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Controller Support for Runners
You can now use a controller to run around when playing as a Runner. The game should automatically recognize your controller and you should be good to go (Obviously this also works in solo challenges). You can also assign any other buttons on your controller in the controls menu (this was already possible, but it seems like a good time to remind you!)
Bugfixes
- Total distance travelled statistic should now be more accurate.
User Suggestions
Just like we mentioned last time, if anyone has an idea how controller support would work with the Leader role, let us know! The Scuttlers Dev Team Patch Notes ⋅ March 30, 2018
[ 2018-03-30 15:26:29 CET ] [ Original post ]
Controller Support for Runners
You can now use a controller to run around when playing as a Runner. The game should automatically recognize your controller and you should be good to go (Obviously this also works in solo challenges). You can also assign any other buttons on your controller in the controls menu (this was already possible, but it seems like a good time to remind you!)
Bugfixes
- Total distance travelled statistic should now be more accurate.
User Suggestions
Just like we mentioned last time, if anyone has an idea how controller support would work with the Leader role, let us know! The Scuttlers Dev Team Patch Notes March 30, 2018
[ 2018-03-30 15:26:29 CET ] [ Original post ]
Death Messages
You'll now see different chat messages when other players die, so everyone is always aware that you messed up. No more hiding from it!
Haunted Achievements
Achievements have been added for the haunted environment, analogous to the Forest achievements.
Bugfixes
- The music no longer messes up when going from a haunted environment to a forest challenge.
- Some errors with Steam Achievements synchronisation have been fixed. We're still not sure if everything is working correctly, so we'll keep an eye on this one.
- Fixed a few spelling errors.
User Suggestions
Before adding more content, we're currently mainly looking to finish and clean up some of the current content. An example of this would be controller support (how would the leader work with a controller?). We'd like your feedback on this, so we know what to focus on. Let us know in the comments! The Scuttlers Dev Team Patch Notes ⋅ March 14, 2018
[ 2018-03-14 21:51:48 CET ] [ Original post ]
Death Messages
You'll now see different chat messages when other players die, so everyone is always aware that you messed up. No more hiding from it!
Haunted Achievements
Achievements have been added for the haunted environment, analogous to the Forest achievements.
Bugfixes
- The music no longer messes up when going from a haunted environment to a forest challenge.
- Some errors with Steam Achievements synchronisation have been fixed. We're still not sure if everything is working correctly, so we'll keep an eye on this one.
- Fixed a few spelling errors.
User Suggestions
Before adding more content, we're currently mainly looking to finish and clean up some of the current content. An example of this would be controller support (how would the leader work with a controller?). We'd like your feedback on this, so we know what to focus on. Let us know in the comments! The Scuttlers Dev Team Patch Notes March 14, 2018
[ 2018-03-14 21:51:48 CET ] [ Original post ]
Introduction
Those who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree. While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement.
The Changes We'll be making
- The option to buy cosmetics with real money will be completely removed. It's as simple as that. Cosmetics will only be attainable by unlocking them with Scuttle Points.
- The amount of Scuttle Points you earn each game, will be increased. We'll be doubling the amount of Scuttle Points you receive after a game. This should make unlocking cosmetics less of a grind, and leave us some room to add very rare cosmetics. It should also give more value to the special cosmetics like the Forest Mastery Cape.
[ 2017-11-15 19:26:29 CET ] [ Original post ]
Introduction
Those who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree. While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement.
The Changes We'll be making
- The option to buy cosmetics with real money will be completely removed. It's as simple as that. Cosmetics will only be attainable by unlocking them with Scuttle Points.
- The amount of Scuttle Points you earn each game, will be increased. We'll be doubling the amount of Scuttle Points you receive after a game. This should make unlocking cosmetics less of a grind, and leave us some room to add very rare cosmetics. It should also give more value to the special cosmetics like the Forest Mastery Cape.
