





XENOMARINE is a dark, atmospheric, sci-fi/horror themed roguelike in which you play a space marine exploring an alien-infested space station. Starting out with little more than a crowbar, you will fight to survive against over 80 increasingly powerful alien species, as you progress as far as you can through infinite randomly generated levels.
With no starting classes, develop your character into the ultimate fighting machine by means of in-game choices: choose between over 70 skill levels as you gain experience from combat and from randomly generated missions, and create a unique build each time you play by finding and choosing between hundreds of unique usable items and individually upgradable weapons and armor.
WARNING: This game is hard: expect to die soon and often when first starting out! Also, in the default 'roguelike' game mode, death is permanent - meaning you will have to start again from level 1. But don’t worry: each playthrough will be different because so many parts of the game are randomly generated (in a way that’s carefully fine-tuned for balance).
PLEASE NOTE that due to the limited content in the current Early Access version, the game may start to feel a little repetitive, especially after level 15 or so. There will be much more content for the higher levels as development proceeds, making each playthrough more and more unique.
With no starting classes, develop your character into the ultimate fighting machine by means of in-game choices: choose between over 70 skill levels as you gain experience from combat and from randomly generated missions, and create a unique build each time you play by finding and choosing between hundreds of unique usable items and individually upgradable weapons and armor.
WARNING: This game is hard: expect to die soon and often when first starting out! Also, in the default 'roguelike' game mode, death is permanent - meaning you will have to start again from level 1. But don’t worry: each playthrough will be different because so many parts of the game are randomly generated (in a way that’s carefully fine-tuned for balance).
PLEASE NOTE that due to the limited content in the current Early Access version, the game may start to feel a little repetitive, especially after level 15 or so. There will be much more content for the higher levels as development proceeds, making each playthrough more and more unique.
Setting
You are a Xenomarine, stranded in a dark alien-infested space station. Your squad are all dead, and you have nothing but a crowbar, a torch running low on power and some battered armor. Death is certain, but you're sure as hell going to take as many Xenos as possible down with you before you go! And you've not forgotten the rumours that there's powerful ancient alien tech to be found...Features Of Xenomarine Early Access
- Rich, Tactical Turn-based Combat
- infinite, randomly Generated Levels
- Atmospheric lighting and procedurally generated sound effects
- Unique useable items such as scanners, forcefields and night-vision goggles
- Over 80 increasingly dangerous alien species
- No starting class: develop your class on the fly with over 70 skill upgrades
- Multiple damage types and status effects
- Crafting (craft items from scrap and upgrade weapons and armor)
- Hack drones; deploy traps; find and use mysterious alien tech
- Random mini-quests
- Intuitive user interface, with mouse-only and keyboard-only support
A new update comes into view!
NEW: click-responsive highlighting for terminal icons
NEW: improved descriptive text for armor improvement options in workbench
NEW: improved info shown for armor improvement skill level in character stats
MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill
MOD: sniper rifle minimum damage reduced
MOD: reduced rocket launcher to hit
MOD: reduced to hit bonus from high level alien tech skills
MOD: reduced probability for player non-throwing weapons to cause status effects
MOD: adjusted probabilities of aliens causing status effects
MOD: quantum and gravity weapons can now damage eggs
MOD: can now gain experience from destroying eggs
MOD: reduced power of makeshift forcefield
MOD: science terminal font size increased
FIX: added descriptions for blue and yellow lightning globes
FIX: added 'to hit' info for lightning globes in inventory and in log message on successful use
FIX: bug where xenobiology window sometimes does not close
FIX: custom log font sizes now persist through changing levels
FIX: bug where 'a' key strafes in opposite direction when held down in 'relative 2' control setting
FIX: bug where multicolour alien resistance/vulnerabilities not shown correctly in xenobiology screen
FIX: bug where armor improvement skill cannot be gained above level 3
FIX: bug where armor improvement skill cannot be applied to some armor types
FIX: bug where armor info shown when hovering over armor icon has incorrect breakdown of base/bonus armor amounts for some armor types
This update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen.
A big thanks to everyone who has given feedback so far!
Full patch notes are as follows:
NEW: improved icons for terminal screenNEW: click-responsive highlighting for terminal icons
NEW: improved descriptive text for armor improvement options in workbench
NEW: improved info shown for armor improvement skill level in character stats
MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill
MOD: sniper rifle minimum damage reduced
MOD: reduced rocket launcher to hit
MOD: reduced to hit bonus from high level alien tech skills
MOD: reduced probability for player non-throwing weapons to cause status effects
MOD: adjusted probabilities of aliens causing status effects
MOD: quantum and gravity weapons can now damage eggs
MOD: can now gain experience from destroying eggs
MOD: reduced power of makeshift forcefield
MOD: science terminal font size increased
FIX: added descriptions for blue and yellow lightning globes
FIX: added 'to hit' info for lightning globes in inventory and in log message on successful use
FIX: bug where xenobiology window sometimes does not close
FIX: custom log font sizes now persist through changing levels
FIX: bug where 'a' key strafes in opposite direction when held down in 'relative 2' control setting
FIX: bug where multicolour alien resistance/vulnerabilities not shown correctly in xenobiology screen
FIX: bug where armor improvement skill cannot be gained above level 3
FIX: bug where armor improvement skill cannot be applied to some armor types
FIX: bug where armor info shown when hovering over armor icon has incorrect breakdown of base/bonus armor amounts for some armor types
[ 2020-01-15 21:53:38 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 200 MB available space
GAMEBILLET
[ 6404 ]
GAMERSGATE
[ 1916 ]
MacGamestore
[ 4299 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB