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Name

 CompliKATed 

 

Developer

 Lite Microsystems 

 

Publisher

 Lite Microsystems 

 

Tags

 Indie 

 

Singleplayer 

Release

 2017-10-04 

 

Steam

 € £ $ / % 

 

News

 11 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/646460 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 lin_32 [199.8 M] 


 lin_64 [199.11 M] 




LINUX STREAMERS (1)
hatnix




Update 1.1.27 - Hard mode available



Hi, all!

Long time no see, but we’ve been busy bees working on the hardmode.

Hardmode can be unlocked even if you haven’t finished the game and will not affect previous progress. However, if you didn’t unlock a level on normal mode, it will not be available on hardmode. It can be toggled on/off from the main menu. When enabled, save points will be deactivated and you have to collect all the QBITs. Also, you need to finish the level in the required time, otherwise it will automatically restart.

Hope you enjoy both the challenge and the achievements!


[ 2018-04-16 17:03:49 CET ] [ Original post ]

Update 1.1.20 – Holidays Spirit Cosmetics



A Santa hat and some snowflakes on the nasty balls! Happy Winter Holidays!


[ 2017-12-23 13:11:04 CET ] [ Original post ]

Update 1.1.20 Holidays Spirit Cosmetics



A Santa hat and some snowflakes on the nasty balls! Happy Winter Holidays!


[ 2017-12-23 13:11:04 CET ] [ Original post ]

Update 1.1.16 Player reported bug fixes

Fix: help window (F1) doesnt scale on some resolutions
Fix: crash on quick save on some levels
Fix: crash on quick save during E.A.R. mobs Electric Surge spawn.


[ 2017-12-08 19:34:11 CET ] [ Original post ]

Update 1.1.16 – Player reported bug fixes

Fix: help window (F1) doesn’t scale on some resolutions
Fix: crash on quick save on some levels
Fix: crash on quick save during E.A.R. mob’s Electric Surge spawn.


[ 2017-12-08 19:34:11 CET ] [ Original post ]

Update 1.1.14 - Bonus level and major performance improvements

This major update’s centre piece is the bonus level, available after completing the final stage, “Victory Lap”. Performance improvement is also one of our top priorities and we are still focusing to enhance stability on lower spec systems.
So please find below a breakdown of fixes, improvements and goodies:

Features:
Bonus level - implements a better design approach, quickly raising up the challenge degree.
In-game help - pressing F1 will pause the game and pop-up help window. Main functional tiles names and truth tables are now within reach.
Extra in-game tips - more in game displays with hints.
Several progression blocks solved - expands the choice range for gravity objects management.

Performance:
Fixed performance loss due to large amount of particles (levels with over 100 collectibles)
Fixed performance loss due to large levels.
Improved overall stability.
Better frame rate on low spec systems.

Art
Background tiles detail added.
Chips have now more depth.

Fixes:
Fixed texture glitch on picking up floppies (low occurrence)

We're getting back to work for the next update. Thank you for playing CompliKATed and we wish you happy brain workout!


[ 2017-11-22 20:54:41 CET ] [ Original post ]

Update 1.1.14 - Bonus level and major performance improvements

This major updates centre piece is the bonus level, available after completing the final stage, Victory Lap. Performance improvement is also one of our top priorities and we are still focusing to enhance stability on lower spec systems.
So please find below a breakdown of fixes, improvements and goodies:

Features:
Bonus level - implements a better design approach, quickly raising up the challenge degree.
In-game help - pressing F1 will pause the game and pop-up help window. Main functional tiles names and truth tables are now within reach.
Extra in-game tips - more in game displays with hints.
Several progression blocks solved - expands the choice range for gravity objects management.

Performance:
Fixed performance loss due to large amount of particles (levels with over 100 collectibles)
Fixed performance loss due to large levels.
Improved overall stability.
Better frame rate on low spec systems.

Art
Background tiles detail added.
Chips have now more depth.

Fixes:
Fixed texture glitch on picking up floppies (low occurrence)

We're getting back to work for the next update. Thank you for playing CompliKATed and we wish you happy brain workout!


[ 2017-11-22 20:54:00 CET ] [ Original post ]

Version 1.0.43 released!

Good news CompliKATed players! We've released version 1.0.43 which brings minor bug fixes and an improved tutorial level.

We've also added the Quickload option in the menu during gameplay for convenience!

Hope you enjoy this update!


[ 2017-11-02 19:33:03 CET ] [ Original post ]

Version 1.0.43 released!

Good news CompliKATed players! We've released version 1.0.43 which brings minor bug fixes and an improved tutorial level.

We've also added the Quickload option in the menu during gameplay for convenience!

Hope you enjoy this update!


[ 2017-11-02 19:33:03 CET ] [ Original post ]

Upcoming localization

We're steamhappy happy to announce that coding for localization is finished and the feature will be soon implemented, as promised on the release. While we havent yet scheduled exact details for each language, the general plan is that at least 2 languages will be available this autumn. Additional translations will follow the initial localized release as closely as possible.


[ 2017-10-05 23:12:15 CET ] [ Original post ]

Upcoming localization

We're ːsteamhappyː happy to announce that coding for localization is finished and the feature will be soon implemented, as promised on the release. While we haven’t yet scheduled exact details for each language, the general plan is that at least 2 languages will be available this autumn. Additional translations will follow the initial localized release as closely as possible.


[ 2017-10-05 23:12:15 CET ] [ Original post ]