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Update 40 - More cats please

Hello all, Welcome to Update 40! Bug fixes

  • Fixed bug where some skills would not increase.
  • Corrected some issues will mild illnesses when playing on the longer day settings.
  • You will no longer get stuck after leaving a fishing boat.
  • Horses will no longer walk underwater.
  • Fixed a bug with lumber camps and mines where they would randomly restart their productions.
  • You will no longer keep receiving firewood if you walk away while chopping wood at a wood block.
  • Fixed a couple automation bugs, including bone charms not being sent to sheds and trading posts.
  • Fixed a bug where the player was not able to visit the herbalist when they are seeing patients.
Tweaks
  • Sheds no longer count towards business competition.
  • Fixed some freezes and issues when opening the hiring menu.
  • Moved the building 'favourite' button to the building info portrait, rather than being on the building icon.
  • You can no longer hire the town reeve or abbot once they leave your service.
  • You can now interrupt and talk to your family members that are doing chores.
  • You can now only change business hours and wages before work starts.
  • Removed the fence upgrade from huts to allow for more compact hut placement.
  • Balanced some building prices.
  • Added some new colours to inventory icon fonts.
New
  • Pets! You can now have up to five pets that will follow you, can be fed, and can be petted. Available pets are foxes, chickens, and cats (more to come), and they are obtained through random events.
  • Removed the "Rodent Catcher" upgrade from buildings and replaced it with a cat related event.
  • *WARNING* Pets also have lifespans and will die.
  • New trees and textures
  • Caravans are now a bit more dynamic and requested items will change over time.
  • New props around towns to make them more lively and lived in.
  • New tasks that the AI can carry out during their day-to-day lives.
  • Storefronts are now included as options in automation.
  • New LOD system for buildings. This may improve performance on some systems.
Hope you have fun! Me and a few others did a bunch of testing, but from a testing point of view the game is very vast and dynamic. So it's hard to nail down everything. Please do let me know if you have any issues. Cheers, Atorcoppe.


[ 2023-03-17 22:30:54 CET ] [ Original post ]

SAELIG
Stardog Games Developer
Stardog Games Publisher
2017-06-30 Release
Game News Posts: 152
🎹🖱️Keyboard + Mouse
Very Positive (783 reviews)
The Game includes VR Support
Public Linux Depots:
  • SAELIG Linux [4.88 G]

SÆLIG

(Old English: blessed, fortunate, prosperous, happy)



880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
  • Find love, and start a family.
  • Start a business, hire workers, and produce the goods that people need, as well as luxury items.
  • Make your fortune by trading between towns.
  • Head a gang of thieves and take what you want.
  • Sabotage your competition and monopolize goods.
  • Accept and carry out missions to deliver goods around the map.

Some other key features
  • A living, breathing world, where each character is trying to survive and prosper.
  • Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
  • Live through several generations – when you die, you can continue as your one of your children.
  • Dynamic seasons and weather that affects the world around you.
  • Lots of different types of buildings to purchase and upgrade.
  • Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
  • Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.

(Linux version coming after initial release)

MINIMAL SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 14 GB available spaceAdditional Notes: Vulkan.
RECOMMENDED SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 or better
  • Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET

[ 6089 ]

5.87$ (16%)
16.79$ (16%)
12.00$ (60%)
16.99$ (15%)
25.47$ (15%)
10.50$ (74%)
3.07$ (80%)
25.47$ (15%)
8.69$ (13%)
4.50$ (50%)
16.97$ (15%)
7.50$ (50%)
24.87$ (17%)
4.24$ (15%)
3.53$ (56%)
33.19$ (17%)
17.59$ (12%)
16.52$ (17%)
21.22$ (15%)
2.52$ (83%)
13.19$ (12%)
1.24$ (79%)
13.19$ (18%)
2.07$ (84%)
14.99$ (25%)
1.00$ (90%)
16.39$ (18%)
25.49$ (-2%)
16.59$ (17%)
12.27$ (18%)
GAMERSGATE

[ 3241 ]

0.9$ (92%)
1.67$ (83%)
4.0$ (90%)
10.19$ (32%)
0.51$ (74%)
1.05$ (65%)
2.36$ (66%)
3.4$ (83%)
5.4$ (73%)
4.25$ (83%)
0.89$ (87%)
7.5$ (75%)
5.63$ (81%)
1.2$ (85%)
1.5$ (70%)
9.99$ (50%)
23.48$ (22%)
1.28$ (87%)
17.99$ (40%)
1.28$ (74%)
3.28$ (78%)
3.04$ (70%)
3.38$ (77%)
3.83$ (74%)
3.5$ (65%)
1.6$ (80%)
13.49$ (10%)
2.4$ (70%)
4.0$ (80%)
2.25$ (91%)

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