Hi, all!
Long time no see, but we’ve been busy bees working on the hardmode.
Hardmode can be unlocked even if you haven’t finished the game and will not affect previous progress. However, if you didn’t unlock a level on normal mode, it will not be available on hardmode. It can be toggled on/off from the main menu. When enabled, save points will be deactivated and you have to collect all the QBITs. Also, you need to finish the level in the required time, otherwise it will automatically restart.
Hope you enjoy both the challenge and the achievements!
A Santa hat and some snowflakes on the nasty balls! Happy Winter Holidays!
A Santa hat and some snowflakes on the nasty balls! Happy Winter Holidays!
Fix: help window (F1) doesnt scale on some resolutions Fix: crash on quick save on some levels Fix: crash on quick save during E.A.R. mobs Electric Surge spawn.
Fix: help window (F1) doesn’t scale on some resolutions Fix: crash on quick save on some levels Fix: crash on quick save during E.A.R. mob’s Electric Surge spawn.
This major update’s centre piece is the bonus level, available after completing the final stage, “Victory Lap”. Performance improvement is also one of our top priorities and we are still focusing to enhance stability on lower spec systems. So please find below a breakdown of fixes, improvements and goodies: Features: Bonus level - implements a better design approach, quickly raising up the challenge degree. In-game help - pressing F1 will pause the game and pop-up help window. Main functional tiles names and truth tables are now within reach. Extra in-game tips - more in game displays with hints. Several progression blocks solved - expands the choice range for gravity objects management. Performance: Fixed performance loss due to large amount of particles (levels with over 100 collectibles) Fixed performance loss due to large levels. Improved overall stability. Better frame rate on low spec systems. Art Background tiles detail added. Chips have now more depth. Fixes: Fixed texture glitch on picking up floppies (low occurrence) We're getting back to work for the next update. Thank you for playing CompliKATed and we wish you happy brain workout!
This major updates centre piece is the bonus level, available after completing the final stage, Victory Lap. Performance improvement is also one of our top priorities and we are still focusing to enhance stability on lower spec systems. So please find below a breakdown of fixes, improvements and goodies: Features: Bonus level - implements a better design approach, quickly raising up the challenge degree. In-game help - pressing F1 will pause the game and pop-up help window. Main functional tiles names and truth tables are now within reach. Extra in-game tips - more in game displays with hints. Several progression blocks solved - expands the choice range for gravity objects management. Performance: Fixed performance loss due to large amount of particles (levels with over 100 collectibles) Fixed performance loss due to large levels. Improved overall stability. Better frame rate on low spec systems. Art Background tiles detail added. Chips have now more depth. Fixes: Fixed texture glitch on picking up floppies (low occurrence) We're getting back to work for the next update. Thank you for playing CompliKATed and we wish you happy brain workout!
Good news CompliKATed players! We've released version 1.0.43 which brings minor bug fixes and an improved tutorial level. We've also added the Quickload option in the menu during gameplay for convenience! Hope you enjoy this update!
Good news CompliKATed players! We've released version 1.0.43 which brings minor bug fixes and an improved tutorial level. We've also added the Quickload option in the menu during gameplay for convenience! Hope you enjoy this update!
We're steamhappy happy to announce that coding for localization is finished and the feature will be soon implemented, as promised on the release. While we havent yet scheduled exact details for each language, the general plan is that at least 2 languages will be available this autumn. Additional translations will follow the initial localized release as closely as possible.
We're ːsteamhappyː happy to announce that coding for localization is finished and the feature will be soon implemented, as promised on the release. While we haven’t yet scheduled exact details for each language, the general plan is that at least 2 languages will be available this autumn. Additional translations will follow the initial localized release as closely as possible.
CompliKATed
Lite Microsystems
Lite Microsystems
2017-10-04
Indie Singleplayer
Game News Posts 11
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
7 user reviews
(7 reviews)
https://complikated-game.com/
https://store.steampowered.com/app/646460 
The Game includes VR Support
lin_32 [199.8 M]lin_64 [199.11 M]
It’s all about "1s" and "0s" and other complicated things.
Features
- brain twisting logic gates puzzles
- witty gravity objects
- alternative play-styles: swiftly find your escape or strategically plan your path
- ramping progression that will put even the most resilient to test
- classic and new mechanics fluently intertwined
- 19 functional tiles: signal generators, sensor, timer, directional tiles, etc
- controller support
- 8 bit retro style sound
- smooth and balanced controls
Planned updates include the release of localised versions, level editor and additional level packs.
- OS: Ubuntu
- Processor: 2.0 GHz ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated with Shader Model 3
- Storage: 350 MB available space
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