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Relic Space has launched into Early Access

[previewyoutube=HjDaroAg0ec;full][/previewyoutube] Relic Space is a new sci-fi roguelike by the developer of Xenomarine. It's a turn-based, roguelike RPG with '4X' strategy elements in which you help rebuild civilisation following a galactic catastrophe. In the role of a legendary Omega pilot, you'll engage in deeply simulated, hex-based space combat as you explore and complete missions in over 40 distinct sectors, while acquiring new ships, and upgrading them with hundreds of equipment options. https://store.steampowered.com/app/1146420

Game Features


If you liked Xenomarine you should find a number of things to like in Relic Space too:
  • Grid-based one-tile-per-turn mechanics inspired by traditional roguelikes, but with an innovative twist inspired by real space physics
  • Hundreds of ship and equipment options, with a lot of variety in their impact on gameplay
  • Long-term incremental progression in terms of your skills and equipment
  • Explore over 40 distinct procedurally generated sectors with unique environmental effects, enemies and missions offering massive replayability.
  • Carefully balanced and challenging game mechanics
But there's also a whole lot more to come during early access, including a story-driven single-player campaign, as well as more skills, equipment, enemies missions etc.

Join the community


If that sounds like your thing, please do check it out! You can also join the Relic Space discord to discuss the game with other players, and get access to bleeding edge builds.


[ 2023-03-10 10:25:02 CET ] [ Original post ]


Coming Soon: Relic Space


Relic Space is a new (upcoming) game by the developer of Xenomarine. It's an open-world, roguelike, space RPG in which you play an elite starship pilot. At the heart of the game is tactical, hex-based ship-to-ship combat in a rich, sci-fi setting.

Game Features


If you liked Xenomarine you should find a number of things to like in Relic Space too:
  • Grid-based one-tile-per-turn mechanics inspired by traditional roguelikes.
  • A wealth of equipment options, with a lot of variety in their impact on gameplay
  • Long-term incremental progression in terms of your skills and equipment
  • Procedurally generated environments, enemies and missions offering massive replayability.
  • Carefully balanced and challenging game mechanics
But there's also a whole lot more on the cards, including a story-driven single-player campaign and 'open-world' exploration with a sprinkling of 4X-style strategy.

Learn More


If that sounds like your thing, check out the Steam page to learn more.. https://store.steampowered.com/app/1146420

Sign-up for the Alpha


Although the game is still in a very early stage, it is very much playable. You can engage in combat, purchase equipment, and help rebuild your faction by completing missions; it's just that the range of equipment, ships, missions etc is very limited at present. There's also a tutorial and an in-game manual. As a result it's almost ready for Alpha testing! To take part in the testing and be one of the first to experience the game sign up for the (low-volume) Newsletter or join the community on Discord.


[ 2021-02-05 13:12:37 CET ] [ Original post ]


v1.1.4 Patch Notes

A few players were unable to start the game due to an 'access violation in module UnityPlayer.dll'. This patch upgrades the game to use a more stable version of Unity that addresses this and other low-level issues.


[ 2020-05-12 00:32:17 CET ] [ Original post ]


A new update comes into view!

This update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen. A big thanks to everyone who has given feedback so far!

Full patch notes are as follows:


NEW: improved icons for terminal screen NEW: click-responsive highlighting for terminal icons NEW: improved descriptive text for armor improvement options in workbench NEW: improved info shown for armor improvement skill level in character stats MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill MOD: sniper rifle minimum damage reduced MOD: reduced rocket launcher to hit MOD: reduced to hit bonus from high level alien tech skills MOD: reduced probability for player non-throwing weapons to cause status effects MOD: adjusted probabilities of aliens causing status effects MOD: quantum and gravity weapons can now damage eggs MOD: can now gain experience from destroying eggs MOD: reduced power of makeshift forcefield MOD: science terminal font size increased FIX: added descriptions for blue and yellow lightning globes FIX: added 'to hit' info for lightning globes in inventory and in log message on successful use FIX: bug where xenobiology window sometimes does not close FIX: custom log font sizes now persist through changing levels FIX: bug where 'a' key strafes in opposite direction when held down in 'relative 2' control setting FIX: bug where multicolour alien resistance/vulnerabilities not shown correctly in xenobiology screen FIX: bug where armor improvement skill cannot be gained above level 3 FIX: bug where armor improvement skill cannot be applied to some armor types FIX: bug where armor info shown when hovering over armor icon has incorrect breakdown of base/bonus armor amounts for some armor types


