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Update 51 - Time to trade some exotic goods!
[ 2024-12-31 04:16:56 CET ] [ Original post ]
Greetings! Hello and welcome to the final SAELIG update for the year! I thought Id go out with a bang. BUG FIXES
- Fixed a bug where travelling merchants would vanish after loading on the Dofras map.
- Fixed boat issues on Dofras.
- Fixed the homeless spouse issue.
- Eating animations will no longer replace fishing or woodcutting animations.
- Fixed some loading issues associated with Fishing Docks and their boats.
- Fixed flickering of legacy fog when volumetric fog is turned off.
- Navigation tweaks.
- Added another gate to Thrymswold.
- Update Homestead and Longhouse gardens.
- During a Viking raid, the music will now change.
- Added more variation between a small building on a small plot and the same small building on a large plot. The large plot version will also now have more inventory space than the small plot version.
- Some cow tweaks.
- When the midnight soft reset of characters happens, any character interacting with the player not not be reset.
- If you click on a character that is standing there waiting for someone to come talk to them, their action will now say so.
- Tweaked the snow.
- Tweaked some shaders.
- Added a failsafe to carts that get stuck, to hopefully allow them to realise they are stuck and correct themselves.
- Tweaked the logic around how people find other people to talk to.
- Added random buttons to the popup windows for naming pets, babies, and towns.
- Tweaked pregnancy success chances.
- When renaming a building, the current name will now be highlighted and selected.
- Changed how caravans buy priority goods so now the chances of getting what you want is higher.
- Animal spawn tweaks.
- Tweaked the logic associated with people relocating for work.
- Made it so if the tax man declares you an outlaw and there are no watchmen around in town for him to communicate it to, he will spread the world to nearby civilians instead.
- The caravan window will now also show destination of the current caravan.
- Made it so you cannot sell Dens (as currently the AI cannot use them).
- Improved performance at higher game speeds on some computers.
- The max markets per map is now 5.
- Tweaked some LODs.
- Tweaked some AI production logic.
- Config file now has an option to turn off the persistent stash.
- Added a grass distance setting in graphics options.
- Trading route steps now have a min and max setting so the cart will not take more than the max, and will always leave at least the min behind.
- Land tax is now combined in the ledger.
- You can now select buildings directly from the ledger.
- Added a vandalism options. So in addition to lighting a building on fire to destroy it, or defecating on a doorstep to spread sickness, you can now just throw rocks at buildings to damage them slightly. Damaged buildings do not function and are cheaper to buy.
- Added a Trading Dock building that can be built on coastal plots (not lakes).
- Trading Docks can build ships which can be used like caravans, and can also buy exotic goods.
- Exotic goods are: Citrus, Silks, Spices, Olive Oil, Amber, Ivory.
- The exotic goods can be traded to other locations or used to make the following new items: Amber Amulet - Workshop, Ivory Amulet - Workshop, Spiced Bread - Bakehouse, Date Pudding - Bakehouse
- In the Notable Families panel I have added a Global Leaderboard that allows you to upload your score and to see the top 20 scores that are currently uploaded.
- Fixed automation issue.
- Added a confirm window for when changing active home.
- Leas chance that kids will waylay, theyre now much more likely to pickpocket.
- The ledger now holds 50 recent transactions and is scrollable.
- AI workers (incl. automation) will now be assigned productions based on their skill for said production, if possible.
[ 2024-12-31 04:16:56 CET ] [ Original post ]
SAELIG
Stardog Games
Developer
Stardog Games
Publisher
2017-06-30
Release
Game News Posts:
155
🎹🖱️Keyboard + Mouse
Very Positive
(783 reviews)
The Game includes VR Support
Public Linux Depots:
- SAELIG Linux [4.88 G]
SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
Some other key features
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.
(Linux version coming after initial release)
MINIMAL SETUP
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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