





Hello, everyone! Lots of news for YBit! First of all I revealed the new type of platform on my Twitter account. This new platform will work as a magnet that will let you move to the sides while pushing you to it’s center. As most of the platforms, it will work as a useful one (for example, to translate yourself around the map or stop you from big jumps) and also work as a hazzard (stopping your falls or dragging you to dangerous places). I personally think this dynamic helps to add a lot more variety without overwelming the player with information. As always, new platforms bring new dialogues. I added a new dialogue to introduce these magnets and also added a new dialogue to introduce the new area. Though the new area doesn’t break the rules the game has set, it will comply with these rules with a bit more flexibility (for example, magnets don’t only affect you when you touch them, they also affect you when you are in their proximity). Having this “new” point of view for the rules, will give more variety to these new area platforms. But not only these will change with the new area, the plot is moving foward and now you can start guessing what your friend is, and who your character is. Even it will not be explicit till the end of the game, I think it is something you can already guess. Finally, I made a bunch of changes to the game, these includes a lot of tiny changes that will give, in my opinion, a better feeling to the game. Having finishing with all the current news, I leave the update details here: New Added 10 new levels. Added new dialogues. Added the beggining of the second zone. Added a new type of platform. Changes The collider for the bugs has been modified. Slighted changed the death feedback. Slighted changed some levels to be more fair ones. Fixed some performance issues. Thanks for reading and please let me know what do you think of these new platforms when you get to the second area!
[ 2017-09-22 15:31:06 CET ] [ Original post ]
Hello, everyone! Lots of news for YBit! First of all I revealed the new type of platform on my Twitter account. This new platform will work as a magnet that will let you move to the sides while pushing you to its center. As most of the platforms, it will work as a useful one (for example, to translate yourself around the map or stop you from big jumps) and also work as a hazzard (stopping your falls or dragging you to dangerous places). I personally think this dynamic helps to add a lot more variety without overwelming the player with information. As always, new platforms bring new dialogues. I added a new dialogue to introduce these magnets and also added a new dialogue to introduce the new area. Though the new area doesnt break the rules the game has set, it will comply with these rules with a bit more flexibility (for example, magnets dont only affect you when you touch them, they also affect you when you are in their proximity). Having this new point of view for the rules, will give more variety to these new area platforms. But not only these will change with the new area, the plot is moving foward and now you can start guessing what your friend is, and who your character is. Even it will not be explicit till the end of the game, I think it is something you can already guess. Finally, I made a bunch of changes to the game, these includes a lot of tiny changes that will give, in my opinion, a better feeling to the game. Having finishing with all the current news, I leave the update details here: New Added 10 new levels. Added new dialogues. Added the beggining of the second zone. Added a new type of platform. Changes The collider for the bugs has been modified. Slighted changed the death feedback. Slighted changed some levels to be more fair ones. Fixed some performance issues. Thanks for reading and please let me know what do you think of these new platforms when you get to the second area!
[ 2017-09-22 15:31:06 CET ] [ Original post ]
🕹️ Partial Controller Support
- YBit Linux [75.53 M]
- YBit Soundtrack
About the Game
You will be playing as a small hero made of information, trying to escape from a program that has crashed. Avoiding errors, not falling down and getting to the exits will be your mission.
How to Play
Just move around with the arrows and press space to talk.
In Development
This game is still being developed and it is currently being made only by me. The plan is to invest most (if not all) of the earnings in the game until it is finished.
If you buy the game, please take into account the following things:
- I am extremely grateful for your support!
- The game will be updated as frequently as possible.
- The game isn't finished yet.
- You will be getting the game cheaper than when it gets officially released.
- OS: Ubuntu 17
- Processor: 1.5GHz or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics Card made within the last 4 years
- Storage: 200 MB available space
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