Bit of a smaller update as far as the game itself, but an important one for card collectors. I just submitted Stream trading cards for approval! They should be rolled out within a day or two once the graphics are given the thumbs up.
A few other small features and improvements to the game. At this point, the game is as bug-free as any game can be. I consider the core game "done", but there are a lot more features that I'd love to possibly add in the future including stuff like extra level packs, leaderboards, and (maybe?) a level editor. Stay tuned! :)
New Features
Trading cards! - A new badge, 9 trading cards, 4 Steam backgrounds, and 4 Steam emoticons will be rolled out as soon as I get approval from Steam.
Bug Fixes
Subtly updated a few of the early levels for flow and to better teach the core mechanics.
Optimization
Set the max resolution to 1920x1080 on full screen. This will improve performance on 4k monitors.
Bit of a smaller update as far as the game itself, but an important one for card collectors. I just submitted Stream trading cards for approval! They should be rolled out within a day or two once the graphics are given the thumbs up.
A few other small features and improvements to the game. At this point, the game is as bug-free as any game can be. I consider the core game "done", but there are a lot more features that I'd love to possibly add in the future including stuff like extra level packs, leaderboards, and (maybe?) a level editor. Stay tuned! :)
New Features
Trading cards! - A new badge, 9 trading cards, 4 Steam backgrounds, and 4 Steam emoticons will be rolled out as soon as I get approval from Steam.
Bug Fixes
Subtly updated a few of the early levels for flow and to better teach the core mechanics.
Optimization
Set the max resolution to 1920x1080 on full screen. This will improve performance on 4k monitors.
A bit of a wait for this update, but the holidays have been hectic! I have a few more ideas for updates over the next few months, but suggestions are always welcome!
New Features
New languages! - You can now play the game in English (US/UK), French, Russian, and German! Thanks to all the community members who put the time into helping translate.
Bug Fixes
Hopefully fixed rare cases where the game would eat your rotation input. Let me know if this is still happening.
Optimization
Made the gold times for several levels a bit more attainable.
Added another secret platinum time medal. Happy hunting :)
A bit of a wait for this update, but the holidays have been hectic! I have a few more ideas for updates over the next few months, but suggestions are always welcome!
New Features
New languages! - You can now play the game in English (US/UK), French, Russian, and German! Thanks to all the community members who put the time into helping translate.
Bug Fixes
Hopefully fixed rare cases where the game would eat your rotation input. Let me know if this is still happening.
Optimization
Made the gold times for several levels a bit more attainable.
Added another secret platinum time medal. Happy hunting :)
A few new nice features and bug fixes this time around.
New Features
Ghost mode! - Enable ghost mode in the main menu to turn on a ghost player that follows the path of your PB time. This is a great feature for optimizing and practicing new routes.
Death counter - Speedrun mode now has a counter that shows how many times you've died during the current run.
Bug Fixes
Made it so restarting a level doesn't count as a death, oops!
Minor tweaks to the menu text and graphics
Optimization
Updated the 180k Degrees achievement to 225k Degrees so it can be achieved by mere mortals.
Added a menu option that links directly to the official Color Jumper Discord channel. http://www.discord.gg/colorjumper
Completely redid the menu system, it should look and function basically the same. But, you know, now you know that it runs better.
A few new nice features and bug fixes this time around.
New Features
Ghost mode! - Enable ghost mode in the main menu to turn on a ghost player that follows the path of your PB time. This is a great feature for optimizing and practicing new routes.
Death counter - Speedrun mode now has a counter that shows how many times you've died during the current run.
Bug Fixes
Made it so restarting a level doesn't count as a death, oops!
Minor tweaks to the menu text and graphics
Optimization
Updated the 180k Degrees achievement to 225k Degrees so it can be achieved by mere mortals.
Added a menu option that links directly to the official Color Jumper Discord channel. http://www.discord.gg/colorjumper
Completely redid the menu system, it should look and function basically the same. But, you know, now you know that it runs better.
This fix hopefully squashes a few movement issues that cropped up relating to moving platforms. There are a few more extremely minor problems I want to address in the future, but these updates should help fix suddenly dying for no reason, or getting stuck inside a black tile.
New Features
Game music position doesn't reset to the start every time you go back to the main menu
Game music intensity doesn't reset every time you go back to the main menu
Added Nausea achievement
Bug Fixes
Updated the timer to only display "(PB)" text when it is your actual personal best with a gold medal, this was broken in 1.01, oops
Changed how collectibles are destroyed since some pieces weren't getting removed properly
Added more detailed movement handling for getting stuck inside a solid block, should fix some movement issues in The Floor is Lava level
Added more detailed movement handling for being pushed by moving platforms; hopefully this will reduce the number of unexpected deaths
Optimization
Changed how Unity manages the audio files; no more 0.9gb of RAM taken up by music
Nudged version number on the main menu down so it looks more even
This fix hopefully squashes a few movement issues that cropped up relating to moving platforms. There are a few more extremely minor problems I want to address in the future, but these updates should help fix suddenly dying for no reason, or getting stuck inside a black tile.
New Features
Game music position doesn't reset to the start every time you go back to the main menu
Game music intensity doesn't reset every time you go back to the main menu
Added Nausea achievement
Bug Fixes
Updated the timer to only display "(PB)" text when it is your actual personal best with a gold medal, this was broken in 1.01, oops
Changed how collectibles are destroyed since some pieces weren't getting removed properly
Added more detailed movement handling for getting stuck inside a solid block, should fix some movement issues in The Floor is Lava level
Added more detailed movement handling for being pushed by moving platforms; hopefully this will reduce the number of unexpected deaths
Optimization
Changed how Unity manages the audio files; no more 0.9gb of RAM taken up by music
Nudged version number on the main menu down so it looks more even
The first official release! A few bug fixes and a features.
Features added
During speedrun mode, you have to hold the quit button for two seconds to exit the level. No more accidentally bumping the controller and losing 30 minutes.
Speedrun display now tells you which level you're on
Bug Fixes
Fixed 180k Rotations achievement so it actually works as intended
Time now displays go into hours for those extra long speedruns
Fixed a nasty bug where if you do multiple frame-perfect restarts in speedrun mode it starts to double your timer
The first official release! A few bug fixes and a features.
Features added
During speedrun mode, you have to hold the quit button for two seconds to exit the level. No more accidentally bumping the controller and losing 30 minutes.
Speedrun display now tells you which level you're on
Bug Fixes
Fixed 180k Rotations achievement so it actually works as intended
Time now displays go into hours for those extra long speedruns
Fixed a nasty bug where if you do multiple frame-perfect restarts in speedrun mode it starts to double your timer
Color Jumper is an abstract, color-based puzzle platformer which focuses on fast, precise movement to navigate your surroundings. Inspired by hardcore platformers like Super Meat Boy, Downwell, VVVVVV, and many others, your goal in Color Jumper is to reach the exit. You control a block with a different color on each side. Colored platforms are only solid when in contact with the connecting color of your block. Each jump rotates your block, creating a world where each jump must be planned carefully, turning levels into a twisting high-speed parkour race to the finish.
Featuring
Elegant and minimalistic level design
Blisteringly fast gameplay
Incredibly tight and responsive controls modeled after Super Meat Boy and other classics
Over 100 levels of progressive difficulty
Four unique and challenging boss fights
Hard to reach collectibles which unlock additional extreme challenge levels
Time and rotation goals for each level
Fully integrated colorblind mode which replaces the colors with patterns for accessibility