





Bit of a smaller update as far as the game itself, but an important one for card collectors. I just submitted Stream trading cards for approval! They should be rolled out within a day or two once the graphics are given the thumbs up.
A few other small features and improvements to the game. At this point, the game is as bug-free as any game can be. I consider the core game "done", but there are a lot more features that I'd love to possibly add in the future including stuff like extra level packs, leaderboards, and (maybe?) a level editor. Stay tuned! :)
New Features
- Trading cards! - A new badge, 9 trading cards, 4 Steam backgrounds, and 4 Steam emoticons will be rolled out as soon as I get approval from Steam.
Bug Fixes
- Subtly updated a few of the early levels for flow and to better teach the core mechanics.
Optimization
- Set the max resolution to 1920x1080 on full screen. This will improve performance on 4k monitors.
[ 2018-02-14 17:04:46 CET ] [ Original post ]
Bit of a smaller update as far as the game itself, but an important one for card collectors. I just submitted Stream trading cards for approval! They should be rolled out within a day or two once the graphics are given the thumbs up.
A few other small features and improvements to the game. At this point, the game is as bug-free as any game can be. I consider the core game "done", but there are a lot more features that I'd love to possibly add in the future including stuff like extra level packs, leaderboards, and (maybe?) a level editor. Stay tuned! :)
New Features
- Trading cards! - A new badge, 9 trading cards, 4 Steam backgrounds, and 4 Steam emoticons will be rolled out as soon as I get approval from Steam.
Bug Fixes
- Subtly updated a few of the early levels for flow and to better teach the core mechanics.
Optimization
- Set the max resolution to 1920x1080 on full screen. This will improve performance on 4k monitors.
[ 2018-02-14 17:04:46 CET ] [ Original post ]
A bit of a wait for this update, but the holidays have been hectic! I have a few more ideas for updates over the next few months, but suggestions are always welcome!
New Features
- New languages! - You can now play the game in English (US/UK), French, Russian, and German! Thanks to all the community members who put the time into helping translate.
Bug Fixes
- Hopefully fixed rare cases where the game would eat your rotation input. Let me know if this is still happening.
Optimization
- Made the gold times for several levels a bit more attainable.
- Added another secret platinum time medal. Happy hunting :)
[ 2017-12-27 20:36:02 CET ] [ Original post ]
A bit of a wait for this update, but the holidays have been hectic! I have a few more ideas for updates over the next few months, but suggestions are always welcome!
New Features
- New languages! - You can now play the game in English (US/UK), French, Russian, and German! Thanks to all the community members who put the time into helping translate.
Bug Fixes
- Hopefully fixed rare cases where the game would eat your rotation input. Let me know if this is still happening.
Optimization
- Made the gold times for several levels a bit more attainable.
- Added another secret platinum time medal. Happy hunting :)
[ 2017-12-27 20:36:02 CET ] [ Original post ]
A few new nice features and bug fixes this time around.
New Features
- Ghost mode! - Enable ghost mode in the main menu to turn on a ghost player that follows the path of your PB time. This is a great feature for optimizing and practicing new routes.
- Death counter - Speedrun mode now has a counter that shows how many times you've died during the current run.
Bug Fixes
- Made it so restarting a level doesn't count as a death, oops!
- Minor tweaks to the menu text and graphics
Optimization
- Updated the 180k Degrees achievement to 225k Degrees so it can be achieved by mere mortals.
- Added a menu option that links directly to the official Color Jumper Discord channel. http://www.discord.gg/colorjumper
- Completely redid the menu system, it should look and function basically the same. But, you know, now you know that it runs better.
[ 2017-11-20 01:57:34 CET ] [ Original post ]
A few new nice features and bug fixes this time around.
New Features
- Ghost mode! - Enable ghost mode in the main menu to turn on a ghost player that follows the path of your PB time. This is a great feature for optimizing and practicing new routes.
- Death counter - Speedrun mode now has a counter that shows how many times you've died during the current run.
Bug Fixes
- Made it so restarting a level doesn't count as a death, oops!
- Minor tweaks to the menu text and graphics
Optimization
- Updated the 180k Degrees achievement to 225k Degrees so it can be achieved by mere mortals.
- Added a menu option that links directly to the official Color Jumper Discord channel. http://www.discord.gg/colorjumper
- Completely redid the menu system, it should look and function basically the same. But, you know, now you know that it runs better.
[ 2017-11-20 01:57:34 CET ] [ Original post ]
Only a few minor fixes this time around, but larger things are on the way!
New Features
- Updated the menu and game scripts to handle multiple languages, French and Russian coming soon!
