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Alpha 4: Release notes

Time for a pretty big update! 40 new alien types/variants, alien plants, destructible environments and lots more…
NEW ALIENS NEW: Added 'alien plants' which grow in alien caverns (from level 2; 8 variants) NEW: Added new base enemy type: ‘slicer’ (from level 9; 12 variants) NEW: Added 3 new enemy variants for all base alien types: 1) phase-shifted, 2) dark blue and 3) multicoloured MOD: changed level generation to increase range of enemy variants on levels 1-10 MOD: improved drone AI to allow targeting at up to range 3 MOD: improved alien AI so they find alternative route when blocked by other aliens NEW ITEMS: NEW: 3 new base scanner types for detecting traps and secret doors DESTRUCTIBLE ENVIRONMENT NEW: Walls, furniture and doors can now be destroyed by weapons with 'explosive' damage type MOD: Weapons with 'explosive' damage type automatically destroy crates and barrels UI NEW: ammo now shown numerically for equipped weapons NEW: camera follows player option now uses smooth camera panning NEW: improved map scrolling with mouse (scroll speed frame-independent and relative to zoom level) FIX: ‘no ammo’ pop-up text now shown for weapon equipped in left hand FIX: added info about scrolling map with mouse+alt-key to controls screen FIX: increased width of top-left ammo display text to avoid text-wrapping with more than 99 ammo GAMEPLAY/BALANCE MOD: increased rocket launcher to hit chance MOD: power of mind globes increased from level 8 MOD: can now retain battery when scrapping flashlight with full (>=1000) battery power MOD: reduced duration of radioactive damage debuff by 40% MOD: increased weapon range of combat drones HACKING MOD: improved display for results of hacking data terminal MOD: more detailed information shown for hacking electronics data MOD: hacking aliens data now includes drones, eggs and alien plants FIX: bug with data shown when hacking electronics data OTHER NEW: 7 new random tips added NEW: New Unity splash animation NEW: pressing F1 shows random tip in main log NEW: added log message for when combat drones become hostile on taking damage NEW: character stats screen now shows effect of encumbrance on weapon skill NEW: added support for Mac Retina screens FIX: information panel (e.g. for achievement) sometimes hidden behind terminal/inventory panels FIX: log message for destruction of barrel no longer refers to ‘crate’ FIX: destroying a barrel no longer unlocks the ‘vandal’ achievement FIX: error with item description for blade converter, and for weapons with blade conversion FIX: removed visual artefacts (white vertical lines) while scrolling map on high-spec systems FIX: speed of movement with keys held down now frame-independent (better for high-spec systems) FIX: bug with mechanic for missed thrown weapon attacks FIX: bug with target indicators when using mouse to target area effect weapon FIX: stimpacks introduced in Alpha 3.3 can now be used from inventory FIX: bug with occasionally failing to unpause game after using security terminal FIX: hallucination visual effect not loading from save FIX: improved log message when aliens trigger traps FIX: improved formatting of mousehoverinfo for drones FIX: bug with description of traps in inventory screen


[ 2017-12-08 22:40:47 CET ] [ Original post ]



Xenomarine
Fourfold Games
  • Developer

  • Fourfold Games
  • Publisher

  • 2019-04-23
  • Release

  • Indie Strategy RPG Singleplayer
  • Tags

  • Game News Posts 30  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (46 reviews)


  • Review Score

  • http://www.ascifiroguelike.com/
  • Website

  • https://store.steampowered.com/app/676830 
  • Steam Store

  • The Game includes VR Support



    Xenomarine Linux Depot [152.22 M]Xenomarine Linux Depot 32 [152.27 M]

  • Public Linux depots

  • XENOMARINE is a dark, atmospheric, sci-fi/horror themed roguelike in which you play a space marine exploring an alien-infested space station. Starting out with little more than a crowbar, you will fight to survive against over 80 increasingly powerful alien species, as you progress as far as you can through infinite randomly generated levels.

    With no starting classes, develop your character into the ultimate fighting machine by means of in-game choices: choose between over 70 skill levels as you gain experience from combat and from randomly generated missions, and create a unique build each time you play by finding and choosing between hundreds of unique usable items and individually upgradable weapons and armor.

    WARNING: This game is hard: expect to die soon and often when first starting out! Also, in the default 'roguelike' game mode, death is permanent - meaning you will have to start again from level 1. But don’t worry: each playthrough will be different because so many parts of the game are randomly generated (in a way that’s carefully fine-tuned for balance).

    PLEASE NOTE that due to the limited content in the current Early Access version, the game may start to feel a little repetitive, especially after level 15 or so. There will be much more content for the higher levels as development proceeds, making each playthrough more and more unique.

    Setting


    You are a Xenomarine, stranded in a dark alien-infested space station. Your squad are all dead, and you have nothing but a crowbar, a torch running low on power and some battered armor. Death is certain,  but you're sure as hell going to take as many Xenos as possible down with you before you go! And you've not forgotten the rumours that there's powerful ancient alien tech to be found...

    Features Of Xenomarine Early Access

    • Rich, Tactical Turn-based Combat
    • infinite, randomly Generated Levels
    • Atmospheric lighting and procedurally generated sound effects
    • Unique useable items such as scanners, forcefields and night-vision goggles
    • Over 80 increasingly dangerous alien species
    • No starting class: develop your class on the fly with over 70 skill upgrades
    • Multiple damage types and status effects
    • Crafting (craft items from scrap and upgrade weapons and armor)
    • Hack drones; deploy traps; find and use mysterious alien tech
    • Random mini-quests
    • Intuitive user interface, with mouse-only and keyboard-only support
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set supportMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 200 MB available space
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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    0.75$ (92%)
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    6.8$ (66%)
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    0.53$ (92%)
    2.0$ (80%)
    0.6$ (85%)
    5.4$ (64%)
    1.69$ (89%)
    9.71$ (46%)
    0.48$ (52%)
    0.53$ (92%)
    1.35$ (89%)
    0.68$ (90%)
    1.95$ (85%)
    6.25$ (75%)
    27.99$ (30%)
    5.63$ (62%)
    0.75$ (92%)
    17.99$ (10%)
    3.75$ (85%)
    2.2$ (78%)
    0.53$ (92%)

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