[ 2017-11-15 19:26:29 CET ] [ Original post ]
New Environment: Haunted
Introduction
The Halloween update introduces our second environment: Haunted! When creating a server, you'll now be presented with an extra choice: the environment. This is where you can select either Forest or Haunted. We'll be starting out with 2 different maps, and adding the other 2 maps (for a total of 4, like Forest) in the coming updates. This way, we can find issues easier and fix them without having to change all maps. With Haunted comes new music, new graphics, but most importantly: new obstacles! Where forest has pendulums and circle saws, Haunted, along with the usual moving platforms, has the following obstacles:
Falling Axes
These do what you'd expect them to do. They go up and down and deal massive damage to players hit by them. That's right. Massive. They are very thin, making them easy to avoid. However, they will instantly kill you if you get hit by them.
Webs
Webs slow any player that is currently touching them, by quite a large amount. You can simply walk around them, but they sometimes block off shortcuts. This means you'll have to make the choice of either taking the shortcut and rendering yourself vulnerable to the leader's abilities, or taking the long way around.
Bats
These are the Tropical Wagtails' spooky friends. Just like the ability, they slow and damage players that are hit by them. However, they roam around the WHOLE map, so you'll have to keep an eye out for them at all times.
Next week(s)
We'll be expanding on the haunted environment, meaning there will be Haunted Challenges, Abilities, and Accessories coming soon!
Other Changes
- For those who don't know, Scuttlers is currently on sale for Halloween on Steam, at 60% off!
- When creating a server, the server will now have a default name: [Your Name]'s server.
Bugfixes
- The main healthbar in the new UI will now properly display the dragging effect like the smaller healthbars do.
[ 2017-10-27 16:58:53 CET ] [ Original post ]
New Environment: Haunted
Introduction
The Halloween update introduces our second environment: Haunted! When creating a server, you'll now be presented with an extra choice: the environment. This is where you can select either Forest or Haunted. We'll be starting out with 2 different maps, and adding the other 2 maps (for a total of 4, like Forest) in the coming updates. This way, we can find issues easier and fix them without having to change all maps. With Haunted comes new music, new graphics, but most importantly: new obstacles! Where forest has pendulums and circle saws, Haunted, along with the usual moving platforms, has the following obstacles:
Falling Axes
These do what you'd expect them to do. They go up and down and deal massive damage to players hit by them. That's right. Massive. They are very thin, making them easy to avoid. However, they will instantly kill you if you get hit by them.
Webs
Webs slow any player that is currently touching them, by quite a large amount. You can simply walk around them, but they sometimes block off shortcuts. This means you'll have to make the choice of either taking the shortcut and rendering yourself vulnerable to the leader's abilities, or taking the long way around.
Bats
These are the Tropical Wagtails' spooky friends. Just like the ability, they slow and damage players that are hit by them. However, they roam around the WHOLE map, so you'll have to keep an eye out for them at all times.
Next week(s)
We'll be expanding on the haunted environment, meaning there will be Haunted Challenges, Abilities, and Accessories coming soon!
Other Changes
- For those who don't know, Scuttlers is currently on sale for Halloween on Steam, at 60% off!
- When creating a server, the server will now have a default name: [Your Name]'s server.
Bugfixes
- The main healthbar in the new UI will now properly display the dragging effect like the smaller healthbars do.
[ 2017-10-27 16:58:53 CET ] [ Original post ]
UI Update
We've made some changes to the UI of both the leader and the runner. These changes are focused around making things easier to read, and more consistent. For example, the health text has been changed into a healthbar at the bottom of the screen, similar to the leader's mana bar. This gave us space to move the debuffs and the score as well, placing them in a more centered position.
Checkpoint rankings
With the newly created space, we had an opportunity to add some more info to the screen. You can now see a live ranking of how far other players are into the map. You'll see the number of checkpoints they've reached, giving you an idea of who's ahead of you, or behind you. You'll also see that next to these rankings, there is an eye button. This button will only appear for the leader, and will focus the camera on that specific player. That brings us to the next update!
