▶
Update 52 - Lots of goodies!
[ 2025-01-17 02:38:59 CET ] [ Original post ]
Hey all, I hope 2025 is treating you well. Welcome to update 53 of SAELIG - this one has lots of QOL goodies. Bug Fixes
- Fixed issues with skill notifications.
- Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting, eating, etc.
- Fixed a raid bug.
- Fixed some crashing.
- Fixed some controller bugs.
- Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck.
- Fixed an exploit for selling plots to get lots of money.
- Fixed visual issue where producing food at home shows in business.
- Fixed some inconsistencies with setting up a camp with firewood.
- Fixed issue when breaking into sheds.
- Fixed a sometimes empty item tooltip.
- Fixed some deer spawning under the map on Dofras.
- Fixed some issues when selecting multiple items of the same type from carts.
- Fixed carts sometimes not saving properly and then loading in incorrectly.
- Fixed small navigation issues with sheds on fields.
- Fixed some issues with game not respecting players set speed after pausing and resuming.
- Fixed issue where right-clicking a building while a selected cart was driving would stop the cart.
- Fixed tents at merchant camps not working correctly.
- Fixed a production issue at alehouses when inventory is full.
- Fixed nav issues for alehouse.
- Fixed FPS limit not saving.
- Fixed item duplication issue.
- Fixed warmth issues.
- Fixed a bug where sometimes Vikings would be arrested.
- Fixed issues with fire pits, chopping blocks, and merchant/military camps.
- Fixed issue where you could move two carts to the same location.
- Fixed it so people are only considered lovers if theyre 16 or older
- Fixed a tonne of navigation issues with horses, carts, and characters.
- Fixed an issue where workers would just stop working.
- Fixed a bunch of typos.
- Fixed an issue where entertaining for an Alehouse would not increase the entertaining skill.
- Fixed some UI bugs.
- Increased difficulty for Vikings at higher settings.
- Players spouse now more likely to garden at home.
- AI hunting adjusted so that they dont hunt down and kill every animal on the map.
- New and improved begging system for better results.
- Added a background to basic and financial notifications to make them easier to see.
- Tooltip improvements for foods, resources, inventory upgrades, trade routes, etc.
- Skills are now displayed as bars and will realtime update as you increase your skill.
- Levelling at higher levels has been slowed down.
- More brutal poison effects.
- Increased text sizes in some cases.
- Camera warp-to tweaks and zoom smoothing.
- Added zoom sensitivity slider to settings.
- Changed the hiring menu so that it should not longer kill your FPS.
- Eating while sick will no longer offset the sickness.
- UI improvements and tweaks to map mode.
- Characters will now wait for the player to be idle for some time before interacting with them.
- Adjusted some text in various windows to explain things a bit better.
- Storefront inventory upgrades scale with main inventory.
- Adjusted trade route settings - max now means max items at destination.
- Optimisations for performance.
- You can once again sleep at fire pits and camp.
- The player will no longer teleport home when in a location that cannot be navigated. They will instead teleport to the closest safe location.
- Increased the range for trading with an estate plot.
- Persistent storage button moved to inventory window itself (can still be disabled in config).
- You can now offer rentals to current renters, if the new offer is better or closer to work they will accept..
- Added a bed and woodcutting block to the camp you can setup. And also made it so you can set up a camp without any firewood.
- Children will now no longer steal from their parents house.
- Various tweaks to some maps.
- Space is now default for pausing the game.
- When hauling a cart, the player will no longer drop it unless you specifically command them to.
- Reduced the size of the game.
- You can now apply poison to weapons. It will last one hit, cause extra damage, and also do long lasting damage to the character.
- New notification settings window where you can adjust what type of notifications pop up and what type are automatically minimised.
- Town-Reeve can now adjust fines for crimes.
- Added commands for your spouse which they will carry out if theyre not busy: Garden, forage, grocery shopping, training, hunting, relax at home, fishing, go to church.
- Tree fading has been added for when the camera is close to trees. This can be turned on or off in settings.
- You can now right-click on map icons for actions.
- Added a notification for skill milestones with an achievement-like banner.
- Added an interrupt option for busy NPCs so you can interact with them - but it can reduce your relationship if you for instance interrupt them when theyre sleeping, making babies.
- New upgrade for Trading Post to import exotic goods from ocean-access maps.
- Added shipbuilding skill.
- Added cart logistics upgrade for Trading Dock.
- Added dog command to find game - they will find the closest animal to hunt.
- Made a new system for warmth, crime, and animal detection. Should perform better.
- Added a new filter for plot/building buying menu.
- Added map icon for your camp.
- Added end-of-day delivery option for automation.
- Added a note on player info window that shows how many units they are away from their destination.
[ 2025-01-17 02:38:59 CET ] [ Original post ]
SAELIG
Stardog Games
Developer
Stardog Games
Publisher
2017-06-30
Release
Game News Posts:
156
🎹🖱️Keyboard + Mouse
Very Positive
(783 reviews)
The Game includes VR Support
Public Linux Depots:
- SAELIG Linux [4.88 G]
SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
Some other key features
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.
(Linux version coming after initial release)
MINIMAL SETUP
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET
[ 6107 ]
GAMERSGATE
[ 1170 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB