get Really stuck.
  • Enemies should hopefully no longer get stuck pathfinding to the same point over and over.
  • AoE spells now work when you have a target selected.
  • You can now open trade skill window when crafting.
  • You can no longer cast multiple spells at the same time.
  • You can no longer attack yourself by first casting a heal and then hitting "V" while targetted.
  • NPCs that don't move are no longer spawned under the floor in buildings.
  • You can no longer attack guards with "V" after targetting them.
  • Florin City's walls now show up on minimap
  • The stat reset button in the stat window now works.
  • /played now shows the amount of days played again (instead of just hours and seconds).
  • You can no longer initiate a trade when the dungeon ends, as it could cause item losses.


[ 2017-11-16 21:45:24 CET ] [ Original post ]

Patch 0.1.45

We're currently focusing on getting the core mechanics done for the early access launch, and because of that there are fewer content changes this time around. A big change though is that you now got Object Targeting. This means that you can either select an enemy by left clicking on it or TAB between targets, and then either use a hotkey on your action bar to cast a skill, or hit "v" to melee/ranged attack the selected target. We've also re-implemented quest system features, but we are waiting with activating the story line until for when we hit Early Access. We hope you will enjoy testing the game tomorrow (which starts at 00:00 PST / 03:00 EST / 07:00 UTC / 08:00 CET), and as always we appreciate your feedback and bug reports! :) Feel free to head over to our Discord, if you want to have a chat with some of the Alpha testers: https://discord.gg/taleoftoast

Changes


  • Implemented Object Targeting (see notes above).
  • Quest updates (no main story activated).
  • Added the ability to add multiple servers for launch.
  • Turned Halloweed ghost into a pet.
  • There are now mana versions of Fish.
  • You can now select what type of information you want shown in the general chat tab.
  • Hovering over another player with vanity items on them will now show their actual equipment.
  • Added notification to group chat when a group invite is sent by the leader.
  • Added graveyard to Clearwolf.
  • Albahr Blacksmith now sells more enchanted arrows and snare traps.
  • Potions now have their duration in their description.
  • Players are now informed how to open the social menu when getting a friend request.
  • Treasure Keys now stack to 15.
  • Rubies now stack.
  • There is now a circle that shows the casting range of the spell you want to cast (added last alpha test).
  • Scroll of rebirth is no longer usable in combat (changed last alpha test).
  • Increased the stats/skill reset in the GUI from max level 5 to 10 (changed last alpha test).
  • Ears are no longer sellable (changed last alpha test).
  • Increase size of interaction spheres around woodcutting stations (changed last alpha test).

Bugfixes


  • Fixed the visual radius for casting non-aoe spells (it was too short).
  • Fixed so the grass will no longer turn black during the night.
  • Adjusted some trees in Westmallow and Nora that were sticking out of the ground.
  • Fixed aspect ratio of Mineral Ruins loading picture.
  • Dropping items in the No-Risk PvP Arena should no longer have them fall through the floor.
  • Gathering SFX no longer plays twice on successful attempts.
  • Boss in Crimson Catacombs will now drop a Ruby from time to time.
  • Timestamps no longer changes color from time to time.
  • Whirlwind can no longer hit players outside the level restriction limit.
  • You can no longer gather two things at the same time.
  • Corrupt Arrow and Dire Arrow now show what their effect does.
  • Enemies should go back and forth less often when casting spells at them from far away.
  • Sometimes, the scrollbar wouldn't show in a vendor window even if they had more items than what fit in the window.
  • The graphical quality settings should no longer have the visual appearance of reverting from Medium to Low when restarting the game.
  • Reset button in "Stats" now works (fixed last alpha test).
  • Sit and Dance emotes are no longer mixed up (fixed last alpha test).
  • Florin Arena chest no longer spawns under the arena floor (fixed last alpha test).


[ 2017-11-02 19:13:38 CET ] [ Original post ]

Patch 0.1.44

Halloween arrived early to the land of Astaria, which means there are temporary changes in scenery in some of the areas around the world! Some of the things we have changed, based on your feedback, are that we've given back some xp to trade skills, and we have also made it a bit smoother to progress from Florin Forest to Lake Nora. We hope you will enjoy testing the game tomorrow (which starts at 00:00 PST / 03:00 EST / 07:00 UTC / 09:00 CEST Friday the 20th of October), and as always we appreciate your feedback and bug reports! :) Feel free to head over to our Discord, if you want to have a chat with some of the Alpha testers: https://discord.gg/taleoftoast

Changes


  • Halloween decorations.
  • There is now an Emote menu you can use to do emotes. You can still use emotes in the chat box too (type /emotes for a list).
  • Added unique wooden log icons for each type of wood.
  • Epic recipes for all types of armor (Cloth, Leather, Mail and Plate) can now all be found in all the dungeons.
  • Alchemy items should now drop more frequently (let us know if you have issues with any of the alchemy drops, and we will look at them).
  • Added unique sounds for Gathering and Woodcutting.
  • All guards now have names.
  • Levels below level 6 can now reset their skills and stats by pressing on the Reset button in the skills/stats interfaces. Those above level 6 can still use the scroll of rebirth from the Crumbs shop (nothing is charged during alpha when purchasing anything from the Crumbs shop).
  • You can now select to always show system time.
  • Improved Clock (AM/PM for 12h clocks, and fix for showing single minutes properly).
  • Added fireworks that can be obtained from the Crumbs shop.
  • Adjusted enemy levels in South Highland Moor to make the level progression better from Florin Forest -> South Highland Moor -> Lake Nora.
  • If you try to mount while running, the player will now stop and attempt to mount.
  • Pets will now adjust their speed depending on if you're walking or running.
  • Adjusted some node locations in Amir Desert.
  • Magic food you can gather in the world (such as magic cabbage) now have a different icon from regular food.
  • Dressing Room and Equipment cameras are now disabled when not in use to increase some performance.
  • Adjusted Lightning Bolt cast time from 4s to 2.5s.
  • You can now press TAB to switch between world chat, chat, trade, etc.
  • You can now type a channel and press enter to swap to it (for example /world) instead of having to press space after typing it.
  • Decreased the amount of gold in chests.
  • Mailboxes no longer close when having sent a letter.
  • Increased the hitbox around the flowers that your mouse interacts with to show you're hovering over a flower.
  • The slash effect is now shown when doing a critical hit, instead of just randomly.
  • Added tradeskills checkbox for 'Use high quality materials' that determines if +materials are used for the craft or not.
  • Increased rare mat requirements on rare leaf armor set
  • Increased xp gain on crafting.
  • Vanity items no longer shows the "If Equipped" window when hovering over them, as they do not affect stats.
  • Added a banker to Clearwolf.
  • Renamed "Texture Quality" to "Quality" in graphical settings, to better reflect that it does more than just changing the texture quality (implemented during last alpha).
  • Adjusted some Crafting Material to be Uncommon instead of Rare (implemented during last alpha).
  • Removed Quality option from Projectiles and Spawner crafts (implemented during last alpha).

Bugfixes


  • Fixed issue where if you disabled left click to move, then you couldn't select spell targets.
  • Player nametags should no longer be below or in the middle of players when on a mount.
  • Rares should no longer get stuck in the crystal at mineral ruins.
  • Fixed issue with the colors of the timestamp becoming the wrong color.
  • Fixed issue where if your inventory was full when you tried to craft something (by droping something on the floor then picking it up when you start) the item would craft but it will never spawn. It will now be droped on the ground if this happens.
  • Tradeskill stations should no longer spawn inside houses.
  • Tradeskill stations (such as mining nodes) should no longer float mid-air.
  • Bear Warriors should no longer sink through the ground.
  • You should no longer gain None XP when gathering.
  • Fixed the directions signs by Orc Camp and Clearwolf.
  • Mowed the grass in Bandit Camp.
  • Fixed a tree by Abandoned Fortress which wasn't fully placed in the ground.
  • Samuari Chestplate should now clip less on the player.
  • You should no longer be able to see into the crimson church by looking at a specific angle.
  • Spell Tooltips were showing incorrect information.
  • You will no longer be able to gather from trade skill stations that require Cooking (such as Cucumber) unless you are at the correct Cooking level.
  • Whirlwind will no longer do a double hit on the target you're currently fighting.
  • Whirlwind will no longer damage your party members.
  • Friend list is now cleared properly when switching characters.
  • Fixed issue with mailing items with a prefix.
  • Fixed issue with being unable to create a guild.
  • Fixed loading screens that had strange aspect ratios, resulting in strange looking images.
  • The Copper Headknife is no longer green.
  • Wisp no longer tells you to speak with NPCs in the starting area (implemented during last alpha).
  • Fixed issue where Runic Pickaxe and Meteore Pickaxe recipes would try to teach you Adamantite Pickaxe (implemented during last alpha).
  • Tradeskill buttons should no longer disappear (implemented during last alpha).


