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Splody Update 7 - Cross-platform Multiplayer With Console Version
The PlayStation 4 version launched a little while ago, and is fully multiplayer-compatible with the Steam version, so we've been having some good cross-platform battles recently! If you've got friends or family without Steam who you want to play against, have them pick up a copy from the PSN Store. I've also been busy adding general features and making improvements, some of the more interesting ones are below.
[ 2018-10-17 16:03:34 CET ] [ Original post ]
PlayStation 4 version is now live!
The PlayStation 4 version launched a little while ago, and is fully multiplayer-compatible with the Steam version, so we've been having some good cross-platform battles recently! If you've got friends or family without Steam who you want to play against, have them pick up a copy from the PSN Store. I've also been busy adding general features and making improvements, some of the more interesting ones are below.
Major Features and Fixes
- New option: increase round time on "giant" mapsby an additional 30 seconds
- New option: Flame Speed
- New option: Flame Duration
- Re-order Advanced Gameplay Options to have more interesting options at top
- Add taunt sounds
- Add some additional flair to the round victory/lose/draw screen
- Add subtle fade transition to most state changes to make UI flow more smoothly
- Startup speed optimizations
- Support for some obscure gamepads that were not being recognized correctly
- Make disconnecting from a server always instantaneous
- Playing with 64 bots (A.K.A. "Screensaver Mode") now works better on all maps
- Add delay on processing controller disconnects, allowing for them to be reconnected (within 5 seconds) without killing your player
- Fix text entry on non-QWERTY keyboards
- Fix framerate stutter on newer video cards/drivers when a round ends
- Fix bug in online multiplayer where dead members of a winning team would not see the "Victory" text, despite their team winning
- Fix achievement icons not showing on OSX
- Fix amusing crash if you enter the last teleporter and there are no teleporters remaining (due to level closure) when you finish teleporting
- A whole bunch of other little things, you can see them all in the ChangeLog.
- Jimbly
[ 2018-10-17 16:03:34 CET ] [ Original post ]
Splody
Dashing Strike
Developer
Dashing Strike
Publisher
2017-03-21
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(81 reviews)
The Game includes VR Support
The classic couch competitive gameplay of games like Bomberman brought into the modern era. Place bombs, get out of the way, destroy your friends, collect powerups, 'splode your way to victory in a variety of game modes adapted for smooth multiplayer with virtually unlimited local players!
Features
- Online multiplayer
- Ranking and Leaderboards
- As many local players as you can connect controllers for (4-20 recommended)
- Play against bots to practice or fill in a game
- Level editor, share custom levels
- Music by The Hamster Alliance
- Taunts
- Various game modes and settings including:
- Traditional "Last Man Standing"
- "Capture the Dino" - Fight over control for a mount in this game mode which keeps all players respawning and in the action until the end of the match
- Free for all or teams
- "Humans vs Bots" - a team of human players (online and/or local) vs large numbers of bots
- Special levels with different behaviors
- Traditional "Last Man Standing"
- With post-mortem "ghost bombers," players can affect the game after they are defeated, so no one gets bored between matches
- Built on a custom engine supporting any number of any kind of controller, smooth performance on low-end hardware, and snappy online multiplayer even on high-latency connections with players from around the world
MINIMAL SETUP
- OS: Ubuntu 12.04+ / SteamOS
- Processor: 1 Ghz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel HD Graphics 2500 or better
- Storage: 100 MB available spaceAdditional Notes: Controllers recommended for local multiplayer
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