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Update 53 - Loading times smashed!

I hope you're all well! I'm here with another update - This one sat in testing for longer than I wanted because I kept wanting to fiddle around with a few things. BUG FIXES

  • Fixed a crash caused by soldiers trying to dance at the Mess Tent but then it all went to crap and caused a game crash.
  • Fixed some automation bugs.
  • Fixed controller cursor issue where it was behind production selection popups.
  • Fixed the Bunkhouse showing sleep two times in the action menu.
  • Fixed some typos.
  • Fixed a bug where after you equiped a weapon if you pressed space it would unequip it.
  • Fixed a potential bug where your horse could get caught following you while you have mounted it, thus making it walk in circles.
  • Fixed camera issue when starting a new game on Defenascir.
  • Fixed a bug with trading ships.
  • Fixed a bug with carts at trading dock and fishing dock.
  • Fixed it so you can no longer bypass an elder vote or town naming.
  • Fixed issue with trade routes stopping and never starting again.
  • Fixed bug where you could open the trade route manager from a trading post that did not have the upgrade.
  • Fixed some Kings Standing silver choices not working.
  • Fixed issue with a random building called the Smokey Cat showing in the Travel To menu. Fixed a related issue with a New Game Object market showing in market compare.
  • Fixed some camera loading issues.
  • Fixed some camera placement issues.
  • Fixed it so you no longer get 2x inheritance if both your parents die.
  • Fixed bug where in some cases a cart could not be selected.
  • Fixed some typos.
  • Fixed some map boarder issues.
  • Some UI fixes.
  • Right clicking a hidden notification to dismiss with a cart selected will no longer move that cart.
  • Fixed an issue where minimised UI would expand itself if the selected character entered or exited a building.
  • The follow cam now works correctly with RTS camera turned on.
  • Fixed issue where sometimes you could not sleep at camp.
  • Fixed an issue where sometimes the plague would vanish as soon as someone caught it.
  • A lot of work to try and fix a potential saving issue that can be caused by some virus programs, or permissions issues.
  • Fixed nav issues on some plots.
  • Fixed an issue where sometimes some buildings would just stop producing things (fields primarily).
  • Fixed issues related to producing goods in rented home.
TWEAKS
  • Controllers can now use the left trigger to interact with map icons, the same way that you can use a mouse to right click on them.
  • Upgrade and ingredient requirements are now both shown at the same time on production tooltips.
  • Changing automation priorities will no longer make you lose ingredients from other productions. It will still cancel any productions that arent compatible with the automation settings - but it will now refund the ingredients or provide a partial refund and a partial production.
  • Slower energy consumption when on the back of a cart or horse.
  • Less chance of finding a pet fox or chicken the more pets you have.
  • You can now equip items directly from the storage of your own buildings.
  • You can now give items from your pack.
  • Some tweaks for handhelds.
  • Changed logic around being caught during pickpocketing so it is based on stealth level whereas getting money from pickpocket and the amount is based on the pickpocket skill.
  • Reduced game size, reduced RAM usage.
  • You can now open hidden notifications when paused.
  • Spouse income now counts towards daily balance.
  • In some cases on laptops and handhelds you may see higher FPS and less stutters.
  • Animation tweaks.
  • More info on automation panel.
  • Reduced exquisite sword rate - allowed it as demand item on caravans.
  • After supervision the animation will now stop.
  • Enter key can now be used to OK upgrade confirmations.
  • The hire menu will now load people gracefully rather than trying to load everyone all at once, which was causing the hire menu to perform very poorly. It should run a lot better now, but you may have to wait a bit longer for everyone to load in.
  • Made sure no one will migrate during a raid.
  • Made it so if you hide the UI, pressing escape will turn it back on.
  • Tooltip text size tweaks.
  • Now if you have lots of people tracked, there will be a new button that allows you to see all the tracked people in a popup.
  • Trading Docks and Trading Posts where you dont really produce items, using the cart load all command will now load any items in the inventory. Unlike production business where it only loads produced items.
  • Your player is now way better at resuming their previous task on load.
  • Notification popups will now temporarily hide the nearby trading inventories UI to prevent overlapping on some screens.
  • If you select an item in an inventory you can now select a cart/building in the related menu or the cart menu to open the trade window for that inventory.
  • Needs tooltips now update live.
  • Waylayed trade route carts should now restart their trade routes better.
  • Fields are now way better at functioning under automation.
  • Businesses with automation on that produce an ingredient and an end product (milk + cheese), will now handle storage of the ingredient better. For instance, a corral will only store excess milk for cheese production if the player either doesnt have any priority items or has cheese as a priority item. So if you have only milk as a priority item, it will no longer hold excess milk to cheese production I think that makes sense.
  • Cart loading at end of day works better now with hand carts.
  • Wage changes now effect relationship with employees.
  • Watchman application tweaks.
NEW
  • Military camps have horses that you can steal. The success of this is determined by your stealth skill. A failed attempt will cause you to get kicked in the face. Horse theft is a crime.
  • Stealth skill added - stealth is increased when you are successful at crimes. The higher your stealth, the less chance there is of someone seeing you do a crime.
  • Abbot can now call down the wrath of god and denounce a business to cripple its production for a day.
  • Healthcare at the Herbalist Hut is now an upgrade and sick people can turn up at any time during work hours to ask for medical help. A worker will stop what theyre doing and assist the patient.
  • The player as an abbot can now specify the person who should lead sermons, including themselves.
  • With trade routes now if you dont assign items, the cart will take any item in the source inventory.
  • Character creator back button added.
  • New loading system with substantially faster loading times on all devices. Please let me know if you have any trouble loading saves.
  • Added good slander. You friends will now talk to other people about you, which can increase your relationship with that other person.


