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Update 27 - Some big things

Howdy, hope everything is swell, Update 27 is now available for all platforms. New Bits

  • Playable Abbot. Apply the same way you'd apply for Guard Captain. You'll get to run the Church, receive 'donations' from people during sermons, and bless people.
  • A new toggle that lets you disable or enable direct sales from the Alehouse and Bakehouse.
  • Entire new design for inventory trading. The new system allows you to trade with a building from a cart or character, so you no longer have to click on the market. And other good bits.
  • Tooltips for items. Long time coming, but now you can see proper details about items.
Changes
  • Lots of UI tweaks and inventory tweaks.
  • No more selling direct from Herbalist.
  • Big changes to a lot of items, recipes, prices, etc. Cured fish removed.
  • Big AI changes. They are able to sustain themselves a lot better, which also translates to better automation.
  • Tweaks to starting goods for some merchants.
  • People make better choices when they are poor.
  • Learning at the Learning Hall is now more effective.
Bug Fixes
  • Inventory duplication bugs fixed.
  • Fixed production events happening at the wrong time.
  • Fixed missing production events from Bakehouse and Farmhouse.
  • Fixed a bug that would cause save corruption.
  • Fixed bug that would cause your cart to stop moving after pressing TAB.
  • Fixed some bugs with pausing.
  • Fixed a bug where AI characters would not get 'Well Rested' buff.
  • Fixed a bug where some people would not go and eat food. Which is just a bad choice on their part.
  • Fixed some interior camera issues in the Estate Farm and Herbalist Hut.
  • Fixed a bug where you could not set default keys during gameplay.
Quite a few other bits have been done as well. You'll probably notice things I have not listed. This update was a long time coming and I'm very happy with the tooltips and new trading. The new trading feels way less awkward and cumbersome. I spent a lot of time on tweaking recipes and items and running various businesses in AI mode for years to make sure the items and the AI had profit potential. Which is why this took so long... Just so much testing. Like millions of testings. Maybe. Happy gaming! Stardog.


[ 2020-11-12 05:20:59 CET ] [ Original post ]

SAELIG
Stardog Games Developer
Stardog Games Publisher
2017-06-30 Release
Game News Posts: 152
🎹🖱️Keyboard + Mouse
Very Positive (783 reviews)
The Game includes VR Support
Public Linux Depots:
  • SAELIG Linux [4.88 G]

SÆLIG

(Old English: blessed, fortunate, prosperous, happy)



880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
  • Find love, and start a family.
  • Start a business, hire workers, and produce the goods that people need, as well as luxury items.
  • Make your fortune by trading between towns.
  • Head a gang of thieves and take what you want.
  • Sabotage your competition and monopolize goods.
  • Accept and carry out missions to deliver goods around the map.

Some other key features
  • A living, breathing world, where each character is trying to survive and prosper.
  • Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
  • Live through several generations – when you die, you can continue as your one of your children.
  • Dynamic seasons and weather that affects the world around you.
  • Lots of different types of buildings to purchase and upgrade.
  • Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
  • Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.

(Linux version coming after initial release)

MINIMAL SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 14 GB available spaceAdditional Notes: Vulkan.
RECOMMENDED SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 or better
  • Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET

[ 6089 ]

13.19$ (12%)
10.00$ (50%)
4.12$ (17%)
6.85$ (66%)
7.50$ (50%)
7.02$ (77%)
9.89$ (34%)
12.50$ (50%)
16.99$ (15%)
33.99$ (15%)
9.76$ (51%)
9.89$ (60%)
21.24$ (15%)
13.79$ (8%)
3.35$ (16%)
14.27$ (16%)
3.60$ (80%)
23.95$ (20%)
5.00$ (75%)
12.59$ (16%)
9.98$ (71%)
0.90$ (91%)
8.39$ (16%)
8.09$ (46%)
10.00$ (50%)
3.35$ (16%)
5.94$ (15%)
2.80$ (80%)
4.95$ (67%)
5.99$ (60%)
GAMERSGATE

[ 3241 ]

4.0$ (50%)
3.05$ (69%)
10.0$ (80%)
13.99$ (30%)
6.96$ (83%)
0.59$ (40%)
6.75$ (77%)
4.4$ (78%)
7.65$ (74%)
0.45$ (85%)
16.0$ (60%)
2.5$ (90%)
5.0$ (75%)
0.86$ (57%)
2.85$ (81%)
12.0$ (60%)
2.5$ (50%)
15.99$ (20%)
12.59$ (37%)
8.91$ (70%)
1.0$ (80%)
13.99$ (30%)
19.8$ (67%)
18.74$ (25%)
2.5$ (75%)
12.99$ (35%)
15.99$ (20%)
27.99$ (30%)
1.76$ (91%)
15.0$ (75%)

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