Update 46 - Become a village drunk
[ 2024-06-23 03:44:15 CET ] [ Original post ]
Hey! Firstly thank you to the folks who have been playing on the Test Builds brach and putting up with frequent updates and providing feedback. Heres whats new in this update: NEW
- New Game + - You can now load an existing character when you start a new game. This will load in your appearance, skills, inventory, and money.
- You can now filter and search the People window.
- Added a raid difficulty setting for when you start a new game.
- Added a new starting scenario for starting the game as a village drunk. This start will make your character an alcoholic who needs to drink alcohol to maintain their mental ability.
- Added a garden upgrade to houses and huts so you will be able to harvest eggs, fruit, and vegetables from home.
- Some new animations.
- Updated UI panels, main menu, options menu, load menu, and save menu.
- Added a setting in options to change the colour and opacity of the UI.
- A new New Game experience.
- AI can now buy wood for development from player owned Trading Posts.
- In the Market Compare window you can now only see Trade Deals when your Trading level is 40 or higher.
- Tweaks to the conversation mechanic to make it less exploitable.
- Gardens at Longhouses, Homesteads, Huts and Houses now work like any other production.
- When automation is turned on, any carts that were requesting goods will be sent home.
- Added a confirm window for hiring people.
- Productions will now show % complete when you hover over them.
- Added a toggle to the hiring window to allow you to sort by distance or skill.
- Businesses will no longer reset their productions when they load their carts.
- The wind effect on snow, rain, and trees will now increase during a storm.
- Character portraits are now generated in a more efficient way.
- When a house catches on fire and there is a tenant, they will be evicted.
- Unclaimed towns can now be added to existing towns once you have founded the max number of towns.
- Tenants are now more gracefully removed from their rentals when they die.
- Fixed some navigation issues for some buildings in some locations.
- Fixed navigation issues with the Den.
- Fixed an issue where you could build more markets than youre meant to by building them all at once.
- Fixed a bug where homemade productions would continue even after you went to work at your job.
- Fixed a bug where in some cases you could send a caravan to the character creator screen.
- Fixed a bug where you could start a town using an Estate plot, which would cause the game to break.
- Fixed a bug where in some cases you could be elected Town Reeve, but not actually receive the position.
- Fixed a bug where Watchmen would not load in.
- Fixed it so you can now longer use the action buttons when youre at work or in the pit.
SAELIG
Stardog Games
Stardog Games
2017-06-30
Strategy RPG Simulation Singleplayer EA
Game News Posts 151
🎹🖱️Keyboard + Mouse
Very Positive
(774 reviews)
https://www.atorcoppe.com
https://store.steampowered.com/app/612720 
The Game includes VR Support
SAELIG Linux [4.88 G]
SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
Some other key features
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.
(Linux version coming after initial release)
MINIMAL SETUP
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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