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Patch #10 - Large update
[ 2017-09-21 10:49:04 CET ] [ Original post ]
Hey all, Very sorry about the length of time between the last major update and this one. I've moved house and have had to use mobile data in place of real internet, which has set me back quite a bit. But anyhoo, here it is. New Stuff
- The player can now transfer firewood into the town fires and light them.
- New rodent based production events.
- Cats to deal with rodents.
- Ducks.
- Families can now move into the map from elsewhere.
- You can now load up a horse cart with goods and send it to another map to trade goods by clicking the caravan button when your horse cart has items in it.
- New helper markers in the tutorial.
- Added a dynamic scroll bar to the buildings dock for those with smaller screens.
- You can now speed up the game to x8 by pressing + 4 times.
- People can now refuse marriage or love making.
- You can now pay off guards which will encourage them to go back to the bunkhouse and relax for a while. The pay off price is calculated based on their own personal corruption level, and their corruption level increases when you pay them off, thus reducing the pay off price.
- You can now farm ducks. They produce small carcasses, which and then turned into small quantities of meat.
- Added an in-game option to change the navigation quality of carts and characters.
- You can now sleep near social spots and town fires.
- You can now start as a nomad - no house, 1000 gold, a leather pack, and some trade goods.
- Report crime that you see taking place.
- I have started adding special objects around the maps that can be looted. This will be part of a much larger system later on.
- Enter or return will instantly pause the game.
- New ambient sounds.
- Move the camera around by moving the mouse to the edge of the screen.
- Fixed bug with incorrectly named buildings.
- Changed the selector popup for carts and production so that it will no longer go off screen.
- Fixed a bug related to loading animals.
- Fixed a bug where if you took of your coat it would give you an empty inventory item.
- Fixed a bug which meant the AI would assign all their alehouse workers to entertain.
- Fixed up some small issues with some building interiors.
- Fixed bug that would prevent your cart from loading correctly (may still load wrong on the first load, but after saving and loading again it should be correct).
- Fixed a bug that would cause the player to float around like a loon and not work correctly.
- Fixed bug that meant the player would not eat or buy food if selected via interaction.
- Fixed bald woman bug.
- Fixed a bug that would cause the game not to load correctly and then also cause people to run on the spot and hover.
- Fixed some production bugs.
- Added icons to show gender and marriage when you select a person.
- Navigation optimisations.
- Saving optimisations.
- Coats and medicines are now more common.
- Changes to immunity and buffs.
- Notifications have been moved up.
- The AI are now smarter at selling their businesses.
- Less baby chance if either party is over 40.
- Loading optimisations.
- UI Tweaks.
- Tweaks to needs and AI decisions.
- New UI for the radial menu, I think it looks nicer.
- People will now spread out more when foraging for food instead of all using the same coop.
- Certain criminals are now more active at night.
[ 2017-09-21 10:49:04 CET ] [ Original post ]
SAELIG
Stardog Games
Developer
Stardog Games
Publisher
2017-06-30
Release
Game News Posts:
152
🎹🖱️Keyboard + Mouse
Very Positive
(783 reviews)
The Game includes VR Support
Public Linux Depots:
- SAELIG Linux [4.88 G]
SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
Some other key features
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.
(Linux version coming after initial release)
MINIMAL SETUP
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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