TUXDB - LINUX GAMING AGGREGATE
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UPDATE 49 - Lots of Tweaks

Greetings! Not a massive update dripping in features today, but there are a few great tweaks and some nice QOL stuff. NEW:

  • Added a 1 quantity selector when trading items.
  • You can now directly offer someone a job by clicking on them.
  • You can now directly offer someone a rental by clicking on them.
  • Added commands for pet horses. You can now command them to go home or follow you.
  • Covered Fire Spots will now randomly pop up near new buildings that are constructed.
  • You can now adjust the starting silver for the standard starting scenario in the config file.
  • You can now adjust the skill increase multiplier into the config file.
  • Added a new panel when you select a cart that will show related things, such as the building it belongs to and the other carts that belong to the same building.
TWEAKS:
  • Some UI Tweaks.
  • Some optimisations to scenes.
  • Extra buttons on mice can now be bound to keys in key mapping.
  • Reduced the starting quantities for resources attached to fruit trees, vegetable patches, and coops.
  • Haggle bonus is now included in items in transaction log, rather than being separate.
  • People will now reset if theyre sitting at a military camp when it leaves.
  • Lots of tweaks to AI logic when supplying their other buildings.
  • Higher energy consumption when training or fighting.
  • Fertility Charm will now temporarily remove the age restriction for when you try to make a baby.
  • Some general tweaks to Trading Post and Trade Routes.
  • Tweaked Automation so you can now source goods from Trading Posts.
  • Tweaks to how portraits are generated.
  • Tweaks to how the AI conduct some of their interactions and the time theyll wait before they do something else.
  • Removed saves older than 2021 from New Game +, as these are simply not compatible.
  • The camera warping function will now only adjust camera height if it needs to. For the most part when you now double click on a characters portrait, the camera height will not change.
  • Added Trading Posts to your Storage filter in your building menu.
  • Made it easier to select carts from your building menu if the building has more than three carts.
  • Improved logic for people breaking into buildings.
  • Major lighting adjustments for fire pits and torches.
  • Tweak to how people are assigned classes when they are spawned.
  • New games now start later in the day, rather than very early in the morning.
  • Stan The Tax Man is now mortal and can be murdered. Though the King will surely replace him.
  • Horse Breeder, Travelling Monk, and Tax Man will now automatically be added to your tracked characters list.
  • Pets are now added to the Tracked People list so you can easily find them.
BUG FIXES:
  • Carts will no longer sell goods to other carts requesting resources if the carts are owned by the same person.
  • Fixed it so that if the player is hauling a cart and you right click on a building in the building menu, the player will no longer freeze in place.
  • Fixed a bug where a horse would still have a buy button even after your already bought it.
  • Fixed a bug where if you have multiple dogs guarding multiple carts they would not load in correctly.
  • Fixed some issues with some starting modes.
  • Removed some achievements from the tutorial.
  • Fixed an issue where sometimes people would not extinguish fires.
  • People will no longer sit inside burning buildings.
  • Fixed a bug where in some cases Automation would not load correctly.
  • Fixed an issue with children having incorrect portraits when they grow up.
  • Fixed a bug that would prevent you from loading a game from 2020 or older.
  • Fixed a bug related to a production event.
  • Fixed it so you can now sell Carriages again.
  • Fixed an issue where AI characters would sit down somewhere and not stand up again.
  • Fixed an issue where some AI characters would climb on top of the bunkhouse roof.
  • Fixed some navigation issues.
  • If someone approaches someone for a conversation but that person is already talking to someone else, they will walk away instead of interrupting the existing conversation.
  • Fixed some typos.
  • Fixed some tutorial bugs.
As always, save games are compatible with this version, if you have trouble loading yours please to send me an email (email@atorcoppe.com) or reach out on Steam or Discord. The next update will focus very heavily on loading and performance optimisations, as well as any QOL features that people send me. Thank you for all your support! Atorcoppe.


[ 2024-11-03 03:31:08 CET ] [ Original post ]

SAELIG
Stardog Games Developer
Stardog Games Publisher
2017-06-30 Release
Game News Posts: 152
🎹🖱️Keyboard + Mouse
Very Positive (783 reviews)
The Game includes VR Support
Public Linux Depots:
  • SAELIG Linux [4.88 G]

SÆLIG

(Old English: blessed, fortunate, prosperous, happy)



880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
  • Find love, and start a family.
  • Start a business, hire workers, and produce the goods that people need, as well as luxury items.
  • Make your fortune by trading between towns.
  • Head a gang of thieves and take what you want.
  • Sabotage your competition and monopolize goods.
  • Accept and carry out missions to deliver goods around the map.

Some other key features
  • A living, breathing world, where each character is trying to survive and prosper.
  • Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
  • Live through several generations – when you die, you can continue as your one of your children.
  • Dynamic seasons and weather that affects the world around you.
  • Lots of different types of buildings to purchase and upgrade.
  • Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
  • Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.

(Linux version coming after initial release)

MINIMAL SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 14 GB available spaceAdditional Notes: Vulkan.
RECOMMENDED SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 or better
  • Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET

[ 6089 ]

2.70$ (91%)
4.21$ (16%)
12.74$ (15%)
4.24$ (15%)
2.50$ (90%)
8.27$ (17%)
4.42$ (78%)
7.50$ (75%)
3.90$ (87%)
16.52$ (17%)
15.00$ (50%)
15.99$ (73%)
11.04$ (15%)
8.39$ (16%)
1.50$ (90%)
18.39$ (8%)
1.75$ (87%)
7.99$ (68%)
15.20$ (39%)
10.00$ (60%)
2.99$ (85%)
9.19$ (8%)
4.27$ (89%)
2.99$ (93%)
13.34$ (11%)
16.79$ (16%)
3.11$ (78%)
10.00$ (50%)
10.00$ (60%)
15.74$ (37%)
GAMERSGATE

[ 3241 ]

1.8$ (88%)
1.0$ (80%)
10.04$ (33%)
2.8$ (65%)
3.25$ (75%)
16.0$ (60%)
1.19$ (83%)
20.0$ (50%)
29.99$ (25%)
23.48$ (22%)
4.5$ (62%)
8.09$ (46%)
9.71$ (46%)
13.99$ (30%)
5.63$ (62%)
6.4$ (60%)
9.99$ (50%)
2.0$ (80%)
1.28$ (74%)
3.48$ (83%)
20.0$ (50%)
13.49$ (46%)
3.75$ (75%)
3.9$ (70%)
10.79$ (46%)
2.0$ (80%)
6.4$ (60%)
4.5$ (77%)
8.0$ (50%)
1.5$ (81%)

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