[ 2017-10-19 20:48:56 CET ] [ Original post ]

Patch 0.1.43

This week we have worked on fixing the bugs that were reported, and the two things that received most major adjustments were Guilds and Tradeskills. The largest change in relation to Tradeskills is probably that Batch Crafting now gives the same amount of trade skill xp as a single crafting, and now got the same attempts per craft as single crafting. There are plenty of other trade skill changes done as well though, some being two (kind of) new gathering skills to level in! With regards to Guilds you now have the ability to set a message of the day, can see bank logs in a separate view, and. There is also a lot of other changes done, so have a look below. We hope you will enjoy testing the game tomorrow, and as always we appreciate your feedback and bug reports! :)

Changes


  • Different areas now have different light colors, so it should now be easier to see items in the snowy areas.
  • You can now also see guild members level when they are offline.
  • Added Shield skill: Shield Bash.
  • Added 2H skills: Bloodlust and Whirlwind.
  • You can now spawn a fire where you can cook (requires Carpentry material and a Flint). Campfires also provide a buff to players around it.
  • Removed Enchanted Arrow requirement from the first tier ranged skill.
  • Lowered price of Enchanted Arrows to 1 gold.
  • Adjusted arrow recipes to use Sticks instead of Lumber.
  • Added Stick version of all lumber materials.
  • Adjusted Glue recipes to use Paste instead of flowers.
  • Added Paste versions of all glue materials.
  • Split Botany into Botany and Woodcutting skills, and Paring into Shearing and Skinning skills.
  • Separated trade skills list based on type (Gathering / Crafting).
  • You can right click on online guild members and invite to party from guild window.
  • Added an item that when used, spawns a random monster at your location (you don't suffer death penalties when dying to this monster).
  • You can now set a guild message of the day if you are an officer or guild leader..
  • Adjusted respawn timers and spawn radiuses for nodes.
  • Added audio and icon effect on abilities that are ready to be used again after being on cooldown.
  • Lower right menu will now sparkle when you have unspent points.
  • Skill / spell icons in the menu now sparkle when you have unspent points.
  • Item Requirement text is now red if you don't meet the requirements on item tooltips.
  • Disabled crafting quality on consumables.
  • Spell icons that you can not yet assign are now faded to indicate they can not be used.
  • Skills are now removed from actionbar after using Scroll of Rebirth.
  • Added guild activity log messages so you can see them in separate views (general and bank)
  • Added combat level requirement on arrows.
  • Arrows gained from crafting have been upped from 12 to 20 arrows. Due to this change, they are also now unsellable.
  • Raw, Cooked and Magical meat icons are now different.
  • Adjusted so Error Messages are shown no matter what chat tab you have open.
  • Added audio for completing gathering actions.
  • You can now double click on a skill in the action bar to cast it on yourself, if it is a single target heal spell. You can also hold SHIFT + Action key to self-cast.
  • Enemies that eat items on ground (such as bunnies) will now grow in size for each item it consumes.
  • Players now start with a bow, dagger and short sword.
  • Adde Rare Bandit Leader at Bandit Camp.
  • Made Rare mobs in Grendal Cemetery easier to spot.
  • Moved Trade Skill Vendor to the main square in Brightwyn.
  • Potions are now Uncommon items, and no longer global drops.
  • Batch Crafting now gives the same amount of trade skill xp as a single crafting, and now got the same attempts per craft as single crafting.
  • Removed combat XP generated by crafting.
  • Lowered tradeskill XP Generated by crafting.
  • You are now asked if you want to enter or leave a dunegon.
  • You can now see information when a guild member was online last time (they must login after this update for this to show).
  • Adjustments have been made to in preparation to the quests, so you can no longer interact with random NPCs.
  • You can now hover your mouse over the in-game clock to see your system time.
  • You can now consume Crumbs bonds to get Crumbs.
  • Lowered Mahogany trees respawn time (from 10-90 minutes to 3-10 minutes) (changed during last alpha test).
  • Added Cheese to Trade Supply vendors (changed during last alpha test).
  • Lowered respawn times for Brightwyn Forest loot objects (mining nodes, botany nodes, etc.) so they will respawn a lot quicker for new players (changed during last alpha test).
  • Increased the amount of Redheart logs and lowered their respawn time (from 10-90 minutes to 3-10 minutes) (changed during last alpha test).
  • Increased standard alchemy potion effect duration to 20 minutes (from 5/6 minutes) (changed during last alpha test).
  • Fire Shards, Lava Cores and Stones now stack to 50 (changed during last alpha test).
  • Crimson NPCs now drop boots (changed during last alpha test).

Bugfixes


  • Bunnies (and other monsters) should hopefully not get out of sync any more in some occasions for clients.
  • You can no longer see through the roof of the house in Sleeping Volcano from certain angles.
  • Failing a craft attempt should no longer get you stuck in the crafting animation.
  • Fixed issue with textures on the Blue River Crossing building glitching out sometimes.
  • Trade skill buttons should no longer be duplicated in certain conditions.
  • Loot objects should no longer spawn inside trees or other objects.
  • It no longer says "Requires: Arrows" on bows.
  • Berries that are in the initial mail that new players receive now got a proper icon.
  • Fixed and issue where a player could get corrupted in a specific case.
  • Quest text bubbles will now be shown on top of all other layers.
  • You can now target/heal group members from the group ui again.
  • Lowered the quality of "Low" quality setting, which should mean players get better FPS on Low quality setting.
  • There should no longer be a big shadow circle following you around on Medium quality setting.
  • Crafting rates on currently open recipe window are now updated when your skill levels up.
  • Fixed issue with own name plate not showing properly.
  • Fixed issue where if you opened your map before going into a dungeon it would stay open, and you couldn't close it unless you left the dungeon.
  • Your queued quality actions while crafting are now removed below the required progress threshold.
  • You should no longer get stuck in the dead or trade skill animations.
  • Your character will no longer look like it levitates if you move forward while being in the stand-still jump animation.
  • It will now show "Gathering attempt failed" instead of "Cooking attempt failed" when failing to gather a consumable.
  • Login server will now properly shut down when servers shut down.
  • Mobs will now respawn again in Brimstone Caverns (fixed during last alpha test).
  • Players drop inventory on death again (fixed during last alpha test).
  • There is now a line break between sit down and group commands in /help (fixed during last alpha test).
  • You can no longer walk through the walls in the General Goods store in Kinborough (fixed during last alpha test).
  • You no longer get a PvP message when reaching level 5 (fixed during last alpha test).
  • Crimson cloth from crimson catacombs will now stack (fixed during last alpha test).


[ 2017-10-05 19:42:40 CET ] [ Original post ]

Patch 0.1.42

As we are preparing to entering Early Access, we have created yet another patch for you to try out! We have made quite a few changes, and some of the highlights are: Food Updates We have removed food from vendors, so food from cooking and gathering is now the main source for health and mana. Enemies will now drop various raw meats that may be cooked either on their own for health, or by adding ingredients for mana. We have also added additional fruit stations around the world which provides health and mana when gathered, and they require various cooking levels to loot. Dungeon Adjustments We have added a new dungeon, Brimstone Caverns, which requires level 55+ to enter. We have also added fog of war to crimson dungeon and rare enemies to each cave that will sometimes spawn. Armor Sets We have created some additional armor sets; rare leather, rare cloth, epic cloth and legendary mail. Crafting Crafting Materials can now gain +quality, and when using materials with +quality on them you have a better chance of yielding higher stats results on the item you are making. Crafter items with +quality also gets a higher item level now. See the full list of new features, adjustments and bug fixes below.

