





Complete Removal of Microtransactions!
Those who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree. While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement.
[ 2017-11-15 19:26:29 CET ] [ Original post ]
Introduction
Those who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree. While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement.
The Changes We'll be making
- The option to buy cosmetics with real money will be completely removed. It's as simple as that. Cosmetics will only be attainable by unlocking them with Scuttle Points.
- The amount of Scuttle Points you earn each game, will be increased. We'll be doubling the amount of Scuttle Points you receive after a game. This should make unlocking cosmetics less of a grind, and leave us some room to add very rare cosmetics. It should also give more value to the special cosmetics like the Forest Mastery Cape.
[ 2017-11-15 19:26:29 CET ] [ Original post ]
Complete Removal of Microtransactions!
Those who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree. While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement.
[ 2017-11-15 19:26:29 CET ] [ Original post ]
Introduction
Those who have been following the recent events concerning EA and Battlefront II, will know what this is about. Heroes are locked behind a massive paywall (or a very long grind), making the game essentially pay to win. We've all heard the public's opinion on this, and we agree. While Scuttlers was never pay to win, there was the option to pay for cosmetics with real life money. It has been made loud and clear that even when people have the option to unlock these in-game items purely by playing, the fact that they are attainable by paying money, made acquiring them feel like less of an achievement.
The Changes We'll be making
- The option to buy cosmetics with real money will be completely removed. It's as simple as that. Cosmetics will only be attainable by unlocking them with Scuttle Points.
- The amount of Scuttle Points you earn each game, will be increased. We'll be doubling the amount of Scuttle Points you receive after a game. This should make unlocking cosmetics less of a grind, and leave us some room to add very rare cosmetics. It should also give more value to the special cosmetics like the Forest Mastery Cape.
[ 2017-11-15 19:26:29 CET ] [ Original post ]
Scuttlers
Open Mid Interactive
Developer
Open Mid Interactive
Publisher
2018-09-03
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
Positive
(17 reviews)
The Game includes VR Support
Public Linux Depots:
- Scuttlers linux [195.95 M]
Scuttlers is a Multiplayer Asymmetric Platformer where you race your friends to the finish, avoiding different types of traps and obstacles. Every round, players are assigned either the Runner or the Leader role.
The aim of the game is very simple: Runners must reach the end of the map as fast as possible, while the Leader uses abilities to stop them from doing so. At the end of each round, points are given based on the players' performance. The player with the most points after the last round wins the game.
Features
- 2-8 Player Multiplayer
- Race across hand crafted maps littered with obstacles such as platforms, circle saws and more
- Cast abilities including meteors, wind gusts and mines
- Pick up crystals to grant temporary boosts like shields and heals
- Customize your Scuttler and impress your friends with your style
- Strategically compose your own set of abilities to create the best combos
MINIMAL SETUP
- Processor: 2 GHz ProcessorMemory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: System requirements may change during development.
- Memory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceAdditional Notes: System requirements may change during development.
- Storage: 1 GB available spaceAdditional Notes: System requirements may change during development.
GAMEBILLET
[ 5975 ]
GAMERSGATE
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MacGamestore
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