I'm excited to announce Splody's Spanish translation is now 100% complete, thanks to the amazing effort of community member Alfador! If you find any errors, please drop us a note in the Splody forums.
- Add a native 64-bit Linux binary to hopefully help with compatibility problems on Steam Deck and some other Linux distros
- Add default touch controller binding for Remote Play on Phone/Tablet
- Add support for Steam Dynamic Cloud (Steam Deck suspend/resume)
- Add ability to chat using just controller in Steam Big Picture mode
- Fix achievements window title formatting with very long player names
- Fix achievements sometimes synchronizing from current Steam user to current Discord user
- Fix rare hang or crash while exiting
- Fix crash setting controller button mappings when using a non-Xbox, non-PlayStation controller and the active language is Japanese
- Fix being unable to localize part of the How To Play screen
- Updates to Chinese localization
- Add localization debug feature: Run /lang 1 and then holding Alt + Shift will show the localization key of most text
- Fix layout of "Contacting Lobby Server" message in Portuguese
- Fix crash while joining a game in progress when the active language is Japanese
- Fix round result displaying incorrectly with multibyte characters (JP/CN) (bug credit: SPRED BOMB)
The latest update to Splody has support for localization now enabled by default. Through some valiant work by volunteer translators, we've got partial translations into Brazilian Portuguese, Japanese, and Chinese, but we're not done yet! We need your help to finish these translations as well as potentially translate into more languages. To try this out, when you next launch Splody, simply choose Languages from the main menu and pick your language. Have any feedback about the localization? Things not looking right on some screen? Want to help translate more text into these, or a new language? Drop by the Splody Discussions and lend a hand!
A step towards internationalization
This update adds international support to the font and to chat (through IME). Now you should be able to see the names of our Japanese friends who have been playing quite a bit of Splody recently! This also opens the possibility of doing localization in a future update. Do you want to see Splody in your language? Contact me via info@dashingstrike.com if you would be interested in helping with the translation of Splody - there's not much text at all, mostly just the menus, so it wouldn't be much work. There have been a few other little features and fixes since the last major update, here are the interesting ones:
Major Features and Fixes
- Font support for most international (European and Asian) characters
- Add IME support for entering these characters into chat/edit boxes
- Update to new Discord invite link (https://discord.gg/dashingstrike)
- Restored support for Windows XP
- Fixed opening https links on Linux
- Fixed copy/paste from chat
- Jimbly
PlayStation 4 version is now live!
The PlayStation 4 version launched a little while ago, and is fully multiplayer-compatible with the Steam version, so we've been having some good cross-platform battles recently! If you've got friends or family without Steam who you want to play against, have them pick up a copy from the PSN Store. I've also been busy adding general features and making improvements, some of the more interesting ones are below.
Major Features and Fixes
- New option: increase round time on "giant" mapsby an additional 30 seconds
- New option: Flame Speed
- New option: Flame Duration
- Re-order Advanced Gameplay Options to have more interesting options at top
- Add taunt sounds
- Add some additional flair to the round victory/lose/draw screen
- Add subtle fade transition to most state changes to make UI flow more smoothly
- Startup speed optimizations
- Support for some obscure gamepads that were not being recognized correctly
- Make disconnecting from a server always instantaneous
- Playing with 64 bots (A.K.A. "Screensaver Mode") now works better on all maps
- Add delay on processing controller disconnects, allowing for them to be reconnected (within 5 seconds) without killing your player
- Fix text entry on non-QWERTY keyboards
- Fix framerate stutter on newer video cards/drivers when a round ends
- Fix bug in online multiplayer where dead members of a winning team would not see the "Victory" text, despite their team winning
- Fix achievement icons not showing on OSX
- Fix amusing crash if you enter the last teleporter and there are no teleporters remaining (due to level closure) when you finish teleporting
- A whole bunch of other little things, you can see them all in the ChangeLog.
- Jimbly
PlayStation 4 version launching soon!
I apologize for the lack of updates in a while, I've been hard at work on adding support for a PlayStation 4 version, and with that nearly wrapped up, you can soon look forward to an influx of new opponents in online games! Also to help find opponents for online games, this update brings with it Discord integration.
Discord Integration
- Add Discord Rich Presence supporting sharing game details and inviting over Discord
- Launched an Official Discord Server for Splody and Dashing Strike - gather here to say "hi" or coordinate some multiplayer games!
- The Discord Server includes a bot that can notify whenever there are people in a public game looking for more players.
Major Features and Fixes
- Cross-platform multiplayer features to handle the upcoming PlayStation 4 release
- Significant performance enhancements - greatly reduced the performance impact of large levels and Bot players. Not sure who wants to play on a level with thousands of tiles and 64 Bots, but now you can!
