





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We've got quite a few changes and fixes in 0.2.1 (some minor ones may have been missed as well). Hopefully the network improvements means we can raise the player caps quite a bit on the servers. Given the balance changes, we've reset everyone's skill and stat point allocations, so there is no need to purchase a Scroll of Rebirth to reset your stat and skill allocations. The servers have been stable for quite some time now, so if everything goes according to plan with this patch we plan on opening up the level 30 - 60 areas some time next weekend. We also have some ideas for changes related to PvP, with the goal to make higher end PvP more competitive, and to ease players into PvP a bit smoother than it currently is. The current idea is as follows (we'd be more than happy to hear your thoughts on it either here or on Discord): Skull = drop all items and equipment. Green (until seven oaks) = PvP disabled. Yellow (seven oaks -> nora (excluding specific red zones)) = Single combat PvP, but if you don’t have a skull you don’t drop anything. Red (mineral ruins, abandoned fortress, grendal cemetery) = Single combat PvP, if you dont have a skull you drop inventory and 1 random equipped item. Purple (westmallow -> burnt plateau) = Multi combat PvP, if you don’t have a skull you drop inventory and 1 random equipped item. Black (smaller zones with high rewards) = Multi combat pvp, you always drop all inventory and equipment with or without skull.
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