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Name

 Wishmere 

 

Developer

 Crayder Studios 

 

Publisher

 Crayder Studios 

 

Tags

 Indie 

 

Singleplayer 

 

 Co-op 

Release

 2017-09-26 

 

Steam

 € £ $ / % 

 

News

 28 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/419020 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Wishmere Depot_Linux [2.45 G] 


DLC

 Wishmere Original Soundtrack 




LINUX STREAMERS (0)




Control Function Overhaul

Hey everyone!

We've just launched a rather important update though its not gameplay related-- we've overhauled our controller support. We're now using a brand new controller API: this one is more fitting for the type of game that Wishmere is.

We've long recognized that the majority of the issues in Wishmere are controller support related and we apologize for that. We've worked for nearly over a month to redo the ENTIRE controller support for the game.

One of the key features we've worked on is unknown controller support, that now better recognizes and remaps controllers of all makes / brands. This should hopefully fix all the controller related issues that have previously been plaguing the game.

Although, there may be a couple of bugs in there that we've missed. If there is a bug that you've encountered, do let us know here and we'll work on it.

Thanks to all!

(BTW this is not an April Fools' Joke)


[ 2019-04-01 17:32:02 CET ] [ Original post ]

Paragon Ascension: New Mode and New Taunts!


Hello all! We've just launched our latest update to Wishmere, and it's called Paragon Ascension!

We've added a new mode called Paragon Battle, a boss battle where you can fight against Elreed at his full strength. The mode is for players who love a challenge and for more advanced players. He's designed to be a boss that's akin to secret bosses in RPGs (think Omega Weapon in FF7) or action games, so he's a little tough (OK, he's very tough)!

If you beat him, you'll get a Keepsake + Taunt of your choosing for any character you wish, so give it a go and go grab some taunts! As he's a little difficult, it'd be interesting to see how players go about beating him. We'd be very interested to see some of your fights against him.

Also, we've added 2 new taunts for all the characters, so there's plenty things to unlock in this new mode! If you find any bugs, do let us know at contact@crayder.com or in our Discussion forums.


[ 2018-12-20 18:23:10 CET ] [ Original post ]

Combat, Boss Additions Update. +Bug Fixes


Hey everyone,

A nicely packed Wishmere update is here! Thanks to player feedback, we've taken note and made several changes to the game. Our goal with this latest update is to make the game way more welcoming to new players and players who aren't so familiar with fighting game and beat-em-up mechanics.

In the new update, bosses can now enter hit stun and be knocked down, once their superarmor has been broken. The armor is refreshable but this should make the combat of the game more coherent (you'll need combos to break the armor).

We've also made changes to the mechanics of the game to make it easier for newer players to feel welcome and powerful. We've also added in a quick tutorial in the actual gameplay of the game for players to jump right in and learn how to play without going to the tutorial mode.

All in all, we hope the fun of the game shows itself sooner now with these changes!

For a full list of changes, you can check out the Change Log thread. Happy playing and let us know if there are other things you'd like to see in Wishmere in the future!


[ 2018-05-07 18:32:37 CET ] [ Original post ]

Lunar Update Bug Fixes

The Lunar New Year is here and we've launched some color palettes and fixed some nagging bugs!

Lunar New Year Costume Colors

Limited-time New Year costume colors for all the characters. You can unlock these colors permanently per character by clearing ANY Special Match base in Base of Darkness mode!

You can find a list of the bugs we've fixed in the Change Long thread. The Lunar New Year themed mini-content will run till February 19 2018!


[ 2018-02-16 15:58:10 CET ] [ Original post ]

Lunar Update & Bug Fixes

The Lunar New Year is here and we've launched some color palettes and fixed some nagging bugs!

Lunar New Year Costume Colors

Limited-time New Year costume colors for all the characters. You can unlock these colors permanently per character by clearing ANY Special Match base in Base of Darkness mode!

You can find a list of the bugs we've fixed in the Change Long thread. The Lunar New Year themed mini-content will run till February 19 2018!


[ 2018-02-16 15:58:10 CET ] [ Original post ]

Winter Update and Happy Holidays!

The seasonal winter holidays are here! To celebrate, we've just dropped festive themed content!

Holiday Ice Stage - Ice Celebration

Roll around in the festive snow. This stage replaces the Ice Wasteland stage for a limited time.

Holiday Costume Colors

Limited-time Holiday costume colors for all the characters

As per usual, we've also fixed some bugs here and there, based on what's been reported. You can check out the listed bug fixes in the Change Long thread. The Holiday themed content will run till January 2 2018 (just past the New Year), so do have fun! Finally, from us here at Crayder Studios, Happy Holidays and a Happy New Year. Be safe!


[ 2017-12-11 14:52:42 CET ] [ Original post ]

Winter Update and Happy Holidays!

The seasonal winter holidays are here! To celebrate, we've just dropped festive themed content!

Holiday Ice Stage - Ice Celebration

Roll around in the festive snow. This stage replaces the Ice Wasteland stage for a limited time.

Holiday Costume Colors

Limited-time Holiday costume colors for all the characters. Thanks to some feedback from the community, we've decided that you can now unlock these Holiday colors permanently: before the Holiday period is over, clear the 'Water is Stiff' base in Base of Darkness mode with a character of your choice! Completing the base with each character will unlock the color for that character. There's no limit, so you can unlock the colors for all the characters!

As per usual, we've also fixed some bugs here and there, based on what's been reported. You can check out the listed bug fixes in the Change Long thread. The Holiday themed content will run till January 2, 2018 (just past the New Year), so do have fun! If you managed to unlock the colors before the last day, you'll have the unlocked colors for good!

Finally, from us here at Crayder Studios, Happy Holidays and a Happy New Year. Be safe!


[ 2017-12-11 14:52:42 CET ] [ Original post ]

Trick of Treat - Halloween Update

Halloween is upon us and what better way to celebrate with a scary makeover for one of our stages?

Halloween Sewers Stage

Pumpkins, cobwebs and spooky pumpkins and other goodies.

We've also got some exclusive Halloween costume colors for the festivities. Every character gets some Halloween costume flavor.

Halloween Costume Colors


Base Change
As a request, we've also made a slight change to the 'Warriors of the Winter' Hard difficulty base in Base of Darkness mode. As requested, we've enabled 30 skill points to be awarded within the first 2 rounds of the 'Warriors of the Winter' base, so that you can play through the whole base with lots of skills upgraded. We're trying the idea out to see if it works, and if it works we might even migrate it to a permanent base in Base of Darkness.

We've also squished / fixed some bugs and made some changes to some hitboxes. You can read more on the Change Log thread. The Halloween update will be up until November 3, after which, the stage and costume colors will be gone, so go try them out before it goes!


[ 2017-10-04 20:09:41 CET ] [ Original post ]

Trick of Treat - Halloween Update

Halloween is upon us and what better way to celebrate with a scary makeover for one of our stages?

Halloween Sewers Stage

Pumpkins, cobwebs and spooky pumpkins and other goodies.

We've also got some exclusive Halloween costume colors for the festivities. Every character gets some Halloween costume flavor.

Halloween Costume Colors


Base Change
As a request, we've also made a slight change to the 'Warriors of the Winter' Hard difficulty base in Base of Darkness mode. As requested, we've enabled 30 skill points to be awarded within the first 2 rounds of the 'Warriors of the Winter' base, so that you can play through the whole base with lots of skills upgraded. We're trying the idea out to see if it works, and if it works we might even migrate it to a permanent base in Base of Darkness.

We've also squished / fixed some bugs and made some changes to some hitboxes. You can read more on the Change Log thread. The Halloween update will be up until November 3, after which, the stage and costume colors will be gone, so go try them out before it goes!


[ 2017-10-04 20:09:41 CET ] [ Original post ]

Wishmere Soundtrack DLC and Soundtrack Edition bundle is now up

You can now get the Wishmere Original Soundtrack as a DLC or pick up the Wishmere Soundtrack Edition, which comes with the game and the original soundtrack at a discounted price!

Here's a look at the cover:


[ 2017-09-27 20:59:04 CET ] [ Original post ]

Wishmere Soundtrack DLC and Soundtrack Edition bundle is now up

You can now get the Wishmere Original Soundtrack as a DLC or pick up the Wishmere Soundtrack Edition, which comes with the game and the original soundtrack at a discounted price!

Here's a look at the cover:


[ 2017-09-27 20:59:04 CET ] [ Original post ]

Wishmere is now fully released

Wishmere is now fully released!

Now that Wishmere is in it's fully featured version, we want to highlight that Wishmere can be played a variety of ways; as a single player game, versus or co-op. We've got modes and content for all three modes of play, allowing you to enjoy it as a solo experience or with friends. With a focus of modes, let's go through what is different from our Early Access version:


Story Mode
Explore the story in an over 2 hour story campaign, with in-game cutscenes and dialogue.



Free Mode
Play with friends up to 4 players and fight through the stages, with enemies lurking in every corner. Confront a boss at the end of every stage.



Versus Mode
Throw down with up to 4 players locally. Big combos, freeform playstyle are what it's all about.



Base of Darkness Mode (with 35 challenge maps)
35 challenge maps with Skill Tree upgrades and even an Endless mode for the survivalist in you.



Practice Mode
Like other fighting games, the Practice Mode is robust, allowing for creativity and toggling of settings and situations. Definitely for the lab / combo monster.



Tutorial Mode
Goes through every element of the game, no matter how basic or detailed. After the whole tutorial mode, you will know the ins-and-outs of the game.



Unlockables (7 taunts per character)
7 unlockable items that come with a free taunt, each with it's own set of requirements for an unlock. Comes with some lore too.



13 colors per character (+1 exclusive one for Early Access buyers)
With some fun colors that are nods to fighting game and video game history.

Achievements
Everyone's favorite thing.

Steam Trading Cards, Badges, Backgrounds, Emoticons
Who doesn't like Trading Cards?


A little graphical exclusive on the splash screen for Early Access buyers, as a thank you (note the orange gem).

Also, we have a Soundtrack Edition and Original Soundtrack DLC coming in a few hours. So, keep an eye out for that!

And that's what's in the game! We wanted to have the modes fully featured, so that every type of player would have something in there for them. We hope that you'll have fun uncovering the game. And if you end up finishing Story Mode, let us know what you think of it!


[ 2017-09-26 19:19:27 CET ] [ Original post ]

Wishmere is now fully released

Wishmere is now fully released!

Now that Wishmere is in it's fully featured version, we want to highlight that Wishmere can be played a variety of ways; as a single player game, versus or co-op. We've got modes and content for all three modes of play, allowing you to enjoy it as a solo experience or with friends. With a focus of modes, let's go through what is different from our Early Access version:


Story Mode
Explore the story in an over 2 hour story campaign, with in-game cutscenes and dialogue.



Free Mode
Play with friends up to 4 players and fight through the stages, with enemies lurking in every corner. Confront a boss at the end of every stage.



Versus Mode
Throw down with up to 4 players locally. Big combos, freeform playstyle are what it's all about.



Base of Darkness Mode (with 35 challenge maps)
35 challenge maps with Skill Tree upgrades and even an Endless mode for the survivalist in you.



Practice Mode
Like other fighting games, the Practice Mode is robust, allowing for creativity and toggling of settings and situations. Definitely for the lab / combo monster.



Tutorial Mode
Goes through every element of the game, no matter how basic or detailed. After the whole tutorial mode, you will know the ins-and-outs of the game.



Unlockables (7 taunts per character)
7 unlockable items that come with a free taunt, each with it's own set of requirements for an unlock. Comes with some lore too.



13 colors per character (+1 exclusive one for Early Access buyers)
With some fun colors that are nods to fighting game and video game history.

Achievements
Everyone's favorite thing.

Steam Trading Cards, Badges, Backgrounds, Emoticons
Who doesn't like Trading Cards?


A little graphical exclusive on the splash screen for Early Access buyers, as a thank you (note the orange gem).

Also, we have a Soundtrack Edition and Original Soundtrack DLC coming in a few hours. So, keep an eye out for that!

And that's what's in the game! We wanted to have the modes fully featured, so that every type of player would have something in there for them. We hope that you'll have fun uncovering the game. And if you end up finishing Story Mode, let us know what you think of it!


[ 2017-09-26 19:19:27 CET ] [ Original post ]

Wishmere has a Release Date: September 26!

And here we go! We've been working hard and now we're happy to announce: Wishmere is set to be released on September 26, 2017!

You can check out the new trailer:
https://youtu.be/I7c52iXsglc

Here's a quick rundown of what's going on as we head towards September 26:


  • Wishmere will be releasing on PC / Mac / Linux. We're unable to add the Steam store platform indicators for Mac and Linux right now due to Valve's policy. It will be added on launch day.
  • The current version offered on our Early Access store is not the fully-realized version. However, getting the Early Access version of Wishmere before release date will still get you the full release version, set to release in just short of two weeks.
  • We're also looking at getting a nice little Steam bundle up for sale, which will include the game + the official soundtrack done by Zack Parrish.




The full version of Wishmere will feature:

  • Story Mode
  • Free Mode
  • Versus Mode
  • Base of Darkness Mode (with 35 challenge maps)
  • Practice Mode
  • Tutorial Mode (features all gameplay elements in the game)
  • Unlockables (7 taunts per character)
  • 13 colors per character (+1 exclusive one for Early Access buyers)
  • Achievements
  • Steam Trading Cards, Badges, Backgrounds, Emoticons
  • A little graphical exclusive on the splash screen for Early Access buyers, as a thank you


We're really excited for everyone to play the full release of Wishmere! We hope you're all excited for the full release too!


[ 2017-09-14 23:15:34 CET ] [ Original post ]

Wishmere has a Release Date: September 26!

And here we go! We've been working hard and now we're happy to announce: Wishmere is set to be released on September 26, 2017!

You can check out the new trailer:
https://youtu.be/I7c52iXsglc

Here's a quick rundown of what's going on as we head towards September 26:


  • Wishmere will be releasing on PC / Mac / Linux. We're unable to add the Steam store platform indicators for Mac and Linux right now due to Valve's policy. It will be added on launch day.
  • The current version offered on our Early Access store is not the fully-realized version. However, getting the Early Access version of Wishmere before release date will still get you the full release version, set to release in just short of two weeks.
  • We're also looking at getting a nice little Steam bundle up for sale, which will include the game + the official soundtrack done by Zack Parrish.




The full version of Wishmere will feature:

  • Story Mode
  • Free Mode
  • Versus Mode
  • Base of Darkness Mode (with 35 challenge maps)
  • Practice Mode
  • Tutorial Mode (features all gameplay elements in the game)
  • Unlockables (7 taunts per character)
  • 13 colors per character (+1 exclusive one for Early Access buyers)
  • Achievements
  • Steam Trading Cards, Badges, Backgrounds, Emoticons
  • A little graphical exclusive on the splash screen for Early Access buyers, as a thank you


We're really excited for everyone to play the full release of Wishmere! We hope you're all excited for the full release too!


[ 2017-09-14 23:15:34 CET ] [ Original post ]

What's in Full Release, plus Early Access thanks

Hey everyone. We'd like to inform everyone that close to the finish line. It's been a long but awesome 2 years of development for Wishmere.

So, what new features are going to be in the full release? Along with all the current features in the Early Access version, these are the new features. Read on!

Free Mode

Free Mode is like Story Mode but can be played co-op with up to 4 people. You'll get to upgrade your skills and take down enemies and bosses across 7 stages. Each stage has their own 'personality', from saving students to inputting a secret code. Some stages even have (small) secrets!

Story Mode

Story Mode is a single player campaign that explores the story of Wishmere. The character you end up playing for a stage depends on the narrative of the story.

Training Mode
Now with fully featured settings, including dummy settings and input display.

Additional gameplay mechanics
You can now tech recovery from being floored to being airborne with invincibility, similar to Blazblue. Also, Invalid Throws have been implemented to prevent 'jailed' opponents, who are in blockstun, to be thrown by normal throws.

Base of Darkness Mode

The challenge map mode of the game. Includes a total number of 35 bases, including new bosses (like the Wishmere as bosses).

Tutorial Mode
Every gameplay element of the game broken down as concise as possible. Updated to include the new gameplay mechanics.

Unlockables

As you play, you can unlock Taunts (7 taunts per character, tied to Keepsakes) and Keepsakes (which are little trinkets that explain some lore).

13 colors for each character, including some fun nods

From 7 colors in Early Access to 13 for full release. Who doesn't like colors?

Steam Trading Cards, Badges, Emoticons, Achievements
Good old Steam collectibles.

Early Access Color Exclusives

And as a thank you to the Early Access players, all Early Access players will all get an exclusive color for all 7 of the playable characters. The exclusive colors will be included with the full release of the game for those that got Wishmere during Early Access. Though, this applies to anyone that picks Wishmere up from now till the day before date of release, so everyone can get it on with some exclusive color action.

We're looking at nailing down a release date soon. In the meantime, do help us out and share the news of Wishmere's upcoming release with your friends who might be interested!


[ 2017-06-05 19:47:40 CET ] [ Original post ]

What's in Full Release, plus Early Access thanks

Hey everyone. We'd like to inform everyone that close to the finish line. It's been a long but awesome 2 years of development for Wishmere.

So, what new features are going to be in the full release? Along with all the current features in the Early Access version, these are the new features. Read on!

Free Mode

Free Mode is like Story Mode but can be played co-op with up to 4 people. You'll get to upgrade your skills and take down enemies and bosses across 7 stages. Each stage has their own 'personality', from saving students to inputting a secret code. Some stages even have (small) secrets!

Story Mode

Story Mode is a single player campaign that explores the story of Wishmere. The character you end up playing for a stage depends on the narrative of the story.

Training Mode
Now with fully featured settings, including dummy settings and input display.

Additional gameplay mechanics
You can now tech recovery from being floored to being airborne with invincibility, similar to Blazblue. Also, Invalid Throws have been implemented to prevent 'jailed' opponents, who are in blockstun, to be thrown by normal throws.

Base of Darkness Mode

The challenge map mode of the game. Includes a total number of 35 bases, including new bosses (like the Wishmere as bosses).

Tutorial Mode
Every gameplay element of the game broken down as concise as possible. Updated to include the new gameplay mechanics.

Unlockables

As you play, you can unlock Taunts (7 taunts per character, tied to Keepsakes) and Keepsakes (which are little trinkets that explain some lore).

13 colors for each character, including some fun nods

From 7 colors in Early Access to 13 for full release. Who doesn't like colors?

Steam Trading Cards, Badges, Emoticons, Achievements
Good old Steam collectibles.

Early Access Color Exclusives

And as a thank you to the Early Access players, all Early Access players will all get an exclusive color for all 7 of the playable characters. The exclusive colors will be included with the full release of the game for those that got Wishmere during Early Access. Though, this applies to anyone that picks Wishmere up from now till the day before date of release, so everyone can get it on with some exclusive color action.

We're looking at nailing down a release date soon. In the meantime, do help us out and share the news of Wishmere's upcoming release with your friends who might be interested!


[ 2017-06-05 19:47:40 CET ] [ Original post ]

Hotfix Update 7A

Hey guys,
We just launched our newest hotfix! Good news is that we’ve fixed a lot of the reoccurring bugs, performance-issues have been fixed and generally making the game more consistent. Bad news is that the fix might be a little boring to you guys :(

However, the biggest addition in this hotfix is the additional ‘hitstop’ added to all attacks that make contact with enemies. Hitstop is a game element where there is a brief stop when an attack makes contact with an opponent. This allows for players to properly tell what is going on in the game, rather than frantically having to interpret what’s going on. This should make combos easier for players and also keep the player feeling strong, due to the increased impact of each attack. Hitstop is normally present for fighting games and certain beat em ups, so hopefully this helps.

For a list of the changes, check out the Change Log here.

Cheers everyone.


[ 2017-02-23 10:26:58 CET ] [ Original post ]

Hotfix Update 7A

Hey guys,
We just launched our newest hotfix! Good news is that weve fixed a lot of the reoccurring bugs, performance-issues have been fixed and generally making the game more consistent. Bad news is that the fix might be a little boring to you guys :(

However, the biggest addition in this hotfix is the additional hitstop added to all attacks that make contact with enemies. Hitstop is a game element where there is a brief stop when an attack makes contact with an opponent. This allows for players to properly tell what is going on in the game, rather than frantically having to interpret whats going on. This should make combos easier for players and also keep the player feeling strong, due to the increased impact of each attack. Hitstop is normally present for fighting games and certain beat em ups, so hopefully this helps.

For a list of the changes, check out the Change Log here.

Cheers everyone.


[ 2017-02-23 10:26:58 CET ] [ Original post ]

Update 7 - Enter Doubt

Hey all,
A big update here: one new character and a Tutorial Mode! The bad guy of Wishmere is now playable: Doubt is here! And the Tutorial Mode covers all the mechanics in the game, so it'll hopefully teach players something they might not have know (we hope!).

This should be our last big content update in Early Access, as we push towards the Arcade and Story modes of the game. We will still definitely be fixing bugs, so if you find something, let us know in the forums and we'll get right on it!

For a list of the changes, check out the Change Log here.

Cheers.


[ 2017-02-07 14:45:54 CET ] [ Original post ]

Updates 6D - Evening Out the Playing Field

Hey guys,
Update time! We've added new moves, new balancing (nerfs, buffs!) and more bases / challenge maps! This should give all characters the potential to do massive damage and wreck opponents. Lots of little tweaks here and there to ensure the game and the combat is responsive and tactile.

Holiday themed content is out, but some good stuff on the horizon.

For a list of the changes, check out the Change Log here.


[ 2017-01-11 18:20:55 CET ] [ Original post ]

Updates 6B 6C - Back-to-back updates

Happy New Year to all around the world!

We're very pleased to announce 2 back-to-back updates for Wishmere! Eagle eyed players may have noticed that we launched a hotfix for Duu Shen's skills a few days ago on December 28th, and now we've also added in Spritz's skills. We've also fixed some lingering bugs!

For a list of the changes, check out both the Change Logs, here and here.

Have a great year everyone and hope to bring you a great game this year!


[ 2017-01-01 15:06:05 CET ] [ Original post ]

Update 6 - The Gang is All Here

Hey guys,
We've got a nice update for everyone, just in time for the holidays. We've added 2 new characters to the game. One's an offensive juggernaut, the other is a devastating grappler.

We've added some holiday themed bits to the game: all characters have a Holiday colored palette to choose from, and we've also added a holiday present item chest to the Base of Darkness mode.

A new stage, some rebalancing, new stage perspectives, and snow!

For a list of changes made to the game this round, check out the Change Log.

Have fun everybody and happy holidays! Stay safe!


[ 2016-12-24 17:14:22 CET ] [ Original post ]

Update 5 - Chosen

Hey everyone!

First, we want to thank everyone for their support. You guys are the best.

We've got a huge update for everyone! From entire gameplay rehauls, to HUD and presentation changes, to an entirely new soundtrack; Wishmere is totally revamped.