- Loading/start-up time enhancements
- New Option: "TV Safe Area" for keeping the important part of the UI within the visible part of the screen
- New Option: "Subtle" power-up sounds (suggested by FireVisor)
- New Option: Play on (or start) servers which do not allow UGC (user-made levels or user-entered server names)
- New Feature: Allow other players to force a match to start if the room leader is being unreasonably slow
- New Feature: Ability to report offensive user-made levels and player names
- Level Editor: Add graphics scheme preview and Delete option
- Add graphical hints about controller or keyboard hotkeys to almost every screen, so it is clear you can press a button/key to exit a menu, etc
- Add appropriate in-game icons when using PlayStation-family controllers on PC
- Add filtering by platform (Steam / PlayStation 4) on the in-game leaderboards
- A whole bunch of other small fixes and polish
- Jimbly
With the release of Achievements and Trading Cards, the fifth major update to Splody is complete!
Major Features and Fixes
- Achievements
- Trading Cards and associated community items:
- New player spawn logic for more consistently even distribution of players, while handling more players on all maps
- Jimbly
With the release of Achievements and Trading Cards, the fifth major update to Splody is complete!
Major Features and Fixes
- Achievements
- Trading Cards and associated community items:
- New player spawn logic for more consistently even distribution of players, while handling more players on all maps
- Jimbly
The fourth major update to Splody releases today, adding some commonly requested level editor featuers and game options!
Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
- New series options:
- Set initial power-ups that players start with (overriding map defaults)
- Set power-up drop frequencies (overriding map defaults)
- Adjust Game Speed for a more chaotic or strategic experience
- New Level Editor features:
- Set initial power-ups that players start with per-map
- Place Teleporters, Conveyors, Tunnels, and initial Power-Ups
- New levels made with these new features:
- Polo - start with Kicker and Mount
- Race - get to the outside first to acquire a ton of power-ups
- Steam Cloud support for custom levels
- Display player name and avatar of round winner under the "Victory" / "Draw" / "Lose" text
- Jimbly
The fourth major update to Splody releases today, adding some commonly requested level editor featuers and game options!
Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
- New series options:
- Set initial power-ups that players start with (overriding map defaults)
- Set power-up drop frequencies (overriding map defaults)
- Adjust Game Speed for a more chaotic or strategic experience
- New Level Editor features:
- Set initial power-ups that players start with per-map
- Place Teleporters, Conveyors, Tunnels, and initial Power-Ups
- New levels made with these new features:
- Polo - start with Kicker and Mount
- Race - get to the outside first to acquire a ton of power-ups
- Steam Cloud support for custom levels
- Display player name and avatar of round winner under the "Victory" / "Draw" / "Lose" text
- Jimbly
The third major update to Splody releases today, adding some commonly requested gameplay features!
Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
- New powerup: Dashing Strike (double-tap movement to send a bomb flying)
- New powerup: Dangerous Bombs (explodes in a square-ish area)
- New powerup: Piercing Bombs (pierces through soft blocks and powerups)
- New powerup: Bouncy Bombs (when kicked, bombs bounce instead of stops upon hitting an obstacle)
- New "Custom" online game type that lets you change any options without having to run your own dedicated server
- Jimbly
The third major update to Splody releases today, adding some commonly requested gameplay features!
Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
- New powerup: Dashing Strike (double-tap movement to send a bomb flying)
- New powerup: Dangerous Bombs (explodes in a square-ish area)
- New powerup: Piercing Bombs (pierces through soft blocks and powerups)
- New powerup: Bouncy Bombs (when kicked, bombs bounce instead of stops upon hitting an obstacle)
- New "Custom" online game type that lets you change any options without having to run your own dedicated server
- Jimbly
The second major update to Splody releases today, adding support for Mac OS X and Linux / Steam OS, including cross-platform multiplayer. To celebrate, Splody is 40% off this week!
Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
- Mac OS X Support
- Linux / SteamOS Support
- Windows XP Support, because, why not?
- Bot Difficulty Options allowing for easier bots for new players, and even harder bots for experienced players
- New rendering pipeline offers more performance and compatibility for these ports, as well as possible future console releases
- New remote bomb options: unlimited and one simultaneous per powerup
- Better SteamLink Support when adding/removing controllers from your SteamLink
- Jimbly
The second major update to Splody releases today, adding support for Mac OS X and Linux / Steam OS, including cross-platform multiplayer. To celebrate, Splody is 40% off this week!
Major Features and Fixes
Feel free to browse the ChangeLog, for all of the details, but here are the major things included in this update:
- Mac OS X Support
- Linux / SteamOS Support
- Windows XP Support, because, why not?
