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Alpha 5.2: Patch Notes

This is a pretty significant patch: with the new armor types and alien tech in this release, Xenomarine is now complete with respect to equipment (weapons, armor, items), at least in terms of having all items originally planned (I may actually add one or two more things yet, but these will be a bonus rather than part of the original plan). In addition this patch adds 7 new perks (special abilities gained through skill progression) to the earlier 5, including such things as auto-reload, and 'push back' abilities - as well as a perk that introduces 'critical hits' to the combat mechanics. There's also a major overhaul of the way knowledge of aliens is gained and used, including new log messages to make this part of the game more accessible to players. Finally this patch brings a significant adjustment to the difficulty curve that should be directly noticeable by players. While Xenomarine is still very much intended to be a 'hard' and intensely tactical game, the aim of this balance adjustment is to make the ability to get past levels 3-6 less dependent on lucky equipment finds. Instead you should experience a more gradual increase in difficulty as levels progress. However I would welcome further feedback from players on the new difficulty curve! Overall Xenomarine is now close to being ready to ship: look out for the first 'Beta' release in the coming weeks!
NEW WEAPONS AND ARMOR: NEW: 'superheavy' armor types NEW: 'heavy' and 'superheavy' helmet types NEW: high-level alien tech including 'singularity globe' XENOBIOLOGY: NEW: log messages for when knowledge gained about alien species NEW: +5 to hit bonus for a species earned after killing 20 aliens of same species NEW: ability to predict presence of aliens after killing 10 of same species PERKS: NEW: 7 new perks to be gained through skill progression GAME BALANCE: MOD: set trap should be on player square MOD: replaced 'throwing knife' with '10 powerpacks' in workbench MOD: number of shells/fuel gained at workbench increased to 10 MOD: minor reduction of number/difficulty of aliens in early levels, minor increase in later levels MOD: number of alien eggs reduced for early levels, increasing with level number MOD: limit (skill-dependent) on number of simultaneous drones BUGFIXES AND MINOR CHANGES: FIX: bug where neutral combat drones/turrets sometimes attack player at close range FIX: bug where unable to block when alien attacks from the right MOD: alien ammo renamed 'alien powerpacks'


[ 2018-04-14 15:58:59 CET ] [ Original post ]



Xenomarine
Fourfold Games
  • Developer

  • Fourfold Games
  • Publisher

  • 2019-04-23
  • Release

  • Indie Strategy RPG Singleplayer
  • Tags

  • Game News Posts 30  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (46 reviews)


  • Review Score

  • http://www.ascifiroguelike.com/
  • Website

  • https://store.steampowered.com/app/676830 
  • Steam Store

  • The Game includes VR Support



    Xenomarine Linux Depot [152.22 M]Xenomarine Linux Depot 32 [152.27 M]

  • Public Linux depots

  • XENOMARINE is a dark, atmospheric, sci-fi/horror themed roguelike in which you play a space marine exploring an alien-infested space station. Starting out with little more than a crowbar, you will fight to survive against over 80 increasingly powerful alien species, as you progress as far as you can through infinite randomly generated levels.

    With no starting classes, develop your character into the ultimate fighting machine by means of in-game choices: choose between over 70 skill levels as you gain experience from combat and from randomly generated missions, and create a unique build each time you play by finding and choosing between hundreds of unique usable items and individually upgradable weapons and armor.

    WARNING: This game is hard: expect to die soon and often when first starting out! Also, in the default 'roguelike' game mode, death is permanent - meaning you will have to start again from level 1. But don’t worry: each playthrough will be different because so many parts of the game are randomly generated (in a way that’s carefully fine-tuned for balance).

    PLEASE NOTE that due to the limited content in the current Early Access version, the game may start to feel a little repetitive, especially after level 15 or so. There will be much more content for the higher levels as development proceeds, making each playthrough more and more unique.

    Setting


    You are a Xenomarine, stranded in a dark alien-infested space station. Your squad are all dead, and you have nothing but a crowbar, a torch running low on power and some battered armor. Death is certain,  but you're sure as hell going to take as many Xenos as possible down with you before you go! And you've not forgotten the rumours that there's powerful ancient alien tech to be found...

    Features Of Xenomarine Early Access

    • Rich, Tactical Turn-based Combat
    • infinite, randomly Generated Levels
    • Atmospheric lighting and procedurally generated sound effects
    • Unique useable items such as scanners, forcefields and night-vision goggles
    • Over 80 increasingly dangerous alien species
    • No starting class: develop your class on the fly with over 70 skill upgrades
    • Multiple damage types and status effects
    • Crafting (craft items from scrap and upgrade weapons and armor)
    • Hack drones; deploy traps; find and use mysterious alien tech
    • Random mini-quests
    • Intuitive user interface, with mouse-only and keyboard-only support
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set supportMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 200 MB available space
    GAMEBILLET

    [ 5951 ]

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    4.5$ (70%)
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    9.0$ (70%)
    5.06$ (66%)
    6.74$ (44%)
    1.69$ (89%)
    8.44$ (66%)
    0.3$ (92%)
    12.49$ (50%)
    19.99$ (20%)
    5.78$ (71%)
    0.53$ (92%)
    0.9$ (70%)
    2.0$ (75%)
    6.0$ (70%)
    10.13$ (22%)
    1.8$ (82%)
    4.5$ (70%)

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