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Update 50 - A new map and more!
[ 2024-12-22 19:18:23 CET ] [ Original post ]
Greetings! I hope the end of the year is treating you well, and I hope you enjoy this update. BUG FIXES
- Fixed an odd issue where sometimes a watchman would be called a watchman without actually being a watchman.
- Fixed blank profile pictures.
- Fixed some issues related to character retirement.
- Fixed an issue with Windows & Linux when playing with controller without a mouse attached where there would be no cursor.
- Fixed a long-standing bug where misc buildings would sometimes build in pairs - two wells, two fire pits, etc.
- Fixed an issue when you werent flagged as busy when supervising.
- Tweaked requirements for the AI to become watchmen.
- Notification tweaks.
- Wild animal spawn rate tweaks.
- Your heir will now inherit your pets.
- Quite a few interface tweaks.
- Tweaked some volume settings for some notifications.
- Navigation tweaks, especially around bridges.
- Tracking camera tweaked - it is now smoother, will rotate back to the character after you have looked around, and when zooming the tracking angle will decrease as it zooms to the character.
- Tweaked it so when selecting someone inside a building, the selection icon shows above the building they are inside.
- Tweaked logic to the AI building certain buildings.
- Tracking camera will now unlock when moving the camera using edge panning.
- Carriage ride prices are now calculated based on journey length rather than distance from point A to B.
- When you give someone a shield, they will equip it.
- When starting a New Game + on Defenascir your character will now be given money if they dont have enough and an axe if they dont have one.
- You can now right click on a tracked character in your tracking list to interact with them.
- During autumn some trees will now change to various shades of orange.
- You can now re-stack your player inventory and pack like with other inventories.
- You can now double tap hotkeys to zoom to the thing bound to that hotkey.
- Added a filter to the hiring menu that lets you filter by job, location, etc.
- Added hotkeys for the market compare and relationship windows.
- New grasses and nature textures - bringing better colour and vibrancy to the world (in my opinion).
- All crops, fruit trees, and vegetable patches have been replaced with new models.
- New screenshots for map select menu.
- New map - Dofras - is a combination between the style of the classic maps, and Defenascir. It has one pre-existing town, and will allow you to also build your own.
- A new Persistent Stash that is attached to your player. Any goods you put in this stash will be accessible from any of your other saves. So you could use this to transfer items between saves.
[ 2024-12-22 19:18:23 CET ] [ Original post ]
SAELIG
Stardog Games
Developer
Stardog Games
Publisher
2017-06-30
Release
Game News Posts:
153
🎹🖱️Keyboard + Mouse
Very Positive
(783 reviews)
The Game includes VR Support
Public Linux Depots:
- SAELIG Linux [4.88 G]
SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
Some other key features
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.
(Linux version coming after initial release)
MINIMAL SETUP
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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