Changes


  • All NPCs now have random dialogue assigned to them in preparation to quests.
  • Added child NPCs.
  • Added Object Tooltip to house walls so you can hover them to see what type of house it is.
  • Removed food from vendors.
  • Created more food loot stations in the world.
  • Enemies now drop various raw meat that can be cooked for Health or Mana.
  • You can now see how many players you have killed, and what your total amount of deaths are.
  • Scroll of Alpha Testing now gives level 25 in all trade skills as well.
  • There is now an option to show your own name tag.
  • A player with full inventory can now trade with another player, as long as the end result does not mean they have more than a full inventory.
  • Damage AoE circles are now red.
  • Prices of 40% mounts lowered to 5000 gold.
  • Added level 10 mount in Seven Oaks, that gives 20% speed increase, for 2000 gold.
  • You can no longer send mails to players you are ignoring, or who are ignoring you.
  • Clicking on a trade skill station opens up the corresponding trade skill.
  • Adjusted casting bar timer position
  • Enchanted Arrow is no longer a projectile item.
  • There is now an arrow that shows your direction your player is facing on the minimap and the world map.
  • It is now shown in group chat when you loot something from a chest.
  • Increased the amount of blooms to be equal to mining nodes.
  • Made blooms easier to spot by increasing their size and using a few better models.
  • Added timestamp option for chat.
  • Rares should no longer spawn in the same order al lthe time.
  • Removed guards from safe zones, and instead made skulled players attackable in them, to avoid locking skulled players out of those areas.
  • Increased drop rates for alchemy materials that drop from enemies.
  • Players can no longer attack guards or flight mounts.
  • New players now get a welcome letter to their mailbox.
  • The heads of players were made 10% smaller.
  • Removed arrow requirement for bows, but arrows give additional damage compared to shooting without arrows. Because of this, arrows are now dropped on death.
  • Made sheep and boar icons on the minimap a little smaller.
  • Added sound effect for learning a recipe.
  • Reduced health gained from Defense to 3 (down from 7).
  • Added extra flavour text to an item quality depending on how good the quality of the item is.
  • The possible equipment stat rolls are now closer together than they previously were.
  • Enemies below levvel 3 now have 1/3 of their previous health, and 4-5 have 1/2 of their previous health.
  • Friend list is now sorted by online friends first.
  • Color of damage text done by local client is now white.
  • Added batch crafting for arrows.
  • Removed +Vitality on 1H axes and +Vitality on 2H swords.
  • It now says "Offline" instead of "N/A" in the group gui.
  • Adjusted name of Crackle Dagger to Crackle Axe (as it was actually an Axe and not a Dagger).
  • There is now a server announcement when a player kills a world boss.
  • Bosses no longer spawn immediately when server starts.
  • Enemies now have a max level in each dungeon.
  • Dungeons can now apply status effects when entering.
  • If you leave the group while in a dungeon, you will be teleported out after a while.
  • Players can no longer send group invites in dungeons.
  • Crafting Materials can now have +quality.
  • Crafted Equipment item with +quality gets a higher level
  • Using Materials that have +quality on them will yield better stat results.
  • Added Legendary Mail Set.
  • Added Rare Leather Set.
  • Added Epic Cloth Set.
  • Added Rare Cloth Set.
  • Added Leaf Umbrella.
  • Added Samurai Helm.
  • Added Japanese Masks.
  • Added Sunglasses Trinket.
  • The Crimson Catacombs dungeon is now available (level 20+) (changed during last alpha).
  • Lowered quality of a couple globally dropped potions (changed during last alpha).
  • Disabled respawning of mobs inside dungeons (changed during last alpha).
  • Disabled respawning of chests inside dungeons (changed during last alpha).
  • It is now possible to sit down while moving (changed during last alpha).
  • Improved performance when switching chat tabs with lots of text (changed during last alpha).
  • Adjusted aggressive types on enemies within Shadehallow Cemetery (changed during last alpha).
  • Tier2 Trade skill recipes now cost 1/4 its previous price (changed during last alpha).
  • Made it more clear what the tool bonus is for in the trade skills window (changed during last alpha).

Bugfixes


  • If an enemy loses its target for some reason, it no longer get stuck.
  • Walls should no longer overlap in Crimson Catacombs.
  • Spell buffs no longer display the Miss combat text when applied.
  • Fixed issue where if you unequip an item from your real slot that uses the same model as your equipped vanity slot, it would hide the item model.
  • Grass should no longer turn black.
  • Vendor Item scroll bar is now only shown when the list is large enough to require a scroll bar.
  • You can no longer cast spells during the sitting/standing animation.
  • The guild banker no longer talks every time you move things around in the bank.
  • Recipe items for materials no longer list Accuracy as a random attribute chance.
  • You can now heal players by clicking the group ui again.
  • / now works again.
  • Max damage on offhand weapons can no longer be lower than the Min damage amount.
  • Channeling spells no longer counts up instead of down on their timer.
  • NPCs/Enemies that doesn't move around will now return to their spawn position when out of combat.
  • Crafting something in leather working and carpentry will no longer make the alchemy sound.
  • Rare enemies and Boss enemies are now properly shown on the minimap.
  • Fixed a typo on the Wisp Color GUI.
  • Player crit chance was calculated incorrectly.
  • The world map will no longer open if you are in a dungeon and click the "open map" icon.
  • Guild activity window will now show the proper time when auditing.
  • Fixed a fence in Seven Oaks that acted strangely.
  • You can no longer rotate the camera left and right when writing a letter.
  • Fixed issue with crafting attempts sometimes playing the failed SFX even when you succeed (fixed during last alpha).
  • Fixed issue with status effect effects not being removed properly (fixed during last alpha).
  • Fixed logout button (fixed during last alpha).
  • Fixed quit button on Title menu (fixed during last alpha).
  • Fixed a crafting issue with making quality attempts below 10% progress (fixed during last alpha).
  • Removed splash screen on startup (fixed during last alpha).
  • Fixed an issue with the minimap not being cleared properly (fixed during last alpha).
  • NPCs does proper damage now (fixed during last alpha).
  • Elite and Boss enemies will now aggro players no matter their level (fixed during last alpha).
  • Applying status effects to targets no longer locks you in combat (fixed during last alpha).
Thank you for taking the time to alpha test Tale of Toast, it is very appreciated and we hope you enjoy your time in Tale of Toast! As always, free free to head over to https://discord.gg/taleoftoast if you want to have a chat with the developers and other players testing the game.