Some of the major changes:

  • Completely rehauled gameplay: now on a single plane of action, with a much faster pace
  • New character: Sabson, the all-knowing magician who is a counter and defensive specialist
  • Revamped and deeper movesets
  • Fiend Rush, a random possibility of a charging enemy horde interrupting your battle
  • All new soundtrack by Zack Parrish
  • All new Skill Trees, each with their own purpose and playstyle
  • Pixel art and HUD has been polished
  • And more!


For a list of all changes made to the game, check out the Change Log.

Cheers, have fun!


[ 2016-11-23 18:18:18 CET ] [ Original post ]

Update 4 – Fate

Huge stuff for Update 4, as we introduce a core mechanic into the game: the Fate System. The Fate System gives you access to 2 attacks: the Fate Advance, where you can slow down time at any point and the Fate Burst, a 'get-out-of-jail' defensive attack. These new mechanics will change the face of the game entirely: limitless offensive and defensive possibilities, making impossible combos possible and giving you a way to decimate enemies before they can even react.

We also added all remaining character attacks to complete their movesets. Every character has their own advantage and disadvantage, as well as their learning curve. This along with Versus Mode will allow players to test their mettle against each other.

Tons of other things were added in Update 4 (new enemies, difficulty options throughout the game, reworked Block system and more), check out the Change Log for Update 4.


[ 2016-03-08 20:40:19 CET ] [ Original post ]

Update 3 – The Feast

Here Comes A New Character! Update 3, titled 'The Feast' has gone live and features two huge additions. We've added our newest character, Pandy into the mix. Pandy is our very own glass cannon: she's a destructive force on the battlefield with very limited HP. To supplement her lack of HP, she has a vampiric Passive that allows her to heal HP when she fills up her Goblets.

We've also added in the Arcade Mode, which will allow players to jump right in a fight against waves of enemies. We're working on adding in more Bases and more enemies to keep things interesting-- so stay tuned.

Other than this, minor fixes / changes here and there, but if you'd like to read the full list of changes, check out the Change Log of Update 3 .


[ 2016-02-10 21:04:14 CET ] [ Original post ]

Update 2 - Variance

Our second update is now live! It's a little smaller of an update than our Update 1, but it implements various changes the community has suggested. The big ones include: adding in enemy HP bars, made changes to the defensive options to make them more viable and easier to execute, added in new Super Arts for Earle, Dove and Safford, more item pickup variance (see what we did there?) and analog support (!!!)

Our overall goal here was to make the game more varied (OK, I'll stop using that word) and adding more meat to the game in terms of difference in playthroughs. As the balance for both the Codex Block and Barrier is still in the works, we'd like some feedback on whether it's useful or not this time around. In addition, do let us know if enemy HP bars clutter the screen.

Do check out the Change Log for Update 2 for the full list of changes.


[ 2016-01-21 19:32:39 CET ] [ Original post ]

Update 1 – Combo Frenzy

We're very happy to announce our first update for Wishmere and it's a huge update! Empowered by the feedback from the community, we've rehauled the entire character movement, along with the expanding of the HP and damage system. Every character, enemy and boss was affected by the rehauling, so now: 1) every character moves faster and recovers much faster from attacks and 2) every character / enemy has actual HP (in the previous build, characters only lost 1 HP regardless of the attack and only could be hit on an average of 6 times). This change brings the game to other fighting games / MOBAs and has a much more lenient and action oriented style. Thanks a lot to those that gave their feedback and suggestions-- awesome stuff!

The game now has defensive options also, which are cancellable into. We're looking forward to working and refining how the defensive options work within the game; they may need buffing or nerfing, so do tell us what you think.

To reiterate, Update 1 was a major update, so the Change Log is quite huge. However, we wanted to get the Change Log off on the right foot and let everyone know what exactly was changed. So, we present to you... the Change Log for Update 1.


[ 2016-01-12 23:48:17 CET ] [ Original post ]