Hello, Firstly, thanks to everyone for your support, bug reports, and suggestions. It all helps tremendously, and without out you folks SAELIG would be nothing right now. Bugs Quite a few bugs, some quirky, some annoying, some fun. I just want you to know that I read every single bug that is reported and then log it in my system to keep track of them. So just keep on reporting and I'll fix them when I can. Crashes Crashes are bad and some people are getting a lot of them, and then some people are getting none. Fixing these crashes is currently my top priority. One particular eagle-eyed player noticed that their crashes usually only occur when the NPCs start getting stuck between things and inside things. As a direct result of this I am now completely rewriting my navigation script to make them smarter and to include better fail-safes in case they do get stuck. These navigation issues are likely causing other bugs too, as the world and production doesn't really function if people can't move and go about their day. Twitch I have decided to do some SAELIG related streams, but I'm not really sure of the exact content yet. In preparation I have made a twitch account, but I must admit, I've never done anything on twitch before, so let me know what you would like to see. Also, I don't have a mic, so any suggestions? These articles are a thing I will be doing once a week to keep everyone updated on progress, and to reassure people I'm still here, and still dedicated.
[ 2017-07-10 21:06:26 CET ] [ Original post ]
- SAELIG Linux [4.88 G]
SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
Some other key features
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.
(Linux version coming after initial release)
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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