





Scuttlers 0.6.2 Patch Notes
We've made some changes to the UI of both the leader and the runner. These changes are focused around making things easier to read, and more consistent. For example, the health text has been changed into a healthbar at the bottom of the screen, similar to the leader's mana bar. This gave us space to move the debuffs and the score as well, placing them in a more centered position.
With the newly created space, we had an opportunity to add some more info to the screen. You can now see a live ranking of how far other players are into the map. You'll see the number of checkpoints they've reached, giving you an idea of who's ahead of you, or behind you. You'll also see that next to these rankings, there is an eye button. This button will only appear for the leader, and will focus the camera on that specific player. That brings us to the next update!
To allow the camera focusing on players, we had to rewrite a big chunk of the camera, so that gave us the opportunity to add some handy extra features! These features will only be available for the leader, because we don't want runners to have a big overview. If players want it, though, we'll add them to the runners' camera as well. So, you'll now be able to pan across the screen by left-click dragging the mouse. This feature was suggested by a couple of players, so there it is! You'll also be able to zoom in and out using the scroll wheel. You know, for when you want to check out someone's hat.
[ 2017-10-20 17:31:26 CET ] [ Original post ]
UI Update
We've made some changes to the UI of both the leader and the runner. These changes are focused around making things easier to read, and more consistent. For example, the health text has been changed into a healthbar at the bottom of the screen, similar to the leader's mana bar. This gave us space to move the debuffs and the score as well, placing them in a more centered position.
Checkpoint rankings
With the newly created space, we had an opportunity to add some more info to the screen. You can now see a live ranking of how far other players are into the map. You'll see the number of checkpoints they've reached, giving you an idea of who's ahead of you, or behind you. You'll also see that next to these rankings, there is an eye button. This button will only appear for the leader, and will focus the camera on that specific player. That brings us to the next update!
Camera Update
To allow the camera focusing on players, we had to rewrite a big chunk of the camera, so that gave us the opportunity to add some handy extra features! These features will only be available for the leader, because we don't want runners to have a big overview. If players want it, though, we'll add them to the runners' camera as well. So, you'll now be able to pan across the screen by left-click dragging the mouse. This feature was suggested by a couple of players, so there it is! You'll also be able to zoom in and out using the scroll wheel. You know, for when you want to check out someone's hat.
Other Changes
- We've added mesh instancing to some of the static models (trees, rocks, platforms, ...). TL;DR: This increases performance.
Bugfixes
- The camera update should have fixed and prevented a few other camera inconsistencies.
- Sometimes, errors weren't properly sent to us. This has now been fixed.
[ 2017-10-20 17:31:26 CET ] [ Original post ]
Scuttlers 0.6.2 Patch Notes
We've made some changes to the UI of both the leader and the runner. These changes are focused around making things easier to read, and more consistent. For example, the health text has been changed into a healthbar at the bottom of the screen, similar to the leader's mana bar. This gave us space to move the debuffs and the score as well, placing them in a more centered position.
With the newly created space, we had an opportunity to add some more info to the screen. You can now see a live ranking of how far other players are into the map. You'll see the number of checkpoints they've reached, giving you an idea of who's ahead of you, or behind you. You'll also see that next to these rankings, there is an eye button. This button will only appear for the leader, and will focus the camera on that specific player. That brings us to the next update!
To allow the camera focusing on players, we had to rewrite a big chunk of the camera, so that gave us the opportunity to add some handy extra features! These features will only be available for the leader, because we don't want runners to have a big overview. If players want it, though, we'll add them to the runners' camera as well. So, you'll now be able to pan across the screen by left-click dragging the mouse. This feature was suggested by a couple of players, so there it is! You'll also be able to zoom in and out using the scroll wheel. You know, for when you want to check out someone's hat.
[ 2017-10-20 17:31:26 CET ] [ Original post ]
UI Update
We've made some changes to the UI of both the leader and the runner. These changes are focused around making things easier to read, and more consistent. For example, the health text has been changed into a healthbar at the bottom of the screen, similar to the leader's mana bar. This gave us space to move the debuffs and the score as well, placing them in a more centered position.
Checkpoint rankings
With the newly created space, we had an opportunity to add some more info to the screen. You can now see a live ranking of how far other players are into the map. You'll see the number of checkpoints they've reached, giving you an idea of who's ahead of you, or behind you. You'll also see that next to these rankings, there is an eye button. This button will only appear for the leader, and will focus the camera on that specific player. That brings us to the next update!
Camera Update
To allow the camera focusing on players, we had to rewrite a big chunk of the camera, so that gave us the opportunity to add some handy extra features! These features will only be available for the leader, because we don't want runners to have a big overview. If players want it, though, we'll add them to the runners' camera as well. So, you'll now be able to pan across the screen by left-click dragging the mouse. This feature was suggested by a couple of players, so there it is! You'll also be able to zoom in and out using the scroll wheel. You know, for when you want to check out someone's hat.
Other Changes
- We've added mesh instancing to some of the static models (trees, rocks, platforms, ...). TL;DR: This increases performance.
Bugfixes
- The camera update should have fixed and prevented a few other camera inconsistencies.
- Sometimes, errors weren't properly sent to us. This has now been fixed.
[ 2017-10-20 17:31:26 CET ] [ Original post ]
Scuttlers
Open Mid Interactive
Developer
Open Mid Interactive
Publisher
2018-09-03
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
Positive
(17 reviews)
The Game includes VR Support
Public Linux Depots:
- Scuttlers linux [195.95 M]
Scuttlers is a Multiplayer Asymmetric Platformer where you race your friends to the finish, avoiding different types of traps and obstacles. Every round, players are assigned either the Runner or the Leader role.
The aim of the game is very simple: Runners must reach the end of the map as fast as possible, while the Leader uses abilities to stop them from doing so. At the end of each round, points are given based on the players' performance. The player with the most points after the last round wins the game.
Features
- 2-8 Player Multiplayer
- Race across hand crafted maps littered with obstacles such as platforms, circle saws and more
- Cast abilities including meteors, wind gusts and mines
- Pick up crystals to grant temporary boosts like shields and heals
- Customize your Scuttler and impress your friends with your style
- Strategically compose your own set of abilities to create the best combos
MINIMAL SETUP
- Processor: 2 GHz ProcessorMemory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: System requirements may change during development.
- Memory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: System requirements may change during development.
- Storage: 1 GB available spaceAdditional Notes: System requirements may change during development.
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