[ 2020-01-15 21:53:38 CET ] [ Original post ]


v1.1.2 Patch Notes

This update aims to address the most significant bugs still in the game, primarily those relating to occasional crashes when teleporting to a new level. In this new build the probability of losing your progress due to a crash that also corrupts the save file should be virtually zero. FIX: rare bug causing map save file to be corrupted while saving between levels (recovery save or during adventure mode) FIX: bug where 'continue' button does nothing in case of a corrupted map file (if loading a map from a save file fails, fall back to creating a new map at same level rather than having to restart the game at level 1) FIX: saved games no longer sometimes made inaccessible by switching between game modes FIX: bug causing equipment crates not to be picked up immediately (due to non-existent armor type being selected) FIX: no longer able to waste resources crafting items when inventory is full. FIX: no longer able to open large equipment crates if inventory is full FIX: bug where alien tracking log messages are delayed on starting a new level FIX: missions no longer stay active (without being possible to complete) after teleporting to new level


[ 2019-07-28 14:04:00 CET ] [ Original post ]


v1.1.1 Patch Notes

Just a quick one: this patch adds the ability to recover and continue an existing game (in both roguelike and adventure mode) in the event of a crash. In the event of a crash while generating a new level, you can recover the game from the point just before entering the teleporter.


[ 2019-06-18 06:13:01 CET ] [ Original post ]


Prepare to Ascend...

The 'Ascension' update is here! This major update introduces some completely new game mechanics centered on 'science terminals'. At these terminals you can access log files from the space station's former inhabitants and discover the astounding truth behind the alien infestation. At the same time, you will decrypt a complex digital key allowing you to access extraordinary multidimensional technology and 'win' the game if you choose - or if you prefer, continue the game with a major bonus. There's also a new Steam Achievement, numerous bugfixes and some significant balance adjustments to make for a more gradual increase in level difficulty and increased challenge at very high levels. Here's a full list of changes: NEW: Ascension Mechanic NEW: Lore available through science terminals NEW: Ascension recorded as part of morguefile NEW: Ascension Steam Achievement NEW: camera shake effect for explosive attacks NEW: log messages for when aliens acquire status effects MOD: removed regen globes from game to improve late game balance MOD: increased chance of finding singularity globes relative to other globes MOD: reduced number of small and large equipment crates at higher levels MOD: various adjustments to alien spawning algorithms to ensure more gradual increase in level difficulty and increased challenge at very high levels MOD: increased chance of finding ammo types other than bullets, especially at higher levels MOD: reduced duration of radioactivity and paralysis for player MOD: duration of various status effects is lower for aliens than for player (nerf certain ammo conversions) MOD: blue aliens no longer vulnerable to stun damage MOD: max ammo for RPK (machine gun) reduced to 36 MOD: increased scrap/qchip value of mind/alien globes MOD: large medkits now restore a maximum 30 health MOD: scrap cost to repair armor significantly reduced MOD: max size of levels reduced FIX: divide by zero error when taking damage while not wearing armor FIX: added some missing trap decription text FIX: sledge hammer description (which incorrectly states that it requires both hands) FIX: bug where incorrect total armor value sometimes shown on armor screen FIX: correct description for 'That's handy' achievement (requires 8-slot belt not 7-slot) FIX: bug where able to use second weapon turn to reload by pressing 'r' when dual-wielding. FIX: log message when reloading second weapon now also shows ammo remaining FIX: bug where illness status can be activated multiple times with cumulative impact on weapon skill not cured by antipack FIX: bug where opening inventory causes energy fields to activate for one turn without using power FIX: on running out of power forcefields and energy fields now show as turned off in main display, belt slot and with log message FIX: ammo and scrap display improved to cope with amounts >999 FIX: bug where hatched eggs leave non-radioactive tiles in radioactive rooms, trapping hatched aliens FIX: bug with hacker and mindcontrol achievements sometimes not activating correctly FIX: bug whereby hacking and mindcontrol can be used outside device range using the mouse FIX: some minor errors in status descriptions FIX: multicoloured aliens damage type, resistance and vulnerability now working correctly (and deadlier!) FIX: misleading log message when entering brown goo square while ill FIX: friendly turrets and drones target neutral drones FIX: player controlled drones no longer get 'stuck' due to detecting an enemy behind a wall or door FIX: powered items with empty battery are no longer automatically merged in inventory FIX: improved misleading log message on failed mind globe attempt FIX: aliens are consistently described as unseen aliens in log while suffering from severe blindness FIX: confusing order of some combat log messages FIX: incorrect power value shown in pop up message on acquiring forcefield or energy field FIX: 'hostile' or 'neutral' more prominently displayed in turret and drone descriptions FIX: telepathy globe can no longer detect turrets


[ 2019-06-11 20:42:30 CET ] [ Original post ]




Ascension update coming soon


First of all a big thank you to those who have contributed to the Xenomarine community with suggestions, bug reports and other discussions. All feedback is carefully considered and Im happy to announce an upcoming update that aims to add some of the most widely requested new features. The Ascension update will add a completely new game mechanic that allows you to win the game after unlocking access to an astounding new technology. At the same time you will also gradually learn of the radical - and dangerous - science experiments that took place on the station prior to your arrival. After earning this highly challenging win you will still have the option of continuing the game to reach a new highscore - with a nice bonus to help you on your way. (Of course, there will also be numerous bug fixes/minor improvements in the update as well.)