Camera Update
To allow the camera focusing on players, we had to rewrite a big chunk of the camera, so that gave us the opportunity to add some handy extra features! These features will only be available for the leader, because we don't want runners to have a big overview. If players want it, though, we'll add them to the runners' camera as well. So, you'll now be able to pan across the screen by left-click dragging the mouse. This feature was suggested by a couple of players, so there it is! You'll also be able to zoom in and out using the scroll wheel. You know, for when you want to check out someone's hat.
Other Changes
- We've added mesh instancing to some of the static models (trees, rocks, platforms, ...). TL;DR: This increases performance.
Bugfixes
- The camera update should have fixed and prevented a few other camera inconsistencies.
- Sometimes, errors weren't properly sent to us. This has now been fixed.
[ 2017-10-20 17:31:26 CET ] [ Original post ]
UI Update
We've made some changes to the UI of both the leader and the runner. These changes are focused around making things easier to read, and more consistent. For example, the health text has been changed into a healthbar at the bottom of the screen, similar to the leader's mana bar. This gave us space to move the debuffs and the score as well, placing them in a more centered position.
Checkpoint rankings
With the newly created space, we had an opportunity to add some more info to the screen. You can now see a live ranking of how far other players are into the map. You'll see the number of checkpoints they've reached, giving you an idea of who's ahead of you, or behind you. You'll also see that next to these rankings, there is an eye button. This button will only appear for the leader, and will focus the camera on that specific player. That brings us to the next update!
Camera Update
To allow the camera focusing on players, we had to rewrite a big chunk of the camera, so that gave us the opportunity to add some handy extra features! These features will only be available for the leader, because we don't want runners to have a big overview. If players want it, though, we'll add them to the runners' camera as well. So, you'll now be able to pan across the screen by left-click dragging the mouse. This feature was suggested by a couple of players, so there it is! You'll also be able to zoom in and out using the scroll wheel. You know, for when you want to check out someone's hat.
Other Changes
- We've added mesh instancing to some of the static models (trees, rocks, platforms, ...). TL;DR: This increases performance.
Bugfixes
- The camera update should have fixed and prevented a few other camera inconsistencies.
- Sometimes, errors weren't properly sent to us. This has now been fixed.
[ 2017-10-20 17:31:26 CET ] [ Original post ]
Hi there! This patch is going to be a smaller one. With some of our efforts going towards the upcoming new environment, we had to cut back on updates this week. We're also still thinking about a nice way to reward people for earning achievements, so that will probably happen next week. Either way, enjoy!
New Accessories
- Common: Moustaches (5 colors)
Other Changes
- We've added an extra hidden achievement.
- 5 New easter eggs have been added, so let the hunt begin!
- We automatically receive error logs, making it easier to detect and fix other bugs.
Bugfixes
- Taking damage while shielded no longer shows a damage popup number.
- Some of the tooltips were not scaling correctly, making them clip the edge of the screen. This has now been fixed.
[ 2017-10-13 13:52:39 CET ] [ Original post ]
Hi there! This patch is going to be a smaller one. With some of our efforts going towards the upcoming new environment, we had to cut back on updates this week. We're also still thinking about a nice way to reward people for earning achievements, so that will probably happen next week. Either way, enjoy!
New Accessories
- Common: Moustaches (5 colors)
Other Changes
- We've added an extra hidden achievement.
- 5 New easter eggs have been added, so let the hunt begin!
- We automatically receive error logs, making it easier to detect and fix other bugs.
Bugfixes
- Taking damage while shielded no longer shows a damage popup number.
- Some of the tooltips were not scaling correctly, making them clip the edge of the screen. This has now been fixed.
[ 2017-10-13 13:52:39 CET ] [ Original post ]
Achievements
Do these really need an introduction? Doing noticable things will give you achievements. Achievements give points, the more difficult the achievement, the more points you'll get. We'll be introducing rewards for reaching certain amounts of points, but aren't really sure yet about what we could give (apart from SP and EXP). We will expand on this later. All achievements have also been added as Steam Achievements, so you'll unlock them there as well! We'd like to hear what kind of rewards you would like to see from the Achievement System, so please let us know! You can always join in on our Discord by clicking here!