[ 2025-02-02 08:15:52 CET ] [ Original post ]

SAELIG
Stardog Games Developer
Stardog Games Publisher
2017-06-30 Release
Game News Posts: 159
🎹🖱️Keyboard + Mouse
Very Positive (844 reviews)
The Game includes VR Support
Public Linux Depots:
  • SAELIG Linux [4.88 G]

SÆLIG

(Old English: blessed, fortunate, prosperous, happy)



880 A.D.
England.

At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.

SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.

There are numerous ways you can live your life, each one brings both risk and reward
  • Find love, and start a family.
  • Start a business, hire workers, and produce the goods that people need, as well as luxury items.
  • Make your fortune by trading between towns.
  • Head a gang of thieves and take what you want.
  • Sabotage your competition and monopolize goods.
  • Accept and carry out missions to deliver goods around the map.

Some other key features
  • A living, breathing world, where each character is trying to survive and prosper.
  • Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
  • Live through several generations – when you die, you can continue as your one of your children.
  • Dynamic seasons and weather that affects the world around you.
  • Lots of different types of buildings to purchase and upgrade.
  • Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
  • Living economy - nothing simply exists, everything is made and consumed by the population.

SÆLIG is not feature complete and at this point there is currently no construction or land ownership, instead you can only buy buildings. These features will be added once I have fleshed out other base mechanics.

(Linux version coming after initial release)

MINIMAL SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • Storage: 14 GB available spaceAdditional Notes: Vulkan.
RECOMMENDED SETUP
  • OS: Tested on Steam OS
  • Processor: Multi core CPUMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 1080 or better
  • Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET

[ 6056 ]

1.64$ (18%)
12.72$ (15%)
8.49$ (15%)
8.49$ (15%)
3.90$ (80%)
8.29$ (17%)
17.79$ (11%)
8.59$ (14%)
17.19$ (14%)
8.00$ (11%)
0.83$ (16%)
42.49$ (15%)
8.99$ (10%)
34.13$ (15%)
16.39$ (18%)
8.27$ (17%)
5.99$ (70%)
33.96$ (15%)
16.97$ (15%)
14.27$ (16%)
8.89$ (11%)
33.19$ (17%)
16.52$ (17%)
18.39$ (8%)
13.34$ (11%)
12.59$ (16%)
18.49$ (69%)
13.34$ (11%)
11.02$ (15%)
49.79$ (17%)
GAMERSGATE

[ 1499 ]

0.87$ (91%)
2.25$ (77%)
9.99$ (50%)
33.19$ (17%)
9.99$ (50%)
2.0$ (80%)
3.26$ (78%)
5.0$ (75%)
2.0$ (75%)
2.25$ (91%)
9.37$ (63%)
0.69$ (86%)
1.25$ (75%)
3.0$ (50%)
1.05$ (74%)
8.8$ (60%)
1.31$ (81%)
14.0$ (65%)
20.0$ (50%)
0.54$ (91%)
2.61$ (83%)
1.31$ (81%)
1.2$ (85%)
2.0$ (75%)
1.0$ (80%)
5.0$ (75%)
3.0$ (50%)
9.9$ (67%)
1.13$ (91%)
4.13$ (62%)

FANATICAL BUNDLES

Time left:

356417 days, 5 hours, 18 minutes


Time left:

3 days, 13 hours, 18 minutes


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5 days, 13 hours, 18 minutes


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31 days, 12 hours, 18 minutes


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2 days, 13 hours, 18 minutes


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18 days, 13 hours, 18 minutes


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26 days, 13 hours, 18 minutes


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33 days, 12 hours, 18 minutes


HUMBLE BUNDLES

Time left:

4 days, 7 hours, 18 minutes


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7 days, 7 hours, 18 minutes


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11 days, 6 hours, 18 minutes


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12 days, 6 hours, 18 minutes

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