Featuring
- Elegant and minimalistic level design
- Blisteringly fast gameplay
- Incredibly tight and responsive controls modeled after Super Meat Boy and other classics
- Over 100 levels of progressive difficulty
- Four unique and challenging boss fights
- Hard to reach collectibles which unlock additional extreme challenge levels
- Time and rotation goals for each level
- Fully integrated colorblind mode which replaces the colors with patterns for accessibility
- Dedicated speedrun mode
This fix hopefully squashes a few movement issues that cropped up relating to moving platforms. There are a few more extremely minor problems I want to address in the future, but these updates should help fix suddenly dying for no reason, or getting stuck inside a black tile.
New Features
- Game music position doesn't reset to the start every time you go back to the main menu
- Game music intensity doesn't reset every time you go back to the main menu
- Added Nausea achievement
Bug Fixes
- Updated the timer to only display "(PB)" text when it is your actual personal best with a gold medal, this was broken in 1.01, oops
- Changed how collectibles are destroyed since some pieces weren't getting removed properly
- Added more detailed movement handling for getting stuck inside a solid block, should fix some movement issues in The Floor is Lava level
- Added more detailed movement handling for being pushed by moving platforms; hopefully this will reduce the number of unexpected deaths
Optimization
- Changed how Unity manages the audio files; no more 0.9gb of RAM taken up by music
- Nudged version number on the main menu down so it looks more even
This fix hopefully squashes a few movement issues that cropped up relating to moving platforms. There are a few more extremely minor problems I want to address in the future, but these updates should help fix suddenly dying for no reason, or getting stuck inside a black tile.
New Features
- Game music position doesn't reset to the start every time you go back to the main menu
- Game music intensity doesn't reset every time you go back to the main menu
- Added Nausea achievement
Bug Fixes
- Updated the timer to only display "(PB)" text when it is your actual personal best with a gold medal, this was broken in 1.01, oops
- Changed how collectibles are destroyed since some pieces weren't getting removed properly
- Added more detailed movement handling for getting stuck inside a solid block, should fix some movement issues in The Floor is Lava level
- Added more detailed movement handling for being pushed by moving platforms; hopefully this will reduce the number of unexpected deaths
Optimization
- Changed how Unity manages the audio files; no more 0.9gb of RAM taken up by music
- Nudged version number on the main menu down so it looks more even
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB VRAM
- Storage: 350 MB available space
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