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Update 18 - Update crime system, a knoweldge system, and more!

Hey all! Hope you're having a great holiday period. It has been a while but I have a large update for you all to enjoy. Thanks to those who have done some really great testing for this update. New Stuff & Changes

  • Newer Herbalist Hut building.
  • Changes to marriage acceptance making it a bit harder.
  • New Well building.
  • A knowledge system. Most actions have this knowledge system attached to them and when people do these actions they get better and better at them.
  • New buff that increases rate of learning for the knowledge system when people are well fed and rested.
  • Scroll wheel now works for scrolling UI windows.
  • People will now stock up on medicine when they can and store it in their home.
  • Changes to some work hours.
  • Changes to some productions. A few recipes have changed slightly and dried fish is now cured fish.
  • People can now give birth to twins.
  • New Alehouse building and upgrades.
  • Changes to the market system including price calculations and some new UI.
  • A Punishment Pit has been added for when people cannot pay fines after committing crimes.
  • You now have the option to flee from a guard after breaking the law which will add a bounty to your character and make you an outlaw. People will slowly start to talk about you and the news that youre an outlaw will spread from person to person. People who know youre an outlaw will have an icon above their head and will report you on sight.
  • Guards now have a break from patrolling at around midnight.
  • Kissing and other close contact has the chance of passing on illnesses.
  • A new type of notification that appears at the top right. These notifications will tell you when you learn a new skill or when youre warm, cold, etc.
  • Less monks and guards at game start.
  • Tree, foliage, terrain, and snow changes.
  • You can now click the background graphic for a inventory in the trading window to select the corresponding cart or character.
  • Herbalist Huts now sell medicine directly.
  • You can now buy produced goods directly from Alehouses, Bakehouses, and Herbalist Huts.
  • Dozens of changes to the AI businesses, carts, employees, productions, etc.
  • Many changes and optimisations made to the maps.
  • Updated tutorial.
Bug Fixes
  • Fixed bug where businesses werent hiring properly in some cases.
  • Fixed bug that allowed people to get pregnant multiple times at once.
  • Fixed some building navigation issues.
  • Fixed where people would not sober up properly after being drunk.
  • Fixed a few camera issues.
  • Fixed a bug which would cause people to leave their job for no reason.
  • Many other fixes.
Hope you enjoy! Cheers, Jamie.


[ 2018-12-22 23:30:18 CET ] [ Original post ]

SAELIG
Stardog Games Developer
Stardog Games Publisher
2017-06-30 Release
Game News Posts: 152
🎹🖱️Keyboard + Mouse
Very Positive (783 reviews)
The Game includes VR Support
Public Linux Depots:
  • SAELIG Linux [4.88 G]

SÆLIG

(Old English: blessed, fortunate, prosperous, happy)



880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
  • Find love, and start a family.
  • Start a business, hire workers, and produce the goods that people need, as well as luxury items.
  • Make your fortune by trading between towns.
  • Head a gang of thieves and take what you want.
  • Sabotage your competition and monopolize goods.
  • Accept and carry out missions to deliver goods around the map.

Some other key features
  • A living, breathing world, where each character is trying to survive and prosper.
  • Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
  • Live through several generations – when you die, you can continue as your one of your children.
  • Dynamic seasons and weather that affects the world around you.
  • Lots of different types of buildings to purchase and upgrade.
  • Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
  • Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.

(Linux version coming after initial release)

MINIMAL SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 14 GB available spaceAdditional Notes: Vulkan.
RECOMMENDED SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 or better
  • Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET

[ 6089 ]

41.49$ (17%)
12.74$ (15%)
6.00$ (90%)
4.19$ (16%)
3.98$ (78%)
24.87$ (17%)
33.17$ (17%)
11.42$ (71%)
20.74$ (17%)
3.70$ (75%)
20.65$ (17%)
8.00$ (60%)
7.03$ (22%)
1.00$ (50%)
6.00$ (70%)
34.59$ (42%)
5.64$ (53%)
12.44$ (17%)
9.00$ (70%)
2.98$ (85%)
10.00$ (75%)
11.99$ (40%)
8.00$ (60%)
20.72$ (17%)
5.94$ (15%)
5.37$ (55%)
9.71$ (46%)
21.99$ (12%)
4.15$ (79%)
42.49$ (15%)
GAMERSGATE

[ 3241 ]

1.28$ (87%)
7.5$ (70%)
3.6$ (82%)
16.0$ (60%)
0.75$ (85%)
18.74$ (25%)
4.5$ (70%)
2.0$ (90%)
3.04$ (70%)
16.0$ (60%)
13.99$ (30%)
11.52$ (62%)
3.4$ (83%)
8.5$ (79%)
5.0$ (50%)
6.0$ (60%)
4.5$ (77%)
1.31$ (91%)
3.0$ (70%)
16.19$ (46%)
6.0$ (70%)
10.49$ (30%)
3.19$ (79%)
0.75$ (85%)
13.99$ (30%)
11.99$ (20%)
6.38$ (57%)
24.0$ (60%)
1.0$ (80%)
0.45$ (85%)

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