▶
Patch #13 - Going through changes
[ 2017-11-02 19:01:09 CET ] [ Original post ]
Hey folks, Patch #13 is now ready for consumption. I do hope you enjoy it. New Stuff
- Player character can now work at their own business the same way as a normal employee. The player character can work 24/7, however while working hunger and tiredness rates are increased. Moving the player will stop their work.
- The player character can now haul their own carts. This works the same way as employees hauling carts. The player can haul carts 24/7, moving the player will stop the hauling.
- Higher quality foods (Fish cakes, soup, etc) will fill your hunger meter better than normal foods (fruit, eggs, etc.)
- You can now right click buildings in your building menu to make your character walk to said building.
- Overview map is now higher and shows roads, town names, and population count. Can now be entered by scrolling out far enough and closed by scrolling in.
- A new button in your building and cart inventories will restock the contents.
- Potential spouses now have a criteria for accepting your proposal. Making it harder to marry rich people when you are dirt poor.
- People who hate you (<= 5) will now refuse to talk to you, making it much harder to mend bridges.
- If your spouse decides to divorce you they will now try to get back at you and will tell all their friends, who may also start hating you.
- Key mapping. There is no conflict detection with the key mapping, so just be aware of that.
- Workers will now quit if they don't like you.
- Production events will now be less frequent the more buildings you own.
- Rare events are now rarer.
- Starting as a nomad will no longer give you expensive stuff.
- Nearly every recipe and price has been changed for top-notch balancing. This means that when loading your saved games a few of your productions may be invalid.
- You can now zoom out further.
- Cart tracking view has been moved back a bit.
- Business management AI has been improved and tweaked.
- Many other improvements.
- Added gold to Ashbury mine.
- Travelling Merchant camps will now show up less frequently and is tied to your day length.
- Spelling corrections.
- Notification corrections.
- Characters should be less inclined to get stuck when talking.
- Character portraits should now be less likely to overlap.
- Spouse no longer takes a wage at all if they work for you, which means they won't quit if you go bankrupt.
- No longer will markets double up when the player dies.
- Consumption from bags and carts will now consume the item.
- Cart send panel - market colours should now line up with building menu.
- Fire spots will no longer accept items that are not firewood.
- Carts will now properly display loads after returning from caravan trip.
- Rebuilt houses should be accessible again.
- Seagulls will no longer land on or fly around a destroyed fishing shack.
- Trading posts will no longer give firewood to people.
- Horses should now be better at going to grazing spots.
- People's faces should now correctly show wrinkles based on their age.
[ 2017-11-02 19:01:09 CET ] [ Original post ]
SAELIG
Stardog Games
Developer
Stardog Games
Publisher
2017-06-30
Release
Game News Posts:
152
🎹🖱️Keyboard + Mouse
Very Positive
(783 reviews)
The Game includes VR Support
Public Linux Depots:
- SAELIG Linux [4.88 G]
SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
Some other key features
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.
(Linux version coming after initial release)
MINIMAL SETUP
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET
[ 6089 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB