Hey there!
[url=https://www.youtube.com/watch?v=q9fg2hyUvRg]
Take a look at our game's levels.
1. We've set the release date of our game to 19th of May. We don't want to rush it and the additional month will greatly improve the quality of the game through extensive testing.
2. Betatest signup is open! (Follow the Google Form link in the KS update, Steam removes that link for no reason).
All testers will be included in the credits along with a one line message (great way to propose to a REALLY NERDY platformer loving person).
3. Things we added to the game since the forest update:
A space level with gravity based mechanics
Asteroids, space ducks, space dog huts, Laika and UFOs
Frisbee side scrolling shooter level
Kites, fireworks, balloons and birds
New boss fight - THE MAILMAN
Loop puzzle level, where you'll have to revisit the site of the car crash and change the course of history
Final boss fight - THE EVIL PRESENCE - three phases, ally assist and more
New sounds and music for every level
Ability to choose your dog breed (compatible with the SpaceDog Suit)
Save/load capability
Controller support + vibrations
New camera system
New cutscene system
4. Things that will probably be cut from the game:
Hospital 'real world' level. Space and frisbee levels are twice the length we originally planned and we think we might not make hospital level in time (remember there are only two of us + a dog). While we still might be able to squeeze it in, we're taking a cautious approach and we've decided to tell you how things look.
Have a great week!
Sawa, Peter and Balthazar
Hey there!
[url=https://www.youtube.com/watch?v=q9fg2hyUvRg]
Take a look at our game's levels.
1. We've set the release date of our game to 19th of May. We don't want to rush it and the additional month will greatly improve the quality of the game through extensive testing.
2. Betatest signup is open! (Follow the Google Form link in the KS update, Steam removes that link for no reason).
All testers will be included in the credits along with a one line message (great way to propose to a REALLY NERDY platformer loving person).
3. Things we added to the game since the forest update:
A space level with gravity based mechanics
Asteroids, space ducks, space dog huts, Laika and UFOs
Frisbee side scrolling shooter level
Kites, fireworks, balloons and birds
New boss fight - THE MAILMAN
Loop puzzle level, where you'll have to revisit the site of the car crash and change the course of history
Final boss fight - THE EVIL PRESENCE - three phases, ally assist and more
New sounds and music for every level
Ability to choose your dog breed (compatible with the SpaceDog Suit)
Save/load capability
Controller support + vibrations
New camera system
New cutscene system
4. Things that will probably be cut from the game:
Hospital 'real world' level. Space and frisbee levels are twice the length we originally planned and we think we might not make hospital level in time (remember there are only two of us + a dog). While we still might be able to squeeze it in, we're taking a cautious approach and we've decided to tell you how things look.
Have a great week!
Sawa, Peter and Balthazar
A kid named Dustin goes into a coma after being hit by an ice cream truck. His injuries are serious and there is virtually no hope of him waking up. His dog sleeps by his side, dreaming of strange and mysterious lands filled with canine wonders. It is Balthazar - Dustin's best friend and there is no way in the world he will move even an inch away from his owner. In his dream Balthazar senses a presence of two entities. Recognizing one as Dustin he uses his nose to follow him, while the other presence lurks menacingly in the darkness. Balthazar is sure that it is here to take the boy away.
With a loud bark Balthazar embarks on a quest to save his owner, venturing through the dreamscape with love and determination only a dog can possess.
Balthazar's Dream is a platformer with puzzle elements. You can expect:
10 levels - 3 hours of gameplay on average
challenging platformer segments
3 dogfights with bosses
emotional soundtrack
in-game controller support (you need mouse for the launch menu)
5 different dog breeds to play with (this feature is mostly just decorative)