[ 2019-05-09 23:06:37 CET ] [ Original post ]


v1.0.1 Patch Notes

Just a quick update with a few post-launch bug-fixes: MOD: when equipping an item from a belt slot, belt slot now fills with item being swapped out FIX: when equipped weapon/armor is also a belt slot item (now rare), belt slot display reflects changes in ammo/armor condition FIX: bug preventing batteries being replaced on stealth, cloaking and phase shift fields FIX: bug causing nonexistent ammo conversion type to be generated when picking up equipment crate ("Nothing [Device1]96" log message). FIX: speed run achievement not activating correctly FIX: bug causing occasional unpredictable behaviour when attacking bare-handed FIX: improved display of 'to use' % for hacking devices to avoid text overrun


[ 2019-04-28 23:26:16 CET ] [ Original post ]


It's here!


Yes, you are reading your scanner right - Xenomarine version 1.0 is here to meet all your alien-busting needs. Check out the devlog for a full list of changes but here's a summary:

  • Complete set of achievements (27 new achievements added)
  • Long-awaited balance improvements e.g. better distribution of terminals
  • UI improvements e.g. scrolling with middle mouse button
  • Many, many bugs fixed
Overall these stability and balance improvements mean that you can now take full advantage of the ever-changing challenges, ever-new equipment and ever-more deadly hordes of aliens to level 30 and well beyond!


[ 2019-04-24 04:47:16 CET ] [ Original post ]


Full Release Coming Soon!

Movement. Signal's clean. Range 10 meters and closing...Xenomarine is transitioning to FULL RELEASE on 24th April 2019!


[ 2019-04-11 00:10:34 CET ] [ Original post ]


Beta 0.94: Patch Notes

This update is mainly aimed at improving performance in some key areas, which should result in increased framerates and faster load times for most players. NEW: improved average framerates on most systems NEW: time taken to generate new level significantly reduced MOD: darkened fog of war shadows FIX: bug with log messages when destroying walls etc FIX: scout drone not sorting in inventory


[ 2018-06-11 19:43:25 CET ] [ Original post ]


Beta 0.93: Patch notes

A few minor fixes: FIX: bug with unintended motion of player direction indicator FIX: wall tiles at the edge of the map made indestructible FIX: added plural to log message when trying to push group of alien eggs FIX: confusing log message when trying to use antipack to cure incorrect status MOD: minor adjustment to responsivity when holding down movement keys


[ 2018-06-01 22:07:18 CET ] [ Original post ]


Beta 0.91-0.92: Patch notes

Apologies to those who bought or updated the game and tried to get past level 3 between 11pm on the 14th and 11am on the 15th (Pacific time), you would have been blocked by a message telling you this was the Demo version. This was due to a bug introduced in Beta 0.91, itself a hotfix for a minor problem with the Steam leaderboards. As of 11am Pacific Time on the 15th this bug has been fixed (but to be safe, check the version number on the splash screen and make sure you are not playing 0.91). Beta 0.91 FIX: bug with leaderboard entries being made for zero kills/levels reached Beta: 0.92 FIX: bug limiting the game to the first three levels (introduced in Beta 0.91)


[ 2018-05-15 20:37:42 CET ] [ Original post ]


