




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Changelog: - Option to select main menu background now possible after completing tutorial (previously only after finishing the game); backgrounds are obtained by finishing a stage - Option to select main menu background moved from options to landing screen of main menu - Fixed a bug where the final background didn't appear automatically after finishing the game - Interlude can now be skipped if it had been completed previously - Fixed player drifting away when in some dialogue and level is being skipped - Fixed jagged text in talking bubbles in some situations - Fixed incorrect rendering of overlapping platform rails - Fixed player pushing box too fast when on moving platform moving in the same direction - Picking up a collectible resets the timer for "Feeling stuck?" hint - Cutscene 7 - Fixed missing collision in one ground tile - Epilogue - Fixed level boundaries - Level 3 bottom left area, a blue platform on the right is switched and moved - Level 16 bottom left area adjusted so box can't get stuck - Level 16 ground under orange key edited so it is not obtainable from below with box - Level 23 top left area adjusted so box can't get stuck - Level 24 purple wall area lowermost wall shortened and lever moved - Level 28 area near red pressure pad adjusted so box can't get stuck - Level 28 final part - adjusted width of the wall near purple platform
Changelog: - Option to select main menu background now possible after completing tutorial (previously only after finishing the game); backgrounds are obtained by finishing a stage - Option to select main menu background moved from options to landing screen of main menu - Fixed a bug where the final background didn't appear automatically after finishing the game - Interlude can now be skipped if it had been completed previously - Fixed player drifting away when in some dialogue and level is being skipped - Fixed jagged text in talking bubbles in some situations - Fixed incorrect rendering of overlapping platform rails - Fixed player pushing box too fast when on moving platform moving in the same direction - Picking up a collectible resets the timer for "Feeling stuck?" hint - Cutscene 7 - Fixed missing collision in one ground tile - Epilogue - Fixed level boundaries - Level 3 bottom left area, a blue platform on the right is switched and moved - Level 16 bottom left area adjusted so box can't get stuck - Level 16 ground under orange key edited so it is not obtainable from below with box - Level 23 top left area adjusted so box can't get stuck - Level 24 purple wall area lowermost wall shortened and lever moved - Level 28 area near red pressure pad adjusted so box can't get stuck - Level 28 final part - adjusted width of the wall near purple platform
[ 6051 ]
[ 2113 ]
[ 2043 ]