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Tale of Toast
Toasty Leaf AB Developer
Toasty Leaf AB Publisher
2018-02-23 Release
Game News Posts: 71
🎹🖱️Keyboard + Mouse
Mixed (756 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tale of Toast Linux 64 [3.27 G]
Patch 0.2.4

In this update, we have reworked player movement, combat and the group system. Movement Rework Player movement should be a bit better while using the keyboard, and players can now fully explore the world! You can now jump over obstacles, swim in water and take falling damage (cliffs no longer prevent you from falling down the side of them). We have also added optional pathfinding to mouse movement so when you click to move while holding Shift, your player will find a path around objects that might be in your way. Combat Rework Combat is no longer turn-based and instead uses an Attack Rate stat. This value is the delay between auto attacks, and is affected by Dexterity (renamed the Ranged stat) and also the weapon you're using. The melee lock mechanic has also been removed, allowing combat to flow better. We have also added a threat system to PvE mobs. This means that mobs will always target the player that has the highest amount of threat on their list, providing a more interesting PvE experience when playing with a group. PvP Adjustments Along with the combat rework, PvP mechanics have been altered slightly. As before, players can enable pvp with the skull button next to the minimap or with the /pvp chat command. PvP will remain enabled until toggled off manually by the player, even across game sessions, but now PvP can also be turned off using the skull button or by typing /pvp. When a player turns PvP off, a timer starts which counts lasts for 20 in-game minutes, and only after this timer reaches 0 PvP is disabled. This PvP timer will only decrease while the player is logged in and in Astaria (paused in dungeons). If a player attacks or heals a PvP player, the timer will reset for the attacker. The PvP timer is also locked in combat, so it will not decrease until you leave combat. Instead of the old system where you'd get a skull when attacking someone, players who have PvP enabled will now always have a skull over their character. Players who have PvP enabled will drop their equipment on death and lose gold. Halloween The Halloween event is active! You will find Halloween themed objects around the world, as well as some special timed events that occur at different times during the day. There are collectible hats and mounts, sold by a limited vendor in Brightwyn, and also a small Halloween themed quest.