Xenomarine Beta Launched


Xenomarine is now at Beta! The game is now complete in terms of having all the content and features originally planned (as well as a whole lot that was not originally planned but was added on the way!). It's not yet transitioning to full Steam release for three main reasons: 1) While the game is basically stable and all known bugs have been fixed, a further period of testing and player feedback is expected to reveal additional harder-to-find bugs 2) Similarly, during Beta further testing and player feedback is expected to lead to minor game difficulty and balance adjustments 3) Finally, during Beta, further Steam achievements will be added So if you'd like to help shape the final product please do use this opportunity to give feedback - the best place for this is the discussions section right here on the Steam community.
Xenomarine Beta includes improved highscore stats, Steam leaderboards and some significant changes requested by players, such as a 'bestiary' and the ability to continue 'adventure mode' games without restarting the level. Here's a full list of changes: IMPROVED MORGUE FILES: NEW: description of how player died added to morguefile NEW: number of drones/turrets hacked to morguefiles NEW: enemy kills screen now shows detailed Xenobiology info MOD: improved alien kills and general morguefile layout FIX: some incorrect alien images on alien kills screen BESTIARY NEW: can now access all Xenobiology info learned in each run via special Xenobiology ('bestiary') screen (using 'x' key) STEAM LEADERBOARDS NEW: Steam leaderboards added for highest number of kills and highest level reached BALANCE: MOD: increase hit points for medium and heavy turrets MOD: experience gain for destroying drones and turrets increased if unit is hostile MOD: no experience gain when player controlled drone or turret is killed MOD: night vision goggles battery life tripled MOD: further tweaks to difficulty progression FIX: advanced rocket launcher no longer has 20 ammo capacity! UI: NEW: added 3 new tips relating to xenobiology NEW: more detailed skill info on character screen including new perks NEW: push back chance shown with block info in inventory screen NEW: log messages now describe turrets as neutral or hostile SOUND: NEW: sound effects for alien plants and slicers MOD: improved railgun sound FIX: sound effect for large reaper fixed OTHER FIXES/IMPROVEMENTS: MOD: can now continue adventure mode games without restarting level MOD: aliens no longer not attack scout drones unless blocking path to another target FIX: movement controls improved to avoid accidentally moving two tiles with a keypress FIX: bug with pathfinding causing paths to be traced through turrets, causing infinite loop FIX: bug where flamethrower cannot be fired with mouse from targeting mode FIX: bug where flamethrower cannot be used to attack eggs when targeting an adjacent square FIX: bug allowing placement of turrets in odd locations e.g. pit tiles FIX: bug where not able to set traps on certain floor tiles FIX: bug where hidden mechanism detecter fails to reveal secret doors if player has already failed a spot throw for that door FIX: removed irrelevant xenobiology log messages for drones and turrets FIX: bug causing log messages which say damage type has been resisted despite 0% resistance


[ 2018-05-14 08:20:42 CET ] [ Original post ]


Alpha 5.2: Patch Notes

This is a pretty significant patch: with the new armor types and alien tech in this release, Xenomarine is now complete with respect to equipment (weapons, armor, items), at least in terms of having all items originally planned (I may actually add one or two more things yet, but these will be a bonus rather than part of the original plan). In addition this patch adds 7 new perks (special abilities gained through skill progression) to the earlier 5, including such things as auto-reload, and 'push back' abilities - as well as a perk that introduces 'critical hits' to the combat mechanics. There's also a major overhaul of the way knowledge of aliens is gained and used, including new log messages to make this part of the game more accessible to players. Finally this patch brings a significant adjustment to the difficulty curve that should be directly noticeable by players. While Xenomarine is still very much intended to be a 'hard' and intensely tactical game, the aim of this balance adjustment is to make the ability to get past levels 3-6 less dependent on lucky equipment finds. Instead you should experience a more gradual increase in difficulty as levels progress. However I would welcome further feedback from players on the new difficulty curve! Overall Xenomarine is now close to being ready to ship: look out for the first 'Beta' release in the coming weeks!
NEW WEAPONS AND ARMOR: NEW: 'superheavy' armor types NEW: 'heavy' and 'superheavy' helmet types NEW: high-level alien tech including 'singularity globe' XENOBIOLOGY: NEW: log messages for when knowledge gained about alien species NEW: +5 to hit bonus for a species earned after killing 20 aliens of same species NEW: ability to predict presence of aliens after killing 10 of same species PERKS: NEW: 7 new perks to be gained through skill progression GAME BALANCE: MOD: set trap should be on player square MOD: replaced 'throwing knife' with '10 powerpacks' in workbench MOD: number of shells/fuel gained at workbench increased to 10 MOD: minor reduction of number/difficulty of aliens in early levels, minor increase in later levels MOD: number of alien eggs reduced for early levels, increasing with level number MOD: limit (skill-dependent) on number of simultaneous drones BUGFIXES AND MINOR CHANGES: FIX: bug where neutral combat drones/turrets sometimes attack player at close range FIX: bug where unable to block when alien attacks from the right MOD: alien ammo renamed 'alien powerpacks'


[ 2018-04-14 15:58:59 CET ] [ Original post ]


Alpha 5.1: Patch Notes

Smallish patch with a few useful bugfixes: FIX: bug where new enemy types prevented from spawning in levels 18-25 FIX: bug with advanced hacking kit not working and showing zero power FIX: bug where aliens keep attacking after death FIX: gun turret health not shown in mousehover info after kill of same type FIX: auto-movement no longer stopped by neutral turrets FIX: atomic vaporiser can now fire at walls/doors with f key FIX: bug where aliens sometimes not revealed by bioscanner MOD: weight of medium boots increased to 3


