





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Our second update is now live! It's a little smaller of an update than our Update 1, but it implements various changes the community has suggested. The big ones include: adding in enemy HP bars, made changes to the defensive options to make them more viable and easier to execute, added in new Super Arts for Earle, Dove and Safford, more item pickup variance (see what we did there?) and analog support (!!!) Our overall goal here was to make the game more varied (OK, I'll stop using that word) and adding more meat to the game in terms of difference in playthroughs. As the balance for both the Codex Block and Barrier is still in the works, we'd like some feedback on whether it's useful or not this time around. In addition, do let us know if enemy HP bars clutter the screen. Do check out the Change Log for Update 2 for the full list of changes.
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