Changes


  • General
    • Realm selection is now more prominent on the Title screen
    • There is now a confirmation window for learning craft recipes
    • Zombie Mount is now 60% speed
    • You can buy Zombie Mount for Florin Arena Tokens outside the Florin Arena
    • You can buy Spider Mount for Florin Arena Tokens outside the Florin Arena
    • Nameplates for players, enemies and npcs are now color coded a little better (player in group / guild, enemy aggressiveness, etc.)
    • Named the area around Howl Tower to Duskhallow (was previously part of Westmallow)
    • Upcoming and Active Events are now shown on the UI as progress bars instead of being announced constantly
    • Right click targeting is now a toggle in the options menu
    • Added shortcut keys to target party members (default CTRL + F1-F4)
    • Added a new flight path between Clearwolf and Albahr
    • Added a new flight path between Brightwyn and Albahr
    • Stand/Sit tooltip on actionbar will now display both regen bonuses instead of the currently active one
    • Added a new level 20 40% speed mount, Yellow Forest Bat, which can be purchased for 16 Racing Badges from the Florin Fields Race Manager NPC
    • Increased badge cost of Black Boar to 22 (previously 20)
    • Players with PvP enabled now have red nameplates when appropriate instead of showing '[PvP Enabled]' text ('PvP Enabled' is still displayed on player tooltip)
    • Improved loot for all chests in Astaria
    • Added /showrace emote that displays your fastest Florin Fields race time
    • Added a button on the chat window for easy access to emoticons
    • Completely disabled PvP combat inside the Florin Arena due to the event being altered to be more community oriented
    • Removed the auto respawn timer when you die
  • Stats
    • The Ranged stat has been renamed to Dexterity
    • Players, NPCs and enemies now have an Attack Rate stat
    • Dexterity will now slightly increase Melee damage
    • Strength with now slightly increase Ranged damage
  • Items
    • All weapons now have a speed value that affects the player's Attack Rate
    • Added over 400 new weapons to balance out the drop rates between different weapon types and rarities
  • Crafting
    • Increased batch crafting experience to 50% that of normal crafting xp (up from 25%)
    • Increased amount of time batch crafting takes per item to 1 second (up from 0.15 seconds)
  • Player Movement
    • Re-wrote all player movement code to reduce rubberbanding
    • Jumping now actually makes you jump
    • Removed 'invisible' collision restrictions, allowing you to move freely around the world
    • There are now 'Fatigue' zones to prevent players from wandering too far off into undeveloped areas
    • Players will now slide down steep slopes
    • Players will now take falling damage
    • Click to move now uses server pathfinding
    • Players can now swim in water (use Jump (spacebar) to float up and Sit (x) to float down)
  • Combat
    • Re-wrote a lot of the combat code, changing it into time-based combat instead of turn-based
    • Players must manually face their target to attack (target cannot be behind you)
    • Removed melee locking mechanic
    • Players will no longer automatically fight back when being attacked
    • Players must enable auto-attack via the key (default=V), or by right clicking the target
    • Added practice dummies in Brightwyn that cannot be killed
    • Added practice dummies of various strength around Brightwyn Arena that cannot be killed
    • Ranged weapons such as bows / wands can now be used as ranged weapons at all times, even in melee range
    • Some spells (mainly healing spells) now have a buffer distance, that allows the caster to complete the spell if the target runs out of the spell's range, but stays within the buffer range
  • PvE
    • Increased movement speed for Elite, Rare and Boss mobs
    • Some mobs will now attack from a distance (ranged) and can also cast spells
    • Mobs now have a threat system in place, causing them to target the highest player on their threat list
    • Added a boss for the upcoming Finhallow dungeon
  • PvP
    • Skull is now always active for players who enable PvP
    • PvP players will now always drop their inventory and equipment on death
    • Only those with PvP enabled can attack others who have PvP enabled
    • PvP players will lose part of their gold on death
    • PvP players gain 25% more combat experience than normal
    • Guards will no longer attack PvP enabled players without being provoked first (only if you initiate PvP combat near a guard)
    • Removed all single combat zone restrictions
  • Groups
    • Group leader is no longer automatically selected when the leader goes offline
    • If the leader leaves the group, a new leader will be chosen automatically by selecting the next available online member
    • Dungeons can now be entered without being in a group
    • Group member status can now be seen across servers (Dungeons <-> Astaria)
    • Group member status updates are now sent when a change occurs instead of the delayed updates
    • Leaving / getting kicked out of a group while inside a dungeon will instantly return the player to Astaria
    • Group actions (swapping leader, invite, kick) can now be done across servers (Dungeons <-> Astaria)
    • PvP icon is shown on group frames for players that have PvP enabled
  • Dungeons
    • Cave of Shrooms
      • Reduced number of trash mobs per tile
    • Crimson Catacombs
      • Reduced number of trash mobs per tile
    • Brimstone Caverns
      • Temporarily disabled the burning effect players get while inside the dungeon
  • Achievements
    • Some achievements will now track your highest enemy kill counts, allowing us to add achievements for killing X number of specific enemies
    • Added 'Olympic Swimmer' achievement
    • Added 'Super Colossal Chicken' achievement
    • Added 'Florin Arena Champion' achievement (tracked)
    • Added 'Chicken Chaser' achievement (tracked)
    • Added 'Mushroom Masher' achievement (tracked)
    • Added 'Destroyer of Bunnies' achievement (tracked)
    • Added 'Pumpo' achievement
    • Added 'Jeff the Restless' achievement
    • Added 'The Restless Dead' achievement (tracked)
    • Added 'Pumpo's Worshiper's' achievement (tracked)
  • World Events
    • The Florin Arena chest has been replaced by Event Bosses that are spawned when the gates open, and grants a token reward to all players engaged in battle with the boss when it is defeated. The tokens can be redeemed at a vendor just outside the arena
    • Added a second race track, the Blue River Race (created by Zimanta with Patron reward)
    • Added event 'The Awakening' (Only active in October during the Halloween event)
    • Added event 'The Restless Dead' (Only active in October during the Halloween event)
  • Titles
    • Added title 'Mushroom Masher'
    • Added title 'Restless'
    • Added title 'Pumpo's Adversary'

Fixes


  • General
    • Fixed issues with terrain for player footstep sfx
    • Fixed issue with race track borders not slowing player movement properly (client)
    • Grounded some floating lamp posts in Wyntervale
    • You should now hear sfx for all things (except for fires and footsteps) even when zoomed out to the max
    • Dying in the new Duskhallow area will respawn you in Clearwolf (was previously Westmallow and would spawn in Seven Oaks)
    • Fixed inner window models for the Crimson Church in South Highland Moor
    • Fixed collision on windmill at Old Mill
    • Fixed object rotation on windmill and water wheel at Old Mill
    • Logging in with a skull will now force the player to enable PvP
    • Fixed an issue that allowed players to craft items without consuming the required materials
    • Fixed the ability to pull mobs to any point in the world
    • Moved the location of the Purchase Tab button in the bank UI so it no longer conflicts with the tab buttons
    • PvP kills are now counted properly if the player dies from a status effect
    • Purchasing an item from a vendor that requires an item as currency rather than gold will now properly check your inventory for the correct amount
    • There can no longer be two group leaders if a member is inside Astaria and one is inside a dungeon (see group changes above)
    • Fixed some UI issues with Credits and Statue of Heroes
  • Items
    • Added missing runic and meteore dagger recipes
    • Fixed Potion of Ranged II's tier and materials
    • The Florin Race rewards will now be mailed to players that have a full inventory
    • Fixed buyback duplication exploit
    • Fixed vanity weapon slots
  • Crafting
    • Fixed exploit allowing players to avoid consuming crafting materials
  • Dungeons
    • General
      • Fixed an issue where monsters would become invisible for some players
    • Brimstone Caverns
      • Mounting is no longer allowed

Player misbehaving in chat?


