
In human form, the player can interact with levers, keys or backpack. In ghost form, the player can fly or pass through walls. The player has to cleverly use both forms to get the backpack out of the cave.
Throughout the game, you pass through dozens of carefully-crafted levels which test your logical thinking. New mechanics and unique puzzles get introduced the deeper you get into the cave, making the game easy to get into, but always challenging and non-repetitive.

- Puzzles: Loads of unique levels and complex puzzles
- Story: An engaging and deep, yet a little bit crazy and pun-heavy storyline
- Atmosphere: Well-suited music for each level, multiple detailed environments
- Gameplay: Smooth and responsive mechanics

In Ghostory, you take role of a lone traveller who got lost in the woods. He drinks from an unknown lake and gets affected by a curse - he can transform to a ghost and fly. However, he is slowly dying.
Thankfully, he meets an old lady (with her own sense of humour) which can help him prepare an antidote - but she needs a special mushroom for it. Even though he finds the mushroom pretty fast in a cave nearby, a very unlucky earthquake occurs, trapping him inside. Will he find his way out? What secrets await him in the cave? Will the cure even work?
Find out yourself!
Hello everyone!
We\'ve prepared another treat for you. Have you ever thought about speedrunning Ghostory? Well, now you officially can! We\'ve added LiveSplit integration into the game, and our speedrundotcom page is set up. Show us what you got!
Also, if you ever got lost in the the maze that is Meroth Cave, fret no more! You can now see exactly where you are on a miniature of the map when you open up the in-game menu.
We also made one cutscene a bit more epic, and enhanced dialogue tempo to read more naturally.
Changelog:
Add map miniature in ingame menu
[/*]Add data for LiveSplit integration
[/*]Cutscene 10 - cinematic improvements
[/*]Dialogue typewriter enhancements - more natural flow of text
[/*]Show \"Play\" instead of \"Continue\" when just finished game
[/*]Fix level 2 missing mesh on the left side
[/*]Fix bug causing box landing sound to play sometimes (mostly when device lags)
[/*]Fix pressure pad triggering after loading the game, possibly breaking the level if player saved and exited while pressure pad was active
[/*]Slow down light blue elevator in level 6
[/*]Fix boxstuck spot at the end of level 7
[/*]Fix backpack possible weird location in level 8
[/*]Fix Main menu \"epilogue background\" not being wide enough for ultrawide displays
[/*]Fix Epilogue glitched graphics on ultrawide displays
[/*]Minor localization fixes
[/*]
Minimum Setup
- OS: Ubuntu 12.04 or equivalentMemory: 1 GB RAMStorage: 300 MB available space
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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[ 1991 ]
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