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Update 43 - So many goodies
[ 2023-12-09 04:37:54 CET ] [ Original post ]
Greetings! Ive been working hard on this update recently, and now I think it is ready for prime time. Not only does this update have some great new stuff, but I have also included some great quality of life improvements. Bug Fixes
- You will no longer lose energy when you initiate sleep.
- The player will no longer stand there talking to the void when their conversation partner walks away.
- Fixed a bug where loading in your game could set your health to 1%.
- Fixed a bug where you were unable to teach skills to people.
- You can now gift buildings to people again.
- You can no longer break the game by pausing the game while loading.
- Fixed a bug where your heir sometimes wouldnt take over if you died.
- So there was this bug where if you gave someone a bow they would use it as a sword and go around slapping people with it. While this was extremely amusing to watch, I made a tough decision to fix it.
- Your mine workers should no longer teleport home while working.
- Carts should no longer get stuck on the Alehouse.
- There was a chance that when setting up a caravan, the destination wouldnt have any in-demand items. This is now fixed.
- Fixed various production bugs.
- There were some undocumented keybindings, I have no added these to the keybinding menu.
- General navigation improvements.
- Tweaks to some visual aspects, materials, LODs, etc.
- The camera is no longer required to be close to trees for you to send your character to chop wood.
- You can now easily see someones skill level in an item when assigning that item to them to produce.
- The High Quality Wattle & Daub upgrade now 100% offsets the risk of fire associated with having a fire pit in your home.
- Some tweaks to the size of some UI elements and text.
- Characters should longer walk through benches.
- Tweaks to some building interiors.
- The building info window will now show workers at that building as well as any residents.
- More viking start positions on each map.
- Energy is no longer consumed while relaxing.
- You can now force your spouse to quit their job.
- If you are quite hungry and you have no food in your inventory, but you are nearby to your house which has food in it, you will automatically grab a snack from your house.
- The map population counts no longer include travellers, soldiers, and vikings.
- Default (more on that later) wait time between raids has been increased.
- There is now a limit on how many children any one person can have.
- Vikings are less arson-y.
- If the map is at the population cap but you do not have any children you will now be allowed to produce a child.
- Your spouse will no longer charge Vikings head-on like a crazy.
- Incense is now a tradable and consumable item that when used applies a buff that will give you a bonus in romantic situations.
- Sermon Materials have been removed from the game and the requirements to conduct a sermon are a lot simpler.
- Herbalist Huts will now have a stove as default which reduces the complexity involved in producing Herbal Tea.
- It is now a lot harder to befriend someone simply by force feeding them eggs, fish, etc.
- General tweaks to the relationship points gained when giving items to people.
- Workers at an unowned Bakehouse or Alehouse no longer get a cut of the sales of each item.
- If you live in the Bunkhouse you can no longer access the inventory of said Bunkhouse.
- Now if the difference in assets between two people is too high they will not accept a marriage proposal no matter the relationship level.
- Right clicking the buildings in your building list will now show the interaction menu.
- Linux players can now access the Wiki in-game.
- When you view inside a building the UI will automatically minimise, along with a few other UI tweaks relating to viewing inside a building.
- In map mode out of view town labels will now pin themselves to the edge of the screen with an arrow pointing to the location of the town.
- Clicking on an icon in map mode will now jump to the location of that icon, while remaining in map mode.
- Map mode town names now match the town names shown outside of map mode.
- The player can now rent a home from another character.
- The lowest social class, Gebura, can no longer own any property. This will make things a little tricker for people starting out poor. This also produces more renters because there are less people able to buy their own house.
- A new main menu screen that is a little funner.
- You can now decide if your workers get the day off when they are sick. This is controlled via the wages screen.
- If you own a Longhouse with walls you can now close the gates, which will prevent Vikings from attacking it.
- A new Follow command for armed Hyrmann. When they are instructed to follow someone they will defend that person in a fight. There are some exceptions to this however, for example - If you tell a Hyrmann to follow you and then attack their spouse, the Hyrmann will turn on you.
- Your Hyrmenn will now automatically find you during a Viking invasion and defend you (if they are armed).
- Assigning hotkeys is now way better. Hold Ctrl to see an interface showing all your assigned hotkeys. When holding Ctrl press a number to assign the selected entity to the corresponding slot. Use Ctrl + Backspace to clear all hotkeys.
- First person is now a viable way to play the game. While in first person you can select things and interact with UI, buildings, people, and carts. You can even go inside buildings and walk around inside them. Do note that first person movement uses the same navigation as standard gameplay, so your character will automatically avoid obstacles, etc, when you walk around.
- New icons for most items. These are still WIP.
- An external config file is now generated by the game and stored in the same location as the saves. This config has various settings inside it that can be adjusted to change various parts of your game. The config file is loaded every time you start the game and if any errors are detected the game will load the default config. Using this config you can changes things like, population limit, viking raid intervals, item base prices, AI and player child limits. If you mess up the config file you can just delete it to generate a new one.
[ 2023-12-09 04:37:54 CET ] [ Original post ]
SAELIG
Stardog Games
Developer
Stardog Games
Publisher
2017-06-30
Release
Game News Posts:
152
🎹🖱️Keyboard + Mouse
Very Positive
(783 reviews)
The Game includes VR Support
Public Linux Depots:
- SAELIG Linux [4.88 G]
SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
Some other key features
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.
(Linux version coming after initial release)
MINIMAL SETUP
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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