Other Changes
- A bunch of new Steam Currencies have been added, and some have had their prices lowered to adjust to the new Steam Currency Updates.
[ 2017-10-06 11:21:51 CET ] [ Original post ]
Achievements
Do these really need an introduction? Doing noticable things will give you achievements. Achievements give points, the more difficult the achievement, the more points you'll get. We'll be introducing rewards for reaching certain amounts of points, but aren't really sure yet about what we could give (apart from SP and EXP). We will expand on this later. All achievements have also been added as Steam Achievements, so you'll unlock them there as well! We'd like to hear what kind of rewards you would like to see from the Achievement System, so please let us know! You can always join in on our Discord by clicking here!
Other Changes
- A bunch of new Steam Currencies have been added, and some have had their prices lowered to adjust to the new Steam Currency Updates.
[ 2017-10-06 11:21:51 CET ] [ Original post ]
For the full patch notes, check our website: https://www.playscuttlers.com/patchnotes/patchnotes_0_5_2.html
Solo Challenges: Leaderboards
To complement last week's update, we've added leaderboards to the Solo Challenges, so you can compare your score with everyone else! At first, all players will be listed as "Anonymous", because we're still in process of saving the player names on the server. This means that over time, the names will become visible as well.
Clarity Updates
This week's update also features some features that will help with making things more clear. To start off, we've added help messages in some places. These messages will explain things that may not be 100% clear. You can disable them in the settings menu. Damage numbers are now also a thing. Meaning you'll see a red number pop up telling you how much damage you took. These numbers also pop up in different colors for when you're healed or when you get extra points from a powerup. Finally, we've added a message that pops up when you finish in a multiplayer game, telling you you've finished and that we're waiting for the other players to finish.
Other Changes
- Servers that are in-game are no longer listed in the server table.
- You can now press backspace to respawn in solo challenges.
- Exitting during a solo challenge now brings you back to the solo challenge overview.
- Exitting during a multiplayer game now brings you back to the server table.
- The chat is now disabled in solo challenges.
- Solo challenges no longer end when you have 0 score.
Bugfixes
Note: these also include the things that were fixed during the 25/09 hotfix.
- Some sync issues have been fixed.
- Removed the Discord button until we find a better way to do this.
- Fixed a bug that caused solo games on a multiplayer server to give the wrong amount of points.
- Some small UI errors have been fixed.
- Accessories should now load correctly for everyone.
[ 2017-09-29 08:17:47 CET ] [ Original post ]
For the full patch notes, check our website: https://www.playscuttlers.com/patchnotes/patchnotes_0_5_2.html
Solo Challenges: Leaderboards
To complement last week's update, we've added leaderboards to the Solo Challenges, so you can compare your score with everyone else! At first, all players will be listed as "Anonymous", because we're still in process of saving the player names on the server. This means that over time, the names will become visible as well.
Clarity Updates
This week's update also features some features that will help with making things more clear. To start off, we've added help messages in some places. These messages will explain things that may not be 100% clear. You can disable them in the settings menu. Damage numbers are now also a thing. Meaning you'll see a red number pop up telling you how much damage you took. These numbers also pop up in different colors for when you're healed or when you get extra points from a powerup. Finally, we've added a message that pops up when you finish in a multiplayer game, telling you you've finished and that we're waiting for the other players to finish.
Other Changes
- Servers that are in-game are no longer listed in the server table.
- You can now press backspace to respawn in solo challenges.
- Exitting during a solo challenge now brings you back to the solo challenge overview.
- Exitting during a multiplayer game now brings you back to the server table.
- The chat is now disabled in solo challenges.
- Solo challenges no longer end when you have 0 score.
Bugfixes
Note: these also include the things that were fixed during the 25/09 hotfix.
- Some sync issues have been fixed.
- Removed the Discord button until we find a better way to do this.
- Fixed a bug that caused solo games on a multiplayer server to give the wrong amount of points.
- Some small UI errors have been fixed.
- Accessories should now load correctly for everyone.