Bug Fixes
- Updated level 107 to hopefully remove any weird crashes and soft locks that have to do with random level generation
- Fixed the Summit achievement so you have to beat ALL the bonus levels, not just the last one
- Fixed level select so you have to beat the final boss to get access to the bonus stages
Optimization
- Updated the player and enemy sprites to conform with platform coloring for regular and colorblind mode
[ 2017-11-11 01:13:21 CET ] [ Original post ]
Only a few minor fixes this time around, but larger things are on the way!
New Features
- Updated the menu and game scripts to handle multiple languages, French and Russian coming soon!
Bug Fixes
- Updated level 107 to hopefully remove any weird crashes and soft locks that have to do with random level generation
- Fixed the Summit achievement so you have to beat ALL the bonus levels, not just the last one
- Fixed level select so you have to beat the final boss to get access to the bonus stages
Optimization
- Updated the player and enemy sprites to conform with platform coloring for regular and colorblind mode
[ 2017-11-11 01:13:21 CET ] [ Original post ]
This fix hopefully squashes a few movement issues that cropped up relating to moving platforms. There are a few more extremely minor problems I want to address in the future, but these updates should help fix suddenly dying for no reason, or getting stuck inside a black tile.
New Features
- Game music position doesn't reset to the start every time you go back to the main menu
- Game music intensity doesn't reset every time you go back to the main menu
- Added Nausea achievement
Bug Fixes
- Updated the timer to only display "(PB)" text when it is your actual personal best with a gold medal, this was broken in 1.01, oops
- Changed how collectibles are destroyed since some pieces weren't getting removed properly
- Added more detailed movement handling for getting stuck inside a solid block, should fix some movement issues in The Floor is Lava level
- Added more detailed movement handling for being pushed by moving platforms; hopefully this will reduce the number of unexpected deaths
Optimization
- Changed how Unity manages the audio files; no more 0.9gb of RAM taken up by music
- Nudged version number on the main menu down so it looks more even
[ 2017-11-07 13:59:34 CET ] [ Original post ]
This fix hopefully squashes a few movement issues that cropped up relating to moving platforms. There are a few more extremely minor problems I want to address in the future, but these updates should help fix suddenly dying for no reason, or getting stuck inside a black tile.
New Features
- Game music position doesn't reset to the start every time you go back to the main menu
- Game music intensity doesn't reset every time you go back to the main menu
- Added Nausea achievement
Bug Fixes
- Updated the timer to only display "(PB)" text when it is your actual personal best with a gold medal, this was broken in 1.01, oops
- Changed how collectibles are destroyed since some pieces weren't getting removed properly
- Added more detailed movement handling for getting stuck inside a solid block, should fix some movement issues in The Floor is Lava level
- Added more detailed movement handling for being pushed by moving platforms; hopefully this will reduce the number of unexpected deaths
Optimization
- Changed how Unity manages the audio files; no more 0.9gb of RAM taken up by music
- Nudged version number on the main menu down so it looks more even
[ 2017-11-07 13:59:34 CET ] [ Original post ]
The first official release! A few bug fixes and a features.
Features added
- During speedrun mode, you have to hold the quit button for two seconds to exit the level. No more accidentally bumping the controller and losing 30 minutes.
- Speedrun display now tells you which level you're on
Bug Fixes
- Fixed 180k Rotations achievement so it actually works as intended
- Time now displays go into hours for those extra long speedruns
- Fixed a nasty bug where if you do multiple frame-perfect restarts in speedrun mode it starts to double your timer
[ 2017-11-05 20:30:50 CET ] [ Original post ]
The first official release! A few bug fixes and a features.
Features added
- During speedrun mode, you have to hold the quit button for two seconds to exit the level. No more accidentally bumping the controller and losing 30 minutes.
- Speedrun display now tells you which level you're on
Bug Fixes
- Fixed 180k Rotations achievement so it actually works as intended
- Time now displays go into hours for those extra long speedruns
- Fixed a nasty bug where if you do multiple frame-perfect restarts in speedrun mode it starts to double your timer
[ 2017-11-05 02:13:16 CET ] [ Original post ]
🎮 Full Controller Support
- Color Jumper Linux [231.55 M]
Featuring
- Elegant and minimalistic level design
- Blisteringly fast gameplay
- Incredibly tight and responsive controls modeled after Super Meat Boy and other classics
- Over 100 levels of progressive difficulty
- Four unique and challenging boss fights
- Hard to reach collectibles which unlock additional extreme challenge levels
- Time and rotation goals for each level
- Fully integrated colorblind mode which replaces the colors with patterns for accessibility
- Dedicated speedrun mode
- OS: Ubuntu 12.04+
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB VRAM
- Storage: 350 MB available space
[ 6046 ]
[ 687 ]