[ 2017-09-21 09:15:18 CET ] [ Original post ]

Patch 0.1.41

2017-09-09 This weekend, the biggest change is that we have reimplemented the Dungeon System, with new features. Unique Dungeons Dungeons have their layout and features generated in a unique way each time you run the dungeon, so no run will be the same. Enemy levels in the dungeon are adjusted to match the group, and the dungeons are safe zones to encourage cooperation. Bosses/Chests/Elites drop recipes and crafting materials for high end items. Different types of Dungeons Raids - all players on the server will enter the same dungeon where they work together throughout levels to finish off the bosses) Instances - each Group gets its own unique instance assigned to them. Cave of Shrooms (Instanced) over by Old Mill is the first one a group of players will run into, and it requires you to be at least level 10 to enter. See the full list of new features, adjustments and bug fixes below.

Changes


  • Dungeon System reimplemented. Each dungeon run gets a unique layout generated, so no run will be the same. Enemy levels in the dungeon are adjusted to match the group, and the dungeons are safe zones. Bosses/Chests/Elites drop recipes and crafting materials for items. Two types of Dungeons exist; Raids (all players on the server will enter the same dungeon where they work together throughout levels to finish off the bosses) and Instances (each Group gets its own unique instance). Cave of Shrooms (Instanced) by Old Mill is the first one to try out, and it requires you to be at least level 10 to enter.
  • Bows can now use any type of arrow, and different arrows give different damage. The different arrows are made through carpentry.
  • When crafted, items to be consumed are only used on first durability loss, rather than when opening the window.
  • Crafting Changes: Increasing quality will decrease current progress by 50% instead of decreasing durability. Added a finalize button for items that are allowed to have quality. For each 10% progress consumed by quality, you gain 1 quality point. If your trade skill level is greater than or equal to the recipe level, your progress rate will be affected by your bonus gained from the tool. Reduced Progress chance to a max of 90% success. Reduce Quality chance to a max of 75% success. Reduced Batch craft chance to a max of 90% success.
  • You will now get a warning message if you try to exit the game while in combat (previously this was only given when you tried to logout).
  • Removed a campfire from Brightwyn Forest that was not a trade skill station.
  • Changed vanity tails to use the Trinket slot instead of the Back slot.
  • Added timestamps to Guild Activity.
  • Changed color of text for skill names in tooltips.
  • Removed XP gain bonus you previously gained while in groups.
  • Value of player crafted items is now scale according to how well it was crafted. A +5 item is now worth more than +2.
  • Trade tools now require the player to be the correct level in the trade skill to use it (iron pickaxe -> level 8 mining, etc).
  • You can now see the teleport cooldown when hovering over it.
  • Bosses are now immune to DoTs.
  • Added Batch Crafting for consumables.
  • It is now shown in chat what loot your group members pick up.
  • Ranged and Line of Sight is now also checked just before completing the spell cast.
  • If you follow somebody and cast a spell/melee attack something, you will now stop following and cast the spell/melee attack.
  • There is now a Sell Junk button at vendors that auto sells all grey items that aren't crafting materials.
  • Guild leaders now only see the "Buy Guild Bank" button when speaking to a guild bank vendor, while non-guild leaders only see the text that the guild leader must purchase it.
  • Increased enemy chase distance and timeout by 1.5.
  • Added enemy camps at each rare/boss enemy.
  • Fixed some Palm Trees which had red line in the leaves.
  • Added a cat pet.
  • Added a dog pet.
  • You can now see stats and level and item will have when looking at the recipe.
  • You can now see the level of your friends in your friends list.
  • You can now swap weapons in combat, but all melee buffs on your are removed when doing so.
  • There is now an animation when you are looting a chest.
  • Added more enemy camps (and Rares) to Amir Desert and Burnt Plateau.
  • Updated Terms of Use to mention Crumbs instead of Diamonds.
  • Added chickens and roosters throughout the world.
  • Added countdown timer to the casting bar.
  • Players will no longer get attacked by mobs when respawning in a graveyard.
  • Added some more fish to Florin Lake and One Fish Lake.
  • The graveyard by the arena no longer have guards, in case someone with a skull is forcefully disconnected by the arena (as they would then spawn by the graveyard and get killed by the guards).
  • Spell icons have a different color when you don't have enough mana to cast the spell
  • Added different color font for damage done to the player, damage done to their target, and damage done by other players.
  • Added new swords, bows, staves and maces.
  • Added new Epic Leather Armor set.
  • Added new Smile mask.
  • Added effects for some status effects (such as Adrenaline Rush).
  • Added new spell: Frost Nova
  • instant AoE at player position that debuffs everything around them with Frozen effect.
  • Groups are now stored and kept between play sessions.
  • Added voice over for NPCs (Vendors, Bankers, Flight Masters, etc).
  • Fireweave sheep are now red, and Suncloth sheep are now yellow.
  • The immediate area around the arena is now a safe zone, to prevent people killing others before the arena starts.
  • You will now get a guild announcement when somebody in your guild dies to a player, or if they kill another player.
  • Cooked food now provide Health and Mana, but will no longer give buffs.
  • Cooldown time was doubled for consumable food.
  • If you sit down to eat, cooldown time is cut in half for consumable food.
  • Potions can give be used in combat, and give buffs.
  • Added Rested Mind buff: Regenerates 5% of your max mana every 10 seconds for a 5 minute duration.
  • Added crit info to combat log (added during last alpha test).
  • Increased Holy Barrier cooldown to 30 seconds (added during last alpha test).
  • Increased Crafting Material stacks to 50 (added during last alpha test).
  • Added weapon damage values to spells (added during last alpha test).
  • Reverted SP per Magic point back up to 1.65 (added during last alpha test).
  • Reduced Armor per Defense point to 6 (down from 16) (added during last alpha test).
  • Reduced Magic Reist per Magic point to 6 (down from 8) (added during last alpha test).
  • Added Guild Banker to Albahr (added during last alpha test).
  • All consumables now stack to 25 (added during last alpha test).
  • Removed weapon damage bonus for AoE spells (added during last alpha test).
  • Reduced normal enemy health (added during last alpha test).
  • Increased Rare / Elite / Boss health (added during last alpha test).
  • Snarltooth is no longer part of the Rare queue (added during last alpha test).
  • Snarltooth is now just a Boss (added during last alpha test).
  • Slightly adjusted weather effects (added during last alpha test).
  • Characters now move their eyes around randomly (added during last alpha test).
  • Darkened the roads in Amir Desert (added during last alpha test).
  • Increased height of NPC colliders to make it easier to target them while other players are standing near / on top of them (added during last alpha test).
  • Updated some terrain textures (added during last alpha test).
  • Reduced the cost of Empty Bottle, Butter and Seasoning to 3G (down from 20G) (added during last alpha test).
  • Removed Strength from possible leather equipment stats (added during last alpha test).
  • Lowered prices for the trade skill items and the recipes for the first two tiers.

Bugfixes


  • You should no longer be able to shoot multiple arrows at the same time in certain conditions.
  • Soldiers at Soldier Outpost are now at a proper level.
  • Fixed collider of the skull in Amir Desert so you don't appear to float when standing on top of it.
  • Creepy Arms are no longer stuck in shadehallow cemetery.
  • Fixed so Mana Potion now makes the proper drink sound.
  • Fixed some hollow trees in Westmallow.
  • Weaponsmith in Wyntervale is no longer standing inside a table.
  • Two guards in Albahr no longer spawn inside each other.
  • Crumbs now have a proper icon in the Crumbs Shop.
  • Rare mobs should no longer spawn inside the Crystal in Mineral Ruins.
  • Fixed issue where you could not heal a person who was in melee lock and clicking away to try and flee from the fight before it was possible to flee.
  • Fixed issue where if you melee attacked a mob, then another player does the same but runs after thee turns, then the mob will break combat with the first player and run after the second player.
  • You can no longer start mounting while looting something.
  • Combat text width will now increase to fit the text correctly.
  • In some conditions you could end up with the wrong item when buying from a vendor, this should now be fixed.
  • Grass should no longer grow in the snow.
  • Mahogany logs should no longer spawn inside each other in Florin Forest.
  • Player will now get attack priority when engaging and enemy that then spotted the player and started chasing it as the player ran towards the enemy.
  • Fixed issue where Adamantite Plate had the wrong quality.
  • Fixed issue where If you disconnect from the lobby (timeout while loading) and return to your character list (logout), it would be blank.
  • Fixed issue where some mobs and craft nodes spawned in the new lakes.
  • Opening the map while in a group should not make your group disappear for a second.
  • Cooked Lizardfish and Tarpon should now have proper icons.
  • You can no longer use spells and town portals when you are starting to stand up from sitting down.
  • Armor and Magic Resist does not gain item stat bonuses (fixed during last alpha test).
  • Fixed craft stations that had the wrong sound on them (fixed during last alpha test).
  • Fixed so its possible to right click craft stations and doors again (fixed during last alpha test).
  • Fixed some fish spawning on land by the frosty lake (fixed during last alpha test).
  • Guild bankers are now in Florin City and Wyntervale (fixed during last alpha test).
  • Fixed resolution settings (fixed during last alpha test).
  • Fixed Turtle mount idle animation (fixed during last alpha test).
  • Item linking can no longer be spoofed (fixed during last alpha test).
  • Fixed disappearing fence issue near Florin Watchtower (fixed during last alpha test).
  • Fixed issue with mailboxes not lighting up when they contain unread mail (fixed during last alpha test).
  • Fixed scrollbar issues in social menu (fixed during last alpha test).
  • Should no longer be able to roll negative numbers with /dice command (fixed during last alpha test).