[ 2017-09-29 08:17:47 CET ] [ Original post ]
- Some (if not all) sync issues should be fixed now. Please let us know if they aren't. - Removed the Discord button until we find a better way to do this. - Fixed a bug that caused solo games on a multiplayer server to give the wrong amount of points.
[ 2017-09-25 00:28:07 CET ] [ Original post ]
- Some (if not all) sync issues should be fixed now. Please let us know if they aren't. - Removed the Discord button until we find a better way to do this. - Fixed a bug that caused solo games on a multiplayer server to give the wrong amount of points.
[ 2017-09-25 00:28:07 CET ] [ Original post ]
Just a heads up that we're aware that the Discord link in the menu closes the game. A fix will be uploaded next patch.
[ 2017-09-22 11:53:40 CET ] [ Original post ]
Just a heads up that we're aware the the Discord link in the menu closes the game. A fix will be uploaded as soon as possible.
[ 2017-09-22 11:53:40 CET ] [ Original post ]
For the full patch notes, check our website: https://www.playscuttlers.com/patchnotes/patchnotes_0_5_1.html
Solo Challenges
We've added some Solo Challenges so you can practice your runs while your friends are away. You'll find them in the play menu. When you complete a challenge, you'll be given a score based on your performance. Every challenge has 3 crystals that you can unlock by reaching a certain score. These crystals are green for easy, blue for medium, and gold for hard. Unlocking them will also grant you 25, 50 and 100 exp respectively (only once per challenge!). Earning all 15 Crystals also unlocks a special Forest Mastery Cape, so you can show off your achievements. To add to that, next week's patch will include leaderboards for these challenges, so you better start completing
New Accessories
- Common: Wizard Hats
- Special: Forest Mastery Cape (Solo Challenges Reward)
Balance Changes
Circle Saws
- Damage: 40 ➜ 35.
Other Changes
- A link to our Discord server has been added to the main menu.
- The "username" label in the login screen is now changed to "email".
- Completing a multiplayer game on your own now grants half exp instead of none at all.
- Atmospheric Particles have now been added to all maps.
- We've created an experimental Linux build. Let us know if things don't work.
- An analytics system was added to better keep track of everything, allowing for statistics that can be used for balancing.
- Server time is now consistent, meaning a map's periodic objects (like pendulums and moving platforms) now always start at the same locations. I'll be honest this one is hard to explain and you probably won't notice it.
Bugfixes
- Exp and SP rewards now properly work for shorter games.
[ 2017-09-22 08:09:00 CET ] [ Original post ]
Hi there, thanks for checking out Scuttlers! We'd like to start by thanking everyone for their support, and providing some insight into what's next. We will be pushing new patches every friday, with updates/fixes/features and so on. Patch notes will always be published in the news section on our website: https://www.playscuttlers.com/news.html Every few patches, we'll deploy a Major Patch, including a large batch of updates and new features. Also, if game-breaking bugs occur, we'll of course be patching these as fast as possible without waiting for friday. That's it for now, we'll keep you posted! - The Scuttlers Dev Team
[ 2017-09-15 22:49:53 CET ] [ Original post ]
- Scuttlers linux [195.95 M]
Scuttlers is a Multiplayer Asymmetric Platformer where you race your friends to the finish, avoiding different types of traps and obstacles. Every round, players are assigned either the Runner or the Leader role.
The aim of the game is very simple: Runners must reach the end of the map as fast as possible, while the Leader uses abilities to stop them from doing so. At the end of each round, points are given based on the players' performance. The player with the most points after the last round wins the game.
Features
- 2-8 Player Multiplayer
- Race across hand crafted maps littered with obstacles such as platforms, circle saws and more
- Cast abilities including meteors, wind gusts and mines
- Pick up crystals to grant temporary boosts like shields and heals
- Customize your Scuttler and impress your friends with your style
- Strategically compose your own set of abilities to create the best combos
- Processor: 2 GHz ProcessorMemory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: System requirements may change during development.
- Memory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: System requirements may change during development.
- Storage: 1 GB available spaceAdditional Notes: System requirements may change during development.
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