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As promised the focus here is on new weapons (10 of them) and there are also 3 new assault missions types. Assault mission targets can now appear anywhere on the map, as the aliens have found a way to come up through the floorboards!
NEW WEAPONS
NEW: 10 new (high-level) weapon types, including new alien weapons, sniper rifle and void laser
NEW: improved sound effects for some weapons
MOD: rebalancing of all weapons
FIX: shotgun and mini-lascannon can now be dual-wielded
NEW MISSION TYPES
NEW: 3 new assault mission types: 'breach from below', 'drone virus' and 'plant life'
OTHER
MOD: add low-battery scanner to starting inventory
MOD: crafting costs reduced for ammo and medkit
MOD: line of sight for generator-lit rooms increased to 12 tiles
MOD: exploding barrels now cause explosive damage and destroy nearby walls etc
MOD: hallucination visual effect modified to be easier on the eyes
MOD: secret doors are now automatically spotted from within secret passages, even after failing earlier spot test
FIX: bug where chests spawn at edge of map in alien caverns (causing a 'tile not recognised' error)
FIX: bug where plants and equipment crates spawn on top of large equipment crates
FIX: bullets gained from workbench increased to 10
FIX: bug with mission time limit for salvage mission
FIX: bug with shadows not updating correctly when destroying walls with explosive weapons
FIX: formatting problem when showing 3 or more 'to hit' adjustments in inventory screen
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