- Bot Difficulty Options allowing for easier bots for new players, and even harder bots for experienced players
- New rendering pipeline offers more performance and compatibility for these ports, as well as possible future console releases
- New remote bomb options: unlimited and one simultaneous per powerup
- Better SteamLink Support when adding/removing controllers from your SteamLink
- Jimbly
The first major update to Splody releases today, combining a couple major features and a lot of little tweaks, as well as, of course, including all of the small improvements that were released rapid-fire since launch.
Ranking and Leaderboards
The feature I'm most excited about in this update is the addition of ranking and leaderboards. Most online games of Splody played will affect your Rating, and the people with the highest Rating are ranked at the top of the leaderboards, both on the web and inside the game (accessible from the Play Online menu). This feature has been added retroactively, so all games since sometime during the beta have been taken into account to determine players' current ratings! How do you stack up to the competition?
As well as an all-time Rating and leaderboard, there is a rating which resets each month that ranks you on the Monthly Leaderboard. The in-game Rating change display at the end of each round and series always refers to the all-time Rating, but you can still view someone's Monthly Rating and Monthly Rank in-game from the Stats button in the scores screen. If you want to know more details and specifics on how the rating system works, checkout relevant section in the documentation.
Ghost Bombers and New Level Themes
Mechanically similar to the old "orbital bombers", the new Ghost Bombers look like, well, ghosts, and give a lot more feedback to both the ghost and other players as to what is going on - you'll see a clearer animation when you're summoning a bomb from beyond the grave. Along with making the cute ghosts, the artists over at Buko Studios have also added two new level themes, the Forest and the Caves, which I think turned out pretty fantastic!
Bomb Tells
There is a new option for changing the animation style of bombs right before they go off. The new default adds a pre-explosion blink that gives you a little warning when a bomb is half a second away from exploding. New and experienced players alike seem to really like this, however the old, much more subtle, option is still available for people who want that classic "I had no idea that bomb was about to explode" kind of feel (set on a server and applies to all players). Also, on the topic of graphics options, there's a new option, oft requested by users, for making the characters appear 33% smaller.
Team Mode: Humans vs Bots
The regular team mode will balance the bots to keep equal numbers of players on each team, but this new team mode will put all of the bots on one team. Go ahead, grab some friends, add 32 bots, and see how you do against them! Note that team settings must be configured on the server for online games, and the Official Public Servers are set to Free for all mode, so you'll need to do a local multiplayer game or launch your own server for this.
A Million Little Things
As well as the big things, there have also been a lot of little changes since release. If you've not been paying attention to the ChangeLog, here are some of the most significant improvements in this update and added since launch:
- NEW! On the series results screen, show all players that participated at some point in the series, not just those still connected
- NEW! Steam Music Player integration, see docs for details
- NEW! Add an additional 30-second countdown to start matches when the majority of players are ready, even if some are still outside the ready zone, or intentionally resetting the regular 5-second countdown
- NEW! On the Choose Player screen, allow the Room Leader to kick players (either set them as a spectator if they appear to be AFK, or boot them from the server)
- NEW! Add music track: Facemelter
- NEW! Chat: Add timestamps, clickable URLs, copying to clipboard, server history
- NEW! Audio: Replace Speed Up powerup sound that numerous people complained about
- NEW! Bot suicide prevention fixes
- Reduce load time and eliminate run-time stalls
- Show recently placed and blocking bombs more clearly so you're never confused as to why you're stuck when trying to walk past a bomb
- Add longevity to destroyed blocks for a more classic feel
- Allow the audio/controls/graphics menus to be accessed during a game in progress
- Work around various programs stomping on Splody's textures while recording/streaming
- Lots of fixes for players with ridiculously long Steam profile names
- Mount Control game mode balances
- Tons of other minor bug fixes
- Jimbly
The first major update to Splody releases today, combining a couple major features and a lot of little tweaks, as well as, of course, including all of the small improvements that were released rapid-fire since launch.
Ranking and Leaderboards
The feature I'm most excited about in this update is the addition of ranking and leaderboards. Most online games of Splody played will affect your Rating, and the people with the highest Rating are ranked at the top of the leaderboards, both on the web and inside the game (accessible from the Play Online menu). This feature has been added retroactively, so all games since sometime during the beta have been taken into account to determine players' current ratings! How do you stack up to the competition?
As well as an all-time Rating and leaderboard, there is a rating which resets each month that ranks you on the Monthly Leaderboard. The in-game Rating change display at the end of each round and series always refers to the all-time Rating, but you can still view someone's Monthly Rating and Monthly Rank in-game from the Stats button in the scores screen. If you want to know more details and specifics on how the rating system works, checkout relevant section in the documentation.
