As promised the focus here is on new weapons (10 of them) and there are also 3 new assault missions types. Assault mission targets can now appear anywhere on the map, as the aliens have found a way to come up through the floorboards!
NEW WEAPONS
NEW: 10 new (high-level) weapon types, including new alien weapons, sniper rifle and void laser
NEW: improved sound effects for some weapons
MOD: rebalancing of all weapons
FIX: shotgun and mini-lascannon can now be dual-wielded
NEW MISSION TYPES
NEW: 3 new assault mission types: 'breach from below', 'drone virus' and 'plant life'
OTHER
MOD: add low-battery scanner to starting inventory
MOD: crafting costs reduced for ammo and medkit
MOD: line of sight for generator-lit rooms increased to 12 tiles
MOD: exploding barrels now cause explosive damage and destroy nearby walls etc
MOD: hallucination visual effect modified to be easier on the eyes
MOD: secret doors are now automatically spotted from within secret passages, even after failing earlier spot test
FIX: bug where chests spawn at edge of map in alien caverns (causing a 'tile not recognised' error)
FIX: bug where plants and equipment crates spawn on top of large equipment crates
FIX: bullets gained from workbench increased to 10
FIX: bug with mission time limit for salvage mission
FIX: bug with shadows not updating correctly when destroying walls with explosive weapons
FIX: formatting problem when showing 3 or more 'to hit' adjustments in inventory screen
Xenomarine
Fourfold Games
Fourfold Games
2019-04-23
Indie Strategy RPG Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
Positive
(46 reviews)
http://www.ascifiroguelike.com/
https://store.steampowered.com/app/676830 
The Game includes VR Support
Xenomarine Linux Depot [152.22 M]Xenomarine Linux Depot 32 [152.27 M]
With no starting classes, develop your character into the ultimate fighting machine by means of in-game choices: choose between over 70 skill levels as you gain experience from combat and from randomly generated missions, and create a unique build each time you play by finding and choosing between hundreds of unique usable items and individually upgradable weapons and armor.
WARNING: This game is hard: expect to die soon and often when first starting out! Also, in the default 'roguelike' game mode, death is permanent - meaning you will have to start again from level 1. But don’t worry: each playthrough will be different because so many parts of the game are randomly generated (in a way that’s carefully fine-tuned for balance).
PLEASE NOTE that due to the limited content in the current Early Access version, the game may start to feel a little repetitive, especially after level 15 or so. There will be much more content for the higher levels as development proceeds, making each playthrough more and more unique.
Setting
You are a Xenomarine, stranded in a dark alien-infested space station. Your squad are all dead, and you have nothing but a crowbar, a torch running low on power and some battered armor. Death is certain, but you're sure as hell going to take as many Xenos as possible down with you before you go! And you've not forgotten the rumours that there's powerful ancient alien tech to be found...
Features Of Xenomarine Early Access
- Rich, Tactical Turn-based Combat
- infinite, randomly Generated Levels
- Atmospheric lighting and procedurally generated sound effects
- Unique useable items such as scanners, forcefields and night-vision goggles
- Over 80 increasingly dangerous alien species
- No starting class: develop your class on the fly with over 70 skill upgrades
- Multiple damage types and status effects
- Crafting (craft items from scrap and upgrade weapons and armor)
- Hack drones; deploy traps; find and use mysterious alien tech
- Random mini-quests
- Intuitive user interface, with mouse-only and keyboard-only support
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 200 MB available space
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