





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We're very happy to announce our first update for Wishmere and it's a huge update! Empowered by the feedback from the community, we've rehauled the entire character movement, along with the expanding of the HP and damage system. Every character, enemy and boss was affected by the rehauling, so now: 1) every character moves faster and recovers much faster from attacks and 2) every character / enemy has actual HP (in the previous build, characters only lost 1 HP regardless of the attack and only could be hit on an average of 6 times). This change brings the game to other fighting games / MOBAs and has a much more lenient and action oriented style. Thanks a lot to those that gave their feedback and suggestions-- awesome stuff! The game now has defensive options also, which are cancellable into. We're looking forward to working and refining how the defensive options work within the game; they may need buffing or nerfing, so do tell us what you think. To reiterate, Update 1 was a major update, so the Change Log is quite huge. However, we wanted to get the Change Log off on the right foot and let everyone know what exactly was changed. So, we present to you... the Change Log for Update 1.
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