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Radar Warfare (v1.7.0) is out now!

Hello, We are just launching an update today to add a bunch of new features to the game. Radar Warfare is almost ready. After a year, there so much we can do in the game. We decided to add a few more things and fix the last bugs and soon we'll be announcing Radar Warfare's last update. This will allow us to work on new games and apps. That's a hint of what's next for us.

But wait, there is one more surprise left, and it's coming soon. We can't say anything YET, but, if you liked Radar Warfare, you'll love what we are preparing for you.



Changelog:


  • [ADDED] Partial chinese language;
  • [ADDED] Custom cursor;
  • [ADDED] Condition to make sure no enemy spawns while you are dead;
  • [CHANGED] Controllers text that previously said "nuke" was renamed to "power";
  • [CHANGED] Engine version. We updated Unity to the newest version. This should fix some problems and increase the overall performance of the game;
  • [CHANGED] Enemy spawn interval, enemies were spawning above the radar line which caused a confusion;
  • [FIXED] Critical bug causing GOD MODE to be activated by default during the game;
  • [FIXED] FPS drop when activating power during gameplay;
  • [FIXED] P.E.M hitting enemies even without direct contact;
  • [FIXED] Small typos;

    We decided to call this a version update (1.6.0 to 1.7.0) because we also worked on three main aspects of the game:


  • Brand new progression system. When analyzing player's behavior, we noticed that most players could not even pass the first level. The game was indeed, too hard. We decided to work on a new progression system, based on mathematical formulas that will guarantee a more fair gameplay.
  • We finally fixed the bug that was causing enemies to spawn above or right next to the player's ship. We reported that we fixed it on the last update but apparently some players were still having some problems. We decided to take a different approach to the bug and now it should be fixed.
  • We decided to bring back Ancient Justice's, the second ship, shields. This happened because, on the initial version of the game, this ship had guided missiles and shield. We noticed that once you've unlocked Ancient Justice it was really hard to lose. On the last version, we decided to remove the shield but that didn't solve the problem too, the ship had an incredible amount of power but it was an easy target. For this version of the game, we decided to bring back Ancient Justice's shield, but instead of a full shield, like on the previous version, this shield will have only half the duration. We expect this to be enough to balance the game. We'll analyze our data and find out if this update fixes the problem with this ship.

    Known Issues:


  • Enemies spawning above each other;
  • Player spawn immortality not clear enough;
  • Being able to play outside the radar is not clear enough;
  • Instructions when playing with a controller showing computer commands;


    [ 2018-01-12 14:56:20 CET ] [ Original post ]

  • Radar Warfare (v1.7.0) is out now!

    Hello, We are just launching an update today to add a bunch of new features to the game. Radar Warfare is almost ready. After a year, there so much we can do in the game. We decided to add a few more things and fix the last bugs and soon we'll be announcing Radar Warfare's last update. This will allow us to work on new games and apps. That's a hint of what's next for us.

    But wait, there is one more surprise left, and it's coming soon. We can't say anything YET, but, if you liked Radar Warfare, you'll love what we are preparing for you.



    Changelog:


  • [ADDED] Partial chinese language;
  • [ADDED] Custom cursor;
  • [ADDED] Condition to make sure no enemy spawns while you are dead;
  • [CHANGED] Controllers text that previously said "nuke" was renamed to "power";
  • [CHANGED] Engine version. We updated Unity to the newest version. This should fix some problems and increase the overall performance of the game;
  • [CHANGED] Enemy spawn interval, enemies were spawning above the radar line which caused a confusion;
  • [FIXED] Critical bug causing GOD MODE to be activated by default during the game;
  • [FIXED] FPS drop when activating power during gameplay;
  • [FIXED] P.E.M hitting enemies even without direct contact;
  • [FIXED] Small typos;

    We decided to call this a version update (1.6.0 to 1.7.0) because we also worked on three main aspects of the game:


  • Brand new progression system. When analyzing player's behavior, we noticed that most players could not even pass the first level. The game was indeed, too hard. We decided to work on a new progression system, based on mathematical formulas that will guarantee a more fair gameplay.
  • We finally fixed the bug that was causing enemies to spawn above or right next to the player's ship. We reported that we fixed it on the last update but apparently some players were still having some problems. We decided to take a different approach to the bug and now it should be fixed.
  • We decided to bring back Ancient Justice's, the second ship, shields. This happened because, on the initial version of the game, this ship had guided missiles and shield. We noticed that once you've unlocked Ancient Justice it was really hard to lose. On the last version, we decided to remove the shield but that didn't solve the problem too, the ship had an incredible amount of power but it was an easy target. For this version of the game, we decided to bring back Ancient Justice's shield, but instead of a full shield, like on the previous version, this shield will have only half the duration. We expect this to be enough to balance the game. We'll analyze our data and find out if this update fixes the problem with this ship.

    Known Issues:


  • Enemies spawning above each other;
  • Player spawn immortality not clear enough;
  • Being able to play outside the radar is not clear enough;
  • Instructions when playing with a controller showing computer commands;


    [ 2018-01-12 14:56:20 CET ] [ Original post ]

  • Radar Warfare
    DreamRoad Productions Developer
    DreamRoad Productions Publisher
    2017-10-25 Release
    Game News Posts: 24
    🎹🖱️Keyboard + Mouse
    Positive (10 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Radar Warfare - Linux [120.24 M]
    Radar Warfare is a bullet hell/fast paced arcade shoot 'em up with radar theme and retro style. How long can you survive?



    Radar Warfare will challenge you with 27 different difficulty levels. Keep moving and don't get hit. Defend the base, kill the enemies and unlock new ships and guns. Control your ship through a radar. This is Radar Warfare.

    • Unique design: Radar Warfare is a bullet hell/fast paced arcade shoot 'em up with radar theme and retro style.
    • Unique gameplay: Play as a spaceship commander, dodge bullets, defend the base and kill enemies using just your radar.
    • Steam achievements and Steam cloud!
    • 27 stages that will challenge you with different waves and enemies;
    • Addictive soundtrack made by Muz Station Productions;



    I've been making games as a hobby for a while. After 12 mobile games, I decided to take a step further and work on my first PC game. My love for arcade games and simple mechanics brought to life Radar Warfare. I greatly appreciate feedback and I'm always open to suggestions. Please contact me through twitter, facebook or email me if you'd like to report a bug, something odd, or you just want to say hello.

    Of course, there's for improvement: new game modes, new stages, new ships and full controller support are just a few things that I'm going to implement in the future to make this game absolutely great.

    I really hope you enjoy playing Radar Warfare.
    Vitor Figueredo - CEO at DreamRoad Productions

    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or fasterMemory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: AMD HD 5450 / Nvidia 9400 GT or similar
    • Storage: 200 MB available space
    GAMEBILLET

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    19.99$ (20%)
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    2.25$ (89%)
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    3.26$ (78%)
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