It's a pretty big one! The 'Drones and Turrets' release add gun turrets to the game for the first time. Turrets can be either neutral or hostile and can be hacked in the same way as drones, and basic ones can also be found as placeable inventory items. This release also finally adds player move animation to the game! More details below.
DRONES AND TURRETS:
NEW: 3 types of gun turrets
NEW: scout drones and gun turrets can now be found as equipment
NEW: drones can now have weapons with incendiary or electric damage
MOD: 'fire at nearest' command now ignores neutral drones/turrets as targets
FIX: sound effect for combat drones
FIX: bug where drones do not turn to face player when making ranged attack
FIX: drones are now resistant to poison
FIX: bug with mouseover info for drone resistances
GRAPHICS:
NEW: smooth movement animation for player
MOD: 'key repeat delay' option changed to 'move speed'
NEW ITEMS:
NEW: power tool that can cut through walls/doors
NEW: new hacking devices variants including hacking bonuses
NEW ROOM LAYOUTS:
NEW: 1600 new extra-large vault layouts
BALANCE:
MOD: stealth field battery life increased by 500%
MOD: salvage mission targets now have minimum distance from player
JETPACK FIXES/IMPROVEMENTS:
MOD: jetpacks now come with enough fuel for two jumps
FIX: jetpacks no longer allow movement through walls/doors
FIX: jetpacks and field generators now sorted correctly in inventory
FIX: using jetpack no longer avoids terrain status effects
OTHER BUGFIXES:
FIX: various inventory items incorrectly set as stackable in inventory
FIX: incorrect number of unopened large equipment crates shown in data terminal
It's a pretty big one! The 'Drones and Turrets' release add gun turrets to the game for the first time. Turrets can be either neutral or hostile and can be hacked in the same way as drones, and basic ones can also be found as placeable inventory items. This release also finally adds player move animation to the game! More details below.
DRONES AND TURRETS:
NEW: 3 types of gun turrets
NEW: scout drones and gun turrets can now be found as equipment
NEW: drones can now have weapons with incendiary or electric damage
MOD: 'fire at nearest' command now ignores neutral drones/turrets as targets
FIX: sound effect for combat drones
FIX: bug where drones do not turn to face player when making ranged attack
FIX: drones are now resistant to poison
FIX: bug with mouseover info for drone resistances
GRAPHICS:
NEW: smooth movement animation for player
MOD: 'key repeat delay' option changed to 'move speed'
NEW ITEMS:
NEW: power tool that can cut through walls/doors
NEW: new hacking devices variants including hacking bonuses
NEW ROOM LAYOUTS:
NEW: 1600 new extra-large vault layouts
BALANCE:
MOD: stealth field battery life increased by 500%
MOD: salvage mission targets now have minimum distance from player
JETPACK FIXES/IMPROVEMENTS:
MOD: jetpacks now come with enough fuel for two jumps
FIX: jetpacks no longer allow movement through walls/doors
FIX: jetpacks and field generators now sorted correctly in inventory
FIX: using jetpack no longer avoids terrain status effects
OTHER BUGFIXES:
FIX: various inventory items incorrectly set as stackable in inventory
FIX: incorrect number of unopened large equipment crates shown in data terminal
Xenomarine
Fourfold Games
Fourfold Games
2019-04-23
Indie Strategy RPG Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
Positive
(46 reviews)
http://www.ascifiroguelike.com/
https://store.steampowered.com/app/676830 
The Game includes VR Support
Xenomarine Linux Depot [152.22 M]Xenomarine Linux Depot 32 [152.27 M]
With no starting classes, develop your character into the ultimate fighting machine by means of in-game choices: choose between over 70 skill levels as you gain experience from combat and from randomly generated missions, and create a unique build each time you play by finding and choosing between hundreds of unique usable items and individually upgradable weapons and armor.
WARNING: This game is hard: expect to die soon and often when first starting out! Also, in the default 'roguelike' game mode, death is permanent - meaning you will have to start again from level 1. But don’t worry: each playthrough will be different because so many parts of the game are randomly generated (in a way that’s carefully fine-tuned for balance).
PLEASE NOTE that due to the limited content in the current Early Access version, the game may start to feel a little repetitive, especially after level 15 or so. There will be much more content for the higher levels as development proceeds, making each playthrough more and more unique.
Setting
You are a Xenomarine, stranded in a dark alien-infested space station. Your squad are all dead, and you have nothing but a crowbar, a torch running low on power and some battered armor. Death is certain, but you're sure as hell going to take as many Xenos as possible down with you before you go! And you've not forgotten the rumours that there's powerful ancient alien tech to be found...
Features Of Xenomarine Early Access
- Rich, Tactical Turn-based Combat
- infinite, randomly Generated Levels
- Atmospheric lighting and procedurally generated sound effects
- Unique useable items such as scanners, forcefields and night-vision goggles
- Over 80 increasingly dangerous alien species
- No starting class: develop your class on the fly with over 70 skill upgrades
- Multiple damage types and status effects
- Crafting (craft items from scrap and upgrade weapons and armor)
- Hack drones; deploy traps; find and use mysterious alien tech
- Random mini-quests
- Intuitive user interface, with mouse-only and keyboard-only support
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 200 MB available space
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