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Radar Warfare (v1.5.1 public) is out now!
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Changelog:
[ 2017-11-23 02:47:13 CET ] [ Original post ]
Radar Warfare 1.5.1 is out now! This is the public version of Radar Warfare's 1.5.0 and 1.5.1 beta updates that were released in the past 2 weeks. We are still worried about:
- The game's brand new progression system. The game SHOULD BE easier to progress. Our concerns are that the game might be too easy. We'll be watching the discussions to see if this need further improvement.
- The font cache system. The game now caches the font on game opening and it should not crash or freeze the splash screen and menus in any way. If you notice some area of the game taking too long to load, please, let us know.
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Changelog:
- [ADDED] Endless mode - Endless enemies and bullets, there is no win, survive as long as you can;
- [ADDED] Game mode menu - Now you can opt to play story mode and/or endless mode before choosing your ship;
- [ADDED] Steam stats (track how many times you died in the game);
- [ADDED] Steam global stats (track how many times the community died in the game);
- [ADDED] Steam leaderboards - Exclusively on endless mode (each ship will have it's own leaderboard, right now, we are using the same leaderboards for everyone while we are working on a solution for that. You MUST unlock the ship first to be able to play the endless mode with it);
- [ADDED] Full localization to Portuguese-Brazil;
- [ADDED] New achievements.
- [ADDED] WASD navigation on game menus;
- [ADDED] Full controller support. Mouse and keyboards are only needed to open the game;
- [ADDED] Auto configuration on game controller detection. The game will automatically configure movement and aim input if a controller is detected. No need to worry about it;
- [FIXED] Some misspellings in the game;
- [FIXED] Sprites cache. We noticed that cache during the gameplay was causing some menu transitions to freeze;
- [FIXED] Enemies spawning at your position (unfair enemy placement);
- [FIXED] Achievement "Can't Touch This" and "Missiles? Which missiles?" being unlocked without the player fulfilling the conditions;
- [CHANGED] Ancient Justice and Last Vision in-game speed;
- [CHANGED] Bullet speed on the second level bosses - We noticed that there was no improvement in difficulty between boss on level one and two;
- [CHANGED] E.M.P now damaging the boss - Ancient Justice's power is now a lot more useful;
- [CHANGED] Save system. This change was necessary to add steam cloud in the near future;
- [CHANGED] Complete rework on game menus, they are now more fluid and safe. This was necessary to allow game controller;
- [CHANGED] Nuke key (previously square on PS controllers) to L1. This change was to increase compatibility with other controllers.
- [CHANGED] In-game nuke instructions.
- [CHANGED] In-game font cache.
- [REMOVED] Unused code;
- [REMOVED] Codes storing and retrieving information on files causing the game to wait for information and therefore lagging;
- [REMOVED] Player two (Ancient Justice) shield. Now, nuke progression makes sense.
[ 2017-11-23 02:47:13 CET ] [ Original post ]
Radar Warfare (v1.5.1 public) is out now!

Changelog:
[ 2017-11-23 02:47:13 CET ] [ Original post ]
Radar Warfare 1.5.1 is out now! This is the public version of Radar Warfare's 1.5.0 and 1.5.1 beta updates that were previously released. We are still worried about:
- The game's brand new progression system. The game SHOULD BE easier to progress. We are concerned that the game might be too easy. We'll be watching the discussions to see if this need further improvement.
- The font cache system. The game now caches the font during game opening and it should not crash or freeze the splash screen and menus in any way. If you notice some area of the game taking too long to load, please, let us know.

Changelog:
- [ADDED] Endless mode - There is no win. Survive as long as you can and compete with other players;
- [ADDED] Game mode menu - Now you can opt to play story mode or endless mode before choosing your ship;
- [ADDED] Steam stats (track how many times you died in the game);
- [ADDED] Steam global stats (track how many times the community died in the game);
- [ADDED] Steam leaderboards - Exclusively on endless mode (each ship will have it's own leaderboard, right now, we are using the same leaderboards for everyone while we are working on a solution for that. You MUST unlock the ship first to be able to play the endless mode with it);
- [ADDED] Full localization to Portuguese-Brazil;
- [ADDED] New achievements.
