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Patch #5 - More bug fixes, and some new stuff

Another patch. Bug fixes and new stuff. Changes

  • 10 new production events added
  • When hiring workers if the panel is empty it will now say that there are no workers available and offer some advice
  • Cart upgrade window wording changed to reflect the fact that you're upgrading the entire cart
  • When paying wages, the notifications are now group into their individual buildings. So if you have 3 buildings you will get three groups of wages transactions
  • Selling goods directly from your alehouse or bakehouse is now better for your pocket (this is actuall from patch 4, but forgot to mention it)
  • Added an option for 30 days per season, as requested.
  • Added two types of madicines which people will buy to cure their afflictions. They will also use it if it is stored in their house.
  • Fixed farm workspace upgrade problem
  • You can now select things and interact with things when the game is paused
  • Fixed broken production counter for long and marathon game lengths
  • Invalidated some old save data, which will make old saves bring in new data they previously were not.
  • Fixed a potential load crash
  • Fixed issue where you would pay for more goods than you received when transferring large stacks to your character
  • Fixed problem with bakehouse in tutorial
  • Career criminals will now go back to the last job they were doing at the start of each day
  • New UI skins for nearby inventories
Hopefully that should be most of the major game interrupting bugs gone. I have people helping find the crashes, so that should hopefully get sorted out too. Your saves should work fine, but if they don't, feel free to send it to me and I can take a look, if I can duplicate the issue I should be able to rescue it. Save game location: C:*Your PC username*TowerAppDataLocalLowStardog GamesSÆLIG Email to: contact@stardoggames.com If you continue to recieve random crashes, flick me an email and we can talk about using the debugging build to try and find the cause. If all goes well and there aren't any major bugs, the next patch will mainly contain new stuff as well as optimisations. I will be working on renting out houses, travelling families (and more), trade agreements, herbalists, production automation, and some other stuff. Beck has also provided me with some new 3D content which will be added. Thanks for everything


[ 2017-07-08 23:02:33 CET ] [ Original post ]

SAELIG
Stardog Games Developer
Stardog Games Publisher
2017-06-30 Release
Game News Posts: 157
🎹🖱️Keyboard + Mouse
Very Positive (783 reviews)
The Game includes VR Support
Public Linux Depots:
  • SAELIG Linux [4.88 G]

SÆLIG

(Old English: blessed, fortunate, prosperous, happy)



880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
  • Find love, and start a family.
  • Start a business, hire workers, and produce the goods that people need, as well as luxury items.
  • Make your fortune by trading between towns.
  • Head a gang of thieves and take what you want.
  • Sabotage your competition and monopolize goods.
  • Accept and carry out missions to deliver goods around the map.

Some other key features
  • A living, breathing world, where each character is trying to survive and prosper.
  • Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
  • Live through several generations – when you die, you can continue as your one of your children.
  • Dynamic seasons and weather that affects the world around you.
  • Lots of different types of buildings to purchase and upgrade.
  • Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
  • Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.

(Linux version coming after initial release)

MINIMAL SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 14 GB available spaceAdditional Notes: Vulkan.
RECOMMENDED SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 or better
  • Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET

[ 6133 ]

9.98$ (60%)
8.39$ (16%)
8.44$ (16%)
2.00$ (80%)
2.00$ (80%)
8.49$ (15%)
7.50$ (50%)
3.07$ (85%)
4.09$ (18%)
33.97$ (15%)
31.69$ (47%)
8.25$ (17%)
8.79$ (12%)
11.25$ (55%)
15.65$ (48%)
13.42$ (73%)
16.79$ (16%)
6.61$ (17%)
3.39$ (85%)
21.49$ (14%)
12.59$ (16%)
3.28$ (84%)
13.35$ (47%)
8.59$ (14%)
15.75$ (65%)
32.95$ (45%)
12.44$ (17%)
15.74$ (37%)
17.79$ (11%)
25.59$ (15%)
GAMERSGATE

[ 1851 ]

7.2$ (64%)
6.48$ (64%)
9.37$ (63%)
5.7$ (81%)
0.8$ (60%)
11.69$ (35%)
21.24$ (15%)
3.19$ (79%)
1.5$ (90%)
0.63$ (36%)
7.5$ (70%)
2.9$ (71%)
5.0$ (80%)
10.0$ (60%)
27.49$ (45%)
0.94$ (81%)
10.13$ (77%)
9.0$ (77%)
2.0$ (75%)
5.4$ (82%)
4.35$ (78%)
2.85$ (81%)
12.99$ (48%)
2.0$ (90%)
12.0$ (70%)
2.25$ (85%)
0.9$ (92%)
2.25$ (85%)
3.3$ (78%)
0.37$ (63%)

FANATICAL BUNDLES

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