[ 2018-03-20 22:12:00 CET ] [ Original post ]


Alpha 5.1: Patch Notes

Smallish patch with a few useful bugfixes: FIX: bug where new enemy types prevented from spawning in levels 18-25 FIX: bug with advanced hacking kit not working and showing zero power FIX: bug where aliens keep attacking after death FIX: gun turret health not shown in mousehover info after kill of same type FIX: auto-movement no longer stopped by neutral turrets FIX: atomic vaporiser can now fire at walls/doors with ‘f’ key FIX: bug where aliens sometimes not revealed by bioscanner MOD: weight of medium boots increased to 3


[ 2018-03-20 22:12:00 CET ] [ Original post ]


Alpha 5: Patch notes

It's a pretty big one! The 'Drones and Turrets' release add gun turrets to the game for the first time. Turrets can be either neutral or hostile and can be hacked in the same way as drones, and basic ones can also be found as placeable inventory items. This release also finally adds player move animation to the game! More details below.
DRONES AND TURRETS: NEW: 3 types of gun turrets NEW: scout drones and gun turrets can now be found as equipment NEW: drones can now have weapons with incendiary or electric damage MOD: 'fire at nearest' command now ignores neutral drones/turrets as targets FIX: sound effect for combat drones FIX: bug where drones do not turn to face player when making ranged attack FIX: drones are now resistant to poison FIX: bug with mouseover info for drone resistances GRAPHICS: NEW: smooth movement animation for player MOD: 'key repeat delay' option changed to 'move speed' NEW ITEMS: NEW: power tool that can cut through walls/doors NEW: new hacking devices variants including hacking bonuses NEW ROOM LAYOUTS: NEW: 1600 new extra-large vault layouts BALANCE: MOD: stealth field battery life increased by 500% MOD: salvage mission targets now have minimum distance from player JETPACK FIXES/IMPROVEMENTS: MOD: jetpacks now come with enough fuel for two jumps FIX: jetpacks no longer allow movement through walls/doors FIX: jetpacks and field generators now sorted correctly in inventory FIX: using jetpack no longer avoids terrain status effects OTHER BUGFIXES: FIX: various inventory items incorrectly set as stackable in inventory FIX: incorrect number of unopened large equipment crates shown in data terminal


[ 2018-03-06 13:58:40 CET ] [ Original post ]


Alpha 5: Patch notes

It's a pretty big one! The 'Drones and Turrets' release add gun turrets to the game for the first time. Turrets can be either neutral or hostile and can be hacked in the same way as drones, and basic ones can also be found as placeable inventory items. This release also finally adds player move animation to the game! More details below.
DRONES AND TURRETS: NEW: 3 types of gun turrets NEW: scout drones and gun turrets can now be found as equipment NEW: drones can now have weapons with incendiary or electric damage MOD: 'fire at nearest' command now ignores neutral drones/turrets as targets FIX: sound effect for combat drones FIX: bug where drones do not turn to face player when making ranged attack FIX: drones are now resistant to poison FIX: bug with mouseover info for drone resistances GRAPHICS: NEW: smooth movement animation for player MOD: 'key repeat delay' option changed to 'move speed' NEW ITEMS: NEW: power tool that can cut through walls/doors NEW: new hacking devices variants including hacking bonuses NEW ROOM LAYOUTS: NEW: 1600 new extra-large vault layouts BALANCE: MOD: stealth field battery life increased by 500% MOD: salvage mission targets now have minimum distance from player JETPACK FIXES/IMPROVEMENTS: MOD: jetpacks now come with enough fuel for two jumps FIX: jetpacks no longer allow movement through walls/doors FIX: jetpacks and field generators now sorted correctly in inventory FIX: using jetpack no longer avoids terrain status effects OTHER BUGFIXES: FIX: various inventory items incorrectly set as stackable in inventory FIX: incorrect number of unopened large equipment crates shown in data terminal


[ 2018-03-06 13:58:40 CET ] [ Original post ]