Ghost Bombers and New Level Themes
Mechanically similar to the old "orbital bombers", the new Ghost Bombers look like, well, ghosts, and give a lot more feedback to both the ghost and other players as to what is going on - you'll see a clearer animation when you're summoning a bomb from beyond the grave. Along with making the cute ghosts, the artists over at Buko Studios have also added two new level themes, the Forest and the Caves, which I think turned out pretty fantastic!
Bomb Tells
There is a new option for changing the animation style of bombs right before they go off. The new default adds a pre-explosion blink that gives you a little warning when a bomb is half a second away from exploding. New and experienced players alike seem to really like this, however the old, much more subtle, option is still available for people who want that classic "I had no idea that bomb was about to explode" kind of feel (set on a server and applies to all players). Also, on the topic of graphics options, there's a new option, oft requested by users, for making the characters appear 33% smaller.
Team Mode: Humans vs Bots
The regular team mode will balance the bots to keep equal numbers of players on each team, but this new team mode will put all of the bots on one team. Go ahead, grab some friends, add 32 bots, and see how you do against them! Note that team settings must be configured on the server for online games, and the Official Public Servers are set to Free for all mode, so you'll need to do a local multiplayer game or launch your own server for this.
A Million Little Things
As well as the big things, there have also been a lot of little changes since release. If you've not been paying attention to the ChangeLog, here are some of the most significant improvements in this update and added since launch:
- NEW! On the series results screen, show all players that participated at some point in the series, not just those still connected
- NEW! Steam Music Player integration, see docs for details
- NEW! Add an additional 30-second countdown to start matches when the majority of players are ready, even if some are still outside the ready zone, or intentionally resetting the regular 5-second countdown
- NEW! On the Choose Player screen, allow the Room Leader to kick players (either set them as a spectator if they appear to be AFK, or boot them from the server)
- NEW! Add music track: Facemelter
- NEW! Chat: Add timestamps, clickable URLs, copying to clipboard, server history
- NEW! Audio: Replace Speed Up powerup sound that numerous people complained about
- NEW! Bot suicide prevention fixes
- Reduce load time and eliminate run-time stalls
- Show recently placed and blocking bombs more clearly so you're never confused as to why you're stuck when trying to walk past a bomb
- Add longevity to destroyed blocks for a more classic feel
- Allow the audio/controls/graphics menus to be accessed during a game in progress
- Work around various programs stomping on Splody's textures while recording/streaming
- Lots of fixes for players with ridiculously long Steam profile names
- Mount Control game mode balances
- Tons of other minor bug fixes
- Jimbly
As we wrap up the beta, I want to shout out a big THANKS to everyone who participated, especially those who reported bugs and played a bunch of online games with me! Though the beta is over, this week will be an exciting week for Splody, as it will be at PAX East! Come stop by my booth, say hello, and compete in daily Splody tournaments. A week after that, on the 21st of March in the year 2017, Splody releases on Steam. Though I've worked on many other games before, this is my first release since setting out as an independent developer, so I'm super excited for this! I will look forward to seeing new players online, and meeting more people much better at my game than I am =).
As we wrap up the beta, I want to shout out a big THANKS to everyone who participated, especially those who reported bugs and played a bunch of online games with me! Though the beta is over, this week will be an exciting week for Splody, as it will be at PAX East! Come stop by my booth, say hello, and compete in daily Splody tournaments. A week after that, on the 21st of March in the year 2017, Splody releases on Steam. Though I've worked on many other games before, this is my first release since setting out as an independent developer, so I'm super excited for this! I will look forward to seeing new players online, and meeting more people much better at my game than I am =).
Splody
Dashing Strike
Dashing Strike
2017-03-21
Indie Casual Multiplayer Coop
Game News Posts 24
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(81 reviews)
http://www.splody.com
https://store.steampowered.com/app/467810 
The Game includes VR Support
Features
- Online multiplayer
- Ranking and Leaderboards
- As many local players as you can connect controllers for (4-20 recommended)
- Play against bots to practice or fill in a game
- Level editor, share custom levels
- Music by The Hamster Alliance
- Taunts
- Various game modes and settings including:
- Traditional "Last Man Standing"
- "Capture the Dino" - Fight over control for a mount in this game mode which keeps all players respawning and in the action until the end of the match
- Free for all or teams
- "Humans vs Bots" - a team of human players (online and/or local) vs large numbers of bots
- Special levels with different behaviors
- Traditional "Last Man Standing"
- With post-mortem "ghost bombers," players can affect the game after they are defeated, so no one gets bored between matches
- Built on a custom engine supporting any number of any kind of controller, smooth performance on low-end hardware, and snappy online multiplayer even on high-latency connections with players from around the world
- OS: Ubuntu 12.04+ / SteamOS
- Processor: 1 Ghz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel HD Graphics 2500 or better
- Storage: 100 MB available spaceAdditional Notes: Controllers recommended for local multiplayer
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