Update 45.5 - Many improvements
[ 2024-04-06 03:35:55 CET ] [ Original post ]
Hey! It must be update time.
- Rich AI will now buy and develop land when renting.
- Fixed a bug where if the player had a job they would be locked out of supervising or working in their own business before their job actually started for the day.
- Fixed some navigation bugs on the Devon map that made some plots and areas inaccessible.
- Added a limit to the number of wild animals that can exist on any map. There were some cases where they were breeding out of control.
- Fixed some issues with fishing on the Devon map.
- Fixed a bug where you could not make love outside of marriage.
- Fixed a bug where your horse would not follow you if you did not have an active house set.
- Added an additional starting scenario to the Devon map - Lost Woodcutter.
- Boats should no longer float above the water.
- Fixed a bug where some melee targets would not work.
- A Trading Post built on a large plot will come with a shed and increased storage vs one built on a small plot.
- Some optimisations to character navigation.
- Typo corrections.
- When misc buildings are automatically built, they will now take into consideration how far away the closest well is when it decides what misc building to build.
- Fixed a bug where if an inventory had over 1000 of the same item, it would not load correctly.
- Fixed a bug where nearby inventories would flicker and be unusable.
- Wages can now be increased further than before.
- Fixed a bug that would prevent saves from < 2020 from loading correctly.
- Fixed a bug where carriages would get stuck.
- When you have automation on and production stops due to not enough storage space, a cart will now be triggered to sell items.
- Fixed a bug where AI were getting charged twice for developing buildings.
- The AI will now buy land in other towns, if there are no spare plots in their current town. This is especially helpful on the Devon map because it means once you found a second town, you don't need to build homes to attract people to develop more buildings.
- Lots of improvements to the way AI decide which kind of buildings to develop.
- You can now offer a scholarship to children who are not already in school - as long as the town has a Learning Hall. This is helpful for keeping kids away from crime.
SAELIG
Stardog Games
Stardog Games
2017-06-30
Strategy RPG Simulation Singleplayer EA
Game News Posts 151
🎹🖱️Keyboard + Mouse
Very Positive
(774 reviews)
https://www.atorcoppe.com
https://store.steampowered.com/app/612720 
The Game includes VR Support
SAELIG Linux [4.88 G]
SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
Some other key features
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.
(Linux version coming after initial release)
MINIMAL SETUP
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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