Alpha 4.3: Patch Notes

This release adds 12 new base item types with new game mechanics, including some high-level alien tech and...jetpacks! Also some much-need bugfixes. NEW ITEMS: NEW: 3 new base stimpack types (each with many variants) NEW: 4 jetpack types NEW: Energy barrier NEW: Hyper-teleporter NEW: 3 new alien globe types (each with many variants) QUALITY OF LIFE: MOD: when right-clicking usable to add to quickslot last slot is selected by default rather than first NEW: can now use 'enter' key from new game panel to start new game NEW: improved size, look and location of inventory contextual menu FIX: some annoyances relating to selection of inventory items SOUND AND GRAPHICS: NEW: sound effect for aliens pushing aside floor tile MOD: Trilinear filtering added to player, alien and level sprites (less pixellation) BUGFIXES: FIX: bug with player armor resistances not protecting against enemy status effects FIX: problem (in some resolutions) with overlapping text in link from controls screen to setting screen FIX: total number of log messages shown reduced to ensure most recent log messages always fit in log FIX: bug where log message not shown when using item from inventory FIX: bug where batteries do not charge energy fields MOD: it is no longer possible to target friendly mobs FIX: auto-target no longer targets friendly units FIX: bug causing occasional 'teleportation' when activating auto-mouse-movement by clicking on inaccessible square FIX: error in probability for success when using mind globe FIX: bug allowing enemies to move twice when pressing 'f' to attack with throwing weapon or other device FIX: bug with inventory contextual menu for weapon enhancements and batteries FIX: mousehover info for aliens now includes special powers (e.g. regeneration) where appropriate FIX: bug where character screen does not show impact of 'weakness' status on 'to hit' FIX: bug where combat drones ignore effects of player cover when firing from a distance FIX: corrected description of dual-wielding skill in terminal screen


[ 2018-02-12 22:49:00 CET ] [ Original post ]


Alpha 4.2: Patch Notes

As aliens coming up through the floor proved to be quite a popular idea, in 4.2 this happens more frequently, meaning you are never quite safe from the alien threat! In this patch there are also more weapons, and - finally - the ability to close doors! MORE NEW WEAPONS NEW: 8 new weapon types MORE ALIENS COMING UP THROUGH THE FLOOR! NEW: aliens now come up through the floor more often and at random (rather than just for missions) SECURE THE DOOR! NEW: close doors with 'right-click' or 'o'-key OTHER NEW : mouseover info for aliens now includes health, attack damage and attack type if player has previously killed aliens of that type. MOD: shooting an alien on same tile as trap now triggers trap MOD: aliens hatching from eggs are less dangerous types on average FIX: bug where shooting at teleport trap teleports self FIX: incorrect mousehover info for 'open door' and 'floor with hazard markings' FIX: ability to dual-wield no longer affected by 'to hit' penalties, e.g. from illness FIX: error in number of targets in mission description for 'drone virus' and 'plant life' missions FIX: scanner sound effect not playing for some scanner types --- A NOTE ON MIGRATING SAVED GAMES It will sometimes not be possible to continue a saved game with a new patch such as this one. If you prefer not to update until you have finished your existing run, either change your Steam update settings, or 'roll back' to the previous version To do this first quit and reopen Steam, then right-click Xenomarine in your game library and select ‘Properties’. Then go to the ‘betas’ tab and choose the version called ‘lastversion’ from the dropdown. When you close the window Steam should roll back the game automatically. Then when you are ready to upgrade, follow the same procedure but select ‘NONE’ from the drop-down.


[ 2018-01-11 22:43:35 CET ] [ Original post ]


Alpha 4.1: Patch Notes

As promised the focus here is on new weapons (10 of them) and there are also 3 new assault missions types. Assault mission targets can now appear anywhere on the map, as the aliens have found a way to come up through the floorboards!
NEW WEAPONS NEW: 10 new (high-level) weapon types, including new alien weapons, sniper rifle and void laser NEW: improved sound effects for some weapons MOD: rebalancing of all weapons FIX: shotgun and mini-lascannon can now be dual-wielded   NEW MISSION TYPES NEW: 3 new assault mission types: 'breach from below', 'drone virus' and 'plant life'   OTHER MOD: add low-battery scanner to starting inventory MOD: crafting costs reduced for ammo and medkit MOD: line of sight for generator-lit rooms increased to 12 tiles MOD: exploding barrels now cause explosive damage and destroy nearby walls etc MOD: hallucination visual effect modified to be easier on the eyes MOD: secret doors are now automatically spotted from within secret passages, even after failing earlier spot test FIX: bug where chests spawn at edge of map in alien caverns (causing a 'tile not recognised' error) FIX: bug where plants and equipment crates spawn on top of large equipment crates FIX: bullets gained from workbench increased to 10 FIX: bug with mission time limit for salvage mission FIX: bug with shadows not updating correctly when destroying walls with explosive weapons FIX: formatting problem when showing 3 or more 'to hit' adjustments in inventory screen


[ 2017-12-29 22:31:52 CET ] [ Original post ]


Progress Update

Just a quick note to say - despite pleasant Christmas-related distractions ːsteamhappyː - work is progressing towards another update around the end of the year. This will be include a lot of new weapons, mainly more powerful ones for for higher levels, and a full rebalancing of weapon stats across the board. Oh, and Xenomarine guy sends all best wishes for the festive season!


[ 2017-12-23 16:36:07 CET ] [ Original post ]


Alpha 4: Release notes

Time for a pretty big update! 40 new alien types/variants, alien plants, destructible environments and lots more…
NEW ALIENS NEW: Added 'alien plants' which grow in alien caverns (from level 2; 8 variants) NEW: Added new base enemy type: ‘slicer’ (from level 9; 12 variants) NEW: Added 3 new enemy variants for all base alien types: 1) phase-shifted, 2) dark blue and 3) multicoloured MOD: changed level generation to increase range of enemy variants on levels 1-10 MOD: improved drone AI to allow targeting at up to range 3 MOD: improved alien AI so they find alternative route when blocked by other aliens NEW ITEMS: NEW: 3 new base scanner types for detecting traps and secret doors DESTRUCTIBLE ENVIRONMENT NEW: Walls, furniture and doors can now be destroyed by weapons with 'explosive' damage type MOD: Weapons with 'explosive' damage type automatically destroy crates and barrels UI NEW: ammo now shown numerically for equipped weapons NEW: camera follows player option now uses smooth camera panning NEW: improved map scrolling with mouse (scroll speed frame-independent and relative to zoom level) FIX: ‘no ammo’ pop-up text now shown for weapon equipped in left hand FIX: added info about scrolling map with mouse+alt-key to controls screen FIX: increased width of top-left ammo display text to avoid text-wrapping with more than 99 ammo GAMEPLAY/BALANCE MOD: increased rocket launcher to hit chance MOD: power of mind globes increased from level 8 MOD: can now retain battery when scrapping flashlight with full (>=1000) battery power MOD: reduced duration of radioactive damage debuff by 40% MOD: increased weapon range of combat drones HACKING MOD: improved display for results of hacking data terminal MOD: more detailed information shown for hacking electronics data MOD: hacking aliens data now includes drones, eggs and alien plants FIX: bug with data shown when hacking electronics data OTHER NEW: 7 new random tips added NEW: New Unity splash animation NEW: pressing F1 shows random tip in main log NEW: added log message for when combat drones become hostile on taking damage NEW: character stats screen now shows effect of encumbrance on weapon skill NEW: added support for Mac Retina screens FIX: information panel (e.g. for achievement) sometimes hidden behind terminal/inventory panels FIX: log message for destruction of barrel no longer refers to ‘crate’ FIX: destroying a barrel no longer unlocks the ‘vandal’ achievement FIX: error with item description for blade converter, and for weapons with blade conversion FIX: removed visual artefacts (white vertical lines) while scrolling map on high-spec systems FIX: speed of movement with keys held down now frame-independent (better for high-spec systems) FIX: bug with mechanic for missed thrown weapon attacks FIX: bug with target indicators when using mouse to target area effect weapon FIX: stimpacks introduced in Alpha 3.3 can now be used from inventory FIX: bug with occasionally failing to unpause game after using security terminal FIX: hallucination visual effect not loading from save FIX: improved log message when aliens trigger traps FIX: improved formatting of mousehoverinfo for drones FIX: bug with description of traps in inventory screen


[ 2017-12-08 22:40:47 CET ] [ Original post ]


Progress Update

Progress has been continuing steadily toward what will be a major update! It will be a little while longer before this update is released, partly because of the significant nature of the new features/fixes and partly because of less visible work on the back-end. Thanks to a new test machine I am looking into some issues I am aware have been affecting some high-spec systems, e.g speed-related issues with the UI and minor graphical issues. Some things to look forward to very soon:

  • New alien variants, including phase-shifted aliens that can walk through walls!
  • A new alien base type
  • More diverse alien variants in early levels
  • Changes to combat drones


[ 2017-11-23 23:51:28 CET ] [ Original post ]


Alpha 3.5: Patch Notes

It seems those pesky Wurms have been tunneling through through the steel walls of the space station, and creating weird alien caverns…
GRAPHICAL VARIETY NEW: alien caverns NEW: secret passageways accessed by secret doors NEW: improved lighting effects for randomly generated colour scheme NEW: 4 new floor tile variants GAME BALANCE MOD: armor resistances limited to 50% resistance before level 10 UI NEW: clicking on terminals etc now activates auto-mouse-movement OTHER FIX: bug where mission crates are generated for assault missions FIX: spelling error on terminal screen for health


