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The 'Ascension' update is here! This major update introduces some completely new game mechanics centered on 'science terminals'. At these terminals you can access log files from the space station's former inhabitants and discover the astounding truth behind the alien infestation. At the same time, you will decrypt a complex digital key allowing you to access extraordinary multidimensional technology and 'win' the game if you choose - or if you prefer, continue the game with a major bonus. There's also a new Steam Achievement, numerous bugfixes and some significant balance adjustments to make for a more gradual increase in level difficulty and increased challenge at very high levels. Here's a full list of changes: NEW: Ascension Mechanic NEW: Lore available through science terminals NEW: Ascension recorded as part of morguefile NEW: Ascension Steam Achievement NEW: camera shake effect for explosive attacks NEW: log messages for when aliens acquire status effects MOD: removed regen globes from game to improve late game balance MOD: increased chance of finding singularity globes relative to other globes MOD: reduced number of small and large equipment crates at higher levels MOD: various adjustments to alien spawning algorithms to ensure more gradual increase in level difficulty and increased challenge at very high levels MOD: increased chance of finding ammo types other than bullets, especially at higher levels MOD: reduced duration of radioactivity and paralysis for player MOD: duration of various status effects is lower for aliens than for player (nerf certain ammo conversions) MOD: blue aliens no longer vulnerable to stun damage MOD: max ammo for RPK (machine gun) reduced to 36 MOD: increased scrap/qchip value of mind/alien globes MOD: large medkits now restore a maximum 30 health MOD: scrap cost to repair armor significantly reduced MOD: max size of levels reduced FIX: divide by zero error when taking damage while not wearing armor FIX: added some missing trap decription text FIX: sledge hammer description (which incorrectly states that it requires both hands) FIX: bug where incorrect total armor value sometimes shown on armor screen FIX: correct description for 'That's handy' achievement (requires 8-slot belt not 7-slot) FIX: bug where able to use second weapon turn to reload by pressing 'r' when dual-wielding. FIX: log message when reloading second weapon now also shows ammo remaining FIX: bug where illness status can be activated multiple times with cumulative impact on weapon skill not cured by antipack FIX: bug where opening inventory causes energy fields to activate for one turn without using power FIX: on running out of power forcefields and energy fields now show as turned off in main display, belt slot and with log message FIX: ammo and scrap display improved to cope with amounts >999 FIX: bug where hatched eggs leave non-radioactive tiles in radioactive rooms, trapping hatched aliens FIX: bug with hacker and mindcontrol achievements sometimes not activating correctly FIX: bug whereby hacking and mindcontrol can be used outside device range using the mouse FIX: some minor errors in status descriptions FIX: multicoloured aliens damage type, resistance and vulnerability now working correctly (and deadlier!) FIX: misleading log message when entering brown goo square while ill FIX: friendly turrets and drones target neutral drones FIX: player controlled drones no longer get 'stuck' due to detecting an enemy behind a wall or door FIX: powered items with empty battery are no longer automatically merged in inventory FIX: improved misleading log message on failed mind globe attempt FIX: aliens are consistently described as unseen aliens in log while suffering from severe blindness FIX: confusing order of some combat log messages FIX: incorrect power value shown in pop up message on acquiring forcefield or energy field FIX: 'hostile' or 'neutral' more prominently displayed in turret and drone descriptions FIX: telepathy globe can no longer detect turrets
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