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Update 41 - A few goodies

Hello, hello, hello! I hope youre all doing fabulous. Heres an update with some good improvements. BUG FIXES

  • Fixed a bug that would stop your graphics settings from saving.
  • Fixed some issues when using custom key bindings.
  • Fixed some carriage glitches.
  • Fixed an issue that would cause strange loops when players went to work in the morning.
  • Fixed a few saving and loading bugs.
TWEAKS
  • A few changes to some text in popup windows.
  • Performance improvements and GPU usage improvements. By default your GPU should run cooler when running SAELIG than before.
  • Some tweaks to hunting to make it a little less OP.
  • When you go and talk to someone they will no longer stop what they are doing and just stand there. They will now continue their task and only stop once you reach them. If they are walking at the time they will stop and wait in place.
  • Made some of my old code more efficient.
NEW
  • There is now some degree of auto-eating for the player. When you have needs on, your character is hungry, and you have food in your inventory, your character will automatically grab a bite to eat. Your player will only eat one item.
  • Shield usage. Characters will now use shields in combat.
  • Foliage rehash. Unfortunately Ive had to remove the foliage system completely and add a new system in (this took ages). The new system works great and looks good, however it isnt quite as responsive. This means empty plots no longer have trees on them. This also means the simple vegetation option has been removed because vegetation will now be less dense around cities. As part of this distant trees will look nicer.
  • Melee combat has been redeveloped and is now better all around. This was an important change because it lends well to the inclusion of raids.
Im always here just plotting away in the background. Ive been working on this game for so many years now and endlessly appreciate all the fans that keep playing and keep giving me ideas on ways to improve it. I know there are people who are really disappointed that the game isnt finished. But I dont even know what finished looks like. I just have this game I make, I add new features and release updates. I guess you could say its one of those continuous development games, except you only pay once and get all updates for life. But what do you guys think? Should I just try to wrap this up as fast as I can and get to a finish point, or should I just keep plotting along with it with no set end date? Cheers!


[ 2023-07-26 09:57:01 CET ] [ Original post ]

SAELIG
Stardog Games Developer
Stardog Games Publisher
2017-06-30 Release
Game News Posts: 152
🎹🖱️Keyboard + Mouse
Very Positive (783 reviews)
The Game includes VR Support
Public Linux Depots:
  • SAELIG Linux [4.88 G]

SÆLIG

(Old English: blessed, fortunate, prosperous, happy)



880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
  • Find love, and start a family.
  • Start a business, hire workers, and produce the goods that people need, as well as luxury items.
  • Make your fortune by trading between towns.
  • Head a gang of thieves and take what you want.
  • Sabotage your competition and monopolize goods.
  • Accept and carry out missions to deliver goods around the map.

Some other key features
  • A living, breathing world, where each character is trying to survive and prosper.
  • Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
  • Live through several generations – when you die, you can continue as your one of your children.
  • Dynamic seasons and weather that affects the world around you.
  • Lots of different types of buildings to purchase and upgrade.
  • Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
  • Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.

(Linux version coming after initial release)

MINIMAL SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 14 GB available spaceAdditional Notes: Vulkan.
RECOMMENDED SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 or better
  • Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET

[ 6089 ]

0.63$ (87%)
11.04$ (15%)
8.49$ (15%)
8.29$ (17%)
41.95$ (16%)
8.39$ (16%)
14.42$ (15%)
23.99$ (-20%)
10.00$ (60%)
10.73$ (17%)
9.89$ (34%)
4.42$ (56%)
16.99$ (15%)
25.47$ (15%)
39.49$ (21%)
6.54$ (67%)
8.39$ (16%)
3.00$ (80%)
12.59$ (16%)
32.29$ (46%)
39.98$ (20%)
11.99$ (40%)
8.39$ (16%)
16.99$ (15%)
2.83$ (81%)
8.25$ (17%)
3.49$ (13%)
16.79$ (16%)
33.97$ (15%)
6.11$ (69%)
GAMERSGATE

[ 3241 ]

7.04$ (65%)
3.8$ (81%)
1.28$ (74%)
2.21$ (83%)
37.49$ (25%)
14.4$ (64%)
8.0$ (60%)
23.99$ (20%)
8.25$ (67%)
17.49$ (30%)
2.25$ (89%)
5.0$ (90%)
8.63$ (28%)
2.1$ (70%)
1.0$ (80%)
2.55$ (87%)
1.72$ (89%)
5.0$ (75%)
0.9$ (92%)
4.07$ (49%)
6.53$ (74%)
4.5$ (70%)
5.78$ (66%)
14.99$ (25%)
7.5$ (75%)
3.25$ (75%)
10.0$ (75%)
5.31$ (79%)
0.87$ (71%)
5.0$ (75%)

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