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Update 39 - New ways to make money!
[ 2023-01-03 02:08:07 CET ] [ Original post ]
Happy 2023! Heres an update. Bug Fixes
- You can no longer shoot people when they are inside
- The selector that shows up when you transfer a character from one workplace to another should now display better when you have many many employees.
- Bakery should now produce goods properly.
- Fixed a bug where you would not actually be removed as town reeve if you lost the position.
- Fixed a bug that would prevent certain skills applying properly if you selected certain background options.
- Cart inventory displayed prices will now change to reflect the closest market without the need to reselect the cart.
- Fixed a bug where babies would grow up to have the wrong heritage.
- Certain cart home positions have been fixed.
- Pregnant ladies will no longer go for long walks.
- Decreased the time it takes for herbs to grow before they can be harvested.
- Less starting money for the business owner start.
- You will now gain relationship with people if you entertain them and your entertainment skill is high enough.
- Tweaked cart avoidance a bit. People should now try to get out the way of carts and smaller carts will try to get out of the way of bigger carts.
- Added a Report Bug option to the escape menu which will open up the bug report page on my website (Windows only).
- You can now request a job via the job search menu if there isnt already a job available - the result of this depends on several factors and is not guaranteed to work.
- Carts can now be purchased and sold at most buildings. Any one building can have anywhere from 0 to 3 carts. Due to this change, any buildings that had the Cart upgrade applied will lose said cart and you will need to re-buy it using this method.
- Workers will now work while sick. However their efficiency will be lower and they will take longer to get to work. They will still be paid half wage.
- New additions to automation. You can now send goods straight to sheds or trading posts, and carts can source goods straight from your sheds.
- You can now replay the last 8 or so character notifications you received. These are things like relationship updates, and needs notifications.
- Herbalists can now be assigned to see patients. People can go see them to heal their health, immunity, and afflictions. Though the success of each of these depends on the skill level of the herbalist.
- A new upgrade for the trading post - Carriages. With this upgrade you can buy carriages and assign workers to be carriage drivers. NPCs will then be able to pay for rides around the map like a medieval taxi service.
[ 2023-01-03 02:08:07 CET ] [ Original post ]
SAELIG
Stardog Games
Developer
Stardog Games
Publisher
2017-06-30
Release
Game News Posts:
152
🎹🖱️Keyboard + Mouse
Very Positive
(783 reviews)
The Game includes VR Support
Public Linux Depots:
- SAELIG Linux [4.88 G]
SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
Some other key features
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.
(Linux version coming after initial release)
MINIMAL SETUP
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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