[ 2017-09-19 21:31:58 CET ] [ Original post ]

Tale of Toast
Toasty Leaf AB Developer
Toasty Leaf AB Publisher
2018-02-23 Release
Game News Posts: 71
🎹🖱️Keyboard + Mouse
Mixed (754 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tale of Toast Linux 64 [3.27 G]
Tale of Toast is am open world MMORPG, with its core gameplay being inspired with what made old school MMORPGs endlessly fun and engaging. With its easy to pick up play style, and its high focus on ensuring social aspects, tactical combat, trade skills, procedurally generated dungeons, and quality quests, the game is sure to have something for everyone.

Engaging combat with risks and rewards
Experience battles throughout the world against enemies, bosses, players or by taking part of large scale guild wars. Will you be a villain killing innocent players for their inventory, or will you lead a posse to take out the villains for their equipment and inventory?
The various zones have different restrictions put on them with regards to PvP, and you can always take part in a duel, or fight without risk inside the PvP Arenas.

Classes
Tired of being told what you can and cannot do with your character? In ToT you do not choose a class for your character, you yourself decide what type of character you create. Perhaps you will have a pure melee warrior, or hybrid mage and ranger?

Trade Skills
You may take up a wide range of trade skills such as Mining, Woodcutting, Botany, Fishing, Blacksmithing, Carpentry, Leatherworking, Paring, Cooking, and Alchemy. The number of trade skills you take on is completely up to you. Will you become a generalist or specialise in a specific skill?

Dungeons
With both world dungeons that all players on the realm can enter, as well as instanced group instanced, everyone can do their preferred dungeon. Dungeons scale to the people who are inside, and dungeons are procedurally generated to ensure that each time you enter the same dungeon you will get a unique experience.

Quests
With high focus on quality before quantity, you will not find hundreds of quests that tells you to kill certain monsters, but instead you will find epic quests chains that unlock special features and locations for your character.

World
In the land of Astaria, you will find an open world taking place in a single zone with towns, capitals, forests, fields, summer areas, winter areas, desert areas, volcanoes, mines, and dungeons for you to explore in a dynamic day and night system with weather on top.

Free-to-Play
The game is free-to-play, and offers micro transactions for things such as cosmetic items, pets, guild features, character renames and realm transfers. We hade made a strong point to not have Pay-to-Win features available, so you cannot pay to gain an advantage over somebody in combat.

MINIMAL SETUP
  • OS: Ubuntu 16.04.3 LTS
  • Processor: Intel Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or equivalentNetwork: Broadband Internet connection
  • Storage: 4 GB available spaceAdditional Notes: Requires OpenGL 3.2 or above
RECOMMENDED SETUP
  • OS: Ubuntu 17.10.1
  • Processor: Intel i5 or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750ti. ATI Radeon HD 7850 or betterNetwork: Broadband Internet connection
  • Storage: 4 GB available spaceAdditional Notes: Requires OpenGL 3.2 or above
GAMEBILLET

[ 6046 ]

8.49$ (15%)
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24.87$ (17%)
41.47$ (17%)
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29.71$ (15%)
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34.13$ (15%)
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8.89$ (11%)
22.99$ (67%)
16.79$ (16%)
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17.19$ (14%)
4.44$ (11%)
44.95$ (25%)
4.97$ (17%)
6.82$ (73%)
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32.78$ (18%)
34.79$ (13%)
8.27$ (17%)
42.34$ (15%)
12.73$ (36%)
16.96$ (15%)
7.11$ (11%)
33.59$ (16%)
29.74$ (15%)
GAMERSGATE

[ 687 ]

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4.88$ (62%)
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8.99$ (55%)
4.25$ (79%)
8.1$ (73%)
12.99$ (35%)
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3.0$ (80%)
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