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Update #16 - A plethora of delights
[ 2018-03-28 07:36:53 CET ] [ Original post ]
Well this took far too long to get out. Sorry about that! This update is pretty substantial, but it shouldn’t have taken as long as it did, I was a bit overwhelmed with setbacks sadly. Anyhoo, I’m back on a roll again and have decided that I would much prefer doing smaller updates more frequently rather than big ones every once in a while. New Stuff
- New business: Farmhouse. Produces eggs, honey, and herbs, and is also a house.
- Abandoned buildings in the wilderness that can be claimed and repaired.
- You can now buy already owned buildings for a higher price that is based on your relationship with the owner.
- All new notifications for when things happen throughout the game.
- See the action being done by the currently selected NPC.
- New window that allows you to view all the markets in one screen to compare prices.
- Rent out your houses for customisable rate based on the actual value of the house.
- All new houses with exteriors, interiors, and clutter that is randomly generated when you start a new game.
- New upgrades for houses.
- New vegetation system.
- You can now directly pay beggars and minstrels.
- Many new props.
- New wild vegetable patches.
- New fruit trees.
- New navigation system that brings us one step closer to being able to construct buildings.
- New buildings for farms and leatherworkers - additional changes to these coming soon.
- Lots of other smaller things.
- No longer gifted money when you have none left.
- NPCs will need to go over and inspect buildings before they buy them.
- Changes to the amount of money gained when selling directly. This will now match the market price unless the market price is lower than the base price. So, selling directly will always result in a profit.
- Changes to firewood burn rates.
- Heavy tweaks to NPC actions and decisions.
- Changes to the way the market calculates prices for some goods.
- Many changes to LODs.
- Fire will now make you warm based on proximity to the fire itself.
- Changes to how edge panning works. It will now work properly no matter the direction that the camera faces. It will also be faster and more consistent.
- More people should now be available to hire.
- Tweaks to wages and various productions.
- Farm is now called Estate Farm and is designed to focus on fields and corrals.
- If two corrals or two fields now have the same production, they will be worked together and if there is more than one worker on said production you will get an additional boost.
- Your rep will automatically be boosted with your children when they stop being babies.
- Guards will now patrol around damaged or recently broken in buildings more often.
- Changes to the coat system and how the AI handle them.
- The AI will now respond better if they're no longer happy in their job.
- Less rain.
- Punching people will now do more damage, but is still only really a viable way to kill people if they’re unwell.
- Punching people can cause them broken bones.
- Updated the money notifications to say what was sold or bought.
- The Trading Post Stall will now sell more things.
- You no longer need to be tracking the player to engage first person.
- Changed how games are loaded, could be faster for some people.
- Dozens of tweaks to every aspect of the game.
- Fixed a bug that would allow injured people to work.
- Fixed a bug that would make children unemployable.
- Fixed a bug that would prevent friends from other towns working for you.
- Spelling errors have been fixed.
- Fixed a bug that would still allow rodent production events to happen if you have a cat.
- Fixed several bugs related to the player doing work at the end or start of the day.
- Fixed issues when saving and loading games with special characters in the file names.
- Fixed some tutorial issues with employment.
- Coats will now provide warmth forever.
- If you buy your first home it will now automatically be set as your active house, which will stop your spouse from doing odd things and act homeless.
- Fixed bug that wouldn't allow you to warp the camera when you were tracking a character.
- Fixed a bug that would allow you to use the market against itself.
- You can no longer talk to a guard to get out of a fine.
- Fixed a bug that would prevent you from helping to extinguish building fires.
- General production fixes.
- Fixed a bug with people being incorrectly labeled as business owners.
- Fixed a bug that would prevent you from talking to children.
- Fixed the Ashbury Trading Post to allow it to sell firewood.
- Dozens of other small fixes in all aspects of the game.
[ 2018-03-28 07:36:53 CET ] [ Original post ]
SAELIG
Stardog Games
Developer
Stardog Games
Publisher
2017-06-30
Release
Game News Posts:
152
🎹🖱️Keyboard + Mouse
Very Positive
(783 reviews)
The Game includes VR Support
Public Linux Depots:
- SAELIG Linux [4.88 G]
SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
Some other key features
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.
(Linux version coming after initial release)
MINIMAL SETUP
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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