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Update 35 - Many things!

Update 35 Notes Hello! I hope you're all well and happy. I've been working my butt off and after much development and testing (thanks the alpha team), I'm happy to be able to release this update for you all.

  • Coworkers will now develop relationships with each other as they work.
  • Character heritage. Each character is given a heritage which provides them with various bonuses. You will be able to choose you heritage during character creation. You can choose from Saxon, Angle, Briton, Northumbrian, or Dane.
  • Wergild. Now if you are caught murdering someone you will pay the fine to their family.
  • Have started rebuilding the loading system. Some of you may notice a slightly faster load time, however this is still WIP. Larger maps and big saves still take a while to load.
  • Fixed a bug where building plots would not clear from your previous saved game if you started a new game.
  • Fixed a bug where Small Carcass price would not update.
  • Major performance and stability updates.
  • Wood is no longer required to produce Firewood at the Woodcutting Hut. Instead it is harvested directly from the forest.
  • You can now hunt foxes.
  • There is now a chance for a random animal to spawn after you have killed one.
  • Tweaks to automation.
  • You can now hide the UI using F1, and show FPS with F2.
  • Added a countdown for when you are in the pit.
  • Buildings will no longer automatically become your main house after you rebuild it.
  • Fixed a bug where AI characters with backpacks could flood the market with thousands of items.
  • Bunch of new animations and animation tweaks. People no longer look like they are pooping when they haul a cart.
  • Added a second cart to the Trading Post.
  • Caravans can now only be used with Trading Post carts and require the 'Caravans' upgrade at the Trading Post.
  • Fixed many character body and LOD bugs.
  • Meat will now be added to your backpack when hunting if your main inventory is full.
  • The Town-Reeve can now intercept crimes like a Watchman
  • Characters will no longer be stopped mid action if they are caught breaking the law. Rather they will only be stopped when they are intercepted by a Watchman.
  • Some tweaks to the employee hire list.
  • Fixed a bug where the building buyout price would not be charged correctly in all cases.
  • Fixed a bug where the AI would not heal after buying a herbal tea.
  • Fixed many navigation issues.
  • Reduced the size of the game, which means this update will be quite large.
Hope you love all this. Please let me know if you have any troubles with this update. Best way to contact me is via the Discord channel, or email@atorcoppe.com Much love, Jamie.


[ 2022-05-02 08:58:30 CET ] [ Original post ]

SAELIG
Stardog Games Developer
Stardog Games Publisher
2017-06-30 Release
Game News Posts: 152
🎹🖱️Keyboard + Mouse
Very Positive (783 reviews)
The Game includes VR Support
Public Linux Depots:
  • SAELIG Linux [4.88 G]

SÆLIG

(Old English: blessed, fortunate, prosperous, happy)



880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
  • Find love, and start a family.
  • Start a business, hire workers, and produce the goods that people need, as well as luxury items.
  • Make your fortune by trading between towns.
  • Head a gang of thieves and take what you want.
  • Sabotage your competition and monopolize goods.
  • Accept and carry out missions to deliver goods around the map.

Some other key features
  • A living, breathing world, where each character is trying to survive and prosper.
  • Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
  • Live through several generations – when you die, you can continue as your one of your children.
  • Dynamic seasons and weather that affects the world around you.
  • Lots of different types of buildings to purchase and upgrade.
  • Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
  • Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.

(Linux version coming after initial release)

MINIMAL SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 14 GB available spaceAdditional Notes: Vulkan.
RECOMMENDED SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 or better
  • Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET

[ 6089 ]

4.34$ (86%)
3.44$ (77%)
7.84$ (87%)
33.59$ (16%)
8.49$ (15%)
24.89$ (17%)
15.99$ (20%)
5.97$ (14%)
2.24$ (93%)
33.17$ (17%)
6.00$ (70%)
14.99$ (40%)
24.47$ (65%)
12.74$ (25%)
6.61$ (17%)
2.30$ (92%)
11.32$ (68%)
12.42$ (17%)
4.12$ (17%)
12.84$ (79%)
1.83$ (8%)
7.06$ (76%)
15.27$ (15%)
6.22$ (79%)
10.00$ (50%)
4.20$ (79%)
16.97$ (15%)
1.50$ (90%)
6.67$ (78%)
12.44$ (17%)
GAMERSGATE

[ 3241 ]

3.4$ (83%)
6.38$ (57%)
1.5$ (85%)
0.45$ (85%)
6.75$ (55%)
14.0$ (65%)
2.5$ (50%)
15.0$ (75%)
3.75$ (75%)
0.42$ (79%)
0.88$ (82%)
0.88$ (82%)
0.45$ (85%)
0.88$ (82%)
23.48$ (22%)
8.91$ (70%)
2.0$ (80%)
11.43$ (43%)
2.04$ (66%)
3.48$ (83%)
11.99$ (20%)
1.31$ (81%)
9.44$ (48%)
3.04$ (70%)
5.5$ (75%)
6.25$ (75%)
8.1$ (73%)
0.51$ (83%)
7.19$ (28%)
4.19$ (30%)

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