- [ADDED] WASD navigation on game menus;
- [ADDED] Full controller support. Mouse and keyboards are only needed to open the game;
- [ADDED] Auto configuration on game controller detection. The game will automatically configure movement and aim input if a controller is detected. No need to worry about it;
- [FIXED] Some misspellings in the game;
- [FIXED] Sprites cache system. We noticed that cache during the gameplay was causing some menu transitions to freeze;
- [FIXED] Enemies spawning at your position (unfair enemy placement);
- [FIXED] Achievement "Can't Touch This" and "Missiles? Which missiles?" being unlocked without the player fulfilling the conditions;
- [CHANGED] Ancient Justice and Last Vision in-game speed;
- [CHANGED] Bullet speed on the second level bosses - We noticed that there was no improvement in difficulty between boss on level one and two;
- [CHANGED] E.M.P now damaging the boss - Ancient Justice's power is now a lot more useful;
- [CHANGED] Save system. This change was necessary to add steam cloud in the near future;
- [CHANGED] Complete rework on game menus, they are now more fluid and safe. This was necessary to allow game controller;
- [CHANGED] Nuke key (previously square on PS controllers) to L1. This change was to increase compatibility with other controllers.
- [CHANGED] In-game nuke instructions.
- [CHANGED] In-game font cache.
- [REMOVED] Unused code;
- [REMOVED] Codes storing and retrieving information on files causing the game to wait for information and therefore lagging;
- [REMOVED] Player two (Ancient Justice) shield. Now, nuke progression makes sense.
[ 2017-11-23 02:47:13 CET ] [ Original post ]
Radar Warfare
DreamRoad Productions
Developer
DreamRoad Productions
Publisher
2017-10-25
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
The Game includes VR Support
Public Linux Depots:
- Radar Warfare - Linux [120.24 M]
Radar Warfare is a bullet hell/fast paced arcade shoot 'em up with radar theme and retro style. How long can you survive?
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Radar Warfare will challenge you with 27 different difficulty levels. Keep moving and don't get hit. Defend the base, kill the enemies and unlock new ships and guns. Control your ship through a radar. This is Radar Warfare.
![]()
I've been making games as a hobby for a while. After 12 mobile games, I decided to take a step further and work on my first PC game. My love for arcade games and simple mechanics brought to life Radar Warfare. I greatly appreciate feedback and I'm always open to suggestions. Please contact me through twitter, facebook or email me if you'd like to report a bug, something odd, or you just want to say hello.
Of course, there's for improvement: new game modes, new stages, new ships and full controller support are just a few things that I'm going to implement in the future to make this game absolutely great.
I really hope you enjoy playing Radar Warfare.
Vitor Figueredo - CEO at DreamRoad Productions
Radar Warfare will challenge you with 27 different difficulty levels. Keep moving and don't get hit. Defend the base, kill the enemies and unlock new ships and guns. Control your ship through a radar. This is Radar Warfare.
- Unique design: Radar Warfare is a bullet hell/fast paced arcade shoot 'em up with radar theme and retro style.
- Unique gameplay: Play as a spaceship commander, dodge bullets, defend the base and kill enemies using just your radar.
- Steam achievements and Steam cloud!
- 27 stages that will challenge you with different waves and enemies;
- Addictive soundtrack made by Muz Station Productions;
I've been making games as a hobby for a while. After 12 mobile games, I decided to take a step further and work on my first PC game. My love for arcade games and simple mechanics brought to life Radar Warfare. I greatly appreciate feedback and I'm always open to suggestions. Please contact me through twitter, facebook or email me if you'd like to report a bug, something odd, or you just want to say hello.
Of course, there's for improvement: new game modes, new stages, new ships and full controller support are just a few things that I'm going to implement in the future to make this game absolutely great.
I really hope you enjoy playing Radar Warfare.
Vitor Figueredo - CEO at DreamRoad Productions
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS or later
- Processor: 2 GHz or fasterMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: AMD HD 5450 / Nvidia 9400 GT or similar
- Storage: 200 MB available space
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