We want to remind everyone there are rules in place regarding behavior around Tale of Toast. Type /rules when entering the game to see the rules, but one of the most important rules are: Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated. If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button. This will send the chat over to our in-game moderators, who will then look into the issue.

Discord


Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


[ 2018-10-20 20:19:58 CET ] [ Original post ]

Tale of Toast is am open world MMORPG, with its core gameplay being inspired with what made old school MMORPGs endlessly fun and engaging. With its easy to pick up play style, and its high focus on ensuring social aspects, tactical combat, trade skills, procedurally generated dungeons, and quality quests, the game is sure to have something for everyone.

Engaging combat with risks and rewards
Experience battles throughout the world against enemies, bosses, players or by taking part of large scale guild wars. Will you be a villain killing innocent players for their inventory, or will you lead a posse to take out the villains for their equipment and inventory?
The various zones have different restrictions put on them with regards to PvP, and you can always take part in a duel, or fight without risk inside the PvP Arenas.

Classes
Tired of being told what you can and cannot do with your character? In ToT you do not choose a class for your character, you yourself decide what type of character you create. Perhaps you will have a pure melee warrior, or hybrid mage and ranger?

Trade Skills
You may take up a wide range of trade skills such as Mining, Woodcutting, Botany, Fishing, Blacksmithing, Carpentry, Leatherworking, Paring, Cooking, and Alchemy. The number of trade skills you take on is completely up to you. Will you become a generalist or specialise in a specific skill?

Dungeons
With both world dungeons that all players on the realm can enter, as well as instanced group instanced, everyone can do their preferred dungeon. Dungeons scale to the people who are inside, and dungeons are procedurally generated to ensure that each time you enter the same dungeon you will get a unique experience.

Quests
With high focus on quality before quantity, you will not find hundreds of quests that tells you to kill certain monsters, but instead you will find epic quests chains that unlock special features and locations for your character.

World
In the land of Astaria, you will find an open world taking place in a single zone with towns, capitals, forests, fields, summer areas, winter areas, desert areas, volcanoes, mines, and dungeons for you to explore in a dynamic day and night system with weather on top.

Free-to-Play
The game is free-to-play, and offers micro transactions for things such as cosmetic items, pets, guild features, character renames and realm transfers. We hade made a strong point to not have Pay-to-Win features available, so you cannot pay to gain an advantage over somebody in combat.

MINIMAL SETUP
  • OS: Ubuntu 16.04.3 LTS
  • Processor: Intel Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or equivalentNetwork: Broadband Internet connection
  • Storage: 4 GB available spaceAdditional Notes: Requires OpenGL 3.2 or above
RECOMMENDED SETUP
  • OS: Ubuntu 17.10.1
  • Processor: Intel i5 or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750ti. ATI Radeon HD 7850 or betterNetwork: Broadband Internet connection
  • Storage: 4 GB available spaceAdditional Notes: Requires OpenGL 3.2 or above

GAMEBILLET

[ 6077 ]

7.54$ (16%)
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43.94$ (12%)
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33.19$ (17%)
1.08$ (93%)
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16.57$ (17%)
41.49$ (17%)
48.98$ (18%)
2.74$ (73%)
8.39$ (16%)
9.33$ (38%)
13.02$ (13%)
GAMERSGATE

[ 2063 ]

0.53$ (89%)
1.11$ (91%)
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1.88$ (92%)
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9.56$ (62%)
1.02$ (74%)
1.88$ (81%)
5.95$ (70%)
1.13$ (96%)
1.88$ (62%)
1.28$ (91%)
0.68$ (91%)
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0.42$ (79%)
5.95$ (83%)
8.49$ (58%)
3.83$ (74%)
1.05$ (85%)
0.43$ (91%)
6.16$ (82%)
2.21$ (83%)
5.28$ (82%)
5.0$ (80%)
6.8$ (66%)
0.43$ (91%)
0.68$ (91%)
0.51$ (91%)
8.5$ (83%)
13.6$ (66%)
MacGamestore

[ 4245 ]

7.48$ (75%)
17.99$ (10%)
0.99$ (90%)
1.10$ (93%)
1.99$ (80%)
1.99$ (80%)
13.49$ (10%)
1.99$ (85%)
1.28$ (87%)
8.79$ (78%)
8.99$ (10%)
1.09$ (93%)
3.99$ (90%)
8.99$ (10%)
3.99$ (87%)
7.49$ (50%)
12.59$ (50%)
22.49$ (10%)
1.19$ (88%)
1.19$ (94%)
2.99$ (93%)
2.98$ (85%)
27.49$ (8%)
26.99$ (10%)
5.99$ (85%)
1.19$ (88%)
1.99$ (89%)
1.29$ (84%)
2.99$ (75%)
0.99$ (90%)

FANATICAL BUNDLES

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356367 days, 2 hours, 42 minutes


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23 days, 9 hours, 42 minutes


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HUMBLE BUNDLES

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4 days, 3 hours, 42 minutes


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13 days, 3 hours, 42 minutes

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