[ 2017-11-11 18:41:10 CET ] [ Original post ]


Alpha 3.4: Patch Notes

Another update focussed on responding to the great feedback received on the Early Access so far, including what should be some quite tangible changes to do with graphical variety, line of sight and game balance.
GRAPHICAL VARIETY NEW: added 6 wall tile variants for variety NEW: randomly generated colour scheme for each level LINE OF SIGHT MOD: line of sight for generator-lit rooms is now 360 degrees (firing arc unchanged) MISSIONS MOD: ‘salvage’ missions now involve special equipment crates MOD: 'salvage' missions have fewer targets GAME BALANCE MOD: ammo from equipment crates increased by 100% MOD: reduce experience cost to learn new skills by 20% MOD: scrap from equipment crates increased by 1 UI NEW: added ‘fail to spot secret door’ sound effect NEW: added random tip to explain secret door mechanics NEW: torch automatically turns off to save power when resting MOD: changed font colour for random tip at start MOD: allow limited mouse-controlled movement over radioactive/poison tiles FIX: minimap now updates immediately after use of terrain scanner FIX: can no longer access inventory while using workbench or terminals FIX: mouse map scrolling added to controls help


[ 2017-11-02 18:06:01 CET ] [ Original post ]


Quick update (v3.3)

Just uploaded a quick update to fix a couple of bugs relating to camera movement, while also adding some new features requested by players: NEW: can now scroll map using mouse at screen edge NEW: option to have map always centered on player NEW: added random tip to starting log entries MOD: decreased alarm volume MOD: decrease crafting costs for low-level items MOD: reduce mission success sound volume FIX: bug with saving of zoom level at death FIX: bug when determining when to scroll map FIX: info shown when hacking aliens data and no remaining aliens on level


[ 2017-10-28 08:32:42 CET ] [ Original post ]



Xenomarine
Fourfold Games
  • Developer

  • Fourfold Games
  • Publisher

  • 2019-04-23
  • Release

  • Indie Strategy RPG Singleplayer
  • Tags

  • Game News Posts 30  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (46 reviews)


  • Review Score

  • http://www.ascifiroguelike.com/
  • Website

  • https://store.steampowered.com/app/676830 
  • Steam Store

  • The Game includes VR Support



    Xenomarine Linux Depot [152.22 M]Xenomarine Linux Depot 32 [152.27 M]

  • Public Linux depots

  • XENOMARINE is a dark, atmospheric, sci-fi/horror themed roguelike in which you play a space marine exploring an alien-infested space station. Starting out with little more than a crowbar, you will fight to survive against over 80 increasingly powerful alien species, as you progress as far as you can through infinite randomly generated levels.

    With no starting classes, develop your character into the ultimate fighting machine by means of in-game choices: choose between over 70 skill levels as you gain experience from combat and from randomly generated missions, and create a unique build each time you play by finding and choosing between hundreds of unique usable items and individually upgradable weapons and armor.

    WARNING: This game is hard: expect to die soon and often when first starting out! Also, in the default 'roguelike' game mode, death is permanent - meaning you will have to start again from level 1. But don’t worry: each playthrough will be different because so many parts of the game are randomly generated (in a way that’s carefully fine-tuned for balance).

    PLEASE NOTE that due to the limited content in the current Early Access version, the game may start to feel a little repetitive, especially after level 15 or so. There will be much more content for the higher levels as development proceeds, making each playthrough more and more unique.

    Setting


    You are a Xenomarine, stranded in a dark alien-infested space station. Your squad are all dead, and you have nothing but a crowbar, a torch running low on power and some battered armor. Death is certain,  but you're sure as hell going to take as many Xenos as possible down with you before you go! And you've not forgotten the rumours that there's powerful ancient alien tech to be found...

    Features Of Xenomarine Early Access

    • Rich, Tactical Turn-based Combat
    • infinite, randomly Generated Levels
    • Atmospheric lighting and procedurally generated sound effects
    • Unique useable items such as scanners, forcefields and night-vision goggles
    • Over 80 increasingly dangerous alien species
    • No starting class: develop your class on the fly with over 70 skill upgrades
    • Multiple damage types and status effects
    • Crafting (craft items from scrap and upgrade weapons and armor)
    • Hack drones; deploy traps; find and use mysterious alien tech
    • Random mini-quests
    • Intuitive user interface, with mouse-only and keyboard-only support
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set supportMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 200 MB available space
    GAMEBILLET

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    1.05$ (74%)
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    11.24$ (55%)
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    5.4$ (64%)
    0.75$ (81%)
    1.84$ (74%)
    3.0$ (85%)
    2.25$ (89%)
    3.8$ (81%)

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